<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Adrenaline Vault &#187; Jason Pitruzzello&#8217;s Blog</title>
	<atom:link href="http://www.avault.com/blogs/pitruzzello/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.avault.com</link>
	<description>The Adrenaline Vault is an independent site providing uninfluenced and unbiased video game information.</description>
	<lastBuildDate>Sun, 12 May 2013 16:55:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
	<atom:link rel='hub' href='http://www.avault.com/?pushpress=hub'/>
		<item>
		<title>Cryptic must want my money&#8230;and they actually got some</title>
		<link>http://www.avault.com/blogs/pitruzzello/cryptic-moneyand/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/cryptic-moneyand/#comments</comments>
		<pubDate>Sat, 23 Mar 2013 13:39:35 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=77481</guid>
		<description><![CDATA[So, I decided to give the free-to-play Star Trek Online a try. I figured with no money to pay upfront, the worst that could happen is that I waste a day of my life and decide I don’t like it. As I’ve played for the past two months, though, I’ve been surprised by something I [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Cryptic must want my money...and they actually got some" alt="Picture from Cryptic must want my money...and they actually got some" /></p>
<p align="justify">So, I decided to give the free-to-play <em>Star Trek Online</em> a try. I figured with no money to pay upfront, the worst that could happen is that I waste a day of my life and decide I don’t like it. As I’ve played for the past two months, though, I’ve been surprised by something I never thought I’d consider: the online store. See, for most of the time I’ve played MMOs, I’ve always been a paying subscriber right around the time they went free-to-play (<em>LOTRO</em>, <em>SWTOR</em>), so I had no real incentive to care much about the goodies in the store. I did a <a target="_blank" href="http://www.avault.com/blogs/pitruzzello/legalize/">blog</a> about how Turbine basically set their game up so that it could steal revenue back from the gold spammers, but as for using the service myself, I never really felt that excited about it. As for <em>Star Wars</em>, other people in the industry have already commented on how badly the game was monetized; I mean, honestly, who thought giving free players a bad interface, then charging for more quick bars, was a good idea? Needless to say, very little about <em>SWTOR</em> inspired me to make purchases from the store.</p>
<p><span id="more-77481"></span></p>
<p align="justify">But coming to <em>Star Trek Online</em>, I was starting the game for free and figured I’d pony up a subscription if I liked it enough. It turns out that I don’t want a subscription, but that’s because I prefer the microtransactions Cryptic has put into the game. Basically, if there&#8217;s a right way to monetize a <em>Star Trek</em> video game, then Cryptic has found it. I want to discuss why it seems to work so well, and how it even got a miser like me to put up some money for microtransactions.</p>
<p align="justify">Note that I’m not discussing whether I like the game or not, so this isn’t a review. It’s just a discussion of how Cryptic set up a decent model for making money on their game.</p>
<p><strong>You can’t buy end-game gear</strong></p>
<p align="justify">This one is a no-brainer. You can’t just pay $200 and have a full set of Borg and Romulan gear. You still have to grind reputation with appropriate factions to get the really nice stuff. It would be stupid to just let players buy reputation with dollars, but it bears mentioning because some people will say that the game is pay-to-win. Well, not really. You can buy neat ships, special officers, and a whole host of cosmetic stuff, but you gotta earn certain gear sets from STFs.</p>
<p><strong>Every possible Federation uniform is available</strong></p>
<p align="justify">Players of <em>Star Trek Online</em> will no doubt tell you that the Klingons are kind of given the short end of the stick in the game. But for Federation characters, there are so many customization options for clothing that everyone can be happy. Regular uniforms from <em>The Next Generation</em> movies? Check. Original-series uniforms? Check. Weird alternate timeline/universe uniforms seen in only one episode? Check. Special uniforms for sexy cast members such as Troi and Seven of Nine? Check. Insignia and comm badges from every possible episode, series or movie? Check. Civilian clothing? Check. Armor and visible equipment for all you tactical officers who like to shoot first and follow the Prime Directive later? Check. And the cost for these options? In many cases, $5 gets you a particular uniform that you might like. In other cases, it might cost more, but you usually get some other customization stuff if you buy a more expensive bundle.</p>
<p align="justify">Why is this a good thing? Because a game such as <em>Star Trek Online</em> capitalizes on nostalgia to a certain extent. By letting people buy some classic uniforms at a reasonable price, they make it easy for you to get the look you want in the game. I wouldn’t pay $20 for a uniform, but $5 is less than the cost of a meal in many fast-food places in Houston. And it’s the kind of content new players will always be willing to buy, unlike weapons, ships or pets. It also doesn’t hurt that some of the default uniforms look like crap. Make the premium content nicer, and people will be encouraged to buy it.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2013. | <a href="http://www.avault.com/blogs/pitruzzello/cryptic-moneyand/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/cryptic-moneyand/#respond">4 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/cryptic-moneyand/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Aliens: Colonial Marines &#8212; Wrong on so many levels</title>
		<link>http://www.avault.com/blogs/pitruzzello/aliens-colonial-marines-wrong-levels/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/aliens-colonial-marines-wrong-levels/#comments</comments>
		<pubDate>Mon, 18 Feb 2013 17:05:53 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=77407</guid>
		<description><![CDATA[I know it’s been in gaming news all week, but I wanted to chime in on the release of Aliens: Colonial Marines. No, this isn’t going to be a game review; it’s just going to be an editorial rant. And yes, I’m going to vent some anger and frustration at Gearbox. First of all, I [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Aliens: Colonial Marines     Wrong on so many levels" alt="Picture from Aliens: Colonial Marines     Wrong on so many levels" /></p>
<p align="justify">I know it’s been in gaming news all week, but I wanted to chime in on the release of <em>Aliens: Colonial Marines</em>. No, this isn’t going to be a game review; it’s just going to be an editorial rant. And yes, I’m going to vent some anger and frustration at Gearbox.</p>
<p align="justify">First of all, I have to say that I didn’t get a review copy, so I only started playing two days after it was out (and I pre-ordered, but more on that later). So, game sites that had reviews out on release day beat me to the punch. That’s not normally a big deal, but in this case, if you&#8217;re wondering why I’m only now saying anything, it’s because other reviewers got the jump on me in terms of time. And, in this case, I was just a normal, paying customer like the average gamer who bought it on Steam.</p>
<p align="justify">So what&#8217;s wrong with <em>Aliens: Colonial Marines</em>? I’m glad you asked, because I have an itemized list (major spoilers ahead).</p>
<p><span id="more-77407"></span></p>
<p><strong>Someone screwed up the game’s installation, and it wasn’t me</strong></p>
<p align="justify">I pre-ordered the game because I’m a big fan of most things related to <em>Aliens</em>. In fact, the scariest FPS I’ve ever played was Rebellion’s <em>Alien vs Predator</em> from 1999 (not the 2010 version, which I bought during a Steam sale and hated with a passion). So, like an optimistic idiot, I pre-ordered so I could play it the day it came out, and even get the pre-order goodies.</p>
<p align="justify">Then it came out. I came home, double checked the files, and started the game. Crash to desktop. And so, instead of playing on the first day, I had to wander around two technical support forums until I found a solution to the problem: delete the app-cache folder in Steam’s directory. This is an easy fix (and I probably should&#8217;ve just done it without even checking tech support posts, but when something isn’t working, I like to get official solutions first). But the fact that Sega had to give this advice to a substantial number of gamers tells me that someone screwed up the download and installation files. Whether it was Steam or Sega or Gearbox is something I can’t answer, but I know that it was a bad start to the gaming experience for a number of paying customers.</p>
<p><strong>The graphics are nothing like they appeared in early footage</strong> </p>
<p align="justify">To be clear, I’ve always said that graphics aren&#8217;t the most important part of a game. However, if you advertise them in a demo one way, and they look completely different in the release version, then you&#8217;ve engaged in unethical business practices.</p>
<p align="justify">Quality aside, the graphics lack something else that the demo had. In the demo the visibility was poorer, thanks to particles in the air and interesting lighting effects. In the game, visibility is just plain better because there&#8217;s less smoke and lighting reflecting off the shiny, glossy surfaces found in so many environments. So, even though the quality is less important, the real problem is that the actual game footage from <em>Aliens: Colonial Marines</em> is less atmospheric than that from the demo. The demo footage, which influenced me to buy the game, had a very <em>Aliens</em>-like quality to it. It was kind of scary. In the game itself, the entire feel of any level with xenomorph stuff (eggs, mucus, corpses and so on) feels wrong because they&#8217;re too well lit, there’s not enough smoke/particles/off-kilter lighting, and the glossy features of the alien stuff overwhelm the darkness.</p>
<p><strong>The game is called a true sequel to <em>Aliens</em>, but Gearbox pointlessly adds stuff from <em>Alien 3</em></strong></p>
<p align="justify">If you were going to make either a movie or a game and call it a true sequel to <em>Aliens</em>, would it make any sense to include anything from <em>Alien 3</em>? I wouldn’t think so. And yet, the game pointlessly references the 1992 film. In the opening of the game, the dropship pilot even points out that the Sulaco was last seen in orbit around Fury 161, then she asks why the Sulaco is back in orbit around LV-426. Not only does it seem stupid that Weyland-Yutani would capture the Sulaco and then tow it back to LV-426, but it also makes the plot needlessly complicated. The simpler way to write that part of the story would be to not bother mentioning anything from <em>Alien 3</em>. You could then write a line somewhere that says, “And the Sulaco failed to leave LV-426 because of damage to the ship from the fight with the xenomorph queen. Acid got into some critical subsystems, and the computer failed to execute its automated commands to take the ship back to its base.” This way you have a reason for the ship to be in orbit around LV-426, it makes sense given what happened at the end of <em>Aliens</em>, and you don’t have to reference other movies and then give a convoluted explanation as to why the ship came back.</p>
<p align="justify">Did I also mention that Hicks is still alive? <em>Colonial Marines</em> opens with a transmission from him to Marine headquarters saying that all the Marines are dead, and that the Sulaco needs help. This opening scene makes no sense when the game references <em>Alien 3</em>, which opens with a scene that indicates both Hicks and Newt are dead. The game doesn’t really bother to explain this at all. But it wouldn’t need to be explained if you just ignored <em>Alien 3</em>.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2013. | <a href="http://www.avault.com/blogs/pitruzzello/aliens-colonial-marines-wrong-levels/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/aliens-colonial-marines-wrong-levels/#respond">13 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/aliens-colonial-marines-wrong-levels/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Jason&#8217;s favorite games of 2012</title>
		<link>http://www.avault.com/blogs/pitruzzello/jasons-favorite-games-2012/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/jasons-favorite-games-2012/#comments</comments>
		<pubDate>Sun, 23 Dec 2012 16:45:53 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=77153</guid>
		<description><![CDATA[First of all, let me just say this: when talking about favorite games of the year, I can only talk about stuff I’ve played. I missed a number of titles that came out this year because of scheduling conflicts and budget considerations, so I don’t want anyone to look at me and say, “Why did [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Jasons favorite games of 2012" alt="Picture from Jasons favorite games of 2012" />
<p align="justify">First of all, let me just say this: when talking about favorite games of the year, I can only talk about stuff I’ve played. I missed a number of titles that came out this year because of scheduling conflicts and budget considerations, so I don’t want anyone to look at me and say, “Why did you forget X?”, because I might not have had a chance to play it. People might claim that PC gaming is dying, but there’s still more than I have time to play floating around out there.</p>
<p><span id="more-77153"></span></p>
<p align="justify">I can also only talk about things that came out this year. If we included stuff from previous years, I’d probably vote <em>The Elder Scrolls V: Skyrim</em> because I like how it plays with the recently-released DLC. But we’re talking about a game I’ve been playing since last year, with a little bit of content from this year. So, I can’t vote for <em>Skyrim</em>, even though it was a late entry last time around. And if I suggest an MMO, someone might ask me how it compares to <em>World of Warcraft: Mists of Pandaria</em>, but I won’t have an answer because I have stayed far away from <em>WoW</em>. Not out of any hate; it’s just not my cup of tea.</p>
<p align="justify"><a class="highslide img_4" href="http://www.avault.com/wp-content/uploads/2012/12/swtor4.jpg" rel="lightbox[77153]" target="_blank" onclick="return hs.expand(this)"><img src="http://www.avault.com/wp-content/uploads/2012/12/swtor4a.jpg" border="0" alt="Picture from Jasons favorite games of 2012" hspace="10" vspace="0" width="200" height="150" align="right" title="Image from Jasons favorite games of 2012" /></a>I also have to consider that it&#8217;s becoming increasingly meaningless to talk about games as if they&#8217;re static titles that get patched, but never really change their content. We had a lively discussion about DLC earlier this year, but the upshot is that half the games I reviewed this year aren’t even the same now as they were when I reviewed them. <em>Star Wars: The Old Republic</em> has added a ton of good content and interface/gameplay improvements. <em>Worms Revolution</em> has new DLC available. <em>Warlock: Master of the Arcane</em> has had some major improvements via patches, along with some new DLC that adds some gameplay. In short, it&#8217;s becoming increasingly more difficult to apply comparative criteria to most PC games because they might be getting better or worse over time.</p>
<p align="justify">This also doesn&#8217;t factor in the relative merits of various genres. We don’t even have time to open that can of worms.</p>
<p align="justify"><a class="highslide img_5" href="http://www.avault.com/wp-content/uploads/2012/12/kings3.jpg" rel="lightbox[77153]" target="_blank" onclick="return hs.expand(this)"><img src="http://www.avault.com/wp-content/uploads/2012/12/kings3a.jpg" border="0" alt="Picture from Jasons favorite games of 2012" hspace="10" vspace="0" width="200" height="150" align="left" title="Image from Jasons favorite games of 2012" /></a>So, with all of that said, I will claim that <em>Crusader Kings II</em> is my favorite game of the year. I’m still playing it after several months (a good sign). The new content has expanded the game in great ways. I get more emotionally invested when playing it than I do most games out there. It is, at the end of the day, more than worth the cost.</p>
