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Unfree-to-play   Page 1 of 2
Posted on Monday, February 7, 2011 by | Comments 20 Comments


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Picture from Unfree to play

I was going to write an article about why no MMO currently out (or in development) stands a chance at beating World of Warcraft, but then I noticed that Extra Credits already explained it eloquently. As I was watching their video, I found myself in agreement when it came to all things except one. I genuinely do not believe that transition to free-to-play models is the future. It may sound nice in theory, but upon closer examination it becomes evident that games are not magically exempt from the notion of “you get what you pay for.”

There are three types of free games. The first type is genuinely free. It usually includes small, indie offerings, proofs of concept, and student projects. Sometimes the developers ask for donations, but it is always clear that they are not expecting to get paid and not counting on the money. The games in this category can be quite good, excellent at times, yet it is evident at first glance that they have low production values. Indie is a good thing, but they are not in the business of competing with AAA titles, and just as it would be premature to dismiss the value in indie games, so is it immature to dismiss the value of big AAA games.

The second type of free games includes titles that were formerly sold for money, but have (usually due to age) been discounted to the point of being offered for free. This is not to say that they are bad games. Back in the day they may have been quite good, but enough time has passed that they will hardly be able to impress anyone. Take Beneath a Steel Sky as an example. It looked really good for its time, and is a reasonably good game. Currently it is available for free from Good Old Games, but in all honesty, it has limited value unless one is heavily into adventure games or is looking to tickle his or her nostalgia.

The third and final type of free game is the free-to-play MMO. They range from generic anime-styled trashware, to such high production value titles as Lord of the Rings Online. I will not go into much detail when it comes to the former type, except that these get made by the dozen, and usually fail. The only surprising thing about them is that people actually play them. The latter type, however, is worth examining up close.

How does a game like Lord of the Rings Online remain free? Well, first and foremost let us recall that it didn’t start off that way. This is a very recent development, and as of the time of this writing it has used the same traditional subscription model as EverQuest for the majority of its lifespan. Things were not going as well as the company would have liked though, so they decided to change their business model. Contrary to what some romantically inclined gamers may think, going free was a business decision born of the desire to make more money, not of pure altruism and a love for Tolkien’s work.

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This Comments RSS Feed 20 Comments:

Matthew Booth | February 7th, 2011 at 5:17 PM Permalink to this Comment

Nice article. I agree with all the points you bring up.

The freemium business model (http://en.wikipedia.org/wiki/Freemium) that LOTR uses is gaining a HUGE level of popularity in iOS games. My buddy who is currently teaching me the ropes in WoW, tried LOTR but couldn’t stand the imbalance between the free content and the premium content.

The only benefit of this business model however, is that it caters to causal players. I can see enough casual gamers supporting the freemium model for it to stick around for a while. More dedicated players will always want to purchase a better gaming experience and will most likely shun micro-transactions. But as is the case with games priced like Angry Birds, there is a HUGE push by publishers to lever the casual gamer’s desire to remain as close to free as possible.

Unfortunately, casual gamers out-number dedicated players and their immersion into a game is shallow enough that the limitations of “free” content will most likely go unnoticed.

In order for the freemium model to fail, there will need to be a massive migration of casual gamers towards a higher level of dedication to gaming.

Solo4114 | February 7th, 2011 at 5:56 PM Permalink to this Comment

Next up: In-game advertising.

Matthew Booth | February 7th, 2011 at 6:17 PM Permalink to this Comment

@Solo4114 – have you played Alan Wake? The in-game advertising is ridiculous.

Solo4114 | February 8th, 2011 at 6:33 AM Permalink to this Comment

No, but I remember the controversy when one of the Battlefield games (2142?) announced that it’d have in-game advertising. To me, it seems the logical choice if you offer free to play or want to defray the costs of an otherwise expensive game, or just want some extra cash.

Alaric | February 8th, 2011 at 9:08 AM Permalink to this Comment

I wouldn’t mind the in-game advertising if it was done in a subtle manner. Movies have been doing it for a while now, and save for a few overly obvious instances I think it works well enough without ruining the experience.

