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		<title>Comment on Mars: War Logs PC review by Duke</title>
		<link>http://www.avault.com/reviews/pc/mars-war-logs-pc-review/comment-page-1/#comment-118636</link>
		<dc:creator>Duke</dc:creator>
		<pubDate>Wed, 22 May 2013 20:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77599#comment-118636</guid>
		<description>Psycros: It is cdprojekt which comes to my mind, maybe because i preferred the Witcher series to Skyrim.

I thought Mars War Logs was a good effort at a reasonable price. 
I liked the choice of limited scope, finally you are not trying to save the world and become a demigod in the process. Whatever ending you choose, it&#039;s questionable whether you made the right choice and it&#039;s not obvious that everyone&#039;s lives will be better as a result. I prefer these type of rpgs, it makes it more real and engaging.

The setting is also well chosen, the locations make sense, and the lack of an open-world environment and the resulting limitations don&#039;t bother me.
There is an actual diary in the game, which presents the events the player goes through with a bit more personal touch than a simple list in the quest log would (although this exists as well).

There are a lot of things which work well in the game, i believe.
There is a three-tiered, three-layered skill tree. The skills make sense... one reviewer complained that the renegade skills are useless and the technomancy ultimate skill makes the game relatively easy. I played it through on hard difficulty with hardly any point in the technomancy branch. It is worth mentioning that you cannot gain sufficient levels to max two branches. I finished the game at lvl 26. You get 2 points per level and you can sink 36 points in one branch. Also, you cannot redistribute skill points (or i haven&#039;t found out how). 
The game has a crafting system: basically you can apply modifications to your existing weapon and armor, and also make traps, bombs, health and fluid -the game&#039;s equivalent of mana- injections. At least on hard difficulty, crafting is necessary, and it never seems like an afterthought or &quot;just another feature&quot;.
You can also acquire feats: you gain 1 point per level to use for feats. The cost of feats range from 2 to 6 and some of them are absolutely critical to get - like the chance to create the best upgrades in the game.
You can recycle items, transform components, all designed with utility in mind.
When you compare the game with basically any modern rpg, the lack of item variety is quite stringent. I think this fits well with the setting and the story, although it might displease players accustomed to endless items like &quot;Adamantium Falchion of Haste&quot; and such.

The combat is interesting, and there are several fights in the game where it is quite challenging. As the reviewer mentioned, it is mainly melee, although you have options like dodging, reaction hit, throwing sand in the enemy&#039;s eye, attacking from behind for a more powerful hit, breaking defensive stance of your enemy, which are all useful, and sooner or later, necessary skills to use.
You can prepare fights laying traps and also there is a basic stealth mechanic, which allows you to take down some of the enemies while not alerting them to your presence. As most things in the game, it is not an extensively developed and crucial mechanic like in Deus Ex for example, but it is highly useful. Even if you can eliminate only one enemy before the combat starts, it can mean a lot wrt. the outcome of the fight, especially if those eliminated are militia with shields or technomancers. There were a few instances (including one in the later stages in the game), where i managed to take down an entire room silently.
Combat is also tactical, as you can interrupt the fight to do one of two things. For one, you can give orders to your companion. Playing around with this option can transform your companion from a useless meatbag into a moderately competent one.
Even so, your companion serves two main purposes in battle: assisting you in more quickly eliminating a blinded/wounded enemy or tanking a strong one, while you slowly whittle down the opposition. Secondly, you can assign actions to the 0-9 keys. I never had any problems with keyboard-acrobatics, as i never used more than 5 actions in one single battle; and if i needed to use one more extensively, i could remap it from 9 to 1, for example.

While the combat is interesting, it can be quite tiresome, especially in the second part of the game, because of the constant respawns. I never figured out what triggered them. I also made the choice of not finishing off most enemies (you just defeat enemies in battle, you have to make the decision yourself whether to terminate them for some serum - the game&#039;s currency -, or leave them writhing on the ground). The individual areas are not that large, load times are small, door-opening, wall-jumping animations can be skipped. Consequently the back-and-forth didn&#039;t bother me nearly as much as the respawns.