<p align="justify">But if I broke it down by genre, I’d have to say I still prefer <em>Star Wars: The Old Republic</em> as my MMO of choice. I haven’t been lured back to <em>Lord of the Rings Online</em>, even with the release of the Rohan expansion. While <em>SWTOR</em>&#8216;s free to play now, I find running around the stars with a blaster or lightsaber by my side to be good fun, even if I don’t get the time to complete as many flashpoints and operations as I would like.</p>
<p align="justify"><a class="highslide img_6" href="http://www.avault.com/wp-content/uploads/2012/12/resonance1.jpg" rel="lightbox[77153]" target="_blank" onclick="return hs.expand(this)"><img src="http://www.avault.com/wp-content/uploads/2012/12/resonance1a.jpg" border="0" alt="Picture from Jasons favorite games of 2012" hspace="10" vspace="0" width="200" height="150" align="right" title="Image from Jasons favorite games of 2012" /></a>As for indies, I enjoyed <em>Resonance</em> this year, but as far as off-the-wall games that are entertaining is concerned, I have to say I enjoyed <em>Slender: The Eight Pages</em>. It&#8217;s been a very long time since I&#8217;ve played a game that could elicit real fear. The last time I truly felt fear, as opposed to just a desire to shoot and kill enemies, was when I played the Colonial Marine maps on Director’s Cut difficulty in the original <em>Aliens vs. Predator</em> back in 1999. That was a game I would refrain from playing in a darkened room.</p>
<p align="justify">As for FPS games, I haven’t played one since the start of 2012, so all you <em>Call of Duty</em> fans will have to tell me if you really liked the new one on PC or not.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2012. | <a href="http://www.avault.com/blogs/pitruzzello/jasons-favorite-games-2012/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/jasons-favorite-games-2012/#respond">5 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/jasons-favorite-games-2012/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Quit whining about DLC and embrace fake algebra!</title>
		<link>http://www.avault.com/blogs/pitruzzello/quit-whining-dlc-embrace-fake-algebra/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/quit-whining-dlc-embrace-fake-algebra/#comments</comments>
		<pubDate>Sat, 28 Jul 2012 14:32:21 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=76754</guid>
		<description><![CDATA[I feel like it’s five years ago, but I feel the need to bring up DLC because of stupid stuff I’ve been reading. Normally, stupid comments on Internet forums are nothing I care about. Let’s face it: for any given community in any medium, there’s going to be some percentage of individuals who forsake logic, [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Quit whining about DLC and embrace fake algebra!" alt="Picture from Quit whining about DLC and embrace fake algebra!" /></p>
<p align="justify">I feel like it’s five years ago, but I feel the need to bring up DLC because of stupid stuff I’ve been reading. Normally, stupid comments on Internet forums are nothing I care about. Let’s face it: for any given community in any medium, there’s going to be some percentage of individuals who forsake logic, reason, and their own self interest to indulge in faux outrage over perceived injustices that are, in fact, nothing of the sort. But after reading through comments in various game communities (which shall remain nameless to protect everyone involved), to say nothing of conversations with good friends, I have come to the conclusion that some people just have no idea what they are complaining about.</p>
<p><span id="more-76754"></span></p>
<p>People who complain about DLC content for PC games are (often) one such group.</p>
<p>Now, before you get riled up, let me explain myself. </p>
<p align="justify">Gamer A buys <em>Oblivion</em> and loves every minute of it. Bethesda announces DLC containing horse armor. Gamer A buys it because the gamer loves <em>Oblivion</em>. It turns out to be a crappy DLC. Gamer A then buys some iteration of <em>Modern Warfare</em> and purchases some DLC because friends also have the same content. The new maps suck and Gamer A complains that they should&#8217;ve been included in the original game anyway. Gamer A then hears that <em>Totally Awesome Game</em>, released by Really Cool Studios, is going to use a DLC model for new content rather than expansions or sequels. Gamer A then throws a tantrum and promises to never buy any content from Really Cool Studios again.</p>
<p align="justify">Now, can anyone see the problem here? And before someone points it out, the deliberately biased rhetoric towards Gamer A and the “tantrum” was intended to grab your attention.</p>
<p align="justify">The sticking point here isn’t that DLC is somehow a problem. In each of these cases, it comes down to something so fundamental that it&#8217;s easy to forget. We don&#8217;t buy games because they&#8217;re useful, or to help us make money, or even because they&#8217;re a status symbol. They are entertainment. As such, there&#8217;s really only one overall criterion to be used when determining whether game stuff is good or bad. The following fake algebraic formula covers it well:</p>
<p align="center">(C1/C2)/D > 1</p>
<p align="justify">C1 is the content provided by a designer, and C2 is the cost of that content. D represents the annoyance of the DRM. If you get enough enjoyment out of what you buy without DRM making you want to kill yourself, then you win. It’s so basic that we use it all the time around here when writing reviews. Games with lower price tags simply don’t have to provide as much content to earn good marks.  Why?  Because I’m not stupid. I don’t expect a $10 game to give me 80 hours of game time with graphics that make my PC hurt. But if the game costs $80, it had damn well better justify that cost to earn good marks. And if the DRM is problematic, we try to tell you, all the while acknowledging that different people view DRM in their own ways.</p>
<p align="justify">See, it doesn’t matter whether a game is a full version, expansion pack, DLC, or contains pink ponies fighting zombies. It only matters whether the content is worth the price and whether the DRM is acceptable. Period. That’s all that matters.</p>
<p align="justify">There are some common complaints about DLC that need addressing. Let’s take them up one by one.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2012. | <a href="http://www.avault.com/blogs/pitruzzello/quit-whining-dlc-embrace-fake-algebra/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/quit-whining-dlc-embrace-fake-algebra/#respond">25 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/quit-whining-dlc-embrace-fake-algebra/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Skyrim on PC: An addendum to the Xbox 360 review</title>
		<link>http://www.avault.com/blogs/pitruzzello/skyrim-pc-addendum-xbox-360-review/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/skyrim-pc-addendum-xbox-360-review/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 05:59:07 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=75250</guid>
		<description><![CDATA[Ed wrote a wonderful review of Skyrim for the Xbox recently. I don’t want to steal his thunder, but I thought I would chime in on how the game feels on PC. First, let me just say that I agree with Ed’s overall assessment of the game. It certainly merits the Seal of Excellence from [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Skyrim on PC: An addendum to the Xbox 360 review" alt="Picture from Skyrim on PC: An addendum to the Xbox 360 review" /></p>
<p align="justify">Ed wrote a wonderful <a href="http://www.avault.com/reviews/xbox-360/elder-scrolls-skyrim-xbox-360-review/">review of Skyrim</a> for the Xbox recently. I don’t want to steal his thunder, but I thought I would chime in on how the game feels on PC.</p>
<p align="justify">First, let me just say that I agree with Ed’s overall assessment of the game. It certainly merits the <strong>Seal of Excellence</strong> from Adrenaline Vault. And let me also indicate that I think <em>Skyrim</em> balances the demands of gamers for an open-ended experience with the needs of others for a CRPG with real structure. <em>Skyrim</em> is pretty darn open-ended; if you don’t even begin the major narrative arc, it’s like there isn’t even a threat of dragons at all. You can immerse yourself in the Byzantine politics of the region, pursue wealth and riches, or even become a hated villain who murders people for fun and profit (with all the attendant consequences). In fact, your actions outside of the main narrative of dragons attacking Skyrim still have a large impact on the world around you. The game is not only open-ended, but you can change the status quo while not pursuing your destiny as the Dragonborn. (<em>I’d say more, but I don’t want to spoil anything related to certain quest-lines or stories</em>.)</p>
<p><span id="more-75250"></span></p>
<p align="justify">But the main narrative is also gripping in its own way. It embraces moral ambiguity over black-white moral decisions (<em>just because you are trying to save Skyrim does not mean you or your allies are the good guys</em>). It has a logical progression and plays down the busy work of fetch and carry quests. The voice acting is top notch all around, and it doesn’t ever get in the way. And thanks to the way the journal and maps work, there should never be a moment when you are confused about what actions to take or how to achieve certain goals. Everything that was right with <em>Oblivion</em>’s fast travel system has been carried over.</p>
<p align="justify">I also have to give Bethesda credit for revamping the game’s skill and character rules in such a way as to eliminate the pitfalls and exploits of the old system from <em>Oblivion</em>. Character classes are gone and it is no longer really possible to game the system by under-leveling, or to screw up your game by over-leveling. In fact, since there are no attributes (like strength and so on) anymore, skills and perks are the only things that really matter. There is no race to raise certain attributes by incrementing stupid skills you don’t really want to use. Instead, you simply increase skills by using them, regardless of other considerations. There’s no point in spamming pointless skills that you don’t use anymore. Even better, the perks system ensures that specialization is still possible while retaining a character development procedure that emphasizes freedom of action. It is way too complicated to explain here, but let me just say that the tool tips and explanatory information on the character and skill sheets make everything very transparent. Those who love to plan their characters methodically will not be disappointed, while those that just want to focus on doing things will never find themselves leveled badly.</p>
<p align="justify">I am also pleased that alchemy is no longer the skill to rule them all. In <em>Oblivion</em> and <a href="http://www.avault.com/reviews/pc/the-elder-scrolls-3-morrowind-pc-review/">Morrowind</a>, alchemy was so profitable that anyone who wanted to make lots of money legitimately in the game would just buy out entire shops worth of alchemy ingredients and process them into potions, which you sold to make money to buy more ingredients. Now, alchemy is just plain more difficult because food items are used in cooking and can’t be made into potions (no more cheap stamina potions from bread). Furthermore, while you can make money with alchemy, you have to have both a high skill AND invest your perks in alchemy in order to make it financially worth your while. Since perks are a finite commodity, abusing alchemy for cash means giving up on better combat skills or magical spells. Along those lines, <em>Skyrim</em> has included several methods of crafting.  You can make your own armor, weapons, food, potions, and enchant your own items. Since enchanting is now a skill, you can’t just grab grand soul gems and make awesome equipment. Like everything else in <em>Skyrim</em>, making your own awesome magical equipment requires perks that involve sacrificing some other ability your character might have. So, while I have a character with a full set of awesome Daedric armor and weapons he made himself, enchanted in just the way he likes, he’s just not super great at certain combat tasks like another character would be. Another character would have taken all those perks invested in smithing and enchantment and put them in weapon skills, making his attacks much more deadly in certain ways.</p>
<p align="justify">About the only complaint I have is that the menus are clearly designed for a console. This wouldn’t be a big deal, except that they interact poorly with a three-button mouse. It is a common occurrence that in dialogue, I will point the mouse at one option, and the game will register another choice, because the mouse wheel was used to scroll between all the choices, while the keyboard controls have another option selected entirely. I end up using the keyboard to scroll through dialogue choices to prevent infinite loops, but I find this to be a bizarre issue. Also, in case anyone does not already know, the game requires Steam activation, even if you bought it on disk. I don’t find this to be a big problem, as Steam can be offline while playing <em>Skyrim</em>, but those with an axe to grind against Steam might find themselves disappointed.</p>
<p align="justify">Aside from these minor problems, I can say that <em>Skyrim</em> is worth every penny I paid for it. I was initially skeptical about certain features, but after playing through with different characters and choosing to do radically different things in the game, I have to say Bethesda hit a home run. Christmas came early for PC gamers!</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2011. | <a href="http://www.avault.com/blogs/pitruzzello/skyrim-pc-addendum-xbox-360-review/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/skyrim-pc-addendum-xbox-360-review/#respond">4 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/skyrim-pc-addendum-xbox-360-review/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Diablo III and its always-online feature</title>
		<link>http://www.avault.com/blogs/pitruzzello/diablo-iii-alwaysonline-feature/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/diablo-iii-alwaysonline-feature/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 22:00:06 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=70996</guid>
		<description><![CDATA[DRM, Internet connections, and digital downloads for games and content are always controversial. My own colleagues here at Avault have very strong feelings about these subjects. Mentioning Steam as a service can raise the specter of a flame war between those who like Steam and those who hate it. But even as people flame each [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Diablo III and its always online feature " alt="Picture from Diablo III and its always online feature " /></p>
<p align="justify">DRM, Internet connections, and digital downloads for games and content are always controversial. My own colleagues here at Avault have very strong feelings about these subjects. Mentioning Steam as a service can raise the specter of a flame war between those who like Steam and those who hate it. But even as people flame each other, we can all generally agree that DRM does not really work to deter the piracy of games and digital downloads can be convenient, even if download services can get rid of the content later.</p>
<p align="justify">That said, it should be no surprise that Blizzard is forcing PC gamers to play <em>Diablo III</em> with a live connection to the Net. Blizzard wants to protect its investment, and DRM that does not involve a connection to the Net is <a target="_blank" href="http://www.techdirt.com/articles/20100209/1150278098.shtml">shockingly easy to bypass</a>. By the same token, connecting to the Net enables plenty of functions that both PC and console gamers enjoy. Achievements, chat, and an <a target="_blank" href="http://www.diablowiki.net/Auction_House">auction house</a> that allows for both in-game currency and RMT for in-game content, are some of these goodies. While we may argue about the value of these services, I can understand why Blizzard would feel that an always-on Net connection would be in their best interests. If I were in their shoes, I would be sorely tempted to make the same choice. After all, Blizzard does not exist just to entertain us, but to make money while doing so.</p>
