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Dawn of Fantasy PC review

January 26, 2012 at 8:29PM

Picture from Dawn of Fantasy PC review

Publisher: 505 Games
Developer: Reverie World Studios
System requirements: Windows 2000/XP/Vista, 2.4 GHz Pentium IV or AMD CPU, 1 GB RAM (2 GB Vista), 1 GB hard-drive space, 256 MB GeForce 7600 graphics card or equivalent, DirectX 9.0-compatible sound card, Internet connection
Genre: RTS/MMO
ESRB rating: Teen
Release date: Available now
Review by Mindy Hartman

Those darn elves, orcs and humans are at it again: building cities, competing for resources and just plain refusing to get along. Dawn of Fantasy was released a little more than three months ago by developer Reverie World Studios as their first released game. Publisher 505 Games looks like they’re trying to branch out with this publication too, as their bread and butter seems to be cutesy animal games for the DS.

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rComplex to debut on iOS in February

January 26, 2012 at 5:44PM
Picture from rComplex to debut on iOS in February

rComplex, a tense, ominous platformer from 2009, is getting an HD overhaul in its upcoming debut on iOS devices. In this frenetic action game, you play an unnamed figure being constantly chased through seven levels of varied environments by a shadowy squid-like creature, with no immediate idea of what the enemy is or why it’s pursuing you. The game is being developed by InterWave Studios (Nuclear Dawn). InterWave general manager Igor Raffaele points out that the simplicity of the game’s controls aids the player in figuring out what’s going on. “With no gimmicks to distract from the intuitive control system, rComplex is all about survival and unraveling the mystery.” rComplex will be available for the Apple mobile platform at the end of February, with versions for Android, PC and Mac coming later in the year.



THQ abandons kids gaming

January 25, 2012 at 9:22PM

Picture from THQ abandons kids gaming

Today THQ announced that it would be refocusing its business strategy towards more profitable sectors. To do so, the publisher will be trimming its branches. Currently, that means its sizable kids entertainment wing. THQ has developed and published many games based on popular entertainment properties for children, such as Spongebob Squarepants, Avatar: The Last Airbender and AC-130 Gunships.

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LEGOS set to brick up Minecraft

January 25, 2012 at 9:03PM

Picture from LEGOS set to brick up Minecraft

The best way to describe the hit indie game Minecraft to a stranger is that it’s like exploring and building in a world made of LEGOs. Naturally, this has caught the eye of The LEGO Group itself. Initially proposed last December, the project has garnered official approval. An official release states, “We’re happy to announce that the Minecraft project on LEGO CUUSOO has passed the LEGO review and we are now developing a concept that celebrates the best aspects of building with the LEGO system and in Minecraft.CUUSOO is a site where LEGO fans can campaign for their favorite designs to become retail products.

It might be awhile before players can start indulging in real-world Minecraft fantasies, according to LEGO. “We can’t wait to show it to you—but we aren’t ready just yet. These things take time, so we appreciate your patience.“ Hopefully we’ll see an adorable LEGO creeper leaping through a steampunk Death Star before too long!

Ian Davis

Source: LEGO Cuusoo



CounterStrike: Global Offensive PC preview

January 25, 2012 at 8:36PM
Picture from CounterStrike: Global Offensive PC preview

Publisher: Valve
Developer: Hidden Path Entertainment
System requirements: Windows XP/Vista/Win 7, 3.0 GHz Pentium IV or better CPU, 128 MB graphics card with Pixel Shader 2.0 support, 1 GB RAM (2 GB for Vista/Win 7), DirectX 9.0c-compatible sound device, 3 GB hard-drive space
Genre: Shooter
ESRB rating: Not rated at press time
Release date: Q1 2012
Preview by: Ian Davis

Certain gaming communities are more resistant to change then others. Some, like certain players who seem to always answer certain calls of certain obligations, pile onto the latest annual release as if it were the last doughnut in the precinct. Counterstrike gamers are of a heartier breed. CS has seen two releases since its commercial debut in 2000, each with its own slow-and-steady patch schedule along the way. The changes have been minor, but not always accepted. For reference, CS has a player base so hardcore that they not only know what a tick-rate is, but they also have strong opinions about them. With Defense of the Ancients (DOTA) 2 on the way, Valve seems to be willing to tackle all the tricky classics. Thus, this one is being recast into Counterstrike: Global Offensive. So how can Valve update this FPS pillar without being an iconoclast?

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Sauropod Studio announces Castle Story

January 24, 2012 at 10:07PM
Picture from Sauropod Studio announces Castle Story

What do you get when you cross Minecraft with castles and Legos? Well, you could get one cool idea, or you could get Castle Story. While the game is still in the early phases, it’s shaping up to be a really awesome game. An early trailer has been released showing many of the ideas being incorporated into the game, and while everything is not there yet (a la early Minecraft), it still shows a lot of promise. Check out the demonstration trailer. So many great games in the works. With 2012 supposed to be the end of the world, at least I’ll die with a smile on my face and a game on the screen.



