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Insecticide: Episode 1 PC review |
Posted in PC Reviews on Tuesday, September 2, 2008 by Jason Pitruzzello | No Comments yet »
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Publisher: Gamecock Media Group
Developer: Crackpot Ent.
System: PC
Minimum requirements: Pentium IV 1.5 GHz or equivalent; 256 MB RAM; 64 MB video memory; 600 MB hard drive space
Genre: Action adventure
Release date: Available now
Review by: Jason Pitruzzello
Troi is a messy city. Crime, corruption, and discarded soda cans litter the landscape, turning a once gleaming city into a grimy, film noir metropolis. Chrys Liszt, rookie detective, has been recently assigned to one of the few uncorrupt police precincts in the city and partnered with Roachy Caruthers on a new case. While this might not be the most compelling plot for a computer game on the surface, it has a wrinkle which the developers use for all its worth: insects are now the dominant life on Earth. The few humans that remain live out their existences in hazmat suits on the fringes of the new insect culture that comes complete with skyscrapers, commercials for consumer products, and homicide, err, insecticide. Yes, that’s right; there’s been a murder at the Nectarola plant, giving Chrys and Roachy their newest case, with all of the zany one-liners and parody you would expect from mixing insects with detective work.
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Europa Universalis 3: In Nomine PC review |
Posted in PC Reviews on Wednesday, August 6, 2008 by Jason Pitruzzello | No Comments yet »
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Publisher: Paradox Interactive
Developer: Paradox Interactive
System: PC
Minimum requirements: Windows Vista/XP/2000; 1.9 GHz Intel Pentium or similar AMD; 512MB RAM; Direct X 9.0c; 128MB video card with support for pixelshader 2.0
Genre: Strategy
Release date: Available now
Review by: Jason Pitruzzello
The economic forces that drive the computer gaming industry work in mysterious ways, but occasionally to the average gamer’s benefit. This seems to be the case with the Europa Universalis franchise. Paradox Interactive has followed up the financial success of its previous expansion pack with the release of a second add-on, Europa Universalis 3: In Nomine. Listening to compliments, complaints and suggestions of all types, the designers have made an attempt to improve and expand upon many aspects of the original game. The most obvious examples are an extended timeline, with an earliest starting date of 1399, and new troop types and technologies. As in the previous expansion, Paradox capitalizes upon what makes a strategy game of this depth and magnitude fun: options, options, and still more options.
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Multiplayer musings |
Posted in Jason Pitruzzello's Blog on Sunday, June 29, 2008 by Jason Pitruzzello | 1 Comment »
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So, a good friend of mine accidentally gets an Xbox 360. I say “accidentally” because he received it as a gift. If he had his say so, he probably would’ve gotten a new PC; however, he’s pleased with his gift because he has Call of Duty 4, which keeps him more than occupied. Of course, the sad part is that my PC version and his Xbox version won’t play together online, so we’re still stuck either playing at my house on the PC or at his house on the Xbox, either of which devolves into drinks, telling goofy stories and wondering why we both keep getting killed. It also leads to the occasional rant about why the PC and Xbox version of the game aren’t compatible and how this should be patched/fixed/updated, despite the fact that we’re probably members of a group of gamers comprising one-half of one percent of the Call of Duty population.
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City Life 2008 PC review |
Posted in PC Reviews on Friday, June 27, 2008 by Jason Pitruzzello | No Comments yet »
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Publisher: Paradox Interactive
Developer: Paradox Interactive
System: PC
Minimum requirements: Intel Pentium IV 1.5 GHz or equivalent; 256 MB RAM; 64MB video memory; 4GB hard drive space
Genre: Sim
Release date: July 15th, 2008
Review by: Jason Pitruzzello
Cities: centers of urban blight, traffic, pollution, crime, and corruption. Also, the bastions of high art, dance clubs, employment, 24 hour services, and restaurants selling food from every conceivable cultural group, past or present. While you end up taking the bad with the good, cities are complex entities that never remain static even when the number of people living there remains constant. Of course, this doesn’t stop anyone from wanting to take the reins of power and try to build their own utopian metropolis, whether it’s real life politics or gamers playing the Sim City series. With Maxis dominating the city simulator market for almost 20 years, you’d think that maybe the genre is played out, but Monte Cristo thinks otherwise. Challenging the dominance of Sim City and its descendents is City Life 2008, an expansion pack for City Life.
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What Jack Thompson’s possible disbarment means for gamers and freedom of speech |
Posted in Jason Pitruzzello's Blog on Tuesday, June 10, 2008 by Jason Pitruzzello | No Comments yet »
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No doubt the news that Jack Thompson has been censured by a Florida Court for 27 Bar rule violations will be greeted with a rousing chorus of acclaim by the gaming community. That’s to be expected, as he has been no friend to our community. But we shouldn’t get too excited just yet, as the fight isn’t quite over. While the judge’s decision has been made public, Florida’s Supreme Court still gets their say in the matter before Thompson actually loses the ability to practice law for up to ten years. Given his antics at the latest hearing, not to mention previous sanctions for inappropriate conduct, I suspect the Florida Supreme Court will revoke his ability to practice law.