The characters range from interesting (Bob, for example), through downright weird characters, with murky motivations (and the case of Mary for example would occupy an army of psychologists for several years), to simple quest-facilitators. This range is what makes it interesting and realistic, though, and most of the backstories and quests fit well with the overall narrative. The tradition of naming Aurora citizens using virtues is an interesting tidbit, with names like Innocence, Fidelity, etc. As expected, some characters are worthy of their names, in other cases it&#039;s ironical, even funny. You can have a single companion at any time; there are several to choose from during the game, and there are also several romance subplots.
(I wonder whether it is a commentary on me, that i haven&#039;t managed to romance either one of my female companions? :) )
The voice acting, while not stellar, is adequate. The problems i&#039;ve noticed are not with the delivery, but with the script, having a few odd phrasings and even a few illogical statements from characters.

The graphics is the point where it shows the most that this is not a AAA title. The brownish/reddish palette makes the surroundings look appropriately desolate and Mars-like, and the character faces are relatively well done. You will notice however that there are a lot (a *lot*) of duplicate assets... crates, ladders, doors, etc. or npcs you don&#039;t interact with. This lessens immersion considerably.
In some cases you might say it&#039;s quite beautiful (late afternoon looking out of the yard of the prison camp, you can see a sandstorm coming over the cliffs).
I did not have issues getting stuck, walking through items, or other engine problems. I daresay that it is one of the least buggy games i played recently. I&#039;m a bit surprised that the reviewer had such a different experience with such an objective issue.

It might seem obvious, but it is worth mentioning that there is no multiplayer or coop option in the game.

