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Kameo was one of the launch titles for the 360 back when the machine was first finding its stride. It had the the more cartoony approach to its presentation and prided itself more on its ideas and gameplay than realistic graphics. Your protagonist had the ability to morph into different creatures that ranged from a boxing plant to a spiky ball that could leap across ledges, each suitable to different situations. Think Crash Bandicoot surrounded by lush, colourful surroundings with constant shape-shifting, and you get Kameo. It was a decent enough game that deserved a sequel, but unfortunately Microsoft did not greenlight one.
While Microsoft saw something different in the people at Rare, they decided to cut costs by letting a lot of regular staff go and brought in some temps to work on the avatars for the Marketplace, and later Kinect Sports. Sergey Rahmanov was one of those that fell victim to Microsoft’s heavy hand. He was part of Rare for a healthy part of a decade and was Kameo‘s graphic designer. He has now released some images of the character models for the sequel that you can see below. At first glance, it looks like the sequel would have taken a more realistic approach. The leap in graphics is notable, when compared to what the protagonist in the original game looked like.
I think a Kameo sequel would have been great. Not many games around today are brimming with ideas and have that old-school platform feel to them. With updated graphics and the imaginative environments looking even better, it might have been a pretty good sequel. Yay or nay for Microsoft’s decision?
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When XBox “stole” Rare from Nintendo, I thought it would kill the big N. After all, Rare produced some of the most engaging third person platformers on that system – and perfected the console FPS back when those things were so clunky.
With their prior console, Microsoft had already grabbed the hardcore gamer – and had laid a solid foundation for an excellent online environment. So, the Rare acquisition looked like another trump card. They could continue to deliver on the Halo and Gears fronts – while catering to other gamers who enjoy getting lost in a grand adventure.
That’s me. A longtime Zelda fan. And Kameo looked and played like a riff on that beloved Nintendo classic – while bringing some new elements to the table. It was my most anticipated launch title – and an experience I was glad to play through.
So, sad that Microsoft paid through the nose and never really knew how to properly present the Rare games. In retrospect, they should have used Rare as their prestige production house – much like Hollywood studios do with their indie labels. Twentieth Century Fox may produce X-Men and rake in the cash; but they have Fox Searchlight for flicks like ’127 Hours’ which brings them the awards and recognition. With Halo padding the coffers, I think Microsoft could have let Rare breathe and add an additional dimension to their pretty fine catalog of entertainment.
Oh well. As long as guys like this land elsewhere, and the expansion of digital distribution allows for creative types to continue dreaming, we’ll be OK but it is sad that so many beloved genres have fallen from grace.
Very sad my friend. The variety of and scope of games is geting narrower with every year that passes
MS is blowing it by not offering games that are attractive to girls the way Kameo. My Daughter LOVES Kameo. Get with it MS and realize there is a market for girls,
Kameo was RARE’s last good, creative, awesome adventure game imo-I’ve just beaten it by picking it up on sale. *sniffle* I do like the stylization, bit of a weird jump to have had her so realistic for this but alas-now nothing is happening at all. DAMN YOU MICROSOFT FOR FORCING THEM TO FOCUS ON KINECT SPORRRTS!
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