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Microsoft connects Kinect to Windows |
Posted in News on Tuesday, February 7, 2012 by Ian Davis | No Comments yet »
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Kinect, Microsoft’s revolutionary motion-control gaming peripheral, is now available for Windows PCs, retailing for an exclusively priced $249.99. When first released for the Xbox 360 in 2010, it became the fastest selling consumer electronic device, pushing 10 million units in 60 days.
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Microsoft to launch FTP Flight |
Posted in News on Tuesday, February 7, 2012 by Ian Davis | 1 Comment »
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The Microsoft Flight Simulator series returns for the first time in six years with Microsoft Flight. Instead of arriving in traditional retail form, MSF will be free to play, and will feature the futuristic ICON A5 amphibious mono-wing and the entire island of Hawaii to explore. If you wish, you can branch out beyond your beautiful basics and purchase additional regions and aircraft using the money earned in your daily labors. To keep you coming back, there’ll also be “daily aerocache challenges” and a variety of mission goals to complete.
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Steam Workshop debuts with Skyrim mods |
Posted in News on Tuesday, February 7, 2012 by Ian Davis | 4 Comments »
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Starting today, Elder Scrolls V: Skyrim PC players can download and install mods directly from Steam with the new Steam Workshop. Using the “upload to Steam” feature in the recently released Creation Kit, modders can upload their creations, and players can view, sort and rate mods, as well as see which ones their friends are using.
Bethesda’s open-world RPGs have always been fertile soil for player-created modifications, which allow each user to tailor the game to their preferences. Even before the official Creation Kit, ambitious modders were already fixing, rebalancing and adding to the province of Skyrim. The list of launch mods is fairly thin, but expect it to balloon quickly very soon. To get the ball rolling, Bethesda has released an official high-resolution texture pack to PC users, free of charge. Additionally, the entire Elder Scrolls series, including Skyrim, is 33 percent off on Steam during Valve’s Midweek Madness sale. If you haven’t already snapped up this Seal of Excellence winner, you now have 33 percent less excuses.
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Sanctum sequel announced |
Posted in News on Tuesday, February 7, 2012 by Ian Davis | No Comments yet »
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The popular FPS/tower-defense hybrid Sanctum will be receiving a sequel in 2013, according to Joystiq. After launching on Steam last April, Sanctum became an indie success story, quickly selling more than 300,000 units. The game took the typical tower-defense formula and injected it with more than a few ampules of adrenaline. In four-player co-op, players have to carefully construct and upgrade their defenses to stop waves of monsters, before leaping into the fray with their own upgradable weapons. No details are available on what new features await players in Sanctum 2, except that PSN and Xbox Live players will also get to experience the teamwork.
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Nuclear Dawn PC review |
Posted in PC Reviews, Seal of Excellence Award on Sunday, February 5, 2012 by Ian Davis | 5 Comments »
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Publisher: Iceberg Interactive
Developer: InterWave Studios
System requirements: Windows XP/Vista/Win 7/Mac OSX 10.6.7, Intel Core 2 Duo 2.4 GHz or better CPU, 2 GB memory, 6 GB hard-drive space, 128 MB DirectX 9-compatible graphics card with Shader 2.0b support, DirectX 9.0c-compatible sound device
Genre: FPS/RTS
ESRB rating: Not rated
Release date: Available now
My PC brethren, turn in your hymnals to #1337, and sing along with me: “Mods are good, mods are great, mods are things we appreciate.” Some of your favorite games started out as mods, and the others were undoubtedly influenced by them. Indie developer InterWave has been in the Source mod scene for a while now. Both Stargate: Last Stand and Insurgency (which is quite nice) are notches on their collective belts. Tossing the budget-o-meter up from “freebie” to “costs money,” they’ve cranked out the generic-titled Nuclear Dawn, which proclaims to offer a “full FPS and RTS experience within a single gameplay model, without crippling or diluting either side of the game.” Featuring six maps and 32-player matches, Nuclear Dawn isn’t just a funny pun on my mother-in-law’s name. It’s the best multiplayer FPS that you should be playing right now.
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SpaceChem PC review |
Posted in PC Reviews, Seal of Excellence Award on Friday, February 3, 2012 by Ian Davis | No Comments yet »
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Publisher: Zachtronic Industries
Developer: Zachtronic Industries
System requirements: Windows XP SP3/Vista/Win 7/Mac OSX 10.5.8 (Leopard), 2.0 GHz CPU, graphics card with frame buffer support, 1 GB RAM, 300 MB hard-drive space
Genre: Puzzle
ESRB rating: Not rated
Release date: Available now
SpaceChem doesn’t seem to have a lot going for it. It’s a simple-looking 2D game about programming machines to build molecules. Yet, under this unassuming surface lies a game of such seething excitement that it’ll have you shouting and yelling more than when you play an FPS. I myself spoke such dark utterances that Khorne himself shivered. How can a science-themed puzzle game go so right?
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Warlock: Master of the Arcane PC preview |
Posted in Previews on Thursday, February 2, 2012 by Ian Davis | 3 Comments »
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Publisher: Paradox Interactive
Developer: Ino-co Plus
System requirements: TBA
Genre: Strategy
ESRB rating: Everyone 10+
Release date: Q2 2012
In 1994, Simtex released a 4X game entitled Master of Magic. Like every similar RTS at the time, it initially looked like a Civilization clone. Despite initial bugs, it was far more then just Civ with spells, and it quickly became a strategy classic. A few games have tried to capture its spark since, most infamously 2010’s Elemental, but none of them have quite made it. Unwilling to let such a great spirit languor in DOS emulators, Paradox Interactive is giving MoM a modern body in the form of Warlock: Master of the Arcane. The details are so enticing it might cause your carpal tunnel to flair up in anticipation.
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Hanging up my axe: Why I’m leaving Skyrim and heading west |
Posted in Ian Davis's Blog on Tuesday, January 31, 2012 by Ian Davis | 6 Comments »
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After dozens of hours in the province of Skyrim, I’ve done a lot. I’ve plundered tombs, slain dragons. I’ve picked a point in the landscape and gone there, full of manly purpose. I’ve listened to many personal stories and stuck my mailed fist of intervention into more then a few faces. Though my adventuring might someday come to an end, it will never truly find a conclusion. Yet, through all of it, I have reached one conclusion:
I like Fallout: New Vegas better.
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Avault Looks Back: Betrayal at Krondor (1993) |
Posted in Features on Saturday, January 28, 2012 by Ian Davis | 7 Comments »
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The gate swung open.
Revolted by the thick scent of excrement in the chamber, Locklear hastened to the ladder affixed on the far wall and ascended its filth-slick rungs. Behind him, Gorath and Owyn reluctantly did likewise, gaffing on the noxious vapors in the shaft. “This is nothing,” Locklear grunted, shoving upwards against a grating. “All the windows in the palace are open right now. You ought to smell it in the winter.”
Darkness surrounded them as they slithered out of the privy, their only impressions of the chamber provided by the faint flicker of distant firelight. Ten yards before them the hall joined with an elaborate colonnade stretching in either direction. “Somehow I hadn’t pictured my first visit to Krondor like this,” Owyn sighed, falling blindly into step behind Gorath and the Seigneur.
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