The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Posted on Monday, February 28, 2011 by | Comments 18 Comments


Picture from Do we all have split personalities?

If my real life personality reflected my in game characters then I would be adopting the persona of a cold lifeless body most days. Having spent the best part of the last hour nestled behind crates, walls and rocks employing my Red Dead Evans Repeater rifle to good effect on any such opponent that dared blink, I got to ponder the relationship between my real and in-game personalities. Is my real personality really that cautious and disciplined?

If I’m honest, then I must admit that I tend to be more impulsive and rash in many of my day to day decisions. So if I reflect my personality in the virtual world then I should be that cowboy sprinting down main street whooping and firing and dying in a hail of enemy shells. In other first person shooter games of which I have offered myself as cannon fodder I tend to play the same – remaining hidden and waiting for the enemy to make a move. So who am I? Am I the sneaky hidden marksman or the gun totting lunatic? So, perhaps I have a split personality? In fact when I think more on this issue, it’s more likely that I have multiple personalities.

To complicate matters, if we switch game genres I’m pretty sure that I’m someone else entirely. Take Oblivion – that’s me , the blur of action with the big sword as I charge headlong into the unknown. So what’s this telling me? That I’m unstable, or that I adapt my style to the gaming environment? I don’t think this chameleon-type change is restricted to gaming time. I think our personalities are much more malleable than we give them credit for.

Psychological studies have shown that if we mic you up and listen to what you say and how you say it during the course of a normal day, you not only change words depending on who you are with, you also change accents and tone emphasis! Contrary to the media’s view that we should all be locked away and heavily sedated if we show any personality inconsistencies, I firmly believe that adapting our personalities to suit the company we keep is vital to our acceptance and ultimate survival. We will show different emphasis in terms of our character when we are at work, at home or our with friends. In order to succeed and run the gauntlet of what life throws at us, we need to be flexible. This is true of gaming life, too. We choose personas that we feel suit a particular genre or style of game.

We recently tested the personalities of 80 RPG gamers and investigated how their personality mapped onto what characters they liked to play and what character alignment they mostly adopted. It was interesting to see that the gamers who scored highest on psychoticism chose to play healers and priests, whilst those scoring highest on extraversion preferred playing thieves. The most interesting finding was that in terms of adopted player alignment, it was extroverts (not those high in psychoticism) who favored playing ‘evil’ characters. These results suggest that we don’t actually adopt our real personalities in games. What we do, as we do in real life, is choose the best personality that fits the task or, dare I say, brings the best fun and enjoyment. It makes you wonder who would win if we could play against all our alter egos in a deathmatch game!

Other Posts

Related posts:

  1. Do you reflect your personality in games?
  2. Split/Second PC review

This Comments RSS Feed 18 Comments:

Alaric | February 28th, 2011 at 12:20 PM Permalink to this Comment

Nice article, Dr. Moore! =)

I believe the contextual change in behavior is explained by the self-monitoring theory. Those who are interested in psychology can start by looking it up here: http://en.wikipedia.org/wiki/Self-monitoring

In case you don’t want to read scientific explanations, here is a more journalistic one:

The basic premise is that people can he either high self monitors, or low self monitors. The high ones adapt to the situation and value status and appearance. They tend to make decisions (including purchasing and dating ones) based primarily on that. People of this type have separate groups of friends for different activities.

Low ones value substance and ideas over status and appearance. They have less friends, but all of their friends can share in all of their activities. They are likely be behave the same and dress the same in different social situations such as family, work, school, and leisure.

This division is heavily exploited in marketing, with high self monitors being sold to via emphasis on style, popularity and so on. Think Apple commercials or the type of beer commercials where drinking a certain brand will make beautiful women appear. Low self monitors are advertised to via listing specs and explaining why something is actually better than something else. You may notice the same product being advertised completely differently to these two groups.

Michele White | February 28th, 2011 at 12:24 PM Permalink to this Comment

So how would the low monitor type likely portray themself in an RPG?

Alaric | February 28th, 2011 at 12:33 PM Permalink to this Comment

I am not really qualified to give scientific answers, and I’m sure that someone with a degree in psychology would correct me, but if I was to venture a guess, I’d say they would probably be inclined to play themselves. Naturally it’s impossible to transfer oneself entirely into a game like Oblivion, but the most dominant personality traits would likely remain unchanged. To give a very basic example, if in real life a person is afraid of physical confrontation (even if they’d never admit to it) they would be more prone to playing as a magic user, rogue, or a ranged combatant, as opposed to a mele type of fighter.

Michele White | February 28th, 2011 at 12:36 PM Permalink to this Comment

Interesting. ;) It’s most likely suppertime in London, but I’m interested to read Dr. Moore’s comments as well.