<p><span id="more-70996"></span></p>
<p align="justify">However, that does not mean that I approve of their decision. My reasons are, perhaps, a bit different than most gamers.</p>
<p align="justify">First, to clear the air, it seems that Blizzard feels piracy considerations are not that important. <a target="_blank" href="http://www.joystiq.com/2011/08/05/blizzard-responds-to-complaints-over-diablo-3-connection-require/">Robert Birdenbecker</a> has said, &#8220;<em>Internally I don&#8217;t think [always-on DRM] ever actually came up when we talked about how we want connections to operate. Things that came up were always around the feature-set, the sanctity of the actual game systems like your characters. You&#8217;re guaranteeing that there are no hacks, no dupes. All of these things were points of discussion, but the whole copy protection, piracy thing, that&#8217;s not really entering into why we want to do it</em>.&#8221; That actually makes sense, considering that there are plenty of ways to modify games that require servers to function. While I am skeptical that the topic of always-on DRM didn’t come up at all, I do believe Robert when he says that there are other considerations. Whatever else this is about, piracy is not that important. But Birdenbecker’s statement reveals what is important to Blizzard. When he says “<em>…no hacks, no dupes…</em>” and you combine his statement with the knowledge that there will be real money transactions at the Auction House that comes with the game, and that Blizzard gets a small cut of those RMTs, then the real reason is quite clear. Blizzard wants to make additional money off their players, and they are embracing an MMO-lite gaming model in order to do so.</p>
<p align="justify">This is where I start to worry. Not because I begrudge Blizzard making money (<em>make good games, and I will wish you healthy quarterly profits</em>), but because I think the model they are using is flawed. MMOs are themselves a healthy model for gaming. I’ve talked at some length about MMOs as a successful model, especially Turbine&#8217;s &#8220;<a href="http://www.avault.com/blogs/pitruzzello/legalize/">legalizing</a>&#8221; of gold farmers’ services. It is a model that makes good money and provides an experience that many gamers enjoy. But <em>Diablo III</em> is not an MMO. Instead, what Blizzard is doing here is making a single-player game that has just enough MMO elements to generate extra revenue without actually being a real MMO.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2011. | <a href="http://www.avault.com/blogs/pitruzzello/diablo-iii-alwaysonline-feature/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/diablo-iii-alwaysonline-feature/#respond">27 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/diablo-iii-alwaysonline-feature/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>A brief response to Alaric&#8217;s rant&#8230;</title>
		<link>http://www.avault.com/blogs/pitruzzello/response-alarics-rant/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/response-alarics-rant/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 04:59:48 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=68165</guid>
		<description><![CDATA[A brief response to Alaric’s rant against BioWare, to Jim Redner’s PR goof, to Michele’s assertion that our reputation is not for sale, and to Angel’s commitment to stay out of the mainstream. Recently, Alaric vented his anger at BioWare. I wanted to respond at the time, but my response was really too long to [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from A brief response to Alarics rant..." alt="Picture from A brief response to Alarics rant..." /></p>
<p align="justify"><em>A brief response to Alaric’s rant against BioWare, to Jim Redner’s PR goof, to Michele’s assertion that our reputation is not for sale, and to Angel’s commitment to stay out of the mainstream.</em></p>
<p align="justify">Recently, <a href="http://www.avault.com/features/falling-love-bioware/">Alaric vented his anger at BioWare</a>. I wanted to respond at the time, but my response was really too long to fit as a comment. Since I can just write an editorial blog anytime I want, I figured I could respond in a more lengthy and thoughtful way from my own soapbox.</p>
<p align="justify">First of all, let me just say that I have had some of the same feelings as Alaric. While I don’t bear the same kind of malice against BioWare that he apparently does, I completely understand his frustration. In my case, one of the last straws was <em>NWN2</em>. While <a href="http://www.avault.com/reviews/pc/neverwinter-nights-pc-review/">NWN</a> itself suffered from some problems, the writing and characterization of NPCs got much better in the <a href="http://www.avault.com/reviews/pc/neverwinter-nights-hordes-of-the-underdark-pc-review/">Hordes of the Underdark</a> expansion. The plot involved making some real choices, and had some interesting characters with compelling dialogue. (Whoever wrote Deekin’s dialog during the final encounter with Mephistopheles gets a gold star.) But by the time we get to <em>NWN2</em>, most of that wonderful writing is gone. <em>NWN2</em> had so much potential that went unused because most of the NPCs were uncompelling and the plot had a kind of recycled feeling to it. The antagonists were named something different, but the <em>ancient evil from the past</em> schtick was something we had covered before in <em>NWN</em>. (One of the things that made <em>Hordes of the Underdark</em> so interesting was its unique plot construction when compared to the original <em>NWN</em>.) The game also suffered from a buggy release and unjustifiably high system requirements for the kind of graphics it had. The best NPC was Bishop, but you only got to see his full characterization if you made certain choices towards evil. (<em>Bishop’s refusal to help Garius towards the end and his scathing commentary was pretty good. Just because Bishop was evil did not mean he had to just do what the bad guy said to do</em>.)</p>
<p><span id="more-68165"></span></p>
<p align="justify">What is perhaps more troubling to me, though, is that brief flashes of good writing like Bishop pop up in other works. While most players thought <em>The Sith Lords</em> was inferior to the original <a href="http://www.avault.com/reviews/xbox/star-wars-knights-of-the-old-republic-xbox-review/">Knights of the Old Republic</a>, I found that some of the characters were compelling. I was also very pleased by the way that game handled the standard ethical choices of <em>Star Wars</em>. Not only could you fall to the Dark Side or pursue a path of virtue via the Light Side, but your companions could be influenced in their ethics as well. All of your companions had their own starting ethics, but several characters could be convinced to see the world your way thanks to the influence system. While convincing Visas Marr to accept salvation and embrace the Light Side and abandon her devotion to her Sith training and moral outlook was fairly easy, convincing Brianna, the Handmaiden, to fall to the Dark Side was much more difficult. In fact, one of the chief satisfactions of playing <em>The Sith Lords</em> were these interactions with your companions. I played through multiple times just to see who I could convince to do what. Also, HK’s dialog, while probably not quite as good as the original <em>Knights of the Old Republic</em>, was still a lot of fun. His lecture on how to kill Jedi, and his complete disgust for people who try to shoot Jedi with blasters, was almost worth the price of admission.</p>
<p align="justify">Yet, these encounters with great characters and gameplay mechanics tend to underscore Alaric’s complaints. Even when BioWare has had a real winner on its hands, something has caused it to move into the land of “<em>meh</em>.” Smart players have looked into the files of <em>The Sith Lords</em> and discovered all kinds of content that would have made the plot make a lot more sense. The best thing they discovered was content related to the place where HK was made (tying up a loose end regarding the number and mission of HK assassin droids). This kind of thing points to something other than a lack of creativity. BioWare has had some good writers, but it seems like somewhere in the production process, interesting things got cut.</p>
<p align="justify">Of course, I am talking about games that are several years old. I have not really spent time with more recent BioWare titles for two reasons. One, since I am on staff here at Avault, I tend to spend time reviewing games; I can’t go out and spend billions of hours playing through <a href="http://www.avault.com/reviews/pc/mass-effect-pc-review/">Mass Effect</a> and its sequels without compromising my employment, my review schedule, or my time spent with cats. Second, since I have to budget my time accordingly, I have to pick and choose games that I play outside of my capacity as a reviewer very carefully so that I don’t waste time on something I won’t like. While BioWare products continue to get good press from some quarters, nothing I have read makes me want to run out and pick up a copy of any of these recent titles. And that’s with our very own Michael giving some very high praise to these titles.</p>
<p align="justify">Wait a second now&#8230;Michael Smith of our own staff gave those games good reviews? I thought reviewers were part of a hive mind that reached a Borg-like consensus on what every game was worth. What in the Hell is going on here?</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2011. | <a href="http://www.avault.com/blogs/pitruzzello/response-alarics-rant/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/response-alarics-rant/#respond">15 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/response-alarics-rant/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Knightrider, without the Hoff</title>
		<link>http://www.avault.com/blogs/pitruzzello/knightrider-hoff/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/knightrider-hoff/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 17:00:51 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=66895</guid>
		<description><![CDATA[Here at Avault, we tend to only review games and related hardware accessories. Yet, every once in awhile, I feel the need to comment on something hardware related that has little to do with games. I’ve complained before about the lousy product performance of NetGear wireless products, but today I am compelled to write something [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Knightrider, without the Hoff" alt="Picture from Knightrider, without the Hoff" /></p>
<p align="justify">Here at Avault, we tend to only review games and related hardware accessories. Yet, every once in awhile, I feel the need to comment on something hardware related that has little to do with games. I’ve complained before about the lousy product performance of NetGear wireless products, but today I am compelled to write something much more positive.</p>
<p align="justify">For the past few months, I have been the proud owner for a 2011 Ford Fiesta (a good car, by the way). What is relevant to the technologically savvy crowd is Ford’s Sync system, an option available on most new models. Now, I admit, I was a bit skeptical when I read some advertising on Sync’s capabilities; after all, what could be more pretentious than driving a smart car that requires regular updates from the Internet? However, after a test drive, purchase, and five months of ownership, I feel confident saying that Sync is a wonderful piece of automotive engineering, even though it doesn’t utilize any cutting edge, science fiction technology.</p>
<p><span id="more-66895"></span></p>
<p align="justify">Sync is a computerized automobile system, courtesy of Microsoft, no less, that integrates media, vehicle diagnostics, Bluetooth technology, and GPS/Roadside assistance services all in one voice-controlled piece of hardware. Utilizing a microphone centrally and unobtrusively mounted in the car’s ceiling and a voice actuator switch on the turn signal stalk, Sync allows the driver to control various important functions of the vehicle by voice. You can tell Sync to change the source of media, order the car to diagnose itself and send the report to Ford, demand that the car bring up a list of Italian restaurants within a few miles, or call someone with your cellphone. Advanced cellphones can even have Sync read text messages to you while you drive, although my phone in this case is less advanced than Sync (thus, I still don’t drive and text). Sync even acts as a GPS, utilizing Sync services ($60 a year, but the first 3 years are free with purchase of a new vehicle) to get directions, as well as grab news and weather reports. All of these features are just a few voice commands away.</p>
<p align="justify">Sync also has two different dedicated points that allow access to media devices. Whatever you like to keep your music on, just plug it in and you can use Sync’s voice system to select playlists, individual tracks, folders, and even play by artist, genre, and album. However, that is not really what I consider to be the coolest aspect of playing music with Sync. Sync’s USB port also supports flash drives. Just put your favorite music on the flash drive, plug it into the USB port, and just leave it there. It recognizes multiple playlist formats (I use Winamp playlists just because I’ve been using Winamp for years), as well as recognizes all the same tags on your mp3s that your portable media player recognizes. And since flash drives are really cheap compared to iPods, I just put all of my music on a cheap drive and keep it in the car. No one is breaking into my front seat to steal a flash drive. For satellite radio aficionados, Sync also works well with satellite radio, although I did not get that option since any radio, satellite or local, is anathema to my musical interests. Satellite radio competes with Radio Jason (all Jason music, all Jason talk, all the time) and since even cheap flash drives can hold a few hours of music, I find radio quite unnecessary. (I’m sure Sync would let me program and voice control dozens of local radio stations as well, but I haven’t bothered with all of that, and you shouldn’t either.)</p>
<p align="justify">Sync’s voice recognition system is pretty good. It learns your voice as you use it, which means that its ability to recognize my very fast idiomatic speech has improved over the past few months. Because of the way the microphone is mounted in the car, it has a hard time recognizing voice commands when your head is turned towards the left (like when you are looking over your shoulder to merge or turn left), and if you are in the middle of traffic, Sync sometimes gets confused when you say something like &#8220;<em>Play list OMFG that #%^(*$# just cut me off!</em>&#8221; When Sync does not understand a command, it patiently asks you to repeat it or, if it thinks it knows what you might have meant, it will ask if you meant X. Sync also cannot understand voice commands when twelve people are talking at the same time (much like a human being), and you really can’t use it while driving with the windows down. The ambient noise is just too great. Also, there are three voice commands that I think Ford should have included in Sync’s database:</p>
<p align="justify">1. Raise shields.<br />
2. Fire photon torpedoes!<br />
3. Intensify forward firepower; I don’t want anything to get through.<br />
(This last command really confuses Sync. I think Sync was installed on the Super Star Destroyer, which just goes to show that Ford products are reliable, but they cannot be made to serve evil.)</p>
