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Cryptic must want my money…and they actually got some

Posted in Jason Pitruzzello's Blog on Saturday, March 23, 2013 by | Comments 4 Comments »

Picture from Cryptic must want my money...and they actually got some

So, I decided to give the free-to-play Star Trek Online a try. I figured with no money to pay upfront, the worst that could happen is that I waste a day of my life and decide I don’t like it. As I’ve played for the past two months, though, I’ve been surprised by something I never thought I’d consider: the online store. See, for most of the time I’ve played MMOs, I’ve always been a paying subscriber right around the time they went free-to-play (LOTRO, SWTOR), so I had no real incentive to care much about the goodies in the store. I did a blog about how Turbine basically set their game up so that it could steal revenue back from the gold spammers, but as for using the service myself, I never really felt that excited about it. As for Star Wars, other people in the industry have already commented on how badly the game was monetized; I mean, honestly, who thought giving free players a bad interface, then charging for more quick bars, was a good idea? Needless to say, very little about SWTOR inspired me to make purchases from the store.

( read more… Picture from Cryptic must want my money...and they actually got some )


Aliens: Colonial Marines — Wrong on so many levels

Posted in Jason Pitruzzello's Blog on Monday, February 18, 2013 by | Comments 13 Comments »

Picture from Aliens: Colonial Marines     Wrong on so many levels

I know it’s been in gaming news all week, but I wanted to chime in on the release of Aliens: Colonial Marines. No, this isn’t going to be a game review; it’s just going to be an editorial rant. And yes, I’m going to vent some anger and frustration at Gearbox.

First of all, I have to say that I didn’t get a review copy, so I only started playing two days after it was out (and I pre-ordered, but more on that later). So, game sites that had reviews out on release day beat me to the punch. That’s not normally a big deal, but in this case, if you’re wondering why I’m only now saying anything, it’s because other reviewers got the jump on me in terms of time. And, in this case, I was just a normal, paying customer like the average gamer who bought it on Steam.

So what’s wrong with Aliens: Colonial Marines? I’m glad you asked, because I have an itemized list (major spoilers ahead).

( read more… Picture from Aliens: Colonial Marines     Wrong on so many levels )


Jason’s favorite games of 2012

Posted in Jason Pitruzzello's Blog on Sunday, December 23, 2012 by | Comments 5 Comments »

Picture from Jasons favorite games of 2012

First of all, let me just say this: when talking about favorite games of the year, I can only talk about stuff I’ve played. I missed a number of titles that came out this year because of scheduling conflicts and budget considerations, so I don’t want anyone to look at me and say, “Why did you forget X?”, because I might not have had a chance to play it. People might claim that PC gaming is dying, but there’s still more than I have time to play floating around out there.

( read more… Picture from Jasons favorite games of 2012 )


Quit whining about DLC and embrace fake algebra!

Posted in Jason Pitruzzello's Blog on Saturday, July 28, 2012 by | Comments 25 Comments »

Picture from Quit whining about DLC and embrace fake algebra!

I feel like it’s five years ago, but I feel the need to bring up DLC because of stupid stuff I’ve been reading. Normally, stupid comments on Internet forums are nothing I care about. Let’s face it: for any given community in any medium, there’s going to be some percentage of individuals who forsake logic, reason, and their own self interest to indulge in faux outrage over perceived injustices that are, in fact, nothing of the sort. But after reading through comments in various game communities (which shall remain nameless to protect everyone involved), to say nothing of conversations with good friends, I have come to the conclusion that some people just have no idea what they are complaining about.

( read more… Picture from Quit whining about DLC and embrace fake algebra! )


Skyrim on PC: An addendum to the Xbox 360 review

Posted in Jason Pitruzzello's Blog on Tuesday, November 29, 2011 by | Comments 4 Comments »

Picture from Skyrim on PC: An addendum to the Xbox 360 review

Ed wrote a wonderful review of Skyrim for the Xbox recently. I don’t want to steal his thunder, but I thought I would chime in on how the game feels on PC.