Simon | February 28th, 2011 at 1:01 PM Permalink to this Comment

Typing through mouthfulls of supper ( so excuse me speaking with my mouth full) I’d have to say that Alaric has touched on another interesting area here. Lack of space and instructions by the boss to not overload the servers persuaded me to stick just to personality. So I think one thing we need to factor in here is the ‘sense of exploration , fun and opportunities’ games offer players. I would be the first one to avoid physical frustration in real life – not because I’m all coward but because I’d be scared what I’d do if I committed to such action. Yet in rpg games I tend to go for the fighter/brawler – simply because I can do so without worrying about inflicting real physical harm on anyone. When I asked a 9 year old why they like to shoot guns in games the simply answer was ’cause I can and no one really gets hurt’. So I think kids can work out quite quickly too that games allow you to do stuff you wouldn’t normally do in real life. How many of us would jump out if a helicopter in real life? Fight a dragon? (I’d run for sure!) etc. Games encourage us to explore and they appeal perfectly to our sense if curiosity. With these things in mind I personally feel it’s too simplistic a view to say person A always does this in situation x. Right onto my pudding……(ps: excuse any typos as I’m doing this on my iPhone!)

Matthew Booth | February 28th, 2011 at 1:58 PM Permalink to this Comment

I’ve recently come to the conclusion that I am a narcissist, which can clearly be seen in my gaming habits. Continuing the reference to Red Dead Redemption, when I immersed myself into the character of John Marston I frequently made decisions based on what would win me the most honor points. I made similar decisions on Fable 2/3. In games where I can choose between good and evil, I frequently choose the more noble path.

I imagine this stems from my strong sense of morality, but my desire for approval most definitely plays a part. Your thoughts on “split personality” gaming are interesting though, because I will take in-game opportunities to deviate from my real-world actions. Again, with RDR, I would frequently subdue criminals with my lasso, but if I was having a bad day, my in-game persona would be more apt to bring justice in the form of a bullet. While gaming, I act in ways that are not typical of how I act in real life, but usually my actions will still reflect urges that I have throughout the day (e.g. violence, anger/rage, impatience).

Alaric’s thoughts are interesting as well. I tend to be a high self monitor, whereas my wife is a low self monitor. However, when I game I gravitate towards games that offer mechanics that target both high and low self monitors. If the game lends itself only to one type or the other, I’ll usually toss it aside.

The last thing I’ve noticed is that I’m passive-aggressive in real-life, but I relish the opportunities to be aggressive-agressive while gaming, but only when warranted.

Dr. Moore, would you say that while gamers may exhibit split personalities, they tend to act on real-world urges in-game? Maybe we’re all just trying to balance out our personalities by using gaming to release the stress caused by restraining everyday urges.

Simon | February 28th, 2011 at 2:46 PM Permalink to this Comment

Hi Matthew – you make some interesting observations and points as well. I think we use our basic morality compass into the gaming world with us – but that demands of the game can stretch out morality. For example in red dead redemption I would not normally shoot enemies in the back in the story version – however throw me into a gang match and I’ll do whatever needs to be done for my gang to win. So in essence I very much think our environments can override our personalities. I also think our mood can diminish the effects of our traits too. Bad day at work then watch out other online gamers – on a more positive day I might select coop mode. I think we might overplay/ over estimate the power/ role of our personality in life. To gave a static personality which has the final say in our lives would be risky for many of us and fly in the face of our social survival.

Jason Pitruzzello | February 28th, 2011 at 4:11 PM Permalink to this Comment

I would be interested to know if the test in question actually allowed for or tested for multiple “personalities” within the same game. To take Oblivion as an example, if a player went through it one time as a noble hero, going so far as to get the relics of the crusader, and the next time as an assassin with no scruples, and a third time as a world-saving, profit-minded rogue, how would that fit in the discussion? This would work with games like The Sith Lords, where your character’s moral outlook has tangible in-game effects. If I went through as a noble Jedi one time, a corrupt Sith the next time, and a pragmatic Grey Jedi the third time, how does the correlate to personalities out of game? Or does a specific out of game personality thrive in replaying games with different character choices, while other out of game personalities do the same thing over and over again?

Simon | February 28th, 2011 at 5:50 PM Permalink to this Comment

Interesting question – but you more or less support my point by saying you might play differently everytime you play it through again. Because if we we merely reflecting our personalities then we could really only play it one way! What is interesting is to see if people play an rpg type if game through to completion just once – different to those who choose to play it through multiple times with different characters? For example I made myself play through dragon age as a Mage – a class I wouldn’t normally pick. I didn’t go back to play it through with a different character. And thats not because I didn’t enjoy it. So would the choice to play a game through again or not suggest bigger personality differences than the choice of characters we favour?

Matthew Booth | February 28th, 2011 at 5:56 PM Permalink to this Comment

What if we typically don’t finish games? In the last several years the only two games I’ve played to completion are Fallout 3 and Red Dead Redemption. I consistently go for the same class in RPG games as well, the warrior. Although now I find myself playing as a female characters.

I wonder if award/trophy/achievement completionists complicate the equation even further.