<p align="justify">All joking aside, I have been impressed and pleased with the way Sync works in my car. Sync is not really as smart as KITT, nor is it quite as psychotic and condescending as KARR, but I consider it more or less indispensible now. The closest thing to a complaint I have is that I cannot change the voice set. I really wanted Douglas Rain to reprise his role as HAL and do the voice menus for Sync. This would match well with the HAL quotes from 2001 I use for my sound events in Windows. Still, while we don’t have commercially available flying cars, personal jetpacks, or space travel, it is nice to know that I can have a driving experience that is in some ways more advanced than Knightrider, with the added bonus that the Hoff is not required.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2011. | <a href="http://www.avault.com/blogs/pitruzzello/knightrider-hoff/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/knightrider-hoff/#respond">4 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/knightrider-hoff/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Once a teacher, always a teacher</title>
		<link>http://www.avault.com/blogs/pitruzzello/teacher-teacher/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/teacher-teacher/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 17:00:35 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=62689</guid>
		<description><![CDATA[It’s time to face up to something. It’s been on my mind for some time, but I’ve been avoiding any discussion of it here or at my job, for fear of game-based reprisals and jeering. But I’m not afraid anymore. As some of my colleagues might point out, being in the closet about anything is [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="10" title="Image from Once a teacher, always a teacher" alt="Picture from Once a teacher, always a teacher" /></p>
<p align="justify">It’s time to face up to something. It’s been on my mind for some time, but I’ve been avoiding any discussion of it here or at my job, for fear of game-based reprisals and jeering. But I’m not afraid anymore. As some of my colleagues might point out, being in the closet about anything is a terrible place to be in one’s life. I might as well come out about it.</p>
<p align="justify">I’m a teacher. I enjoy what I do, and I take that part of my life into the games I play.</p>
<p align="justify">There, I said it. It wasn’t easy, but there you go. Sometimes, a man’s got to be honest with himself (and, as Dirty Harry would point out, know his limitations, but that’s a discussion for another time).</p>
<p><span id="more-62689"></span></p>
<p align="justify">See, I didn’t really know just how invested I was in teaching until I realized the other day that I probably have about 25-30 memorized and prepped lectures on how to run instances in <a href="http://www.avault.com/reviews/pc/lord-rings-online-ftp-pc-review/">LOTRO</a>. I spend a lot of time in PUGs, so I end up running new players through existing content. It wasn’t until I gave the Great Barrow Maze lecture for the billionth time that it finally dawned on me that I had come home from a long day of teaching at work only to start teaching in my spare time. Of course, the material is radically different; Ost Elendil has quite a different story from the revenge machinations to be found in <em>The Spanish Tragedy</em> (<em>The Spanish Tragedy </em>is a bit bloodier than the Ost Elendil instance, for one). But sound pedagogy (that’s a fancy term for the study of teaching, you knuckleheads) applies in both cases. If you want your group to be successful in an instance, you’ve got to teach them everything they need to know and make it relevant to them. You can’t just blab mindlessly about specific tasks without telling them the why of it all; you have to explain it well. Otherwise, players go into an instance mindlessly doing some random fellowship maneuver that has effect X, rather than understanding something important, like “<em>hey, the boss wipes all bleeds every 20k, so a yellow CJ is pointless, along with all of your other long-term bleed skills that I see you like to use</em>.”</p>
<p align="justify">This is not meant as a direct counter-point to <a href="../blogs/moore/split-personalities/">Simon’s recent blog post</a> (although Simon is quite free to hijack my comments section to suit his own nefarious agenda should he so choose; his nefarious schemes do not conflict with my own at the moment). I am simply observing that in a genial multiplayer environment, one that refrains from castigating newer players as noobs, I find that no matter what role-playing scenario I am in, the multiplayer aspect causes me to revert to type… whatever type that is.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2011. | <a href="http://www.avault.com/blogs/pitruzzello/teacher-teacher/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/teacher-teacher/#respond">One comment</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/teacher-teacher/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Did Turbine &#8216;Legalize it&#8217;?</title>
		<link>http://www.avault.com/blogs/pitruzzello/legalize/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/legalize/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 02:45:07 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=60860</guid>
		<description><![CDATA[My colleague Alaric wrote an excellent blog entry recently entitled Unfree-to-play. In it, he discussed Turbine’s move in Lord of the Rings Online to a free-to-play model with microtransactions. After giving the subject some thought, I felt moved to comment on a tangential, but related topic. And since I have a blog here, I can [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Did Turbine Legalize it?" alt="Picture from Did Turbine Legalize it?" /></p>
<p align="justify">My colleague Alaric wrote an excellent blog entry recently entitled <a href="../blogs/teplitsky/unfreetoplay">Unfree-to-play</a>. In it, he discussed Turbine’s move in <em>Lord of the Rings Online</em> to a free-to-play model with microtransactions. After giving the subject some thought, I felt moved to comment on a tangential, but related topic. And since I have a blog here, I can get on my own soapbox without stealing from Alaric’s thunder.</p>
<p align="justify">First of all, let me say something that might seem like it has absolutely nothing to do with free-to-play microtransactions. I hate businesses that illegally sell gold, leveling, or any other in-game services for MMOs. I loathe their activities. I hate the impact these activities have on MMOs, which range from devaluing in-game currency to causing security risks. I hate their use of chat channels to advertise. I detest the damage to game balance caused by this industry. I am even mystified by my fellow gamers who patronize such services, when they should know that gold-selling services exploit a supply of labor in much the same way that sweatshops exploit workers to make cheap products to be sold in countries such as the USA. I also hate players that level their characters using such services and then try to run end-game content. Not only do they not know how to play their character, they also don’t even know what the story is about. And by the time they learn how their character works, they might as well have just leveled up normally anyway. Gold-selling businesses are an unethical blight upon gaming. (Can you tell I don’t like them?)</p>
<p><span id="more-60860"></span></p>
<p align="justify">At the same time, it is a lucrative business, isn’t it? No matter how many accounts are shut down for violating EULAs, gold sellers continue to thrive, hawking their black-market wares and making money. Much like alcohol during Prohibition, there is a big enough market out there that Turbine, or any other MMO owner, cannot simply legislate away the desire to pay for perks in a game. In fact, I would wonder how much money, in terms of enforcement man-hours and software development man-hours, MMO developers spend combating this problem. They would never tell us, but I would wager that at least 10 percent of <em>LOTRO</em>’s budget, to say nothing of <em>World of Warcraft</em>’s budget, is devoted to directly or indirectly combating this scourge. It is an insurmountable problem, which is only made worse by the fact that people who pay gold sellers money <em>are not even paying the game’s developers to improve upon the game</em>. So, not only does the MMO developer waste money fighting gold sellers, but there is potential revenue they fail to collect. This is a lose-lose situation for everyone, because the gamers who patronize these services screw up the game they are playing, and the owners of the game are wasting resources fixing the problem.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2011. | <a href="http://www.avault.com/blogs/pitruzzello/legalize/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/legalize/#respond">12 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/legalize/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Some thoughts on the recent content update for LOTRO</title>
		<link>http://www.avault.com/blogs/pitruzzello/thoughts-content-update-lotro/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/thoughts-content-update-lotro/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 00:24:43 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=51059</guid>
		<description><![CDATA[My colleague Michael Smith wrote an excellent review for the recent move of LOTRO to free-to-play. And he provided an excellent summary of new mechanics and technical features in the game. However, I can tell that he did not have time to play through the substantial end-game content that was provided with the most recent [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Some thoughts on the recent content update for LOTRO" alt="Picture from Some thoughts on the recent content update for LOTRO" /></p>
<p>My colleague Michael Smith wrote an <a href="../reviews/pc/lord-rings-online-ftp-pc-review/">excellent review</a> for the recent move of LOTRO to free-to-play. And he provided an excellent summary of new mechanics and technical features in the game. However, I can tell that he did not have time to play through the substantial end-game content that was provided with the most recent update. This is understandable. The level cap is currently at 65, and just leveling to 65 does not even remotely qualify someone for running endgame content, as class traits, virtues, and legendary traits are all a part of end-game preparation. The grinding for some of these deeds can be time consuming, so it would be asking too much to expect him to have magically leveled all the way up, ground the appropriate deeds, and run the end-game content several times over all in a matter of a few weeks. Instead, I figured I would chime in on how the new content impacts high end characters since I am at the level cap and familiar with the content. And since I am not writing an actual review, I can focus on more specific issues, rather than summarize the entire game experience with a few, well chosen words.</p>
<p><span id="more-51059"></span></p>
<p>Perhaps the most important thing Turbine has done is recreate and update a number of old instances. Instances like Annúminas, Helegrod, and the Great Barrow have been staples of the game since before Moria was released. But stuck at lower levels, they did not get run very often ever since Moria came out. After all, why run Annúminas for gear that you don’t need when you can run Moria for things you do need? So the designers went back to these instances, redesigned them from the ground up with all of the new tools they have available to them in the wake of Moria and Mirkwood’s release (acid damage is now a staple attack from the crawlers in the Great Barrow, for example) and they have rewritten them using the scalable opponent and loot system used in skirmishes. You can now run Annúminas at level 50, or grab a group of 65 characters and run it for level 65 rewards. Also, just like they did with Garth Agarwen, these huge instances have been broken up into smaller chunks. The Great Barrow is three smaller instances, and Helegrod is in several smaller pieces. This makes it less of a time commitment, so that players can run one smaller instance without committing to a two hour run. It also means that raid locks are no longer in use, so you can run it as often as you can get a raid together. Combined with the new “Join an instance from anywhere in Middle Earth” function, running this content is challenging and fun, without requiring players to wander all over Middle Earth in search of a fun run.</p>
<p>The designers have also added a new region: Enedwaith. As part of the continuing story of Volume 3, the players follow the Grey Company south towards Rohan, encountering a strange land with its own problems and conflicts. While Saruman has deceived most of the people of Dunland into following him, some of them resist his influence, giving players the chance to once again do battle against half-orcs and wargs. Since the most recent update was not a full expansion, Enedwaith is still kind of sparse in terms of things to do. Volume 3 will send you all over the new region, and there are plenty of quests to do and plenty of enemies to fight. Book 2 of Volume 3 ends on a cliffhanger, with the Grey Company and the Sons of Elrond confronted with a mystery atop Nar’s Peak. Some players have expressed frustration at this lack of closure, but I found it the most appropriate way to set up the new story. Since this update is not a full-fledged expansion in the manner of Moria or Mirkwood, we cannot expect them to have given us eight new books of epic quests to go through. And since there is very little canonical writings on what the Grey Company experienced on their way to meet Aragorn, Turbine is doing what they do best: filling in the holes in the narrative, just like they did with Shadows of Angmar and especially with the Siege of Mirkwood.</p>
<p>There are also two new factions: the Grey Company and the Algraig, the men of Enedwaith. Each faction has some gear (not very good, but what do you expect for reputation gear?), some new emotes, a new mount, and they barter tokens for useful items like Scrolls of Empowerment and new damage titles for legendary weapons. The only disappointing part of these new factions is that it is a ridiculous grind to get rep with the Algraig. After doing the regular quests, you are barely Acquaintance with them, but there are only four daily quests that give additional reputation. Since there are no items you can farm from defeated enemies to barter for additional rep, it will end up taking me and other players several weeks to get Kindred standing, even by putting out the maximum effort, as each quest gives a measly 700 or 500 rep, while Ally and Kindred will cost tens of thousands of rep. The developers are aware of this problem and plan to introduce additional quests, but for a group of designers that properly balanced reputation with the factions in Moria and the Galadhrim, it is odd that they were blindsided by this problem.</p>
<p>Some other end game tidbits include the increased drop rates of Symbols of Celebrimbor. They are now common enough to sell for a mere 25-30 gold on the Auction House, as opposed to the 60-08 gold we were seeing for months. Most players, even if they can’t acquire one on their own, can afford to purchase one with a bit of effort. This will allow many players to get access to good, solid Second Age items for both class item slots and weapons. As for armor sets, there are several new radiance sets available for all classes, including the Annúminas set and the Helegrod set. Depending on your class and what role you are expected to perform, each set might suit your needs. Even with the knowledge that radiance is going to be phased out at some point, these new armor sets are worth pursuing through the newly updated content.</p>
<p>My only real complaint is that the Rift was not included among the updated content. The Rift has always been a popular run for raids. Even after Mirkwood was released, some groups would continue to run the Rift to grab the Rift armor set for cosmetic purposes. An upgraded Rift, complete with its beloved Balrog fight, with a way to spend skirmish marks on cosmetic versions of each classes’ Rift armor set, would be a great addition to the game. Most likely, the developers could only afford to revamp one raid, but I can only hope that they continue this trend with other good content.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2010. | <a href="http://www.avault.com/blogs/pitruzzello/thoughts-content-update-lotro/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/thoughts-content-update-lotro/#respond">4 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/thoughts-content-update-lotro/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Why be bored when LOTRO has real flexibility?</title>
