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All gamers are evil |
Posted in Simon Moore's Blog on Wednesday, August 31, 2011 by Simon Moore | 9 Comments »
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Well, that seems to be the impression Patrick Bach, executive producer of Battlefield 3, has. When questioned by a competition winner from Rock, Paper, Shotgun he remarked, “If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go dark side – because people think it’s cool to be naughty, they won’t be caught… In a game where it’s more authentic, when you have a gun in your hand and a child in front of you what would happen? Well the player would probably shoot that child.” As a subsequence Battlefield 3 is not going to be keen on letting you strafe any civilian life you encounter. Personally I think his comments are a little naive and at best uncharitable to us gamers.
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My Country review |
Posted in Alaric Teplitsky's Blog on Thursday, August 18, 2011 by Alaric Teplitsky | 15 Comments »
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This is not, strictly speaking, a review. We don’t currently have an Android games section (although we might in the future), but that doesn’t mean we don’t play them. I, for one, was an early adopter of the Android platform. I still have my G1 laying around somewhere, and right now my non-PC time is split between my G2 and my Asus Eee Pad Transformer. The latter has replaced my old laptop in terms of reading books, browsing the web and other similar tasks. Of course I also play games on it; in fact earlier you might have seen my tutorial on how to get DOS games to run on Android.
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Diablo III and its always-online feature |
Posted in Jason Pitruzzello's Blog on Tuesday, August 9, 2011 by Jason Pitruzzello | 27 Comments »
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DRM, Internet connections, and digital downloads for games and content are always controversial. My own colleagues here at Avault have very strong feelings about these subjects. Mentioning Steam as a service can raise the specter of a flame war between those who like Steam and those who hate it. But even as people flame each other, we can all generally agree that DRM does not really work to deter the piracy of games and digital downloads can be convenient, even if download services can get rid of the content later.
That said, it should be no surprise that Blizzard is forcing PC gamers to play Diablo III with a live connection to the Net. Blizzard wants to protect its investment, and DRM that does not involve a connection to the Net is shockingly easy to bypass. By the same token, connecting to the Net enables plenty of functions that both PC and console gamers enjoy. Achievements, chat, and an auction house that allows for both in-game currency and RMT for in-game content, are some of these goodies. While we may argue about the value of these services, I can understand why Blizzard would feel that an always-on Net connection would be in their best interests. If I were in their shoes, I would be sorely tempted to make the same choice. After all, Blizzard does not exist just to entertain us, but to make money while doing so.
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We always have a choice |
Posted in Patrick Watts's Blog on Monday, August 8, 2011 by Patrick Watts | 11 Comments »
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I have a lock on the door to my house. If someone really wanted to get in, however, that lock wouldn’t necessarily stop them. They could shoot the door down with a missile launcher or even bypass the door completely and break the window with a brick. I could worry about time traveling robot ninjas with energy swords that can cut through any material that my house is built out of, but I don’t (mainly because I do not have anything of value in my home). Most people would not buy a house or even rent an apartment that doesn’t have some form of lock on their door. People have the right to protect their property and that includes video game companies.
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Remember, remember, 2011′s November |
Posted in Writer's Blogs on Monday, July 25, 2011 by Michele White | 19 Comments »
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Written by: Mark Turcotte
Every fall we gamers get the gift of new AAA games delivered to us just before the holidays. These titles usually start arriving in late September, and continue right through to the year’s end. It seems I always find myself thinking that that year has the best fall release schedule ever, as each year comes and seems to top the last. This upcoming autumn is no exception, and has a November release schedule that I think is second to none. The number of AAA titles arriving over a span of mere weeks is staggering. It has left me stumped as to why these games would be released in such close proximity, and has me putting money aside as I prepare to buy them all.
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Regarding EA’s Origin |
Posted in Alaric Teplitsky's Blog on Monday, July 11, 2011 by Alaric Teplitsky | 9 Comments »
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I don’t know if you’ve noticed, but Crysis 2 was pulled from Steam a short while ago. That’s right, if you haven’t yet purchsed it, you are out of luck, at least when it comes to Valve’s download service, now. What happened? Well, the people over at EA decided to take yet another shot at launching their own store. Their original EA Store sucked, so they dropped it in favor of their new Origin service. Origin is basically EA’s own Steam knock-off.
What this means for you is that for a period of time, there will be a new online gaming store that’s backed up by the weight and wallet of a major publisher. In a bid for your money, they are certain to institute protectionist policies, making their games unavailable for sale elsewhere. BioWare’s Old Republic MMO is confirmed as an Origin exclusive (at least at launch), and Battlefield 3 will be available at other download services, but not via Steam.
