Review by: Daniel King
Published: December 4, 2002
Last year saw the release of Rival Interactive’s disappointing real-time strategy game, Real War. Its follow-up, Rogue States, attempts to correct its poor AI, awkward interface and lackluster gameplay while adding new single-player campaigns and multiplayer modes. While the campaign against terrorists in Simon & Schuster’s latest game based on the Joint Chiefs of Staff’s war simulation for the US Army might draw some interest, the question is, does Rogue States succeed where the original failed? Read on. ( read more… )
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