Review by: Matthew Dujnic
Published: February 28, 2002
Historically, most console real-time strategy games have been lackluster ports of PC franchises. Developers did decent work in shoehorning complex keyboard configurations onto handheld controllers, but the results were always second best to their PC parents. Now we have Pikmin. It’s also an RTS, inasmuch as you command an army strategically, in real-time. This time, however, the console world is not stuck with second-generation software. Shigeru Miyamoto’s latest opus was built around GameCube, with console sensibilities in mind, and the result is quite a different breed of game. ( read more… )
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