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Life, the Universe and Games: The Meaning of Play

Posted in Ian Davis's Blog on Monday, October 29, 2012 by | Comments 4 Comments »

Picture from Life, the Universe and Games: The Meaning of Play

Retirees gathered around the Wii. Mothers playing a few rounds of Angry Birds on their smartphones. In the last two decades, games have emerged from a small curiosity to a billion-dollar industry that attracts nearly everyone, even (perhaps especially) those who don’t consider themselves gamers. As this new media has slowly emerged from its childhood, we see more of its full-grown potential. Games don’t simply amaze us with technological wonders. They stimulate our intellect, creativity and emotions. Our hobby has just as much artistic potential as any film or novel, perhaps more. Being interactive, games have many artistic opportunities that simply can’t exist in traditional media. For all of their unique strengths, games are still thought of like any older art form. We talk about stunning visuals, immersive sound design and amazing storylines, but we ignore the meaning the game mechanics themselves carry.

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DLC of Shame: The Microsoft Flight Example

Posted in Ian Davis's Blog on Saturday, July 21, 2012 by | Comments 6 Comments »

Picture from DLC of Shame: The Microsoft Flight Example

A few months ago I reviewed the casual-focused Microsoft Flight. Apparently I was the only gamer who didn’t view it as a personal assault against all of sim culture. If even reading its name tortures your ulcer, just get yourself a license for Xplane and never want again. I was a believer in the concept of a small free-to-play flight sim that focused on VFR flights. The aerocash hunts, missions and unlocks were a great idea and made a genuinely fun flight sim. But for all of MS Flight‘s inventiveness, it seems that most of the creativity went into making the DLC a rip-off in new and exciting ways.

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The unexpected joys of mediocrity

Posted in Ian Davis's Blog on Sunday, June 17, 2012 by | Comments 3 Comments »

Picture from The unexpected joys of mediocrity

Wine, like golf and good scotch, remains a pursuit of the elite. Connoisseurs sit around sipping $50 bottles of wine, smacking their lips and debating the difference between “aged oak” and “corky” flavors. Of course, the joke’s on them. You see, we humans suffer from something called “confirmation bias,” which means that we’re more likely to see (and taste) what we expect instead of what’s actually there. It’s been fairly well documented that the more a person thinks a bottle of wine costs, they more they like it. No doubt this phenomenon exists in gaming as well. I like a masterpiece as much as anyone, but I have to admit: sometimes I want a thoroughly mediocre game.

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Picking Losers: When Government Gets Into Game Design

Posted in Ian Davis's Blog on Monday, May 21, 2012 by | Comments 1 Comment »

Picture from Picking Losers: When Government Gets Into Game Design

Retired baseball pitcher Curt Schilling has a thing for MMOs. Having lots of time and piles of money lying around, he started his own game company, 38 Studios. He brought in all the big names. R.A. Salvadore is the Director of Creative Content. Todd McFarlane is the Executive Art Director. They even hired Travis McGeathy, the lead designer of Everquest. Schilling wasn’t messing around.

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A 2012 Preview

Posted in Ian Davis's Blog on Friday, February 24, 2012 by | Comments 9 Comments »

Picture from A 2012 Preview2011 was a good year in gaming. Skyrim, Uncharted 3, Deus Ex: Human Revolution and Assassins Creed: Revelations all trickled into our entertainment systems of choice and delighted our eyeballs. It didn’t top the bumper crop of 1998 in my mind, but that could be my nostalgia tumor again (those meds don’t help). Regardless, we as a people stand on the brink of the unknown, the mystery of the void whipping our hair about in wild, sexy ways. Yet we shall not go unprepared, for below is a scouting report on some of the big games of 2012, which many Bothan spies gave their lives to deliver. It tells all: the good, the bad, and the utterly improbable. It’s time to start budgeting for Gaming Season 2012. Remember to blow all your cash on Steam sales before the world ends, or forever wish you had.

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Hanging up my axe: Why I’m leaving Skyrim and heading west

Posted in Ian Davis's Blog on Tuesday, January 31, 2012 by | Comments 6 Comments »

Picture from Hanging up my axe: Why Im leaving Skyrim and heading west

After dozens of hours in the province of Skyrim, I’ve done a lot. I’ve plundered tombs, slain dragons. I’ve picked a point in the landscape and gone there, full of manly purpose. I’ve listened to many personal stories and stuck my mailed fist of intervention into more then a few faces. Though my adventuring might someday come to an end, it will never truly find a conclusion. Yet, through all of it, I have reached one conclusion:

I like Fallout: New Vegas better.

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