First, let me just say that I agree with Ed’s overall assessment of the game. It certainly merits the Seal of Excellence from Adrenaline Vault. And let me also indicate that I think Skyrim balances the demands of gamers for an open-ended experience with the needs of others for a CRPG with real structure. Skyrim is pretty darn open-ended; if you don’t even begin the major narrative arc, it’s like there isn’t even a threat of dragons at all. You can immerse yourself in the Byzantine politics of the region, pursue wealth and riches, or even become a hated villain who murders people for fun and profit (with all the attendant consequences). In fact, your actions outside of the main narrative of dragons attacking Skyrim still have a large impact on the world around you. The game is not only open-ended, but you can change the status quo while not pursuing your destiny as the Dragonborn. (I’d say more, but I don’t want to spoil anything related to certain quest-lines or stories.)

( read more… Picture from Skyrim on PC: An addendum to the Xbox 360 review )


Diablo III and its always-online feature

Posted in Jason Pitruzzello's Blog on Tuesday, August 9, 2011 by | Comments 27 Comments »

Picture from Diablo III and its always online feature

DRM, Internet connections, and digital downloads for games and content are always controversial. My own colleagues here at Avault have very strong feelings about these subjects. Mentioning Steam as a service can raise the specter of a flame war between those who like Steam and those who hate it. But even as people flame each other, we can all generally agree that DRM does not really work to deter the piracy of games and digital downloads can be convenient, even if download services can get rid of the content later.

That said, it should be no surprise that Blizzard is forcing PC gamers to play Diablo III with a live connection to the Net. Blizzard wants to protect its investment, and DRM that does not involve a connection to the Net is shockingly easy to bypass. By the same token, connecting to the Net enables plenty of functions that both PC and console gamers enjoy. Achievements, chat, and an auction house that allows for both in-game currency and RMT for in-game content, are some of these goodies. While we may argue about the value of these services, I can understand why Blizzard would feel that an always-on Net connection would be in their best interests. If I were in their shoes, I would be sorely tempted to make the same choice. After all, Blizzard does not exist just to entertain us, but to make money while doing so.

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A brief response to Alaric’s rant…

Posted in Jason Pitruzzello's Blog on Tuesday, June 21, 2011 by | Comments 15 Comments »

Picture from A brief response to Alarics rant...

A brief response to Alaric’s rant against BioWare, to Jim Redner’s PR goof, to Michele’s assertion that our reputation is not for sale, and to Angel’s commitment to stay out of the mainstream.

Recently, Alaric vented his anger at BioWare. I wanted to respond at the time, but my response was really too long to fit as a comment. Since I can just write an editorial blog anytime I want, I figured I could respond in a more lengthy and thoughtful way from my own soapbox.

First of all, let me just say that I have had some of the same feelings as Alaric. While I don’t bear the same kind of malice against BioWare that he apparently does, I completely understand his frustration. In my case, one of the last straws was NWN2. While NWN itself suffered from some problems, the writing and characterization of NPCs got much better in the Hordes of the Underdark expansion. The plot involved making some real choices, and had some interesting characters with compelling dialogue. (Whoever wrote Deekin’s dialog during the final encounter with Mephistopheles gets a gold star.) But by the time we get to NWN2, most of that wonderful writing is gone. NWN2 had so much potential that went unused because most of the NPCs were uncompelling and the plot had a kind of recycled feeling to it. The antagonists were named something different, but the ancient evil from the past schtick was something we had covered before in NWN. (One of the things that made Hordes of the Underdark so interesting was its unique plot construction when compared to the original NWN.) The game also suffered from a buggy release and unjustifiably high system requirements for the kind of graphics it had. The best NPC was Bishop, but you only got to see his full characterization if you made certain choices towards evil. (Bishop’s refusal to help Garius towards the end and his scathing commentary was pretty good. Just because Bishop was evil did not mean he had to just do what the bad guy said to do.)

( read more… Picture from A brief response to Alarics rant... )


Knightrider, without the Hoff

Posted in Jason Pitruzzello's Blog on Friday, June 3, 2011 by | Comments 4 Comments »

Picture from Knightrider, without the Hoff

Here at Avault, we tend to only review games and related hardware accessories. Yet, every once in awhile, I feel the need to comment on something hardware related that has little to do with games. I’ve complained before about the lousy product performance of NetGear wireless products, but today I am compelled to write something much more positive.