		<link>http://www.avault.com/blogs/pitruzzello/bored-lotro-real-flexibility/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/bored-lotro-real-flexibility/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 19:57:59 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=45296</guid>
		<description><![CDATA[Warning: Those unfamiliar with LOTRO and its past year of updates will think I am speaking like one of the Sand People from Star Wars. This blog post assumes familiarity with the game, not unlike my fellow reviewer&#8217;s blog posts about Lost. Sometimes gamers are their own worst enemies. When it comes to MMOs, some [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Why be bored when LOTRO has real flexibility?" alt="Picture from Why be bored when LOTRO has real flexibility?" /></p>
<p align="justify"><strong>Warning</strong>: Those unfamiliar with <em>LOTRO</em> and its past year of updates will think I am speaking like one of the Sand People from <em>Star Wars</em>. This blog post assumes familiarity with the game, not unlike my fellow reviewer&#8217;s blog posts about <a href="http://www.avault.com/blogs/humphries/lost/">Lost</a>.</p>
<p align="justify">Sometimes gamers are their own worst enemies. When it comes to MMOs,  some people quickly master the most recent content and demand more because they are bored. I&#8217;ve talked at some length before about <em>LOTRO</em>&#8216;s  use of narrative to give the game something beyond XP and loot grinds, but today I thought I would share how much I love the flexibility of the game&#8217;s mechanics.</p>
<p align="justify">Instances like Sammath Gul have great rewards. The Symbol of Celebrimbor alone makes the run worthwhile, but items like the Glass Flask and Ril-Mir round out the loot. Instances like SG are also difficult; while not impossible, players really need to be smart about their class&#8217;s abilities. And for new players, following instructions is a must. (It can take about 5 minutes to brief a new player on everything they need to know.)</p>
<p><span id="more-45296"></span></p>
<p align="justfy">At the same time, these rewards and difficulties encourage players to stick to very basic strategies and character class combinations in order to ensure a good run. Many players will sit around and say &#8220;<em>We have to pull this group with strategy X</em>,&#8221; or &#8220;<em>We have to have a champion for interrupts and a captain for heals</em>.&#8221;  Having discovered a single approach to an instance that works, players have a desire to stick to that strategy so that they can reliably farm it.</p>
<p align="justify">Thus, it is not surprising that some players get bored. You can only defeat Gorothul so many times with the same gear, traits, and classes before it gets old. The good news is that it is unnecessary. If more players were willing to be open to all of the possibilities afforded to each class, then they might find themselves having runs that are more fun and that allow for more players to participate. You might even get to use traits and skills that have been gathering dust for months on your interface.</p>
<p align="justify">In my own quest to do things differently, I have been experimenting recently with healing champions in Continuous Blood Rage. When healing with my rune-keeper, I found that it took much less effort than I expected to heal champions who were tanking, even when they stayed in fervor. Having a captain assisting with heals meant that on some pulls I wouldn&#8217;t even bother healing at all. I would just DPS while the captain took care of the champion. After joking with a champion friend of mine who loves to spar that he was too easy to heal, he offered me the real challenge. He was already traited for CBR, so he said he would activate his CBR during the next pull just to prove that there were limits to my healing ability. After a few trash pulls and killing Boss #1, we were all surprised to see that between my rune-keeper and a captain, we could keep him healed indefinitely while he stayed in CBR. Of course, due to the sheer DPS, he held all the aggro whether we wanted him to or not, so he was getting hit all the time, with no blocks, evades, or parries, while having a -90% incoming healing penalty. I finally broke a sweat when healing some good players I roll with all the time.</p>
<p align="justify">Am I just telling my readers this to show off? Only a little bit. Remember, it&#8217;s not just me, it takes a secondary healer to pull it off. But with a good fellowship covering me so that I can heal with impunity, we had discovered a new way to run some existing content. And with this new knowledge, I have been working with others to change things up and do some new and spectacular things. I figure if a rune-keeper and captain can keep a champion up in CBR, why not have multiple champs in CBR? Or perhaps run a group in SG with three captains, daisy-chained together so that no matter which one has aggro, they can be healed. Why not run SG with two minstrels and have one trait for war speech? Or have two loremasters, one of which is traited for DPS and the ever popular improved sticky gourd? Or what about giving our guardians and wardens a true test of their tanking abilities: see if they can hold aggro while champions CBR and hunters sit in strength. Or why not have a bunch of wardens and one primary healer?</p>
<p align="justify">The point is that there is no reason for the content to get boring. <em>LORTO</em> is flexible enough to sustain smart players who are willing to try new things. If a captain and rune-keeper can keep a champion up in CBR while facing bosses, then the possibilities are limitless.</p>
<p align="justify">I recently recorded a run I did with some players I know fairly well. With their permission, I recorded our most recent attempt to use CBR in SG. Posting this on the blog is meant to serve two purposes. One, to negate any cries of &#8220;Lies!&#8221; regarding any claims to healing champions in CBR, and, two, to demonstrate what we did right and what we did wrong in the run. It will also fulfill my promise to my friends to show their exploits on Youtube. Hopefully, as time goes on, I&#8217;ll be able to convince more healers and champions to join the CBR Club. And then I can move on to another project of taking the content and doing something creative with it.</p>
<p><a href="http://www.avault.com/blogs/pitruzzello/bored-lotro-real-flexibility/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://www.avault.com/blogs/pitruzzello/bored-lotro-real-flexibility/"><em>Click here to view the embedded video.</em></a></p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2010. | <a href="http://www.avault.com/blogs/pitruzzello/bored-lotro-real-flexibility/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/bored-lotro-real-flexibility/#respond">No comment(s)</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/bored-lotro-real-flexibility/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Good Game Design: Turbine’s Siege of Mirkwood Expansion (Part 3)</title>
		<link>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-3-ready/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-3-ready/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 19:36:32 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=38525</guid>
		<description><![CDATA[In case you missed Part 2. Not a day goes by when I am logged on to LOTRO that someone does not comment on their anticipation for one day raiding in Rohan or stalking orcs in Mordor. Many players seem to have a longing to visit all the areas of Middle Earth that are central [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Good Game Design: Turbine’s Siege of Mirkwood Expansion (Part 3)" alt="Picture from Good Game Design: Turbine’s Siege of Mirkwood Expansion (Part 3)" /></p>
<p align="justify">In case you missed <a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-2-ready-post/">Part 2</a>.</p>
<p align="justify">Not a day goes by when I am logged on to <em>LOTRO</em> that someone does not comment on their anticipation for one day raiding in Rohan or stalking orcs in Mordor. Many players seem to have a longing to visit all the areas of Middle Earth that are central to the story of Frodo, the Ring, and his companions, and yet, every time I hear someone say these things, I silently chide them (after all, there is no need to troll others while taking down Gorothul) for missing the most amazing thing <em>LOTRO</em> has accomplished. <em>LOTRO</em> is not just an MMORPG with a story; it is an MMO that has utilized the wonderful setting of Middle Earth to tell the untold stories of elves, dwarves, men, and hobbits.</p>
<p><span id="more-38525"></span></p>
<p align="justify">As a close of reader of Tolkien’s canon, the one thing that made his work so vivid is the richness of the setting. The Shire isn’t some vague place where short people live. Practically every tree, stone, hedge, and hobbit-hole has a history. The same is true of everything in the setting. Galadriel isn’t just some elf chick with a cool mirror; she has a personal history that spans thousands of years. Aragorn’s family has a history (he is descended from a line of kings, after all), but his people have a long, complicated history that intersects with various other narratives in Middle Earth; the story of Numenor goes on for page after page before we even get to Aragorn’s more immediate ancestors. Thus, while the primary story of the War of the Ring is fun, interesting, and full of potential game content, you could build entire video games around other aspects of Middle Earth.</p>
<p align="justify">If Turbine were lazy, we would just see the parts of Middle Earth relevant to Frodo and Aragorn’s story. Instead, fully utilizing the setting, Turbine has given players plenty of content that explores Middle Earth in its great variety. Entire regions, including Forochel, Evendim, Angmar, and Mirkwood, have very little to do with the Fellowship’s actions. For the vast majority of the epic storyline in Volume I, the players take up the fight against evil in a part of the war that has nothing to do with the primary focus of the conflict that we see in Rohan or Gondor. The epic storyline of Volume II details events that happen in the wake of the Fellowship’s passage through Moria, but which do not involve the Fellowship at all (they’re resting in Lothlorien at the moment). From Tolkien’s few comments, spoken through the voice of Gandalf in the appendix, about how war engulfed the rest of Middle Earth, Turbine has created a story that is interesting, works with the lore, and which does not see players merely rehashing scenes from the novels.</p>
<p align="justify">Turbine also demonstrates a keen understanding of how the setting works, not just creating a cookie-cutter fantasy story and slapping it into the setting. While some players balk at the inclusion of the Runekeeper class (I am not one of them, since I understand just how important both the written and spoken word is in Tolkien’s canon), Turbine has made an effort to get all the small details right. <strong>Minor Spoiler Alert</strong> For example, in the recent expansion, there is a scene where the player, along with the detachment of elves and dwarves dedicated to bringing Mazog to Dol Guldur, are discussing their plans in light of the severe poisoning of a comrade. Because one of the dwarves has gone missing, the elves begin accusing their dwarven counterpart of cowardice and an argument breaks out. While the argument grows hotter, Mazog begins to add his opinion to the discussion, including telling the elves that he and his orcs always feared the elves but never had anything but disdain for the cowardice of dwarves. Mazog’s manipulation is obvious to the player, but some of the NPC elves begin to be swayed by Mazog’s words. It is a small detail, but when the elves start echoing his hateful, twisted words, dread animation and interface changes begin to grip the player (equal to dread 5 so that the eye of Sauron replaces the radar, an effect I have always found disconcerting). While the discussion ends on a happier note when the dwarf reappears with a cure for the poisoned comrade (he ran off to get the herb without telling anyone), this minor detail of dread effects occurring in the scene when the elves are swayed by the lies of Mazog demonstrates one of the central and repeating themes of the entire canon. For Tolkien, evil is not a function of race; it is a function of thinking an acting in certain ways (for a fuller treatment of this, go read <em>The Silmarillion </em>and see how various elves misbehaved throughout the First Age). <strong>End Spoiler Alert</strong></p>
<p align="justify">Turbine also uses this same philosophy when making trailers. Check these pre-release trailers for Mirkwood.</p>
<p><a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-3-ready/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-3-ready/"><em>Click here to view the embedded video.</em></a></p>
<p align="justify">YouTube comment sections generally make for poor reading, and many of the comments for both videos are no exception. Many people spend their time focusing on the quality of the graphics (which, for those who have not played, are toned down for these trailers). But what some people clearly get, if unintentionally, is that these trailers are meant to get us interested in the game because of the story. There isn&#8217;t any mention of raids, instances, mobs, or class abilities. And why bother mentioning those things? It&#8217;s an MMO with a track record for good end game content, so of course its going to have a new raid, new instances, and some rather tricky mobs. But by releasing trailers like this, Turbine further reveals what it views as important. Content is important, but the story and context for that content is what separates this game from WOW.</p>
<p align="justify">Turbine has announced the next chapter of the epic storyline. With Volume II completed and the stories of its NPCs fully explored, an entirely new story is about to begin. Turbine has indicated it involves the Rangers in some way, so it looks like we will be revisiting some places in Middle Earth we already know quite well. Some players will continue to hope for a Rohan expansion some day, but I saw Rohan plenty of times when Peter Jackson’s films were in theaters (and quite a few times since). Instead, I’m hoping that perhaps we will one day see the Lonely Mountain and help its dwarves and the men of Dale repel the hordes of orcs and goblins which nearly wiped them out. After all, Gandalf himself reminds us to never forget the sacrifices made by Lothlorien, the dwarves of the Lonely Mountain, and the men of Dale, because if they had fallen, things would have gone much worse for Gondor and Rohan. Turbine has already given us one of those “other” tales. Here’s hoping they keep moving in that direction.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2010. | <a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-3-ready/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-3-ready/#respond">2 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-3-ready/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Good game design: Turbine’s Siege of Mirkwood expansion (Part Two)</title>
		<link>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-2-ready-post/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-2-ready-post/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 20:25:56 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=38522</guid>
		<description><![CDATA[In case you missed Part 1. Last time around, I spoke about the skirmish system in the Lord of the Rings Online: Siege of Mirkwood expansion. Now I want to narrow my focus and draw attention to something smaller. A single instance, in fact. Today, let’s talk about Sword Halls and why it is a [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Good game design: Turbine’s Siege of Mirkwood expansion (Part Two)" alt="Picture from Good game design: Turbine’s Siege of Mirkwood expansion (Part Two)" /></p>
<p align="justify">In case you missed <a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-ready-post/">Part 1</a>.</p>