X-COM: Enemy Unknown announced

January 24, 2012 at 9:59PM

Picture from X COM: Enemy Unknown announced

Did I not just say 2012 will be known as the year of the X-COM? Well, here it is! A real X-COM game that’s not an FPS is on the way from developer Firaxis. Not only did we get the great news of the game, but a whole series of pictures to peruse. X-COM was one of the first games that I purchased for my Amiga and PC. While the sequels failed to live up to the original, I have high hopes for this one.



No trailer for Star Command…yet

January 24, 2012 at 9:44PM

Picture from No trailer for Star Command...yet

This little gem is coming for the iPhone and Android sometime in 2012. You design and control a spaceship and explore the galaxy, meeting and blowing new species to bits. You also hire and manage your crew. Generally, you attempt to take over the universe, with a view style and gameplay very reminiscent of X-COM (aka UFO: Enemy Unknown) and a graphic style similar to Escape from the Planet of the Robot Monsters.

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Let’s Play: Crusader Kings 2

January 23, 2012 at 10:48PM

Picture from Lets Play: Crusader Kings 2

Alright, strategy gamers. I finally got the chance to build a video of me playing Crusader Kings 2. Luckily, the video displays the game as it appeared on my monitor, and not what I looked like while playing it (which would be disturbing and not as much fun).

I spend a lot of time blabbing in voice-overs in these videos, but before you start watching, you should keep some things in mind. First, this was played on version 0.78 of the game engine. It’s still in beta; the current version floating around in press copies is 0.80. The game has already changed in some slight ways since I encoded this video and posted it. Second, it did have a glaring bug at the beginning, which has since been fixed. You see William the Conqueror ask Harold Godwinson of England for a white peace a few seconds after the start of the video. This kind of changes things, since the famous conqueror doesn’t even try to make good on his claims to the English throne. Aside from that, things proceed in a plausible way, but I don’t want to hear any complaints relating to William. I know he should have invaded England, the designers know it, and everyone with a high-school education in either the US or the former British Empire should know it. The AI just didn’t know it, but that has been fixed.

Oh, and don’t bother asking me why certain troop types do certain things, or why certain buildings cost a certain amount. These things are still changing, so don’t sweat that stuff. Instead, sit back, listen, watch, and then ask me intelligent things, such as “Why did the AI just send the entire Holy Roman Empire into the oblivion of a civil war?” or “Holy Machiavellian politics Batman, why did you just spend 10 years crushing your own vassals?”

The video is broken up into three separate chunks. They can be found here, here and here.



Top Casual PC Games of 2011

January 20, 2012 at 9:39PM

Picture from Top Casual PC Games of 2011

Despite the proliferation of games designed for mobile platforms, the casual computer games market continues to flourish. The personal computer, because of its openness and ubiquitous presence, remains a primary development platform. So, while many other game sites still focus their attention exclusively on conventional big-budget AAA retail offerings, for your playing pleasure I have unearthed the very best hidden PC treasures that casual gaming has to offer. This represents the latest in a series of annual awards articles that now has continued for well over a decade, by far the longest consecutive casual-games award series anywhere.

( read more… Picture from Top Casual PC Games of 2011 )



Jurassic Park PC review

January 5, 2012 at 4:45PM

Picture from Jurassic Park PC review

Publisher: Telltale Games
Developer: Telltale Games
System requirements: Windows XP SP3/Vista/Win 7/Mac OS 10.6, 1.8 GHz Pentium IV or better CPU (2.0 GHz for Mac), 2 GB RAM, 256 MB graphics card, DirectX 9.0c, DirectX 8.1-compatible sound device, 2 GB hard-drive space
Genre: Adventure
ESRB rating: Teen
Release date: Available now
Written by: Michael Smith

For years, game designers have been trying to merge cinematic storytelling with interactive gameplay. Developer Telltale, known mostly for comic point-and-click adventures such as the Sam and Max and Wallace and Gromit series, goes darker and more adult with Jurassic Park, their harrowing and occasionally infuriating attempt to reach gaming immersion nirvana.

( read more… Picture from Jurassic Park PC review )



Chip’s most anticipated game of 2012

January 5, 2012 at 4:33PM

Picture from Chips most anticipated game of 2012 Written by: Chip Henson

Back in 2004, I had the pleasure of going to E3 and seeing new games like Silent Hunter 3 and Darkwatch, and consoles like the Phantom and the PSP. Hidden away in the basement area, Kentia Hall, a game called Nexus: The Jupiter Incident was being shown. It featured stunning graphics and seemed like it was made exclusively for fans of the space genre. The game’s creation went through a lot of problems, though, and a release was looking grim.

