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What’s up with videos and reviews?

Posted in Jason Pitruzzello's Blog on Monday, August 10, 2009 by | Comments 6 Comments »

Picture from What’s up with videos and reviews?

Readers who frequent the PC reviews here at Avault have probably noticed that I have started posting video commentary on YouTube along with my regular game reviews. I thought I would take a few minutes here and explain what my goals are with these video commentaries, where I see them going, and how they connect with our other work here.

My initial foray into video commentaries was sparked by some of my academic work. I purchased a copy of Fraps so I could screen capture games for use in presentations. After doing some initial work, I realized that there were some things I could highlight to our readers in a video that would take up too much space in a written review, such as describing the good and bad qualities of a title’s interface. I did some experiments, and found that iMovie makes adding commentary fairly easy, provided I keep the cats out of my hair (they like to mew at me while recording). It’s taken a bit of practice, but I really only need about an hour or two to record and edit a video commentary once I have the raw footage from the game.

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So, my monitor caught fire the other day…

Posted in Jason Pitruzzello's Blog on Tuesday, July 21, 2009 by | Comments 2 Comments »

Picture from So, my monitor caught fire the other day...

… and I must say that I was rather surprised. I mean, it’s not a normal malfunction that PC users confront in the course of their daily lives. It’s also the kind of thing that defies typical conversations. Imagine the following discussion while hanging around at ones workplace.

“Over the weekend my monitor caught fire.”

“Really? I guess it smelled bad.”

“Yeah. The flames didn’t shoot up very high. I was kind of disappointed.”

“Too bad. Becoming a towering inferno was the least it could do before dying on you.”

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A pleasant customer service experience, for once.

Posted in Jason Pitruzzello's Blog on Friday, July 3, 2009 by | Comments 2 Comments »

Picture from A pleasant customer service experience, for once.

If it’s one thing I hate, it’s when a laptop refuses to turn on. Generally, the moment a laptop just doesn’t want to turn on anymore, you can be rest assured that you are about to spend big money. In my own case, since it refused to even turn on, the range of potential problems all boiled down to a bad battery, ruined chasis (i.e. ground has gotten loose somehow), or the motherboard was cracked. Given that my laptap was new, this was not encouraging.

So, in some despair, I took my laptop to my local Best Buy. My only goal was to get a diagnosis of the problem before I sent it in for warranty work. To do otherwise is to invite a never ending litany of “we fixed it” “no you didn’t” with HP. I approached the Geek Squad technician and told him that my laptop would not turn on at all. I started to speak at some length about how the power supply still provided power, how the charging indicator would still light up, how I took out and replaced the battery to make sure the contacts were lined up properly, and so on. Rather than listening to my homegrown attempts to diagnose the problem, he calmly took out the battery and pressed the power button a few times. Then he replaced the battery.

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Adventures in ReadyBoost: Getting more mileage out of your flashdrive

Posted in Jason Pitruzzello's Blog on Wednesday, March 25, 2009 by | Comments 3 Comments »

Picture from Adventures in ReadyBoost: Getting more mileage out of your flashdrive

While Adrenaline Vault was down, I undertook a minor experiment in memory upgrades: Readyboost. For those unfamilair with Readyboost, you can tell Vista to turn part of your flashdrive into an extension of the PC’s own memory. Because flashdrives access their memory faster than a hardrive, telling Windows to turn a couple of gigbytes of your flashdrive into extra memory  has the potential to speed up your PC.

In my case, I am not suffering any real shortage of memory; however, I had received an 8 gigbyte flashdrive as a gift. Now, since I don’t make a habit of toting 2 or 3 movies with me everywhere I go, I end up with plenty of empty space. Just for fun, I figured I would asee if I could get better performance out of my PC when running memory intensive games, such as LOTRO: Mines of Moria. I spent about a 3 weeks consistently using Readyboost, and in the tradition of Fight Club, I came up with a few rules.

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Multiplayer musings

Posted in Jason Pitruzzello's Blog on Sunday, June 29, 2008 by | Comments 1 Comment »

Picture from Multiplayer musings

So, a good friend of mine accidentally gets an Xbox 360. I say “accidentally” because he received it as a gift. If he had his say so, he probably would’ve gotten a new PC; however, he’s pleased with his gift because he has Call of Duty 4, which keeps him more than occupied. Of course, the sad part is that my PC version and his Xbox version won’t play together online, so we’re still stuck either playing at my house on the PC or at his house on the Xbox, either of which devolves into drinks, telling goofy stories and wondering why we both keep getting killed. It also leads to the occasional rant about why the PC and Xbox version of the game aren’t compatible and how this should be patched/fixed/updated, despite the fact that we’re probably members of a group of gamers comprising one-half of one percent of the Call of Duty population.

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What Jack Thompson’s possible disbarment means for gamers and freedom of speech

Posted in Jason Pitruzzello's Blog on Tuesday, June 10, 2008 by | Comments No Comments yet »

Picture from What Jack Thompsons possible disbarment means for gamers and freedom of speech

No doubt the news that Jack Thompson has been censured by a Florida Court for 27 Bar rule violations will be greeted with a rousing chorus of acclaim by the gaming community. That’s to be expected, as he has been no friend to our community. But we shouldn’t get too excited just yet, as the fight isn’t quite over. While the judge’s decision has been made public, Florida’s Supreme Court still gets their say in the matter before Thompson actually loses the ability to practice law for up to ten years. Given his antics at the latest hearing, not to mention previous sanctions for inappropriate conduct, I suspect the Florida Supreme Court will revoke his ability to practice law.

