Review by: Bob Mandel
Published: May 4, 1998
In an era of high-powered computers, 3D accelerated video cards, and 3D surround sound, the action puzzle game has largely been cast aside by major computer game companies. Over the last few years, if we ignore clones of existing board games transported to the computer, there has only been a handful of games of this type released, and of those only a few — such as Lose Your Marbles, Gubble, and Icebreaker — have really provided high-quality entertainment. None of these has made a significant splash in terms of consumer sales (even Microsoft’s entry into the fray last year with its Puzzle Collection did not have a big impact), and indeed one would have to go all the way back to the emergence of Tetris in the late 1980s to find a real market winner here. While in the shareware world action puzzle games still emerge with great regularity, in the retail game world the preponderant assumption has been that buyers expect and demand more realism, immersion, and bells-and-whistles than this type of game can possibly provide. ( read more… )
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