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Jason I’s most anticipated game of 2012 (kind of)

January 3, 2012 at 5:27PM

Picture from Jason Is most anticipated game of 2012 (kind of)

Mass Effect 3. I’m not going to sugar coat it, or pretty it up with words. My most anticipated game of 2012 is, hands down, Mass Effect 3. Why the plain reveal? I feel ME3 is a very popular “most anticipated game” choice, and chances are, you are already feeling anything I could describe. I don’t want to leave you with nothing, though, so I’m going to change it up and report on my most anticipated gaming… thing of 2012.

( read more… Picture from Jason Is most anticipated game of 2012 (kind of) )



Ed’s most anticipated game of 2012

January 3, 2012 at 4:22PM

Picture from Eds most anticipated game of 2012

Written by: Ed Humphries

What goes around comes around. Two years ago, I was asked by my editors to kick-start the year by gazing ahead and predicting the one title I thought would be the best game I would play all year OR might be the biggest disappointment to come. I decided to open Door #2 and selected Bioshock 2 as a title I had yearned to play since completing my first trip through Rapture yet something in my bones told me a return visit would yield nothing but vacant, faded memories – the same feeling anyone gets when touring a beloved property gone to seed. Knowing that game had been given the fast track for a sequel purely based on the massive coin dropped in 2K’s coffers – and most importantly – knowing that Bioshock’s true father, Ken Levine, had nothing to with the sequel – I just felt a sinking dread wash over me. So, I called it out as the one title destined to disappoint me that year. And despite the earful I received from some ticked-off PR rep, my prediction came true. The sequel was a faint echo of a once compelling siren song; one I thought I would never fall for again.

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Jason P’s most anticipated games of 2012

January 3, 2012 at 4:09PM

Picture from Jason Ps most anticipated games of 2012

Written by: Jason Pitruzzello

In some ways, 2011 was the year that kept on giving. If you are a PC gamer with console playing friends (or a console jockey with PC gamer friends), it was the year of cross-platform fun. Love it or hate it, Skyrim became the common language of PC and console gamers. Limbo ported over to the PC this year, and I was even more impressed with playing it on PC than when I first saw my brother-in-law play it on Xbox. Aside from the common ground PC and console gamers shared, we had some much anticipated strategy titles appear on PC. Total War: Shogun 2 was a pretty good release for those who love tactical battle. Sengoku was a great budget title in the tradition of grand strategy games. 4X gamers found themselves finally getting the SOTS II (and all its problems). Heck, it wasn’t a new game this year, but new to me was Torchlight, which I purchased in May. This little gem reminded me why I invested hours in the original Diablo.

With all that being said, it almost seems anticlimactic to talk about the titles we can expect in 2012. But since gamers are insatiable in their appetites, and since developers and programmers need paychecks, new games are going to show up on our virtual doorsteps. What am I looking forward to? Let’s take a look.

( read more… Picture from Jason Ps most anticipated games of 2012 )





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Jason Pitruzzello on Let’s Play: Crusader Kings 2I’ve played the Count of Jamtland. That...
Duke on Let’s Play: Crusader Kings 2I’m very thankful that Paradox exists, and these kind...
Ian Davis on THQ abandons kids gamingAs a matter of note, Spongebob is totally a servant of Nurgle.
Chip on X-COM: Enemy Unknown announcedActually I thought that the Silent Storm engine would have made...
Ian Davis on X-COM: Enemy Unknown announcedThis looks like the X-Com project we’ve all wanted....
Jason Pitruzzello on Age of Wonders PC reviewThat’s what I get for not checking Steam before...
Bob Mandel on Top Casual PC Games of 2011Thanks to all of you for your thoughtful comments on my annual...
psycros on X-COM: Enemy Unknown announcedI never played X-COM back in the day but nearly all my friends...
psycros on No trailer for Star Command…yetThis could easily be done on Live, PSN and PC –...
Gene Poschman on Top Casual PC Games of 2011I think the casual game market continues to be successful...
Marcus Spears on Turtle Beach Ear Force DPX21 headset reviewFirst of all, this headset doesn’t...
Michael Smith on Top Casual PC Games of 2011I played the demo of Bastion on Xbox Live and now I have it...
psycros on Top Casual PC Games of 2011Neat article! I love these kinds of informative little tour...
Marcus Spears on Age of Wonders PC reviewActually, Jason, it’s available thru Steam or GOG. In...
Solo4114 on Chip’s most anticipated game of 2012I haven’t noticed that, except with Civ 5,...

 
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