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A brief response to Alaric’s rant… |
Posted in Jason Pitruzzello's Blog on Tuesday, June 21, 2011 by Jason Pitruzzello | 15 Comments »
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A brief response to Alaric’s rant against BioWare, to Jim Redner’s PR goof, to Michele’s assertion that our reputation is not for sale, and to Angel’s commitment to stay out of the mainstream.
Recently, Alaric vented his anger at BioWare. I wanted to respond at the time, but my response was really too long to fit as a comment. Since I can just write an editorial blog anytime I want, I figured I could respond in a more lengthy and thoughtful way from my own soapbox.
First of all, let me just say that I have had some of the same feelings as Alaric. While I don’t bear the same kind of malice against BioWare that he apparently does, I completely understand his frustration. In my case, one of the last straws was NWN2. While NWN itself suffered from some problems, the writing and characterization of NPCs got much better in the Hordes of the Underdark expansion. The plot involved making some real choices, and had some interesting characters with compelling dialogue. (Whoever wrote Deekin’s dialog during the final encounter with Mephistopheles gets a gold star.) But by the time we get to NWN2, most of that wonderful writing is gone. NWN2 had so much potential that went unused because most of the NPCs were uncompelling and the plot had a kind of recycled feeling to it. The antagonists were named something different, but the ancient evil from the past schtick was something we had covered before in NWN. (One of the things that made Hordes of the Underdark so interesting was its unique plot construction when compared to the original NWN.) The game also suffered from a buggy release and unjustifiably high system requirements for the kind of graphics it had. The best NPC was Bishop, but you only got to see his full characterization if you made certain choices towards evil. (Bishop’s refusal to help Garius towards the end and his scathing commentary was pretty good. Just because Bishop was evil did not mean he had to just do what the bad guy said to do.)
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E3: VIP drinks on me |
Posted in Matthew Booth's Blog on Tuesday, June 14, 2011 by Matthew Booth | 2 Comments »
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I’ve already detailed my intimidating experience on my first day of E3 so for Day Two, I think I’ll take a different approach. You saw me at my most anxious and stressed on Day One, but Day Two was a totally different experience. After seeing how well (and calmly) my colleagues at The Adrenaline Vault handled their E3 responsibilities, I decided to shadow them on Day Two. I would leverage some of Turks’s connections and experience the VIP treatment. I even walked away with a few VIP badges, which may or may not have needed to be returned, but they’ll look good on my wall. The main difference in my approach to Day Two was a focus on the experience and better time management (i.e. a lot less walking between halls).
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E3: My first time |
Posted in Matthew Booth's Blog on Thursday, June 9, 2011 by Matthew Booth | 17 Comments »
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I never aspired to become a game reviewer, it just sort of happened. My journey began with the casual podcast download, progressed to writing iOS game reviews and has escalated beyond my expectations with my inaugural E3 experience. Attending E3 with a media pass has its perks, but if you’re not prepared, there are some pitfalls awaiting the unsuspecting noob. What started out as a nightmare, however, eventually became something that I will value the rest of my life. I’m already preparing myself for next year’s E3, but nothing will be quite as intimidating, yet ultimately transcendent, as my first time.
When I arrived at the Los Angeles Convention Center, I thought I was adequately prepared for the long day ahead of me. My calm quickly unraveled while I walked through the parking structure. The sign near the entrance read “$50/day maximum for event parking.” E3 definitely qualifies for an event, but surely I wouldn’t be charged $50 for leaving my car in this garage for the day, right? Nope, I parked in the garage for L.A. Live and parking there was considerably more expensive that the convention center parking. Rather than search out another parking garage, I decided to finish my first appointment to preview Dead Island, and then scope out more affordable parking solutions afterward.
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So far…so good |
Posted in Patrick Watts's Blog on Wednesday, June 8, 2011 by Patrick Watts | 1 Comment »
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If I ever go to E3 again, I will not book an early flight for Monday. I learned my lesson well on this trip. I left for the airport to take the first flight my preferred airline had (which means it was early as all hell), after having slept for about thirty minutes the night before because I was up all night thinking about E3. Then you add a full day of press conferences and free drinks at the Transformers MMO party on top of the no sleep, and you wind up with an interesting mix. Somehow, however, I was victorious, and with bags under the eyes still managed to survive the first two days of my E3 adventure.
OK, enough of my sad tale about no sleep, an early flight, and too many free drinks. Let me get to the games that you want to hear about. Many of the titles I saw during the press conferences (though with limited actual gameplay) were filled with fantastic-looking cut scenes. I did have some hands-on time and private viewings of a few, and while you really can’t tell how the final product will be, I can still throw my thoughts out there on my first impressions.
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Knightrider, without the Hoff |
Posted in Jason Pitruzzello's Blog on Friday, June 3, 2011 by Jason Pitruzzello | 4 Comments »
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Here at Avault, we tend to only review games and related hardware accessories. Yet, every once in awhile, I feel the need to comment on something hardware related that has little to do with games. I’ve complained before about the lousy product performance of NetGear wireless products, but today I am compelled to write something much more positive.