<p align="justify">Last time around, I spoke about the skirmish system in the <em>Lord of the Rings Online: Siege of Mirkwood</em> expansion. Now I want to narrow my focus and draw attention to something smaller. A single instance, in fact. Today, let’s talk about Sword Halls and why it is a well designed instance for three people.</p>
<p align="justify">Now, before getting started, I am sure someone is going to flame me and complain that, with all of the beautiful content in <em>Mirkwood</em>, why focus on a three-man instance that can be run (if you have me in your group at any rate) in less than 20 minutes? One reason is because there is no need to talk about Sammath Gul or Barad Guldur. The big stuff gets plenty of discussion. And yes, I think Sammath Gul is also a well designed instance, if only because it is one of the few instances in which marginalized classes (Loremasters, Burglars who focus on CC, Captains who do more than heal) get some real action that lets them use their class capabilities to the fullest. But in focusing on Sword Halls, I want to illustrate the small things that Turbine did correctly. I will also, inadvertently, point out how some players betray their own gaming ignorance by not seeing the full potential of such a small instance.</p>
<p><span id="more-38522"></span></p>
<p align="justify">First, let me say that making the Challenge mode a simple “light the brazier” choice, rather than some obscure, arcane or counter-intuitive challenge, makes the instance simple. There are no accidental failings of the challenge mode (other than wiping) just because someone did one little thing they weren’t supposed to do. It is also sorted out at the beginning, rather than being something you have to worry about halfway through the run. Compared to the 16<sup>th</sup> Hall or Dark Delving in Moria, it is a simple matter to decide how you want to run it. Hopefully, Turbine will continue this tradition in future content.</p>
<p align="justify">Second, I have to say that running Sword Halls in easy mode is an experience that illustrates that numerous enemies or varied landscapes are not the only recipes for success. As you fight the trash mobs before each boss, smart players who have never run it before in their lives should be able to figure out how the bosses will fight and some ways of countering those moves. The Angmarim sorcerers that appear first have similar attacks to their boss, the Morrovel mimic their boss, and so on. While the bosses have other tricks up their sleeves, you cannot say that Turbine just threw it all together at the last minute with implausible combinations of enemies.</p>
<p align="justify">Third, the instance takes full advantage of the flexibility of classes. When I first ran it with my Loremaster, I was angry because most of the run is taken up with lengthy boss fights in which my Loremaster’s CC was worthless (for those who do not play <em>LOTRO</em>, all bosses are immune to stun, mez and root, the three ways a Loremaster does CC). Further adding to my anger, most players running it on easy mode wanted nothing to do with a Loremaster for the run. Because it is a three-man run, all they wanted was a tank (guard/warden), a DPS (champ/hunter/DPS RK) and heals (minstrel/healing RK), never mind that Loremasters, Burglars and Captains would like some loot, too. But after running Sword Halls a few times with players willing to experiment, I discovered that it is really designed for any class to be useful <em>if</em> the player knows their class and traits. Burglars can dispense with their CC, but should instead focus on positional damage and fellowship maneuvers. Give me a Burglar with positional damage and some marbles, and you can keep your DPS classes. With the correct traits slotted, a captain can heal the run all by himself while doing decent damage, so who needs a minstrel or healing Runekeeper? As for Loremasters, you can drop all your CC traits and instead slot Healer and Light of Hope, combined with all the DPS traits you have. The result is someone who can heal the run adequately while barbequing the bosses with improved sticky gourd for minutes at a time. Mmmm… barbeque.  Anyway, the point is that the instance is designed in such a way that every class has something to contribute, and it is only the lazy or stupid players who think that you have to have a specific combination of classes to beat it.</p>
<p align="justify">A final note about the Sword Halls. Because it is a three-man run rather than a full six-man group, the Sword Halls privileges players who can adapt. Mindless button mashers such as Champions who sit in fervor all day, every day, and spam AOE attacks, or hunters who don’t know about the threat-reducing effects of quick shot in endurance stance, perform poorly because they do not know how to function without a group composed of specific classes. Players who know their own class, as well as others, do much better because they can suggest strategy changes in the middle of the fight. Having a warden who is willing to focus on aggro-grabbing at first, then switch to more self-healing skills later in the fight is handy, while having a guardian who waits to remove corruptions until everyone can benefit from the buff considerably speeds up each battle.</p>
<p align="justify">Many people run Sword Halls because it is a fast way of getting Dol Guldur Medallions for radiance gear, but its popularity should come from how well designed it is for such a short instance.</p>
<p align="justify"><a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-3-ready/">To be continued&#8230;</a></p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2010. | <a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-2-ready-post/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-2-ready-post/#respond">2 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-2-ready-post/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Good game design: Turbine’s Siege of Mirkwood expansion (Part One)</title>
		<link>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-ready-post/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-ready-post/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 13:09:39 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=38519</guid>
		<description><![CDATA[The Siege of Mirkwood expansion to Lord of the Rings Online has been out since December. It has gotten a lot of good press from our competitors (I’m not going to run up their site traffic; you can look up their reviews yourself). Most of that good press is rightfully deserved. In spite of the [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Good game design: Turbine’s Siege of Mirkwood expansion (Part One)" alt="Picture from Good game design: Turbine’s Siege of Mirkwood expansion (Part One)" /></p>
<p align="justify">The <em>Siege of Mirkwood</em> expansion to <em>Lord of the Rings Online</em> has been out since December. It has gotten a lot of good press from our competitors (I’m not going to run up their site traffic; you can look up their reviews yourself). Most of that good press is rightfully deserved. In spite of the smaller amount of content compared to the last expansion pack, <em>Mines of Moria</em>, <em>Mirkwood</em> offers the right amount of gameplay for the price: free to multi-month subscribers when it was released. It’s a great expansion to what I think is already an excellent MMO with an excellent community.</p>
<p align="justify">But I don’t want to do a review of the game. Instead, I would like to spend some time discussing the finer points of the game design that Turbine put into the title. I want to point out the small things that they did right, to which I hope other designers are paying attention.</p>
<p><span id="more-38519"></span></p>
<p align="justify">Doing a blog post also means I can assume that the reader knows something about the game and expansion already, so I don’t have to explain things like radiance, mithril flakes or fish-slapping emotes.</p>
<p align="justify">For today, let’s examine the Skirmish System.</p>
<p align="justify">Let me just say right now that, just because MMO means “massively multiplayer,” we are not obligated to assume that the only quality high-end content should be raids. Single-player and small-group gameplay can be just as fun. <em>LOTRO</em> has handled this well in the past (the epic storyline is worth pursuing regardless of XP or gear), but the skirmish system really cashes in on the possibilities of flexible content. At their heart, skirmishes are instances. You enter the instance, complete the objectives, get the rewards (or die trying) and leave. But unlike instances, skirmishes are completely flexible and varying in their content. First, they can be scaled from single-player to raid in size at the touch of the mouse. This means if you just want to storm the Necromancer’s Gate all by yourself, that’s fine. If you want to roll with your two best buddies, that’s great. If you want to run a whole raid for your kin, go ahead. The game will spawn enemies accordingly. Second, in line with this flexibility, anyone you invite into your group can join the skirmish from almost anywhere on the server. There’s no hassle with porting and summoning.</p>
<p align="justify">Then there’s the content itself. Each skirmish has its own objectives (some defensive and some offensive), its own map and its own enemies. Fighting skirmishes in Dol Guldor will see you facing orcs, trolls and fell creatures, while fighting in Bree consists of engaging Saruman’s human lackeys and half-orcs in combat. But each skirmish also changes every time you play it. The lieutenants who lead the opposition are varied in their capabilities, and you never know which ones are going to face you at any given time. Furthermore, each skirmish has optional objectives, called encounters, which give increased rewards. Encounters spawn randomly for each run of a particular skirmish, adding more uncertainty, and thus replayability, to each of the battles.</p>
<p align="justify">Each skirmish also emphasizes that it is a battle in the war. While you can run them as often as you want, they provide the illusion that war is overtaking Middle Earth without redesigning the entire game world and removing content that takes place before some of these battles. For example, players can still help Strider/Aragorn reforge Narsil by recovering the Silithar from Annuminas, even though such an event takes place substantially before the elves’ assault on Dol Guldur. By putting these battles in the war for Middle Earth into skirmishes, the designers help prevent the lore of the game from getting confusing or out of hand (“Why are there suddenly a thousand evil men wandering around the Shire when Frodo just left it yesterday?”). For many players, myself included, keeping the lore in perspective is vitally important to our continued desire to play.</p>
<p align="justify">Reinforcing this warlike content, the skirmishes also provide all players with a temporary pet-like companion called a soldier. Soldiers only appear by your side inside skirmishes. Unlike pets and pet-based classes (Captains and Loremasters, you know who you are), soldiers can only be given rudimentary orders. They are warriors who stand beside you, not slaves to be ordered about. But what makes them useful is that soldiers are completely modifiable to suit your needs. You can assign them one of several soldier classes, everything from the healing Herbalist to the threat-managing Protector. Beyond simple classes, you purchase skills, buffs and special abilities for them to use. You can only use one soldier at a time in a skirmish, but eventually you can buy every soldier and all the traits (by eventually I mean after several months of grinding, but who needs every soldier anyway?). This mechanic helps any class to get equal enjoyment out of skirmishes, without skirmishes having to be designed in a lowest-common-denominator sort of way. It also means there is never a problem of “Well, we have a group, but lack so-and-so,” since every member of the group, or even every member of a 12-man raid, has their soldier with them. Intelligent gameplay, rather than following a script of “One tank, 1 DPS, 1 healer, etc.,” creates a game system that rewards smart play rather than playing by the numbers.</p>
<p align="justify">Skirmishes have another aspect to their flexible content: difficulty. While challenge modes are nothing new to players who have run Grand Stair a thousand times, what I dislike about them is that you have to complete the instance in some obscure way that makes no tactical sense. Why on earth is the hard mode for Dark Delving to fight Gurvand in the dark? I know it’s harder, but you&#8217;d think the game would reward you for figuring out how to get around his extra strength when he is in total darkness. Skirmishes do not do this. Instead, when you choose a skirmish from the menu, you can select its difficulty. The objectives do not change, merely the number and difficulty of enemies, lieutenants and encounters. There is no guessing or accidental failing of challenge modes in skirmishes. Failing just means you wiped because you couldn’t handle the enemies you faced. While <em>Mirkwood</em> instances such as Warg Pens and Sammath Gul still have challenge modes, I hope that in the future Turbine integrates the easy-to-select difficulty of skirmishes and puts it into instances (like the challenge brazier in Sword Halls).</p>
<p align="justify">A final good design choice is the length of skirmishes. You can generally run one in under an hour (raids are longer because of the sheer number and potency of enemies, and higher difficulty skirmishes see more waiting around after fights to regain health and power). This means that you are not committed to three hours plus the time to find a group that likes longer content. Let me be clear and say that I am not opposed to lengthy raids and long-term group runs, but it is nice to have such well designed content that can be run easily when you’ve had a long day at work and just have a bit of time to relax.</p>
<p align="justify">Before moving on to another topic on another day, let me say that, just because I think the skirmishes are designed well and should be emulated by other designers, I am not suggesting that the rewards are well designed. First, the good news is that skirmish marks (the reward from all skirmishes) can be redeemed for any number of rewards, from gear to mithril flakes to 45 level-class quest items (a feature I have used, since I have a hard time getting into Carn Dum runs these days). This flexibility is great. The bad news is that all of the gear is absolute garbage compared to on-level equipment you can either craft yourself, buy at the auction house, earn for running instances in either Moria or Mirkwood, or even earn as part of the epic story arc in either Volume 1 or Volume 2. I will chastise Turbine right now and say that I was disappointed that the skirmish gear did not fulfill an in-between role, much like PvMP gear. As it stands now, in terms of classes, you can buy or craft really nice gear, and then work for the full radiance set appropriate to your level. Turbine missed an opportunity to create skirmish gear that would be different from, but almost equal to, other available gear. After all, I would love to be in the game and have to decide whether my Moria radiance set, the Mirkwood radiance set or the Skirmish set would be best for a particular run because of different stat increases and other buffs. I’ve said it before (in-game to other players at least) and I’ll say it again: <em>LOTRO</em>, like any RPG or grand strategy game, works best when players must make strategic decisions about their setup for a particular situation. If, as Turbine has done, you are going to include a system of traits that can be slotted and unslotted to tweak your character to a particular situation at hand, why not have gear sets that do the same?</p>
<p align="justify"><a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-2-ready-post/">To be continued&#8230;</a></p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2010. | <a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-ready-post/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-ready-post/#respond">No comment(s)</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/good-game-design-turbines-siege-mirkwood-expansion-part-ready-post/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What’s up with videos and reviews?</title>
