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For better or worse, I seem to be Avault’s go-to guy for point-and-click PC adventure games. And that’s fine; one of the things I love about this gig is that I get to play games that I probably wouldn’t buy for myself otherwise. But a major factor in all of the Mist wannabes I’ve played in the last eight months is the need for a walkthrough to finish them. This made me recall an ongoing argument to be found on a number of gaming forums concerning whether or not using a walkthrough while playing a game is cheating.
I have about 70 games on a shelf in my apartment, waiting to be played. For almost all of those, I have found, reformatted, edited and downloaded walkthroughs from a variety of Web sites (walkthrough authors are notorious for not being able to find their spell-checker buttons). Many trees have been sacrificed for this gaming asset; the combined pages require six large ring-bound notebooks to hold them all. I try not to use them, but I’m what I call a Completionist. When I start a new game, I don’t remove it from my hard drive until one of three things happens:
I finish the game
A fatal bug prevents me from finishing the game
I get stuck and a walkthrough is not available for the game
I used to supplement my walkthroughs with the corresponding god-mode cheats, but I don’t do that much anymore; either my skills have increased or games aren’t as tough as they used to be (the latter being more likely). But I always go to the greatest of lengths to finish what I start. And this is often impossible without a walkthrough.
I’ve heard the argument before — using anything but the materials that came with the game is cheating. My attitude is that designers don’t set out to make games that you can’t finish. As long as you don’t alter the program to allow you to complete it, anything that you can use to help you get to the end should be acceptable. Is it cheating to ask a friend for help? How about calling publisher-sponsored hint lines? Taking this kind of help is just like using a walkthrough, so I say, no.
How about you?
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August 13th, 2008 at 12:26 pm
*ahem* it’s “Myst”, but regardless…
Using a walkthrough pretty much takes fun out of the game. If it’s cheating or not, who cares. The point is if you figure out a puzzle yourself, the feeling of accomplishment is awesome.
If you’re really stuck and found the game pretty easy prior to that moment, then it very well could be a bug and you should consider a walkthrough.
There is a great program called UHS (Universal Hint System) that gives you HINTS instead of straight out solutions. It will give you the solution though, provided you keep asking for more hints.