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Despite what you heard, BioShock is not made of pure gold and sex |
Posted in Ryan Asher's Blog on Monday, November 12, 2007 by Michele White | 16 Comments »
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BioShock is overrated.
Now, before you reach for my head to uncomfortably detach it from my body, let me explain.
BioShock isn’t a bad game. Not by any standard. It’s just not the second coming of first-person shooters reviewers all over the world are proclaiming it to be. And not to take anything away from Andrew Clark’s extremely well written review (the best I’ve read on Avault), but BioShock doesn’t deserve anything higher than a 75 percent.
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Products from the Cave of Spleen: NETGEAR WPN111 Wireless USB 2.0 Adapter |
Posted in Jason Pitruzzello's Blog on Monday, November 12, 2007 by Jason Pitruzzello | 2 Comments »
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Every once in a while, when problems in the apartment get to be too much, I make rash decisions. And so, it was one fine day, almost a year ago, when my cat Iago was busily chewing on yet another network cable only minutes after he had chewed completely through the mouse cord, that I decided wireless networking was for me. Without checking online for hardware reviews, I jumped in my car, drove to Best Buy and practically ran to the networking section. Much to my delight, NETGEAR products were on sale. For around $100, I walked out of Best Buy with a NETGEAR WGT624SC router and three WPN111 USB wireless networking adapters. It seemed I’d have my apartment networked in about 30 minutes, and this time there would be no cords for Iago to chew upon.
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Hi! |
Posted in Michele White's Blog on Thursday, November 1, 2007 by Michele White | 4 Comments »
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I thought I’d start off this puppy by telling you a bit about myself and how I ended up here. As you probably read in my bio (hopefully, you skipped right over my pic), I’m a grad student in Information Technology Management. Basically, that long identifier just means I’m a tech geek that hopes to land a real job when I grow up. Last spring, while studying for exams, I came across a link. (You know, the ones they put in the back of textbooks that say things like, “Would you like to know more?”) I followed the link due to my obsessive nature to know everything I can about a topic so as to avoid any essay surprises on exam day, and found my way to Avault. They just happened to be looking for new reviewers that day.
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Remake it! pt. 1 |
Posted in Andrew Clark's Blog on Friday, October 26, 2007 by Andrew Clark | 7 Comments »
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Hollywood can get away with rehashing old movies and TV shows, right? Well, what about games? If an obscure classic like Logan’s Run is to be remade, then Dungeon Keeper 2 certainly deserves a face lift as well!
Here’s a game that exhibited what interactive entertainment could be. The atmosphere was creepy, quirky and funny all at the same time, the voiceover and sound effects were satisfyingly comical, and the organic method of digging out your own custom hovel for your minions meant you could create different choke points and layouts practically every time you played! Grab baddies by the handful, drop them on the unsuspecting and watch chaos ensue! Heck, even jump into the fight by possessing character and lay on a personal beat down if you want. Frankly it surprises me that more RTS games don’t offer this feature as standard. It was such an enjoyable way to feel like you were in control, and as we know control was everything in Bullfrog’s games. (See Populous and Theme Park.)
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So, how does my 20th level colony compare with my 23rd level wizard? |
Posted in Jason Pitruzzello's Blog on Thursday, October 25, 2007 by Jason Pitruzzello | 1 Comment »
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One of the fascinating things about studying English literature, or any other literature for that matter, is how the literary conventions used by an earlier author are “used and abused” by later writers. Stories of heroic knights in shining armor fighting one another or monsters pervade the Middle Ages; however, by the time Shakespeare writes plays such as 1 Henry IV, characters such as Falstaff denounce such heroism and valor as foolish even as various other characters in the play speak in the language of chivalry. The fact that in the 21st century we gamers find ourselves playing CRPGs which further mutate the tradition of the questing romantic hero indicates that the form and structure of such literature never really goes away. It just gets subverted and used in new ways. I can only imagine what Chaucer or Malory would think of CRPGs such as Oblivion and Neverwinter Nights. The number of magic items even a single character equips would probably flabbergast them.
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Teammates have feelings, too |
Posted in Andrew Clark's Blog on Thursday, October 25, 2007 by Andrew Clark | 3 Comments »
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You know what I hate? Team-killing. Nothing aggravates me more than getting whacked by someone wearing my colors.
Last night, while playing Warhawk, I got team-killed so many times, I was convinced I had the words “F*** the red team” written across my forehead.Team-killing is bad for everything. It lowers the killer’s stats, and then it lowers your stats when you go and get revenge, which you will do.
There I was, standing on a bridge, converting it back to our color, when a Warhawk flies down and hovers next to me. I was alarmed at first, but I noticed the red name, and realized he was friendly…
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