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The Glorious Cause announces Civil War General |
Posted in News on Tuesday, June 10, 2008 by Jason Pitruzzello | No Comments yet »
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The folks over at The Glorious Cause, a new video game developer focusing on historical games, have announced the development of their first title, Civil War General. Looking to combine military strategy and national policy, the player is given wide latitude in how to fight the war. Do you wish to free the slaves as the South or bring in European assistance to help you supress the Confederacy? It sounds good to us, as it’s been awhile since we’ve played a game with the entire Civil War as its scope, not just individual battles. Oh, and they’re hiring, too.
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Sudden Strike 3: Arms for Victory PC review |
Posted in PC Reviews on Wednesday, June 4, 2008 by Jason Pitruzzello | No Comments yet »
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Publisher: cdv Software Entertainment USA
Developer: Fireglow Games
System: PC
Minimum requirements: Windows XP or Vista; Nvidia 6600/Radeon 9800; 1 GB RAM
Genre: Historic real-time strategy
Release date: Available now
Review by: Jason Pitruzzello
Back in 1945, who would’ve thought that the next 60 years would’ve seen the production of millions of dollars in entertainment based on one of the bloodiest and widest ranging conflicts in the world’s history? Between movies and television, hundreds of hours of entertainment have been generated using World War II as a backdrop. It should be no surprise that the video game industry has followed suit for the past two decades, producing innumerable titles in almost every genre from strategy to first person shooters. Adding to this very fertile and profitable field is the latest entry in the Sudden Strike series, Sudden Strike 3: Arms for Victory. Capitalizing on their previous titles, Fireglow Games has created a tactical combat game allowing the player to take command on battlefields as diverse as Omaha Beach and the Crimea. The outcome of some of the most pivotal battles of the war is in the hands of the player, and victory will not be easily won.
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Europa Universalis: Rome PC review |
Posted in PC Reviews on Friday, April 25, 2008 by Jason Pitruzzello | 7 Comments »
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Publisher: Paradox Interactive
Developer: Paradox Interactive
System: PC
Minimum requirements: 1.9 GHz or equivalent processor; 512 MB RAM; 128 MB video card with Pixelshader 2.0; DirectX 9.0; Windows 2000, XP or Vista
Genre: Strategy
Release date: Available now
Review by: Jason Pitruzzello
In this list of great military leaders, pick the one name that doesn’t fit: Julius Caesar of Rome; Ptolemy I Soter of Egypt; Hannibal of Carthage; and Polysperchon Ptolemy the Great, king of Macedonia. The answer is, of course, Polysperchon, conqueror of all Greece, Thracia and Illyria, because he never existed in real life. He did, however, exist for a few hours last night on my computer, ruling Macedonia with an iron fist with me, the gray eminence, guiding his actions toward victory. But he was just one character in a long series of rulers, advisors, generals and other colorful personages that paraded down the alternate paths of history in my most recent game of Europa Universalis: Rome.
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Sam and Max Episode 205 PC review |
Posted in PC Reviews on Monday, April 21, 2008 by Jason Pitruzzello | No Comments yet »
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Developer: Telltale Games
System: PC
Minimum requirements: 1.5 GHz processor; 256 MB RAM; 32 MB 3D accelerated video card; Windows XP
Genre: Adventure
Release date: Available now
Review by: Jason Pitruzzello
Note: Sam and Max Episode 205 is a shorter, episodic game in a larger series. As the game uses the exact same engine as previous installments and seasons, this review will be similar in length to our XBLA reviews.
Following up on their success with Sam and Max Season One, Telltale games has been busy producing their second season of Sam and Max. In television terms, the final episode of Season Two brings the series to a climax. Bosco has died prematurely, and our two heroes must go down to Hell and try to free their friend. But Hell has been updated since Dante took us there in the Divine Comedy, and now Sam and Max must fight Hell LLC, a corporate entity whose CEO, Satan, is interested in efficiency. If this sounds like another wild and zany Sam and Max adventure, that’s because it is. The first season of Sam and Max was known for its crazy humor and absurd plotlines; season two is no different.
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Counter-terrorism experts invade World of Warcraft |
Posted in News on Tuesday, March 25, 2008 by Jason Pitruzzello | No Comments yet »
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It’s probably not news to those who play, but smart folks who are involved in the counter-terrorism industry are looking at how bio-terrorists in the virtual world operate. It seems like you could spend hundreds of thousands of dollars developing your own computer simulation and model, or pay the current subscription rate and get some time in leveling a character while doing your research. There seem to be enough players who have nothing better to do with their time than spread plagues and curses, so there’s no shortage of stuff to look at.
Blizzard isn’t real keen on having the words “terrorist” and “World of Warcraft” in the same sentence, though, and they’re adamant that World of Warcraft is just a game. This should come as no surprise, seeing as how, well, it is a game. Of course, who decided to put these curses and plagues into the game? Well, Blizzard did. Whether it’s a complement to their franchise to have this kind of attention or not remains to be seen.