Solo4114 | February 8th, 2011 at 9:18 AM Permalink to this Comment

Yeah, I’d think product placement could actually help certain games by enhancing the immersion factor. This, however, poses a problem for the MMO genre. Most MMOs are set in alternate universes, fantasy worlds, or far-flung futures. It wouldn’t make a ton of sense to have your Elven ranger stumble out of the forest from his latest adventure and slake his thirst with….a Pepsi? Nor would it make sense that you’d be piloting your Pilum XK58 Interceptor fighter craft to the nearest jumpgate, fresh from uploading a nanovirus on the ComSec mainframe, only to see an advertisement for the latest iPod as you queue up for the jump sequence.

Because fantasy dominates the MMO genre, and sci-fi is a distant second (with modern-world superhero games an even more distant third), I think the issue of how to advertise effectively would be the real issue. Maybe offering a “free to play” version that, like Hulu, plays ads as you log in would work. Then you pay a small monthly fee to have the “basic” game without ads, etc.

It’s a tough balancing act, though, and I think that it underlines the difficulty of making the F2P model work.

Alaric | February 8th, 2011 at 9:33 AM Permalink to this Comment

When I think of an excellent product placement in a fantasy movie, I always think of Starbucks in Shrek 2. Nothing beats that. =)

Angus McFeargus | February 8th, 2011 at 9:49 AM Permalink to this Comment

“the free mode is really a gimmick more than anything.”

Well, according to this, not only did LotRO enjoy a 400% player increase, their revenue also doubled.

http://mmomfg.com/2010/10/08/free-to-play-lotro-1008/

Alaric | February 8th, 2011 at 9:52 AM Permalink to this Comment

And you think their revenue doubled from the people who are playing for free? =)))

Angus McFeargus | February 8th, 2011 at 9:55 AM Permalink to this Comment

Sorry, I’m a bit slow. I see what you were actually saying now. :)

anthonyX | February 8th, 2011 at 10:21 AM Permalink to this Comment

Having 2 accounts on LOTRO I can tell the difference from Premium and VIP (the one is monthly subscription and the other is buying anything from the store or going from subscription to F2P). One of my accounts I went to F2P. Now I already had 5 toons at cap or near cap so I really didn’t notice too much. I did however lose all my swift travels that was earned (deeds, quests). That did not fit well so they changed it that all perks such as swift travel that was earned during subscription wouldn’t be lost once you downgraded.

When I started a new toon from scratch is where I saw the main difference. You are limited to bag space,travel, Auction house, and quest packs. I tried to see how far I could level up my toon without buying anything. I quickly ran out of quest and barely hit level 28. They did change it now that you can do the “epic” books and go up to cap without technically buying anything. I really didn’t want to grind for TP so I instead decided to buy what I wanted.

This is how it worked for me. I pay $10 a month (30 at a time for 3 months) and they give me 500 TP points (depends on the price but that is about $5 worth of TP). Everything is open to me because I already bought the expansions. On my F2P account I decided to buy the zones when I wanted them. I opened up things that I know I need such as bag space, extra vault space, unlocking the gold cap, and extra trait slots. This cost me the first month about $17. The 2nd month I didn’t buy anything but used TP that earned in game to open up a few travel location and another trait. The third month I spent $8 to open up a zone I wanted to quest in. I hit the sale and saved about 30%. The next month I spent $20 and opened up all the quest packs that I wanted in the game (this included the expansion). So that is $45 in 4 months. About what I pay for on my subscription account. But the only thing I have left to buy is skirmishes (8) at about $3 – $5 worth of TP. After that I no longer need to buy anything unless I want to buy the “convenience” items or cosmetic items.

So if someone looks at it that way then it is very possible to eventually play for free (technically you can play for free from the start but you are so handicapped that it is not fun). I know eventually Turbine wants these players to keep paying money so they are pushing for VIP (Subscription). I made it to 65 on my F2P toon (premium) and other then some minor inconvenience there is not much difference then my sub account.