For the past few months, I have been the proud owner for a 2011 Ford Fiesta (a good car, by the way). What is relevant to the technologically savvy crowd is Ford’s Sync system, an option available on most new models. Now, I admit, I was a bit skeptical when I read some advertising on Sync’s capabilities; after all, what could be more pretentious than driving a smart car that requires regular updates from the Internet? However, after a test drive, purchase, and five months of ownership, I feel confident saying that Sync is a wonderful piece of automotive engineering, even though it doesn’t utilize any cutting edge, science fiction technology.

( read more… Picture from Knightrider, without the Hoff )


Once a teacher, always a teacher

Posted in Jason Pitruzzello's Blog on Monday, April 11, 2011 by | Comments 1 Comment »

Picture from Once a teacher, always a teacher

It’s time to face up to something. It’s been on my mind for some time, but I’ve been avoiding any discussion of it here or at my job, for fear of game-based reprisals and jeering. But I’m not afraid anymore. As some of my colleagues might point out, being in the closet about anything is a terrible place to be in one’s life. I might as well come out about it.

I’m a teacher. I enjoy what I do, and I take that part of my life into the games I play.

There, I said it. It wasn’t easy, but there you go. Sometimes, a man’s got to be honest with himself (and, as Dirty Harry would point out, know his limitations, but that’s a discussion for another time).

( read more… Picture from Once a teacher, always a teacher )


Did Turbine ‘Legalize it’?

Posted in Jason Pitruzzello's Blog on Monday, February 21, 2011 by | Comments 12 Comments »

Picture from Did Turbine Legalize it?

My colleague Alaric wrote an excellent blog entry recently entitled Unfree-to-play. In it, he discussed Turbine’s move in Lord of the Rings Online to a free-to-play model with microtransactions. After giving the subject some thought, I felt moved to comment on a tangential, but related topic. And since I have a blog here, I can get on my own soapbox without stealing from Alaric’s thunder.

First of all, let me say something that might seem like it has absolutely nothing to do with free-to-play microtransactions. I hate businesses that illegally sell gold, leveling, or any other in-game services for MMOs. I loathe their activities. I hate the impact these activities have on MMOs, which range from devaluing in-game currency to causing security risks. I hate their use of chat channels to advertise. I detest the damage to game balance caused by this industry. I am even mystified by my fellow gamers who patronize such services, when they should know that gold-selling services exploit a supply of labor in much the same way that sweatshops exploit workers to make cheap products to be sold in countries such as the USA. I also hate players that level their characters using such services and then try to run end-game content. Not only do they not know how to play their character, they also don’t even know what the story is about. And by the time they learn how their character works, they might as well have just leveled up normally anyway. Gold-selling businesses are an unethical blight upon gaming. (Can you tell I don’t like them?)

( read more… Picture from Did Turbine Legalize it? )


Some thoughts on the recent content update for LOTRO

Posted in Jason Pitruzzello's Blog on Tuesday, September 21, 2010 by | Comments 4 Comments »

Picture from Some thoughts on the recent content update for LOTRO

My colleague Michael Smith wrote an excellent review for the recent move of LOTRO to free-to-play. And he provided an excellent summary of new mechanics and technical features in the game. However, I can tell that he did not have time to play through the substantial end-game content that was provided with the most recent update. This is understandable. The level cap is currently at 65, and just leveling to 65 does not even remotely qualify someone for running endgame content, as class traits, virtues, and legendary traits are all a part of end-game preparation. The grinding for some of these deeds can be time consuming, so it would be asking too much to expect him to have magically leveled all the way up, ground the appropriate deeds, and run the end-game content several times over all in a matter of a few weeks. Instead, I figured I would chime in on how the new content impacts high end characters since I am at the level cap and familiar with the content. And since I am not writing an actual review, I can focus on more specific issues, rather than summarize the entire game experience with a few, well chosen words.

( read more… Picture from Some thoughts on the recent content update for LOTRO )


Why be bored when LOTRO has real flexibility?

Posted in Jason Pitruzzello's Blog on Monday, June 7, 2010 by | Comments No Comments yet »

Picture from Why be bored when LOTRO has real flexibility?

Warning: Those unfamiliar with LOTRO and its past year of updates will think I am speaking like one of the Sand People from Star Wars. This blog post assumes familiarity with the game, not unlike my fellow reviewer’s blog posts about Lost.