However, an annual “World of Warcraft Counter-Terrorism Symposium” is a long way off. As Stuart Gottlieb points out, “I wouldn’t base a new counterterrorism strategy on the nuances of a videogame.” That’s probably wise. Just like the Martyrdom perk in Call of Duty 4, it’s an interesting game mechanic, but in real life, you can’t wait 10 seconds and respawn. Nor do your victims, for that matter.
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Galactic Command: Echo Squad PC review |
Posted in PC Reviews on Monday, March 24, 2008 by Jason Pitruzzello | 4 Comments »
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Publisher: 3000AD
Developer: 3000AD
System: PC
Minimum requirements: Pentium IV 3.0 GHz or equivalent; 1 GB RAM; 256 MB video card with pixel and vertex shader 2.0; Windows XP or Vista
Genre: Simulator
Release date: Available now
Review by: Jason Pitruzzello
2007 was big year for first-person shooters, along with the attendant increase in graphics and system requirements; however, it wasn’t a year with any space combat simulators worth mentioning. This was a bit disappointing, as this category of games, much like FPS titles, benefits from high-end machines and the latest DirectX. Indeed, the genre seemed to have been on hiatus until the release of Galactic Command: Echo Squad in March of this year. Coming to us from Derek Smart and the experienced designers at 3000AD, who brought us such classics as Battlecruiser 3000AD, Galactic Command: Echo Squad aims to be the solution to revitalizing this underserved genre.
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Windows Vista: it’s better than Windows 95 at least |
Posted in Jason Pitruzzello's Blog on Thursday, March 6, 2008 by Jason Pitruzzello | 19 Comments »
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So it finally happened a little while ago. My computer, a top of the line custom built rig from four years ago, finally went to the great computer desk in the sky. One too many cords being unplugged and chewed on, and one too many things being dropped on the tower resulted in the death of my computer. I’ll mourn that machine for a long time……….
Okay, mourning time is over.
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So much for wireless |
Posted in Jason Pitruzzello's Blog on Tuesday, March 4, 2008 by Jason Pitruzzello | 3 Comments »
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Those familiar with my debacle with NetGear Wireless Garbage will no doubt remember the ultimate cause of that technological fiasco and my subsequent invective of discontent: my cat, Iago. Despite his fascination with destroying all cords, all the time, I still love him, much as a parent can love a child who destroys hundreds of dollars in household goods. But I’m not blind to his terrorism of electronic components. He is, after all, the reason for wireless networking, wireless keyboards and wireless mice. If someone would invent a cheap way to rig a monitor as wireless, I’d do that too, although he has some difficulty chewing the monitor cable; it’s a bit thick for his jaws.
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I sing a dirge for developers long gone… |
Posted in Jason Pitruzzello's Blog on Thursday, February 14, 2008 by Jason Pitruzzello | 1 Comment »
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I have a sore spot in my soul for Electronic Arts. Not because of money ill spent or lackluster titles, but because I remember Bullfrog Productions. Bullfrog was the British developer for such ground breaking titles as Populous, Dungeon Keeper, and Syndicate. Those of you who remember will smile as I do when I think back to hours spent sending floods against the worshipers of the opposing deity or of training and disciplining the creatures of my dungeon. The programmers at Bullfrog had a certain synthesis of programming expertise and designing savvy. A generation of gamers on both PC and consoles, whether they know it or not, were influenced by the design decisions of these clever folks.
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Call of Duty 4 PC review |
Posted in PC Reviews, Seal of Excellence Award on Thursday, February 14, 2008 by Jason Pitruzzello | 6 Comments »
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Publisher: Activision
Developer: Infinity Ward
System: PC
Minimum requirements: 2.6 GHz Pentium IV or equivalent; 1024 MB RAM; DirectX 9-compliant Shader 3.0 card with 128 MB of DDR Video Memory, AGP 8X or PCI-Express x16; 16-bit DirectX 9-compliant sound card; Windows XP or Vista
Genre: Action
Release date: Available now
Review by: Jason Pitruzzello
I’m a skeptical person when it comes to advertising or previews for any product. Long before I became a reviewer for the Adrenaline Vault, I’d find myself furrowing my brow when reading about game features. Unless I played the demo or a respected reviewer gave the game a thumbs up, I was unlikely to purchase it. But my normal skepticism is always doubled anytime I see references to “modern warfare” or “…the most intense and cinematic action experience ever” because of my military background and the general quality of cinema coming out of Hollywood. And so, with a guarded expression, I installed Call of Duty 4: Modern Warfare onto my computer with its freshly formatted hard drive. Hours later, I found myself still playing and it was well past my bedtime, something I haven’t done with a FPS since I installed AVP in 1998. When the same thing happened the next night, there was no doubt in my mind that this may be one of the best first person shooters, worthy of being ranked alongside Doom.
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