I think you&#039;ve noticed tht i liked the game. I started the game with reasonable and realistic expectations and didn&#039;t feel let down. I consider that it was worth the money, i commend the developers for their effort, and i&#039;m looking forward to more such games from them.</description>
		<content:encoded><![CDATA[<p>Psycros: It is cdprojekt which comes to my mind, maybe because i preferred the Witcher series to Skyrim.</p>
<p>I thought Mars War Logs was a good effort at a reasonable price.<br />
I liked the choice of limited scope, finally you are not trying to save the world and become a demigod in the process. Whatever ending you choose, it&#8217;s questionable whether you made the right choice and it&#8217;s not obvious that everyone&#8217;s lives will be better as a result. I prefer these type of rpgs, it makes it more real and engaging.</p>
<p>The setting is also well chosen, the locations make sense, and the lack of an open-world environment and the resulting limitations don&#8217;t bother me.<br />
There is an actual diary in the game, which presents the events the player goes through with a bit more personal touch than a simple list in the quest log would (although this exists as well).</p>
<p>There are a lot of things which work well in the game, i believe.<br />
There is a three-tiered, three-layered skill tree. The skills make sense&#8230; one reviewer complained that the renegade skills are useless and the technomancy ultimate skill makes the game relatively easy. I played it through on hard difficulty with hardly any point in the technomancy branch. It is worth mentioning that you cannot gain sufficient levels to max two branches. I finished the game at lvl 26. You get 2 points per level and you can sink 36 points in one branch. Also, you cannot redistribute skill points (or i haven&#8217;t found out how).<br />
The game has a crafting system: basically you can apply modifications to your existing weapon and armor, and also make traps, bombs, health and fluid -the game&#8217;s equivalent of mana- injections. At least on hard difficulty, crafting is necessary, and it never seems like an afterthought or &#8220;just another feature&#8221;.<br />
You can also acquire feats: you gain 1 point per level to use for feats. The cost of feats range from 2 to 6 and some of them are absolutely critical to get &#8211; like the chance to create the best upgrades in the game.<br />
You can recycle items, transform components, all designed with utility in mind.<br />
When you compare the game with basically any modern rpg, the lack of item variety is quite stringent. I think this fits well with the setting and the story, although it might displease players accustomed to endless items like &#8220;Adamantium Falchion of Haste&#8221; and such.</p>
<p>The combat is interesting, and there are several fights in the game where it is quite challenging. As the reviewer mentioned, it is mainly melee, although you have options like dodging, reaction hit, throwing sand in the enemy&#8217;s eye, attacking from behind for a more powerful hit, breaking defensive stance of your enemy, which are all useful, and sooner or later, necessary skills to use.<br />
You can prepare fights laying traps and also there is a basic stealth mechanic, which allows you to take down some of the enemies while not alerting them to your presence. As most things in the game, it is not an extensively developed and crucial mechanic like in Deus Ex for example, but it is highly useful. Even if you can eliminate only one enemy before the combat starts, it can mean a lot wrt. the outcome of the fight, especially if those eliminated are militia with shields or technomancers. There were a few instances (including one in the later stages in the game), where i managed to take down an entire room silently.<br />
Combat is also tactical, as you can interrupt the fight to do one of two things. For one, you can give orders to your companion. Playing around with this option can transform your companion from a useless meatbag into a moderately competent one.<br />
Even so, your companion serves two main purposes in battle: assisting you in more quickly eliminating a blinded/wounded enemy or tanking a strong one, while you slowly whittle down the opposition. Secondly, you can assign actions to the 0-9 keys. I never had any problems with keyboard-acrobatics, as i never used more than 5 actions in one single battle; and if i needed to use one more extensively, i could remap it from 9 to 1, for example.</p>
<p>While the combat is interesting, it can be quite tiresome, especially in the second part of the game, because of the constant respawns. I never figured out what triggered them. I also made the choice of not finishing off most enemies (you just defeat enemies in battle, you have to make the decision yourself whether to terminate them for some serum &#8211; the game&#8217;s currency -, or leave them writhing on the ground). The individual areas are not that large, load times are small, door-opening, wall-jumping animations can be skipped. Consequently the back-and-forth didn&#8217;t bother me nearly as much as the respawns.</p>
<p>The characters range from interesting (Bob, for example), through downright weird characters, with murky motivations (and the case of Mary for example would occupy an army of psychologists for several years), to simple quest-facilitators. This range is what makes it interesting and realistic, though, and most of the backstories and quests fit well with the overall narrative. The tradition of naming Aurora citizens using virtues is an interesting tidbit, with names like Innocence, Fidelity, etc. As expected, some characters are worthy of their names, in other cases it&#8217;s ironical, even funny. You can have a single companion at any time; there are several to choose from during the game, and there are also several romance subplots.<br />
(I wonder whether it is a commentary on me, that i haven&#8217;t managed to romance either one of my female companions? <img src='http://www.avault.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )<br />
The voice acting, while not stellar, is adequate. The problems i&#8217;ve noticed are not with the delivery, but with the script, having a few odd phrasings and even a few illogical statements from characters.</p>
<p>The graphics is the point where it shows the most that this is not a AAA title. The brownish/reddish palette makes the surroundings look appropriately desolate and Mars-like, and the character faces are relatively well done. You will notice however that there are a lot (a *lot*) of duplicate assets&#8230; crates, ladders, doors, etc. or npcs you don&#8217;t interact with. This lessens immersion considerably.<br />
In some cases you might say it&#8217;s quite beautiful (late afternoon looking out of the yard of the prison camp, you can see a sandstorm coming over the cliffs).<br />
I did not have issues getting stuck, walking through items, or other engine problems. I daresay that it is one of the least buggy games i played recently. I&#8217;m a bit surprised that the reviewer had such a different experience with such an objective issue.</p>
<p>It might seem obvious, but it is worth mentioning that there is no multiplayer or coop option in the game.</p>
<p>I think you&#8217;ve noticed tht i liked the game. I started the game with reasonable and realistic expectations and didn&#8217;t feel let down. I consider that it was worth the money, i commend the developers for their effort, and i&#8217;m looking forward to more such games from them.</p>
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		<title>Comment on Mars: War Logs PC review by Ian Davis</title>
		<link>http://www.avault.com/reviews/pc/mars-war-logs-pc-review/comment-page-1/#comment-118635</link>
		<dc:creator>Ian Davis</dc:creator>
		<pubDate>Wed, 22 May 2013 18:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77599#comment-118635</guid>
		<description>Everything I&#039;ve read about this screams Eastern European RPG, which is fine if you have those taste buds. However, there seem to be a ton of classic Western RPGs in the kickstarter pipeline, like Wasteland 2, Project Eternity, Shadowrun, and Torment. The future&#039;s so bright, I just had to save verse blindness.</description>
		<content:encoded><![CDATA[<p>Everything I&#8217;ve read about this screams Eastern European RPG, which is fine if you have those taste buds. However, there seem to be a ton of classic Western RPGs in the kickstarter pipeline, like Wasteland 2, Project Eternity, Shadowrun, and Torment. The future&#8217;s so bright, I just had to save verse blindness.</p>
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		<title>Comment on Mars: War Logs PC review by psycros</title>
		<link>http://www.avault.com/reviews/pc/mars-war-logs-pc-review/comment-page-1/#comment-118634</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Wed, 22 May 2013 04:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77599#comment-118634</guid>
		<description>With Bethesda just about the last company still doing legit RPGs on PC, I fully expect most future games of this genre to come from smaller studios.  Hopefully we&#039;ll see the quality increase as these indie guys start making a little money and honing their craft.  You&#039;ve also got some of the real veterans of the business doing RPGs through Kickstarter, so maybe they&#039;ll start recruiting the better up-and-coming talent.</description>
		<content:encoded><![CDATA[<p>With Bethesda just about the last company still doing legit RPGs on PC, I fully expect most future games of this genre to come from smaller studios.  Hopefully we&#8217;ll see the quality increase as these indie guys start making a little money and honing their craft.  You&#8217;ve also got some of the real veterans of the business doing RPGs through Kickstarter, so maybe they&#8217;ll start recruiting the better up-and-coming talent.</p>
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		<title>Comment on Eador: Masters of the Broken World PC review by Ian Davis</title>
		<link>http://www.avault.com/reviews/pc/eador-masters-broken-world-pc-review/comment-page-1/#comment-118627</link>
		<dc:creator>Ian Davis</dc:creator>
		<pubDate>Sat, 18 May 2013 17:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77571#comment-118627</guid>
		<description>Yes, many. You&#039;ll be eaten alive even at the lower ones, though. I played on the step up from &quot;Beginner&quot; and was still challenged.</description>
		<content:encoded><![CDATA[<p>Yes, many. You&#8217;ll be eaten alive even at the lower ones, though. I played on the step up from &#8220;Beginner&#8221; and was still challenged.</p>
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		<title>Comment on New consoles going FTP? by chip</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118616</link>
		<dc:creator>chip</dc:creator>
		<pubDate>Tue, 14 May 2013 10:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118616</guid>
		<description>Well, I already have plans to get the new PS4. F2P is a nice bonus for something I had already planned on getting.</description>
		<content:encoded><![CDATA[<p>Well, I already have plans to get the new PS4. F2P is a nice bonus for something I had already planned on getting.</p>
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		<title>Comment on Eador: Masters of the Broken World PC review by psycros</title>
		<link>http://www.avault.com/reviews/pc/eador-masters-broken-world-pc-review/comment-page-1/#comment-118614</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Tue, 14 May 2013 03:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77571#comment-118614</guid>
		<description>This sounds fascinating but fairly punishing.  Are there various difficulty levels for those of us who aren&#039;t that great at turn-based games?</description>
		<content:encoded><![CDATA[<p>This sounds fascinating but fairly punishing.  Are there various difficulty levels for those of us who aren&#8217;t that great at turn-based games?</p>
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		<title>Comment on New consoles going FTP? by psycros</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118609</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Sun, 12 May 2013 23:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118609</guid>
		<description>I laugh at these stupid, greedy companies.  Please, drive more gamers back to the PC and render yourselves irrelevant.  We&#039;ll start seeing more games born on PC and taking full advantage of the superior hardware and user experience.</description>
		<content:encoded><![CDATA[<p>I laugh at these stupid, greedy companies.  Please, drive more gamers back to the PC and render yourselves irrelevant.  We&#8217;ll start seeing more games born on PC and taking full advantage of the superior hardware and user experience.</p>
]]></content:encoded>
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		<title>Comment on New consoles going FTP? by Adam</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118608</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 12 May 2013 22:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118608</guid>
		<description>FTP doesn&#039;t do much for me, but it makes sense to have it available on consoles as well as PCs.  Some FTP games do fremium right, but a many are just pay2win (with varying degrees of shamelessness), and that sends me packing.  Though, I can see certain MOBAs/ARPGs would benefit from being on a console with console controls.