		<link>http://www.avault.com/blogs/pitruzzello/whats-videos-reviews/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/whats-videos-reviews/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 12:57:57 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=28139</guid>
		<description><![CDATA[Readers who frequent the PC reviews here at Avault have probably noticed that I have started posting video commentary on YouTube along with my regular game reviews. I thought I would take a few minutes here and explain what my goals are with these video commentaries, where I see them going, and how they connect [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from What’s up with videos and reviews?" alt="Picture from What’s up with videos and reviews?" /></p>
<p align="justify">Readers who frequent the PC reviews here at Avault have probably noticed that I have started posting video commentary on YouTube along with my regular game reviews. I thought I would take a few minutes here and explain what my goals are with these video commentaries, where I see them going, and how they connect with our other work here.</p>
<p align="justify">My initial foray into video commentaries was sparked by some of my academic work. I purchased a copy of <a href="http://www.fraps.com/">Fraps</a> so I could screen capture games for use in presentations. After doing some initial work, I realized that there were some things I could highlight to our readers in a video that would take up too much space in a written review, such as describing the good and bad qualities of a title’s interface. I did some experiments, and found that iMovie makes adding commentary fairly easy, provided I keep the cats out of my hair (they like to mew at me while recording). It’s taken a bit of practice, but I really only need about an hour or two to record and edit a video commentary once I have the raw footage from the game.</p>
<p><span id="more-28139"></span></p>
<p align="justify">With that being said, I want to be clear that what I am attempting with these video commentaries is not an all encompassing video review that will one day replace the written reviews. There are a number of reasons for this, the most important of which is that our readers can <strong>read</strong> our reviews in circumstances wherein it would be impossible/unadvisable to watch a video review (while at work, using computers in public, and so on). Second, the written word is better for conveying certain kinds of information. But there is also another consideration. Making an entire review from video would obviate what I think is the most beneficial part of doing a video and providing commentary. Instead of just blabbing away mindlessly while random clips from the game play in the background, I can actually show our readers how an interesting part of the game plays.</p>
<p align="justify">I think that posting video commentary of this kind is going to be better for you, our readers, because I can illustrate that which is either really good or really bad in any particular game. I can show my readers the “pew-pew” aspects of <a href="http://www.youtube.com/watch?v=3-lY0HMhEKA"><em>Stalin vs. Martians</em></a> in all its RTS tedium or demonstrate the dirty brawling of the gang fights in <a href="http://www.youtube.com/watch?v=nvYruEiLxC8"><em>Zeno Clash</em></a>. I can also show our readers some parts of how the game is played to help them make an informed purchasing decision. After all, even a 5-star game with our <a href="http://www.avault.com/reviews/seal-of-excellence/"><em>Seal of Excellence</em></a>, despite its quality, will not be the kind of game everyone will enjoy. Seeing me playing through part of the game, commenting on the action, will enlighten readers further. And that really is the name of the game, isn’t it?</p>
<p align="justify">However, there are some things that my video commentaries are not meant to accomplish. Video commentary cannot really be used to demonstrate the quality of the graphics or audio of a game. While I can demonstrate an annoying soundtrack, bad sound effects, or poor artwork, video compression makes showing the quality of the actual rendering impossible. Any game that I screen capture and compress for posting on the Internet will lose some audio and video quality. Thus, even if I forget to say it in the commentary, none of my video commentaries should ever be used to judge the quality of a game’s rendering. (Whether the game trailers that the companies promoting various games put out on the Internet should be used to judge the quality of the game’s audio and video is a whole different consideration.)</p>
<p align="justify">Furthermore, video commentaries should not be construed as revealing everything about a game. Due to time constraints, I could not possibly reveal everything about gameplay in a video commentary (you’d get bored after thirty minutes, trust me). I will only pick the most relevant portion(s) of the game to comment upon, primarily to illustrate things that are exceptional or abysmal, that would take up too much room in the written review.</p>
<p align="justify">Also, it will be rare that I present the multiplayer aspects of the game. The reason for this is that I would not want to post footage from a multiplayer game unless I had the consent of the other players. I would consider that borderline unethical, not to mention rude. This will make it unlikely that I would get significant footage from MMOs unless I am member of a guild/kinship/in-game organization whose members would be cool with appearing in a video.</p>
<p align="justify">Finally, video commentaries are not meant to demonstrate winning strategies or my brilliance as a player. As I intend to illustrate specific aspects of the game, I may reduce the difficulty settings or use specific scenarios in order to engineer the things I want to show our readers. While this may be less important for completely new titles, for expansions and add-ons, experienced gamers who played the original should take my actions with a grain of salt and not try to emulate them unless I specifically mention my actions as a valid strategy.</p>
<p>All of that being said, I would like to make it clear that I am not trying to up the ante in the reviews we do here at Avault. My colleagues are doing a great job, and my experiments in this direction are in no way a refutation of their work nor an attempt to show them up. In the face of some new software I acquired, and, after seeing what our competitors do with video reviews, I want to try something different.</p>
<p align="justify">Of course, our readers might want to chime in and indicate what they want to see. You’ve seen my work and the video reviews of others. Given our format here at Avault what would you like to see? What kinds of details?</p>
<p><em>P.S. After getting ready to post this, I thought I might want to mention that I really have no idea where any of this fits in with what our editors have in mind for the future. Whether they think this is a good idea, a bad idea, or that it fails to fit in with their plans to initiate a takeover of the planet at the behest of their masters, the Flying Lizards of the Planet Zorb, is something only they can answer. </em></p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2009. | <a href="http://www.avault.com/blogs/pitruzzello/whats-videos-reviews/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/whats-videos-reviews/#respond">6 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/whats-videos-reviews/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>So, my monitor caught fire the other day&#8230;</title>
		<link>http://www.avault.com/blogs/pitruzzello/monitor-caught-fire-day/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/monitor-caught-fire-day/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 13:15:27 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=15930</guid>
		<description><![CDATA[&#8230; and I must say that I was rather surprised. I mean, it&#8217;s not a normal malfunction that PC users confront in the course of their daily lives. It&#8217;s also the kind of thing that defies typical conversations. Imagine the following discussion while hanging around at ones workplace. &#8220;Over the weekend my monitor caught fire.&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from So, my monitor caught fire the other day..." alt="Picture from So, my monitor caught fire the other day..." /></p>
<p align="justify">&#8230; and I must say that I was rather surprised. I mean, it&#8217;s not a normal malfunction that PC users confront in the course of their daily lives. It&#8217;s also the kind of thing that defies typical conversations. Imagine the following discussion while hanging around at ones workplace.</p>
<p align="justify">&#8220;Over the weekend my monitor caught fire.&#8221;</p>
<p align="justify">&#8220;Really? I guess it smelled bad.&#8221;</p>
<p align="justify">&#8220;Yeah. The flames didn&#8217;t shoot up very high. I was kind of disappointed.&#8221;</p>
<p align="justify">&#8220;Too bad. Becoming a towering inferno was the least it could do before dying on you.&#8221;</p>
<p><span id="more-15930"></span></p>
<p align="justify">And that was part of the disappointment; the flames, what little there were, were not visible. The first indication of a problem was the monitor&#8217;s refusal to power up. It just stayed in power save mode when I started up my PC. Since I had just woken up, I figured it was being difficult and went off to the bathroom to take care of my morning business. After all, what sort of mischief could a monitor get into while I took care of basic hygiene?</p>
<p align="justify">It wasn’t until I was partaking in the Ritual of the Brushing of the Teeth, sometime between the Spitting and the Rinsing, that I noticed the faint of aroma of burning plastic, with a hint of burning lint. Immediate inquiries to my beloved (laced with only minimal profanities in a Samuel L. Jackson kind of format) about what was burning in the kitchen led to an investigation that revealed nothing on the stove and no melting/burning/blackened plastic. From there we both started going from electrical outlet to electrical outlet, hunting for the burning plastic. The smell grew worse (and more annoying) but we had no real luck. It wasn’t until I started working over all the cords leading from the surge protectors around the desktops that I realized the odor was stronger. Hovering my face over the monitor, I finally found the burning plastic. Imagine, if you will, putting the smell of three plastic cups burning on a stove with cat dander and lint into an inhaler and then using that inhaler. That was the smell I found as my nose hovered over the back of the monitor.</p>
<p align="justify">The next string of profanity to issue forth from my mouth was more akin to combination of an episode of Jerry Springer and Eddie Murphy’s classic comedy routine <em>Raw</em>.</p>
<p align="justify">I quickly unplugged the monitor and took it out to the balcony, refraining from putting any water on it (electrical fires and water don’t mix). After watching it for five minutes, I determined that while there was no visible flame, it had indeed been on fire. Despite having no power applied, it was still stinking as it sat upon the balcony smoldering. With some resignation, I finished my morning routine and went out for the day, picking up a new 23” monitor while dropping off the dead one in the dumpster (no dumpster fire, in case you’re wondering).</p>
<p align="justify">I suppose I could complain about a major component catching fire, but to be honest, I wasn’t too angry. I picked up the monitor at a hefty discount since it was a display model. So, for $50, a 21” flat screen LCD lasted a couple of years. What more could I ask for? But what did disappoint me was that my monitor caught fire, and I didn’t even have a good story about five foot flames threatening my very life and my heroic battle to save the rest of my electronics and my cats. (I wouldn’t have to save my beloved under those circumstances; unlike the cats and the PCs, she has enough sense to leave an apartment that’s on fire.) Instead, my apartment smelled like burnt plastic for 24 hours as I put my new monitor through its paces.As you might expect, burnt plastic odors and <em><a target="_blank" href="http://www.avault.com/reviews/pc/zeno-clash-pc-review/">Zeno Clash</a></em> don&#8217;t mix.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2009. | <a href="http://www.avault.com/blogs/pitruzzello/monitor-caught-fire-day/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/monitor-caught-fire-day/#respond">2 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/monitor-caught-fire-day/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A pleasant customer service experience, for once.</title>
		<link>http://www.avault.com/blogs/pitruzzello/pleasant-customer-service-experience/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/pleasant-customer-service-experience/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 13:22:41 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=15516</guid>
		<description><![CDATA[If it&#8217;s one thing I hate, it&#8217;s when a laptop refuses to turn on. Generally, the moment a laptop just doesn&#8217;t want to turn on anymore, you can be rest assured that you are about to spend big money. In my own case, since it refused to even turn on, the range of potential problems [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from A pleasant customer service experience, for once." alt="Picture from A pleasant customer service experience, for once." /></p>
<p align="justify">If it&#8217;s one thing I hate, it&#8217;s when a laptop refuses to turn on. Generally, the moment a laptop just doesn&#8217;t want to turn on anymore, you can be rest assured that you are about to spend big money. In my own case, since it refused to even turn on, the range of potential problems all boiled down to a bad battery, ruined chasis (i.e. ground has gotten loose somehow), or the motherboard was cracked. Given that my laptap was new, this was not encouraging.</p>
<p align="justify">So, in some despair, I took my laptop to my local Best Buy. My only goal was to get a diagnosis of the problem <em>before</em> I sent it in for warranty work. To do otherwise is to invite a never ending litany of &#8220;we fixed it&#8221; &#8220;no you didn&#8217;t&#8221; with HP. I approached the Geek Squad technician and told him that my laptop would not turn on at all. I started to speak at some length about how the power supply still provided power, how the charging indicator would still light up, how I took out and replaced the battery to make sure the contacts were lined up properly, and so on. Rather than listening to my homegrown attempts to diagnose the problem, he calmly took out the battery and pressed the power button a few times. Then he replaced the battery.</p>
<p><span id="more-15516"></span></p>
<p align="justify">As  I was about to ask him what in the Hell he was doing, since laptops are not generally known to function with the battery removed and no AC power, he pressed the on switch and it came on. After blinking in disbelief for a moment, I asked him what the problem was. He told me that my laptop, while reliable in every other way, has this odd known problem with how it interfaces with the battery. Removing the battery and pressing the power button a few times solves the problem.</p>
<p align="justify">He handed me my laptop and said goodbye. No charge, no hassle, and out of the store in under five minutes. Not bad, considering I was staring into the black hole of sending my laptop back to the manufacturer for warranty work. I know that Best Buy takes fire for their Geek Squad&#8217;s technical support in some circles, but my local store and their staff are just fine. And if you own an HP pavilion dv5 and it won&#8217;t turn on, just take the battery out, unplug it from AC, and press the power button a few times before replacing the battery. It&#8217;s goofy, but it works.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2009. | <a href="http://www.avault.com/blogs/pitruzzello/pleasant-customer-service-experience/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/pleasant-customer-service-experience/#respond">2 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/pleasant-customer-service-experience/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Adventures in ReadyBoost: Getting more mileage out of your flashdrive</title>
