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Arma3 website launches today |
Posted in News on Monday, September 12, 2011 by Simon Moore | No Comments yet »
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Bohemia Interactive, the award-winning independent Czech development studio, is pleased to announce the upcoming launch of the official Arma3 website. Scheduled for its unveiling today, it promises to be packed full of exciting information about the upcoming blockbuster. The new website will feature exclusive, never seen before media content including videos, screenshots and background information, and key aspects to the story. Features of Arma3 will also be unveiled.
The third installment of the game offers the following official storyline: ‘After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island.’
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DreamWorks goes karting |
Posted in News on Monday, September 12, 2011 by Simon Moore | No Comments yet »
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DreamWorks and Activision have announced DreamWorks Super Star Kartz, a racing game starring 14 characters from DreamWorks’ movies such as Shrek, Madagascar, How To Train Your Dragon, and Monsters vs. Aliens. You’ll be able to speed, jump, power-up and boost across karting courses from scenes inspired my many of DreamWorks’ classics. Battle, Circuit, and Time Trial modes will be available, as well as four-player split-screen multiplayer on consoles. Your actions in the game will be enhanced by commentary from Madagascar lemur King Julien. There’s no mention of online play at present or any multiplayer for handhelds. DreamWorks Super Star Kartz will be out ‘this holiday season’ for DS, 3DS, Wii, Xbox and PS3.
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Resistance DLC adds Invasion mode to multiplayer |
Posted in News on Wednesday, September 7, 2011 by Simon Moore | No Comments yet »
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Resistance 3‘s first DLC dubbed Survival Pack, is to add Invasion mode to multiplayer. Arriving on October 4, the pack also adds a handful of skins and a “static XMB theme,” for $3.99. Invasion is said to be a team-based resource management iteration of R3‘s multiplayer, forcing teams to control various capture points on the map to earn points. Two brand new (and totally free) multiplayer maps will also be released on October 4 alongside a game patch. Enough to rouse any resistance fighters!
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Printing error forces free multiplayer Driver action |
Posted in News on Wednesday, September 7, 2011 by Simon Moore | 2 Comments »
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Copies of Ubisoft’s popular core games are supposed to ship with a valid one-time code required to access multiplayer features, meaning that second-hand buyers would have to pay to get in on the action. Due to Uplay Passport printing codes in error for Driver, however, Ubisoft has had to quickly rethink its strategy.
“We wanted to make you aware of an issue with copies of Driver: San Francisco,” Ubisoft added in a statement. “Due to a printing error on the insert of some copies of Driver: San Francisco in North America, Ubisoft has elected to provide the Driver Uplay Passport content for free.”
This free worldwide content doesn’t expire and is available on both the Xbox 360 and PS3. Although this problem does not affect players outside of North America, they have decided to mirror this offer to everyone in the world in order to be fair to all their players. Ubisoft detailed the first DLC updates for Driver: San Francisco yesterday, which includes 12 new routes for all online modes on September 15 free of charge. Following that, it’ll launch another free route each week for the following ten weeks.
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All gamers are evil |
Posted in Simon Moore's Blog on Wednesday, August 31, 2011 by Simon Moore | 9 Comments »
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Well, that seems to be the impression Patrick Bach, executive producer of Battlefield 3, has. When questioned by a competition winner from Rock, Paper, Shotgun he remarked, “If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go dark side – because people think it’s cool to be naughty, they won’t be caught… In a game where it’s more authentic, when you have a gun in your hand and a child in front of you what would happen? Well the player would probably shoot that child.” As a subsequence Battlefield 3 is not going to be keen on letting you strafe any civilian life you encounter. Personally I think his comments are a little naive and at best uncharitable to us gamers.
( read more… )
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Star Wars: The Old Republic’s release date tied to feedback |
Posted in News on Wednesday, August 31, 2011 by Simon Moore | 4 Comments »
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EA Labels boss Frank Gibeau stated that the company does have a date in mind for The Old Republic launch (the official stance is “holiday 2011″), but fan reaction to the beta will be the deciding factor. Gibeau admitted that EA and BioWare were striving to avoid the technological glitches that hampered the launch of Blizzard’s World Of Warcraft.
“You’ve got to have a great launch and as more and more user feedback comes in we make those polishing decisions on what we’re going to get right and nail,” he said. “We don’t want to happen to us what happened to WoW and a couple of other services where in the first week there were queues trying to get on to the servers, the entire service crashed – we don’t want that to happen. So we need to nail and make sure that it’s up 24/7 and it’s high quality. We’re totally focused on quality, so whatever the beta test tells us is what will be the determining variable on when we will hit.”
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Microsoft secures timed exclusive DLC |
Posted in News on Wednesday, August 31, 2011 by Simon Moore | 1 Comment »
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Microsoft has secured timed exclusive releases for the first two DLC add-ons for Elder Scrolls V: Skyrim. The first two add-on content drops for the game will be released exclusively for the Xbox 360, thirty days before they’re available anywhere else. The precise content of the DLC is yet to be discussed, but it is understood that Bethesda wants fewer add-ons. Bethesda game director Todd Howard said in June that the company wanted to launch fewer but “more substantial” pieces of DLC than it has with previous titles, with an “expansion pack feel.”
Skyrim launches November 11 for Xbox 360, PS3 and PC.
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Microsoft admits looking beyond the Xbox 360 |
Posted in News on Thursday, August 25, 2011 by Simon Moore | 2 Comments »
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With the Xbox 360 reaching middle age, Microsoft has now commented on rumors of its successor, dubbed the 720. Chris Lewis, vice president of Interactive Entertainment Business for Microsoft Europe recently stated, “As you can imagine, of course we’re working on all sorts of different things. We do that all the time. Frankly, in all aspects of Microsoft, not just what we do with Xbox, our R&D investment is second to none. I would only say it’s too long if things are stagnating. If developers are finding they’re bumping their heads against the glass ceiling of development scope, if we weren’t bringing revolutionary technology like Kinect, if we weren’t able to, frankly, completely update the UI of Xbox Live without predicating that on people buying new hardware, were those things not true I might be more in agreement with your assessment.”
With the recent concentration on Kinect, Microsoft will obviously continue to support the 360, but the Wii U is out next year, so how how much longer can they hold off without a new console?
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LucasArts hiring bods to shape new world |
Posted in News on Wednesday, August 24, 2011 by Simon Moore | No Comments yet »
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Clint Hocking posted a link on his Twitter account to a new job opening on the recruiting site of LucasArts’ parent company, Lucasfilm. The posting is for a gameplay engineer to work on an open-world role-playing game. The listing included no details about the title, but the ideal candidate would possess console development experience as well as “passion for making and playing innovative games.”
Hocking was a former Ubisoft Montreal creative director before switching allegiances to work at LucasArts. He is best known for his work with Ubisoft’s, Splinter Cell series and Far Cry 2.
LucasArts has since followed up his tweet with a Twitter post of its own, saying, “It should be noted that we’re hiring for a number of positions and games,” in addition to the one Hocking posted about.
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Wipeout 2 to make a splash this holiday season |
Posted in News on Monday, August 22, 2011 by Simon Moore | No Comments yet »
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Activision’s Dan Amrich revealed on his blog that following on from the success of the original Wipeout, a sequel is in the works, and is planned to be released soon. The sequel features obstacle courses taken straight from the most recent episodes of the ABC show. There is also some in-built fun that allows on-screen characters to throw things at other game characters while they try to run the course. While no specific date was announced, Wipeout 2 will be coming this holiday season for the Xbox 360 with Kinect, PlayStation 3 with Move, Wii, DS, and 3DS.
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