I just hope this doesn&#039;t mean that the single player aspect of games is going to go neglected next generation.  I don&#039;t always want to spend my gaming time in an online fragbox or group grind-fest.</description>
		<content:encoded><![CDATA[<p>FTP doesn&#8217;t do much for me, but it makes sense to have it available on consoles as well as PCs.  Some FTP games do fremium right, but a many are just pay2win (with varying degrees of shamelessness), and that sends me packing.  Though, I can see certain MOBAs/ARPGs would benefit from being on a console with console controls.</p>
<p>I just hope this doesn&#8217;t mean that the single player aspect of games is going to go neglected next generation.  I don&#8217;t always want to spend my gaming time in an online fragbox or group grind-fest.</p>
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		<title>Comment on New consoles going FTP? by Argos</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118607</link>
		<dc:creator>Argos</dc:creator>
		<pubDate>Sun, 12 May 2013 18:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118607</guid>
		<description>I am not into FTP if it means any one of these things: always online, multi player only, MMO.
Not interested in any of that.</description>
		<content:encoded><![CDATA[<p>I am not into FTP if it means any one of these things: always online, multi player only, MMO.<br />
Not interested in any of that.</p>
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		<title>Comment on New consoles going FTP? by Marco</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118606</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Sun, 12 May 2013 17:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118606</guid>
		<description>When someone says FTP, I think file transfer protocol. 