		<link>http://www.avault.com/blogs/pitruzzello/adventures-in-readyboost-getting-more-mileage-out-of-your-flashdrive/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/adventures-in-readyboost-getting-more-mileage-out-of-your-flashdrive/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 12:48:28 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=7897</guid>
		<description><![CDATA[While Adrenaline Vault was down, I undertook a minor experiment in memory upgrades: Readyboost. For those unfamilair with Readyboost, you can tell Vista to turn part of your flashdrive into an extension of the PC&#8217;s own memory. Because flashdrives access their memory faster than a hardrive, telling Windows to turn a couple of gigbytes of [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="5" vspace="5" title="Image from Adventures in ReadyBoost: Getting more mileage out of your flashdrive" alt="Picture from Adventures in ReadyBoost: Getting more mileage out of your flashdrive" /></p>
<p align="justify">While Adrenaline Vault was down, I undertook a minor experiment in memory upgrades: Readyboost. For those unfamilair with Readyboost, you can tell Vista to turn part of your flashdrive into an extension of the PC&#8217;s own memory. Because flashdrives access their memory faster than a hardrive, telling Windows to turn a couple of gigbytes of your flashdrive into extra memory  has the potential to speed up your PC.</p>
<p align="justify">In my case, I am not suffering any real shortage of memory; however, I had received an 8 gigbyte flashdrive as a gift. Now, since I don&#8217;t make a habit of toting 2 or 3 movies with me everywhere I go, I end up with plenty of empty space. Just for fun, I figured I would asee if I could get better performance out of my PC when running memory intensive games, such as LOTRO: Mines of Moria. I spent about a 3 weeks consistently using Readyboost, and in the tradition of Fight Club, I came up with a few rules.</p>
<p><span id="more-7897"></span></p>
<p align="justify">Rule #1: You do not unplug the flashdrive without telling Vista to stop the device.</p>
<p align="justify">Rule #2: <strong>You do not unplug the flashdrive without telling Vista to stop the device!</strong></p>
<p align="justify">When it comes to rules 1 and 2, I cannot emphasize enough how important it is to stop the device before taking it out of the USB port and running off. While it should be obvious to my IT readers, for those who are wondering why, let me list some of the bad things that happened when I forgot/got lazy and just pulled it out: blue screens of death, background applications like <a href="http://free.avg.com/" target="_blank">AVG </a>crashing (having your anti-virus software crap out without you knowing it is a bad thing), and Windows Update getting confused. However, it&#8217;s not just a problem while the computer is on. The rules also apply if you order your computer to hibernate or sleep. If you remove the flashdrive while the computer is asleep/hibernating, it will have a heartattack upon waking up, which in one case included a corrupted registry and required a restore from a restore point a few days prior. It&#8217;s almost like the computer wakes up to find that is has been lobotomized; the only way it could be worse is if you removed memory sticks while it hiberated.</p>
<p align="justify">Rule #3: If your computer is sick, fix its problems before bothering with Readyboost.</p>
<p align="justify">As for sick computers and Readyboost, this should also be a no-brainer; however, given the impact on performance that comes from bloatware and bad drivers/windows settings, it is worth reiterating to my readers that a 4 gigabyte increase in memory can&#8217;t fix any of these problems. Windows, and most applications, whether viruses, spyware, or video games, will try to use all available memory. Clean your system up before using Readyboost.</p>
<p align="justify">Rule#4: If it is your first time using Readyboost, be prepared for a 1 to 2 minute setup time if you dedicate large amounts of flashdrive memory to Readyboost.</p>
<p align="justify">Readyboost isn&#8217;t magic. If you tell Vista to take over 4 gigabytes of a flashdrive. it&#8217;s going to write and organize 4 gigabytes of data. It&#8217;s also worth mentioning that you will sometimes be asked to run Scandisk to reclaim stray bits of data.</p>
<p align="justify">Rule#5: If you need to transport large files, even if you have plenty of room, stop Readyboost and reclaim the diskspace.</p>
<p align="justify">Readyboost uses the fast access portion of the flashdrive&#8217;s memory. If you want to quickly put large files on it, you might as well shut down Readyboost.</p>
<p align="justify">Rule#6: If you are always taking your flashdrive places, it&#8217;s probably better to not bother with Readyboost or buy a separate flashdrive just for memory purposes.</p>
<p align="justify">You&#8217;re going to forget to shut it down one day, or you are going to unplug it accidentally when trying to unplug another device, or you are going to get carried away.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2009. | <a href="http://www.avault.com/blogs/pitruzzello/adventures-in-readyboost-getting-more-mileage-out-of-your-flashdrive/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/adventures-in-readyboost-getting-more-mileage-out-of-your-flashdrive/#respond">3 comments</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/adventures-in-readyboost-getting-more-mileage-out-of-your-flashdrive/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Multiplayer musings</title>
		<link>http://www.avault.com/blogs/pitruzzello/multiplayer-musings/</link>
		<comments>http://www.avault.com/blogs/pitruzzello/multiplayer-musings/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 03:05:40 +0000</pubDate>
		<dc:creator>Jason Pitruzzello</dc:creator>
				<category><![CDATA[Jason Pitruzzello's Blog]]></category>

		<guid isPermaLink="false">http://www.avault.com/?p=2829</guid>
		<description><![CDATA[So, a good friend of mine accidentally gets an Xbox 360. I say &#8220;accidentally&#8221; because he received it as a gift. If he had his say so, he probably would&#8217;ve gotten a new PC; however, he&#8217;s pleased with his gift because he has Call of Duty 4, which keeps him more than occupied. Of course, [...]]]></description>
			<content:encoded><![CDATA[<p><img border="0" width="150" src="http://www.avault.com/wp-content/uploads/2009/03/jasonpitruzzello.jpg" height="170" align="left" hspace="10" vspace="0" title="Image from Multiplayer musings" alt="Picture from Multiplayer musings" /></p>
<p align=justify>So, a good friend of mine accidentally gets an Xbox 360. I say &#8220;accidentally&#8221; because he received it as a gift. If he had his say so, he probably would&#8217;ve gotten a new PC; however, he&#8217;s pleased with his gift because he has <em>Call of Duty 4</em>, which keeps him more than occupied. Of course, the sad part is that my PC version and his Xbox version won&#8217;t play together online, so we&#8217;re still stuck either playing at my house on the PC or at his house on the Xbox, either of which devolves into drinks, telling goofy stories and wondering why we both keep getting killed. It also leads to the occasional rant about why the PC and Xbox version of the game aren&#8217;t compatible and how this should be patched/fixed/updated, despite the fact that we&#8217;re probably members of a group of gamers comprising one-half of one percent of the <em>Call of Duty</em> population.</p>
<p><span id="more-2829"></span></p>
<p align=justify>As amusing as our problem is, it got me thinking about multiplayer and PC games in more general terms. David already <a href="http://www.avault.com/features/the-rumors-of-my-death-have-been-greatly-exaggerated-the-pc-game/">spoke at some length</a> about his views on exaggerated reports of the death of PC games. As I thought about it, a curious thought struck me: <em>World of Warcraft</em>, if Blizzard is to be believed, has 10 million or more paying subscribers. That&#8217;s 10 million people paying more than 10 dollars a month to play a PC game, not counting the cost to actually purchase the title and its associated expansions. That&#8217;s big money no matter how you slice it. So big that it&#8217;s no surprise that MMOs continue to be developed. There&#8217;s even been talk of a great disturbance in the Force: Bethesda, developer of almost exclusively single-player titles in the <em>Elder Scrolls</em> series (<em>Battlespire</em> being the exception), might be planning their own. If the rumors are true, it shouldn&#8217;t be that surprising. Titles like <em>Morrowind</em> and <em>Oblivion</em> were already large virtual worlds in their own right (heck, even <em>Arena</em> was large, and that was back in the 90s), so why not funnel all that effort into something that could generate even more revenue? Even if the rumors turn out to be false, I can&#8217;t imagine that their corporate leadership hasn&#8217;t at least given the issue some thought.</p>
<p align=justify>Given the popularity of various titles in the genre, I began to wonder if maybe we&#8217;re going to see a longterm migration of PC gaming in that direction. Is it possible that in a decade, the majority of PC titles will be MMOs of some variety or another? Couple that with download distribution, and you won&#8217;t find shelves lined with PC games in stores anymore. That saves publishers money, and if they make more money from subscriptions than just selling titles, that will make them profitable. And that&#8217;s the name of the game, whether PC or console: profitability. As long as PC games remain profitable, we&#8217;ll continue to get more of them.</p>
<p align=justify>However, my inexperience with MMORPGs meant that I, until recently, was unsure of gameplay differences between them and the PC games I&#8217;m used to playing. In an effort to understand them a bit more, I decided to play the free trial versions of two very different games: <em>Pirates of the Caribbean Online</em> and <em>Lord of the Rings Online</em>. After playing <em>Pirates</em> for a very short period of time, I realized it wasn&#8217;t what I was looking for in a game. It was a bit heavy on the grind and cameo appearances by characters from the movies, and a bit light on real piracy (which should have been no surprise to me, as the movies are much more focused on fantasy than they are on pirates doing what pirates do best). Not my cup of tea, but I&#8217;m sure some folks enjoy it. I then tried out <em>Lord of the Rings</em> and found something a bit more to my liking. Less outright grind (quest XP tends to be much more than XP for wandering around randomly killing), a well-rendered virtual world, a friendly community and a PvP setup that&#8217;s completely optional and never intrudes in the lives of those who don&#8217;t want to get involved. In fact, <em>Lord of the Rings</em> seems fun enough that my beloved and I are considering purchasing it while the price is right so we can play together over the summer.</p>
<p align=justify>However, even as fun as this game is, I notice that it still suffers from some of the same oddities that affect all MMOs. For one, the world doesn&#8217;t change in response to the things you do.  I&#8217;ve had to &#8220;stand in line&#8221; a few times to slay a particular critter to solve a quest because multiple fellowships were in the area, ready to tackle that baddie. Obediently, it respawned and let us all take our turns killing it, yet at no point was Middle Earth ever permanently saved from the ravages of old Bloodtusk. While many single-player games also suffer from this, either by fault or by design (<em>Hellgate: London</em> is the most recent game that comes to my mind in which named, unique critters respawn all the time, even after quest completion, if you return to certain areas), it seems that MMORPGs can&#8217;t let you have too much of an impact in the world around you. To do otherwise would ruin the game for others playing. Also, it seems that gold farming is in action in Middle Earth as it is elsewhere, although thankfully, the message spam relating to such things is minimal. There&#8217;s also the &#8220;Server Down For Maintenance&#8221; issue, along with the very similar &#8220;Server Needs to Be Taken Down For Maintenance Because of Lag, Rubberbanding and Inability to Leave Certain Areas.&#8221; These problems are the kind you&#8217;re going to find on any game where your PC must connect with some other server in order to do things, and it&#8217;s rarely a big problem. It does mean, however, that with any dedicated MMO, you can&#8217;t always play when you want.</p>
<p align=justify>At the moment, these issues indicate that the gameplay offered by MMOs can&#8217;t replace single-player, even if these titles add substantially to the entire spectrum of gaming. I do wonder, though, if the profitability of these titles will eventually render single-player PC gaming obsolete, not because single-player games stink, but because there just isn&#8217;t enough money to be made on them to justify development. I am aware that companies that develop MMOs also have higher support costs. I&#8217;d love to see Blizzard&#8217;s bandwidth costs for supporting 10 million subscribers in <em>World of Warcraft</em>, not to mention server maintenance costs, employee salaries and benefits, and legal fees for in-house lawyers who craft EULAs and use them to police players who violate them or hackers who try to hack the system. Yet, these kinds of costs have already been born by companies like Blizzard and Ensemble Studios for years without a monthly fee in order to enable games like <em>Starcraft</em> and <em>Age of Empires</em> (Battlenet and ESO) to be played online. While all of these things indicate that falling flat on your face when developing a MMO will result in bankruptcy even faster than developing a single-player title, the revenue potential is also much bigger.</p>
<p align=justify>Maybe single-player developers will mutate their content and publishing in order to increase profitability. Instead of high priced games with occasional expansion packs, maybe episodic games like <em>Sam and Max Season 1</em> and <em>Season 2</em>, wherein the game is divided into much smaller chunks which are much cheaper and development is paced differently, is the way singe-player will go. Perhaps we don&#8217;t understand the economics of MMOs fully just yet, and there&#8217;s a theoretical point of market saturation that, once reached, means MMOs will compete with each other for gamers and their ever necessary subscriber fees rather than attracting new gamers (if that point is 20 million players or less, watch to see them start dying off in five years). Maybe there will one day be hybrid games that do both right out of the box. Imagine a game of <em>Oblivion</em>&#8216;s scope that can be purchased for X amount of dollars and played single-player or for a monthly fee (wink, wink, nudge, nudge, Bethesda). Time will tell, I guess.</p>
<p align=justify>Still, one thing is for certain. Console gamers shouldn&#8217;t look with too much glee on this post. There is a theoretical point of profitability where even console developers will drop singe-player titles for exclusively multiplayer content, massive or otherwise. I do wonder if Xbox gamers would be willing to pay for both Xbox Live Gold and a subscription fee for an MMO. This question will likely be partially answered when <em>Age of Conan</em> comes out for the Xbox in 2009. Rumors have it that Microsoft might only demand Xbox Live Silver for MMOs like <em>Age of Conan</em>. If this is the case, and if <em>Age of Conan</em> is successful, my colleagues who work console titles might end up making the same kind of post five years from now.</p>
<hr />
<p><small>© Jason Pitruzzello for <a href="http://www.avault.com">The Adrenaline Vault</a>,  2008. | <a href="http://www.avault.com/blogs/pitruzzello/multiplayer-musings/">Permalink</a> | <a href="http://www.avault.com/blogs/pitruzzello/multiplayer-musings/#respond">One comment</a></small> </p>]]></content:encoded>
			<wfw:commentRss>http://www.avault.com/blogs/pitruzzello/multiplayer-musings/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
<!-- This Quick Cache file was built for (  www.avault.com/blogs/pitruzzello/feed/ ) in 0.42916 seconds, on May 17th, 2013 at 8:55 pm UTC. -->
<!-- This Quick Cache file will automatically expire ( and be re-built automatically ) on May 17th, 2013 at 9:25 pm UTC --