Sometimes gamers are their own worst enemies. When it comes to MMOs, some people quickly master the most recent content and demand more because they are bored. I’ve talked at some length before about LOTRO‘s use of narrative to give the game something beyond XP and loot grinds, but today I thought I would share how much I love the flexibility of the game’s mechanics.

Instances like Sammath Gul have great rewards. The Symbol of Celebrimbor alone makes the run worthwhile, but items like the Glass Flask and Ril-Mir round out the loot. Instances like SG are also difficult; while not impossible, players really need to be smart about their class’s abilities. And for new players, following instructions is a must. (It can take about 5 minutes to brief a new player on everything they need to know.)

( read more… Picture from Why be bored when LOTRO has real flexibility? )


Good Game Design: Turbine’s Siege of Mirkwood Expansion (Part 3)

Posted in Jason Pitruzzello's Blog on Wednesday, February 24, 2010 by | Comments 2 Comments »

Picture from Good Game Design: Turbine’s Siege of Mirkwood Expansion (Part 3)

In case you missed Part 2.

Not a day goes by when I am logged on to LOTRO that someone does not comment on their anticipation for one day raiding in Rohan or stalking orcs in Mordor. Many players seem to have a longing to visit all the areas of Middle Earth that are central to the story of Frodo, the Ring, and his companions, and yet, every time I hear someone say these things, I silently chide them (after all, there is no need to troll others while taking down Gorothul) for missing the most amazing thing LOTRO has accomplished. LOTRO is not just an MMORPG with a story; it is an MMO that has utilized the wonderful setting of Middle Earth to tell the untold stories of elves, dwarves, men, and hobbits.

( read more… Picture from Good Game Design: Turbine’s Siege of Mirkwood Expansion (Part 3) )


Good game design: Turbine’s Siege of Mirkwood expansion (Part Two)

Posted in Jason Pitruzzello's Blog on Thursday, February 18, 2010 by | Comments 2 Comments »

Picture from Good game design: Turbine’s Siege of Mirkwood expansion (Part Two)

In case you missed Part 1.

Last time around, I spoke about the skirmish system in the Lord of the Rings Online: Siege of Mirkwood expansion. Now I want to narrow my focus and draw attention to something smaller. A single instance, in fact. Today, let’s talk about Sword Halls and why it is a well designed instance for three people.

Now, before getting started, I am sure someone is going to flame me and complain that, with all of the beautiful content in Mirkwood, why focus on a three-man instance that can be run (if you have me in your group at any rate) in less than 20 minutes? One reason is because there is no need to talk about Sammath Gul or Barad Guldur. The big stuff gets plenty of discussion. And yes, I think Sammath Gul is also a well designed instance, if only because it is one of the few instances in which marginalized classes (Loremasters, Burglars who focus on CC, Captains who do more than heal) get some real action that lets them use their class capabilities to the fullest. But in focusing on Sword Halls, I want to illustrate the small things that Turbine did correctly. I will also, inadvertently, point out how some players betray their own gaming ignorance by not seeing the full potential of such a small instance.

( read more… Picture from Good game design: Turbine’s Siege of Mirkwood expansion (Part Two) )


Good game design: Turbine’s Siege of Mirkwood expansion (Part One)

Posted in Jason Pitruzzello's Blog on Wednesday, February 17, 2010 by | Comments No Comments yet »

Picture from Good game design: Turbine’s Siege of Mirkwood expansion (Part One)

The Siege of Mirkwood expansion to Lord of the Rings Online has been out since December. It has gotten a lot of good press from our competitors (I’m not going to run up their site traffic; you can look up their reviews yourself). Most of that good press is rightfully deserved. In spite of the smaller amount of content compared to the last expansion pack, Mines of Moria, Mirkwood offers the right amount of gameplay for the price: free to multi-month subscribers when it was released. It’s a great expansion to what I think is already an excellent MMO with an excellent community.

But I don’t want to do a review of the game. Instead, I would like to spend some time discussing the finer points of the game design that Turbine put into the title. I want to point out the small things that they did right, to which I hope other designers are paying attention.

( read more… Picture from Good game design: Turbine’s Siege of Mirkwood expansion (Part One) )

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