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Posted on Monday, November 12, 2007 by | Comments 16 Comments


Picture from Despite what you heard, BioShock is not made of pure gold and sex

BioShock is overrated.

Now, before you reach for my head to uncomfortably detach it from my body, let me explain.

BioShock isn’t a bad game. Not by any standard. It’s just not the second coming of first-person shooters reviewers all over the world are proclaiming it to be. And not to take anything away from Andrew Clark’s extremely well written review (the best I’ve read on Avault), but BioShock doesn’t deserve anything higher than a 75 percent.

Everything about this game has received incredibly high praise. The environments, the combat, the story…. everyone loves BioShock enough it wouldn’t be surprising to hear they sleep with it.

So I must’ve played a different game.

The environments were startling when I first booted it up. However, once I got deeper and deeper, I realized I was playing through rooms with the same two color palettes: Neon light and black.

In fact, it was impossible for me to navigate through an area without checking the map every 10 minutes to see where I was. Everything in a level looks almost exactly identical. It looked like a hurricane had torn through every square inch of Rapture…. and then some delinquent followed up the hurricane by throwing s*** all over the place. Water pouring onto the tiles? Check. Blood splatters? Check. Crates? Check. Crazed sociopaths looking to gut you with fish hooks? Check.

Just about every room has a “splicer.” All of these splicers, despite the designations of “thuggish,” “lead,” “boring” et al, look the same. Of course, not like it really matters since 99 percent of BioShock takes place in the dark and you can’t see s*** anyways.

Other enemies you’ll encounter include security turrets (flying and stationary), bosses with unrealistic amounts of health and the enemies everyone craps in their cereal over, Big Daddies.

The Big Daddy was incredibly formidable the first time I laid eyes upon one. However, that formidable presence was quickly diminished once I realized he wouldn’t attack me unless I provoked him. Yawn.

There’s something about being able to stand next to an enemy swapping ammo types for several minutes that blows the tension of the situation out the window. Which brings me to my next point….

What the hell is with all of the micromanagement? Not only are we stuck digging through FPS clichés like ammo boxes and crates, but we’re bombarded with so much garbage we can pick up, the game turns into nothing more than a glorified fetch quest.

Anything you could possibly imagine having to pick up in an FPS is present, along with dozens of other unnecessary objects. Health packs were proved obsolete in 2001 by Halo; health should recharge over time. Eve hypos recharge your plasmid juice, which should also recharge over time. There are also three different types of ammo for almost every weapon, and a ton of other crap that didn’t belong in the game.

What’s the point of great atmosphere, if the game is going to force you into menus every 30 seconds? BioShock kills its own pacing.

Of course, none of this matters, because even on the hardest difficulty, the game is a cake walk. But, you figure as soon as you pass up a room full of useless crap, you’ll run into a hard part where that stuff might be necessary and you’ll have to repeat the process.

Sadly, nothing in BioShock is worth repeating.

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This Comments RSS Feed 16 Comments:

MAR | November 12th, 2007 at 7:21 PM Permalink to this Comment

The only real *issue* with Bioshock is the lack of difficulty. All other *faults* mentioned are very subjective, yet that doesn’t stop the author of the review from shouting OVERRATED. 75% NO MORE! System Shock would get about 50% from this reviewer. :/

Erik Robson | November 13th, 2007 at 5:50 PM Permalink to this Comment

I think when something is highly-anticipated, that impacts the score, as odd as that is. It’s a good, solid FPS with branching non-combat puzzles; it’s a good graphical showcase for current-gen tech; it’s got some interesting Libertarian themes. : )

All in all, I agree with what Ryan’s said here, and I’m glad to see someone say it.

ExK | November 14th, 2007 at 4:33 PM Permalink to this Comment

A very well written counter review

Jb | November 14th, 2007 at 11:33 PM Permalink to this Comment

Unbelieveable…are talking PC or 360 version? What rating would you give Halo 3? If it is above Bioshock, you need to breathe some air. Halo 3 SP is WAY overrated. Is there anything even challenging about the last 2 levels?

