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Every year, as we close the calendar and look ahead to the next, we dream about what enchantments wait in the new year. Hell, with game developers delaying their big holiday titles with greater frequency, we have no choice but to wait, our eyes and minds teased with images of the next new “hotness,” while knowing that our thumbs will soon ache once that title finally goes gold.
Last year I took a different tack, opting to highlight a game that I was dying to play, but fearful that it wouldn’t measure up. I chose Bioshock 2, the follow-up to my favorite game of 2007 (and in my list of All Time Faves for this Decade). I knew Ken Levine wasn’t at the helm, and everything I saw simply gave me a sense of déjà vu. Been there. Done that.
I got a little heat for my completely subjective opinion, so when the time came to put up or shut up, I played the hell out of it. And for the first five hours or so, I was thrilled to be back in Rapture. All the good tidings from exploring those dank environs the first time came flooding back. But then, my initial apprehension revisited me. I realized that nostalgia was steering my thoughts, and this game, while a solid adventure, would never scale the revelatory narrative heights of the first one.
Which leads to a bit of cyclical karma as this snake keeps circling, noshing on its own tail. First I was in love with Bioshock. Then we broke up over Bioshock 2. And now I’m heartsick, seeking a desperate hope that we can really make this work again, with the revelation that Ken Levine was secretly steering Bioshock Infinite over the last two years.
Everything I have seen underscores EXACTLY what I felt this series should have done in the first place. Take the themes inherent to the original game and then EXPAND on them. Bring us somewhere we haven’t been before. And in an expert teaser, we are ripped from what appears to be a watery grave (actually a Rapture-influenced aquarium decoration) and find ourselves in a floating Utopia. With that, Levine has me hooked and has my brain engaged all over again.
Bioshock Infinite is now my MOST ANTICIPATED GAME…
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One of these days I have to update that profile pic. I don’t even have hair anymore. : )
Excellent article Ed! I’ll admit that I wasn’t a fan of the original Bioshock so I slipped the second installment. However, Bioshock Infinite has my interest piqued. I appreciate your sentiments regarding your growing up sans-internet. To this day, I still feel a tinge of guilt if I use the Internet to find tips on how to solve an in-game puzzle or riddle. But, for the sake of time I usually consult the tubes!
@MB: I’m with you. I may have grown up in the trenches where cheat codes were treated like the Dead Sea scrolls and I pride myself on ALWAYS saying “Hell No!!!” when Gamestop tries to coerce me into buying the accompanying guide with the game… but when I’m finally home and wrestling with a puzzle for too long (say – 10 minutes tops), it’s off to Gamefaqs I go. And I lash myself harder than that mad Da Vinci Code monk for doing it… but I’m right back to my wicked ways the next time I’m stumped.
I decided to push myself even further in the “old days” with my RPG’s than taking pride in beating a game without cheat codes or walkthroughs. I was a Sega fanboy back then and loved my Genesis. There was a guy that I knew back then and we would trade games from time to time (he was also big into RPG’s). But he hated waiting on the new titles to release in the US after having seen it announced in a magazine. There were a few companies that you could order the Japanese release version of the Genesis game and it would come with a page or two of translated words (so you could figure out how to navigate the menu & use potions and such). I played and beat Phantasy Star 2, 3 & 4 (as well as a few others) almost a full year before the title was localized for us here in the states. Keep in mind that I still can’t read Japanese, but it felt so good knowing that I had the skill to complete a RPG I couldn’t even understand the language.
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