Simon | February 28th, 2011 at 6:21 PM Permalink to this Comment

Yes – again I think there is going to be greater personality differences in serial game completers vs non completers. I think game choice might be more dependent on personality than game play – so those gamers who like reward systems will go for those kinds of games – whereas others might like the game because it offers other challenges or it looks pretty or they like driving fast cars etc. Do people play differently when you play alone online than whenyou are amongst a party if friends? There was an interesting study investigating how aggressive females played when they we able to in a game. All girls played the game in isolation against an online opponent. One group was told they would meet their opponent dace to face after the game. A second group of females was told they would not meet their online opponents after the game and a third group were given no instructions. The study reported that the girls showed different levels of in-game aggression according to which group they were in. It was the girls in the ‘not going to
Meet opponent’ that showed the highest level of aggressive acts. The ‘going to meet opponent’ group showed the least. The study suggested that gamers played according to the potential later environment. Girls who thought they might meet their opponents admitted they had ‘toned down’ their in game actions ‘in case they got face to face reprisals later’. There were no personality differences between the girls in the three groups. So the girls didn’t play due Tibetans personality per se but were mindful of how they would be perceived and what later risks that might elicit. I’ll have to try and see if I can track down the link now….

Alaric | February 28th, 2011 at 10:46 PM Permalink to this Comment

Psychology is not an exact science, although to be fair it does a great job, all things considered, at predicting behavior. Still, it is impossible to view any situation in terms of just one aspect of psychology. Our personalities don’t lock us into rigid behavioral patterns. If one is a low self monitor it doesn’t mean that he or she is altogether incapable of behaving differently in different situations. If you take such a person and give them a goal of playing a certain game a certain way, they are not going to break down. In fact they will probably play just fine. Same for all other modules that in combination form the self.

What we can do is give a somewhat accurate prediction of the overall pattern that one’s personality will guide one’s behavior into. Advertising is a definitive proof of that.

Simon | March 1st, 2011 at 5:03 AM Permalink to this Comment

I think Psychology isnt exact because people arn’t exact :-)

I cant find an online versio of this article but its a good read and overview of many of the concepts we’ve been discussing:

Lightdale. J & Prentice, D. (1994) Rethinking Sex Differences in Aggression: Aggressive Behavior in the Absence of Social Roles, Personality Social Psychology Bulletin February, vol. 20 no. 1 34-44

Jason Pitruzzello | March 2nd, 2011 at 1:39 PM Permalink to this Comment

I think you are right that completion and non-completion (and multiple completion) would also tell us a lot.

I’d also be interested in gendered considerations to this question as well. What kinds of players are willing to create characters of a different gender? And are they doing so just to look at eye candy, or because it has some kind of implication to their other choices (female spellcasters versus male barbarians, to highlight two cliches).

Obviously, you can’t do it all with one survey. But it’s grist for the mill.

Simon | March 2nd, 2011 at 5:41 PM Permalink to this Comment

Jason – I’ve got one psychology intern doing that as we speak ! She is looking at hoaxes choose to depict ourselves visually in rpg’s and how that relates to players actual personalties – so watch this space :-)

Simon | March 30th, 2011 at 1:10 PM Permalink to this Comment

The most pertinent question of course is – is there such a thing as ‘personslity’ ? :-)

Matthew Booth | March 30th, 2011 at 1:17 PM Permalink to this Comment

The answer to that question lies in the AVault ‘reply-all’ emails. And that answer is ‘yes’.

Simon | March 30th, 2011 at 1:44 PM Permalink to this Comment

Phew – there was me doubting we did ;-)

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
chip on New consoles going FTP?Well, I already have plans to get the new PS4. F2P is a nice bonus for...
psycros on Eador: Masters of the Broken World PC reviewThis sounds fascinating but fairly punishing....
psycros on New consoles going FTP?I laugh at these stupid, greedy companies. Please, drive more gamers...
Adam on New consoles going FTP?FTP doesn’t do much for me, but it makes sense to have it...
Argos on New consoles going FTP?I am not into FTP if it means any one of these things: always online,...
Marco on New consoles going FTP?When someone says FTP, I think file transfer protocol. In any case,...
St0mp on Need for Speed: Most Wanted PC reviewYou do not get the full game. You spend 60$ for a track...
Fatima on Dawn of Fantasy PC reviewIncredible! This blog looks just like my old one! It’s on a...
Bo on My Country reviewI’ve been playing for 5 days now and i like to play the game before i go...
Recommend this on The Witcher 2 PC reviewHi there every one, here every person is sharing such...
Celia on Japanese airlines ban DS and PSPHave you ever thought about adding a little bit more than just...
Lisa on Dawn of Fantasy PC reviewThis website was… how do I say it? Relevant!! Finally I have...
Solo4114 on Bioshock Infinite PC reviewI smell a DLC opportunity…
Ian Davis on Bioshock Infinite PC reviewWow. Can’t unsee that! Now I’m imagining a barber...
Solo4114 on Bioshock Infinite PC reviewAm I crazy, or is the statue in the first picture the same guy...

 
To the Top
QR Code Business Card