Beyond that, you are missing what makes Bioshock better – if you followed anything about the story, you actually CARE about what is going on. Halo 3 – I could care less. Out of all the FPS games that I have played thus far in 2007, Bioshock has (by far) THE BEST storyline of all of them.

Were there things about it I did not like? Sure there were, but I am glad to finally find a game that I actually wanted to go back to playing because I was interested in the story. I cannot say that about too many games in the SP realm.

Score Halo 3 SP versus Bioshock SP. If Halo 3 scores better, someone is lacking in judgement or sleep deprived. I’m not calling Bioshock the best FPS, but it is the best SP FPS in a long, long time.

Ryan Asher | November 15th, 2007 at 8:19 PM Permalink to this Comment

Mar, you’re absolutely right, everything I wrote is subjective. I won’t argue that. I don’t believe I shouted anything, though, as I was just stating my opinion in a matter of fact sort of way.

Erik, people fall into the hype trap because they probably want to justify all the emotion they’ve devoted to a game prior to its release. No one wants to walk away from a new gaming experience, at least, one that was highly anticipated, feeling like they wasted their time. I think that goes for consumers and reviewers alike.

ExK, I appreciate the kind words, but I wouldn’t go so far as to say it’s very well written. More like the jumbled opinions of an outspoken gamer.

Jb, I was speaking of the 360 version. Believe it or not, I haven’t played Halo 3. I hated the single player experiences in both Halo and Halo 2 (never finished Halo 2 so I still have no idea what the ‘cliffhanger ending’ is that pissed so many people off). Those campaigns are dreadful, and I actually nodded off one time while playing co-op with my brother. I doubt I’ll even bother with H3.

BioShock isn’t a bad game by any stretch of the imagination. It’s most certainly good, and it’s most certainly one of the better FPS to come out this year, although not many good ones had come out prior to BioShock this year. I’ll be writing up a review of The Orange Box in the coming week, so look for my opinions on that and you’ll see where I stand in FPS-dom.

Bioshock OK | December 19th, 2007 at 7:16 PM Permalink to this Comment

Bioshock was not that good. I played systemshock 2 when it came out and it was great but nowadays that is just not good enough. Bioshock started off great and just went downward from there for all the reasons metioned by “ryan asher”. Halo 3 wasn’t all that good either. I played Bioshock on the PC on hard and was extremely disapointed at the ending. In fact I didn’t even think it was over yet. Also I sure as hell not gonna go through the whole game again just to see the good ending just because the first time around I killed 1 girl.

I was just thinking today how with how far the PC and consoles have come why do I still have to be held back by silly things like a fence when I am a highly trained special ops guy or why when I am a super human gene enhanced muscle guy I cant get through a simple light wood door. Not even with my bazooka. I personnaly don’t think we are getting our monies worth out of these games. I beat bioshock within 20 hours. At $60 CAN for a game That is just not enough gaming for my money especially when they are using a leased game engine. That means they saved at least a year in programming and didn’t even at least add any realistic dimensions to it just the same old stuff we saw back in 1999. That is 8 years ago which in the computer industry is a lifetime.

I could go on and on but the jist of it is that we deserve better than a twist on something nearly a decade old.

Robert | January 23rd, 2008 at 9:37 PM Permalink to this Comment

Bioshock isn’t for everyone. Obvious this review follows along the lines of John Carmack who doens’t believe in stories, only having things to blast apart. That isn’t what this kind of game is about. It’s not a pure FPS like Halo. Expecting it to be like Halo is a bit naive. The Half-Life series, which is many times better as a FPS, did not use rechargable health. I would counter argue that the rechargable health takes a lot of stress out of the game. Shot up after a battle, just wait and recharge *yawn*. Not much of a challenge.

callum | October 30th, 2009 at 7:17 PM Permalink to this Comment

people heralded bioshocks story, it was very very very boring. Putting children in a story doesn’t make it ‘clever’. having reference to some political ideologies is not ‘clever’, especially when the actual game play is spent shooting, surprise surprise, ‘evil’ people. Wow, that’s a new concept. Really intelligent games are games like dues ex and the soul reaver/blood omen series, games were the plot had some effect on the game play and there was some genuinely morally dodgy characters.