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Windows Vista: it’s better than Windows 95 at least

Posted in Jason Pitruzzello's Blog on Thursday, March 6, 2008 by | Comments 19 Comments »

Picture from Windows Vista: its better than Windows 95 at least

So it finally happened a little while ago. My computer, a top of the line custom built rig from four years ago, finally went to the great computer desk in the sky. One too many cords being unplugged and chewed on, and one too many things being dropped on the tower resulted in the death of my computer. I’ll mourn that machine for a long time……….

Okay, mourning time is over.

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So much for wireless

Posted in Jason Pitruzzello's Blog on Tuesday, March 4, 2008 by | Comments 3 Comments »

Picture from So much for wireless

Those familiar with my debacle with NetGear Wireless Garbage will no doubt remember the ultimate cause of that technological fiasco and my subsequent invective of discontent: my cat, Iago. Despite his fascination with destroying all cords, all the time, I still love him, much as a parent can love a child who destroys hundreds of dollars in household goods. But I’m not blind to his terrorism of electronic components. He is, after all, the reason for wireless networking, wireless keyboards and wireless mice. If someone would invent a cheap way to rig a monitor as wireless, I’d do that too, although he has some difficulty chewing the monitor cable; it’s a bit thick for his jaws.

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I sing a dirge for developers long gone…

Posted in Jason Pitruzzello's Blog on Thursday, February 14, 2008 by | Comments 1 Comment »

Picture from I sing a dirge for developers long gone...

I have a sore spot in my soul for Electronic Arts. Not because of money ill spent or lackluster titles, but because I remember Bullfrog Productions. Bullfrog was the British developer for such ground breaking titles as Populous, Dungeon Keeper, and Syndicate. Those of you who remember will smile as I do when I think back to hours spent sending floods against the worshipers of the opposing deity or of training and disciplining the creatures of my dungeon. The programmers at Bullfrog had a certain synthesis of programming expertise and designing savvy. A generation of gamers on both PC and consoles, whether they know it or not, were influenced by the design decisions of these clever folks.

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PC graphics: Where can we go from here?

Posted in Jason Pitruzzello's Blog on Thursday, January 10, 2008 by | Comments 11 Comments »

Picture from PC graphics: Where can we go from here?

Let me preface this blog by thanking MobyGames for all of their high quality screenshots of classic games. Without their hard work and their kind permission to repost the screenshots in question, this post would not have been possible. Thanks a million!

Regulars here at Avault will have recently seen my review of Crysis and the very specific warnings I related about the game’s stiff system requirements. While there’s no denying that trend in PC gaming is always toward programs that utilize more and more processing power, memory and storage space, Crysis bore special mention because its requirements are beyond even those of its contemporaries, in some cases significantly higher. For many hardcore gamers, whose systems easily exceed the minimum requirements for Crysis, I’m betting my warning was merely seen as a justification for their extremely high end systems and then ignored. In fact, I’d be disappointed if anyone with a top of the line Alienware system felt intimidated by my statements.

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How do you multiplayer?

Posted in Jason Pitruzzello's Blog on Sunday, December 2, 2007 by | Comments 1 Comment »

Picture from How do you multiplayer?
As those who have read my bio on Avault might have noticed, I claim to have very little skill in multiplayer. (If you haven’t noticed because you haven’t read my bio on the main blog page, just smile and nod.) While there are probably a thousand reasons why I’m not brilliant at multiplayer, what’s more interesting is that despite my obvious failings when facing humans in mortal combat, I actually do enjoy it. However, I don’t find myself playing against my human friends very often. Instead, we play co-op: two humans, battling together against the forces of [insert currently preferred antagonist here] and triumphing against carefully constructed and measured odds.
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Products from the Cave of Spleen: NETGEAR WPN111 Wireless USB 2.0 Adapter

Posted in Jason Pitruzzello's Blog on Monday, November 12, 2007 by | Comments 2 Comments »

Picture from Products from the Cave of Spleen: NETGEAR WPN111 Wireless USB 2.0 Adapter

Every once in a while, when problems in the apartment get to be too much, I make rash decisions. And so, it was one fine day, almost a year ago, when my cat Iago was busily chewing on yet another network cable only minutes after he had chewed completely through the mouse cord, that I decided wireless networking was for me. Without checking online for hardware reviews, I jumped in my car, drove to Best Buy and practically ran to the networking section. Much to my delight, NETGEAR products were on sale. For around $100, I walked out of Best Buy with a NETGEAR WGT624SC router and three WPN111 USB wireless networking adapters. It seemed I’d have my apartment networked in about 30 minutes, and this time there would be no cords for Iago to chew upon.

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So, how does my 20th level colony compare with my 23rd level wizard?

Posted in Jason Pitruzzello's Blog on Thursday, October 25, 2007 by | Comments 1 Comment »

Picture from So, how does my 20th level colony compare with my 23rd level wizard?

One of the fascinating things about studying English literature, or any other literature for that matter, is how the literary conventions used by an earlier author are “used and abused” by later writers. Stories of heroic knights in shining armor fighting one another or monsters pervade the Middle Ages; however, by the time Shakespeare writes plays such as 1 Henry IV, characters such as Falstaff denounce such heroism and valor as foolish even as various other characters in the play speak in the language of chivalry. The fact that in the 21st century we gamers find ourselves playing CRPGs which further mutate the tradition of the questing romantic hero indicates that the form and structure of such literature never really goes away. It just gets subverted and used in new ways. I can only imagine what Chaucer or Malory would think of CRPGs such as Oblivion and Neverwinter Nights. The number of magic items even a single character equips would probably flabbergast them.

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