For the past few months, I have been the proud owner for a 2011 Ford Fiesta (a good car, by the way). What is relevant to the technologically savvy crowd is Ford’s Sync system, an option available on most new models. Now, I admit, I was a bit skeptical when I read some advertising on Sync’s capabilities; after all, what could be more pretentious than driving a smart car that requires regular updates from the Internet? However, after a test drive, purchase, and five months of ownership, I feel confident saying that Sync is a wonderful piece of automotive engineering, even though it doesn’t utilize any cutting edge, science fiction technology.
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I’m a PC gamer again – My Fallout 3 redemption |
Posted in Matthew Booth's Blog on Thursday, June 2, 2011 by Matthew Booth | 13 Comments »
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In light of the PC vs. Console debates and flame wars I’ve participated in this past year, I owe all of the PC gamers I’ve argued with an apology. As much as the words “I’m sorry, I was wrong” sting my lips like lemon juice on an open wound…PC gamers: “I’m sorry, I was wrong.” While I’ve never advocated console titles as being on par with the technology behind PC games, I’ve argued that the gaming experience and immersion of the two can be equal. Unlike a lot of gamers I’ve come across, I generally don’t care what system a game is on if I enjoy the experience. I thoroughly enjoyed Red Dead Redemption on my Xbox 360, but I’ll only play Left 4 Dead and Battlefield Bad Company 2 on my PC. I’m even considering buying a used Game Cube so I can revisit some GC games that I miss (unless I buy a Wii and download the titles). In my analysis, any preference of systems was either a symptom of fanboy-ism or a case of elitist syndrome.
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PSN problems, Xbox Live and a little security |
Posted in Benjy Ikimi's Blog on Thursday, April 28, 2011 by Benjy Ikimi | 18 Comments »
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I never knew Playstation had an online community, I really didn’t. Call me ignorant, but I thought the only rabid and active online world was located on the Xbox 360. I never saw myself writing this kind of article. So what if the PSN is down for a few days? Aren’t the only games worth playing on that console single-player games?
Well, it was only when I saw the hundreds of comments online and the complaints from all those PSN users that my view on this changed. My allegiance, as you all know, is with Microsoft, but this past month I have enjoyed the extra media features PSN has to offer. Features that the 360 doesn’t have. So yes, I have also been hurling expletives at my PS3.
“Error code 8002A203” was the dreaded message that PS3 users saw over the Easter weekend. No matter how many times we tried to sign in, we were faced with this error code. At first, it was thought this was a temporary maintenance issue that would last a day. Then that day turned into days, and those days turned into uncertainty. Sony released their statement blaming the Anonymous group, they denied it, and the hours with no PSN continued to flow. Apart from the obvious frustration of the service going down, I want to look at the real effects this problem will have. These come two-fold, one being security, and the other, competition.
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An open fanboy letter to Sony |
Posted in Jason Iatomasi's Blog on Thursday, April 28, 2011 by Michael Smith | 3 Comments »
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Sony. Sony Sony Sony Sony Sony. What happened? You’re making it increasingly difficult to defend you.
I want to start off by saying that I’m a big fan. In my life I’ve had two PSones, two PS2s, a PSP and a launch PS3. (That’s the one that was selling for $599.) Hell, I even have a PSP Go. I’ve been a loyal customer since I was 11 years old.
When your network went down last week, I was mildly inconvenienced, but not angry. Not having access to Hulu Plus or the PSN store was annoying, sure, and I was no longer able to play Mortal Kombat with my friends, but the service is free, so I didn’t complain. Now that you’ve opened up about why the service went down, I feel it’s, in fact, time to complain. And complain I shall.
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Game Hour |
Posted in Jason Iatomasi's Blog on Friday, April 22, 2011 by Michael Smith | No Comments yet »
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On Earth Day everyone is encouraged to work towards helping the environment. People can spend the day recycling, carpooling, or even switching out old light bulbs for environmentally friendly ones, among other things. The main focus of the day is to “go green” in hopes that you’ll stay green all year.
While the Earth Day events may seem like enough for some people, one group of gamers thinks they can do more. Gamers Go Green, a high school gaming team from Whitney M Young High School in Chicago, is partnering with Evil Controllers to host a Game Hour on April 23rd, the day after Earth Day. During this Game Hour, gamers are encouraged to shut off everything in their house and spend one hour with their friends and family playing a game.
I will be spending my hour playing a candlelit game of Monopoly with my wife. I’m hoping the lack of lighting will make cheating easier, because I’m tired of losing to her. She gloats in a Yoda voice every time she wins anything, and it drives me crazy.
Will you participate? What will you spend your hour doing?
More information can be found at the event’s FaceBook page.
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