Saurik | December 19th, 2009 at 8:25 PM Permalink to this Comment

I have to say that Bioshock and Halo 3 were absolutely two completely over-rated games. They brought nothing new to the table, yet they got amazing reviews? I really don’t get it. Both are average at worst, average at best.

Estevacio | April 14th, 2010 at 7:04 AM Permalink to this Comment

I agree with you,i didn’t understand all this fuz around the game,so i bought it,with a nice looking cover and all,first,there’s that damn cd key error,it keeps asking you everytime you launch the game,then after 5times u can’t start it,i think that’s fixed,i don’t even want to know cuz i don’t have it installed anymore! now gameplay,what tormented me the most was the part where he(us gamers) injects himself with the psychic thing needle,and he didn’t even asked about it lol,i agree with you,no more than 75%(sound looks awfull)

TD | April 30th, 2010 at 9:48 PM Permalink to this Comment

I completely agreed with you until you said, “health packs became obsolete with halo”.

Vapus | May 1st, 2010 at 3:42 PM Permalink to this Comment

I for one really enjoyed bioshock , Bioshock 2 not so much and have to agree that they were NOT on par with the depth and immersion of System shock 2 . OR Deus ex for that matter.
As far as hype etc goes halo takes the crown . I have never seen a more polished Turd in years.. Polished yes, but no matter how much shiny sprinkles and “dressing” you put on it, when you take a big bite you get a mouth full of Turd.

This Trend of Recycled game design and Dumbing down what was orignally PC design for Consoles in general has been well under way for years now. Unfortunately there are very few games being released right now that have the content, pacing and Characters That make a truly immersive experiance.
Im talking about the kind of game you get so involved in its not untill 4 am in the morning you realise you have to go to work in 3 hours!

Unfortunately there are Millions of gamers out there that are more than willing to settle for less and publishing companies know this. Halo is a great example of this from my perspective. I Really think that franchise has done more to hurt the FPS genre than any other To date.

Cut , copy , paste, Hype hype hype, Rinse repeat.. Welcome to games for the recession…

Voyager | May 6th, 2010 at 11:18 AM Permalink to this Comment

I only got BioShock this year, and after about six hours I couldn’t stand it any longer. The atmosphere and setting I thought were great and had so much potential, but the whole RPG thing just annoyed the hell out of me, as did the plasmid system – was there even any science in this? It’s not the most brainless shooter/action game, so I’d expect some kind of explanation as to the workings of plasmids, instead of just suddenly being able to cast balls of fire and perform telekinesis. I agree, it was deadly easy, even for me, a casual gamer – except the exploration, that is. Everywhere was identical, meaning opening the map every minute or so. To me, BioShock is just a botch job, an RPG/FPS bastard child, with ideas that could have worked out so much better.

JuntMonkey | September 4th, 2010 at 11:58 PM Permalink to this Comment

Robert’s comment from January of 2008 is something aggravating that I see a lot. Whenever somebody does not like a game that has a focus on story, somebody else chimes in with a self-righteous attitude about how the other person just can’t appreciate a good story and should stick to the brainless games. Just because a game has a strong focus on story does not mean it’s a *good* story, and even if it’s a good story it’s still worthless if the gameplay itself is crap.

Hunter | December 12th, 2012 at 8:21 PM Permalink to this Comment

Bioshock is different from many of their games.. but I think the things that make it different are the things that make it good..The dark abstract enviroment is great in my opinion, and they put the health pack system in for a reason.. If they didn’t, it would be too easy.. But there are some challenges,and nice “chain reaction” moments in the game… Also, the storyline is nice and there are a lot of scripts that make the game interesting… I’ve been hooked since of course, Bioshock, and I can’t wait for Bioshock Infinite.. It has some new Enemies and Game Mechanics..

seo article writing | January 2nd, 2013 at 11:00 AM Permalink to this Comment

Wow, this article is pleasant, my sister is analyzing such things, so I am going to let her know.

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