Angus McFeargus | February 8th, 2011 at 10:24 AM Permalink to this Comment

As I have a lifetime sub to LotRO, I am automatically a VIP at no charge. I believe that earns me 500 pts a month, as well as a few thousand that were given to me when they first went free-to-play.

(Just felt like flexing a bit.)

anthonyX | February 8th, 2011 at 10:48 AM Permalink to this Comment

Yeah they already decided they won’t get any more blood….. uh I mean money from lifers.

Alaric | February 10th, 2011 at 12:19 PM Permalink to this Comment

Actually, I’m curious, has anyone here been playing those anime games that I trash above? I’d be interested in hearing your perspective.

Sofiya | February 12th, 2011 at 10:44 PM Permalink to this Comment

I remember when I was in school, many of my classmates played RuneScape instead of World of Warcraft. Curious, I asked why and was told that RuneScape was free and therefore, to the moneyless student, more appealing. I was intrigued, since the $15 a month for Warcraft could be used for something else, and decided to try it. After half an hour, I gave up. I’d rather pay money than play that crap. World of Wacraft has true quality behind it and even someone like me, who understands nothing about any other computer games or systems, knows that. RuneScape? Pft, please. If it isn’t the crappy graphics that turns a person away, it’s the amount of limits you encounter as you play. You can’t move there, you can’t do that, you can’t talk to them, just no. No thank you.

I may have gotten a bit off topic, but this article confirms what I believe. If you want something that has quality, you have to pay for it. What is worth it in this world is rarely free. I always say “to each his own” and really, what does it matter to me what other people play? But I would never play a free MMO. I’ve learned my lesson.

Alaric | February 13th, 2011 at 12:06 PM Permalink to this Comment

LOL at Runescape! :D

Shoboy | February 13th, 2011 at 10:53 PM Permalink to this Comment

I am pretty new to DDO but i’ve already dumped $50 into it by buying 5 of the $10 750TB cards. The way I see it based on research into the game, experience from other games like WoW, I think I’m set in DDO for a few months to come. I bought the 32point build, some +2 gear and a 100 stack of heal potions(I have yet to use). The gear I bought will be the best I can use for quite a few levels and with my schedual for work/family, I’m guessing that I won’t spend any TurbinePoints for months. Not unless I chose to.

soylent | February 16th, 2011 at 4:02 PM Permalink to this Comment

Free-to-play with microtransactions has one big advantage, though:

It integrates much better into a lifestyle where I don’t have all the time in the world anymore. I can take a break for a few weeks without feeling I’m throwing my money away. I don’t want to do that as a subscriber because I pay a monthly fee.

This is the main reason I don’t do subscription anymore.

Alaric | February 23rd, 2011 at 10:22 AM Permalink to this Comment

We solved that problem on the podcast. =) All that companies have to do is sell game time that doesn’t expire. So when you pay for a month, you actually buy 720 hours that you could use whenever you see fit.

Chuck | August 31st, 2011 at 11:58 AM Permalink to this Comment

After reading your review of My Country for Android ( and agreeing…it looked sweet in the beginning, but the frustration of build/destroy looking for a specific item wears thin quickly and I won’t pay for in-game currency…the game, sure, if I like it…but continuously needing to buy game money…ack ), I bounced over here.

I’ve played LotRo, WoW, Eve and a handful of others…I currently still pay for my Eve account as the game is cathartic to me when I go mining. I do miss WoW…it is a beautiful world with tons of stuff to do (it also has the highest level of elitism among players I’ve ever encountered. “You have to have the achievement to go.”, “It’s your first time in here??? I’m out…noobs.”, etc.) My youngest son and I play LotRo together, because it’s free…neither one of us feels truly hampered because we started the game free and it’s something that him and I do together…he beats things, I heal him. Father-son time :)

Budget constraints also play a part in F2P (freemium) choices…I’m the sole earner supporting my house and getting multiple game subscriptions in the budget isn’t easy.

Strangely, as an old fart who used to play pencil/paper D&D and other games, I’ve also kept up with old text-based MUDs that I’ve played on…those don’t even have micro-transactions…possibly benefits if you donate to keep the server up and running, but not neccessary.

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