In any case, I&#039;m hoping on two things for next gen consoles:

1. Heavily concentrate on digital distribution of all games and (most importantly),
2. Apply heavy price discounts to those games (e.g. prices relfected in Steam, Gamersgate, Greenmangaming, etc).

If that can be done, I bet piracy will go down and game sales will go up. I can&#039;t even remember the last time I used my optical drive to install software on my PC. The same should be done against consoles.</description>
		<content:encoded><![CDATA[<p>When someone says FTP, I think file transfer protocol. </p>
<p>In any case, I&#8217;m hoping on two things for next gen consoles:</p>
<p>1. Heavily concentrate on digital distribution of all games and (most importantly),<br />
2. Apply heavy price discounts to those games (e.g. prices relfected in Steam, Gamersgate, Greenmangaming, etc).</p>
<p>If that can be done, I bet piracy will go down and game sales will go up. I can&#8217;t even remember the last time I used my optical drive to install software on my PC. The same should be done against consoles.</p>
]]></content:encoded>
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		<title>Comment on Need for Speed: Most Wanted PC review by St0mp</title>
		<link>http://www.avault.com/reviews/pc/speed-wanted-pc-review/comment-page-1/#comment-118587</link>
		<dc:creator>St0mp</dc:creator>
		<pubDate>Wed, 08 May 2013 15:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77426#comment-118587</guid>
		<description>You do not get the full game. You spend 60$ for a track to buy more addons. the way EA game has this thing set up is you need to pay over 200$ to get the full game. You do NOT get your moneys worth at all for this. unless you feel that the game is worth 200+$!?? i swear my first 48 hours of playing the first 8-12 cars i found was buy this add on to be able to drive it. i do not even play it no more already because of this.</description>
		<content:encoded><![CDATA[<p>You do not get the full game. You spend 60$ for a track to buy more addons. the way EA game has this thing set up is you need to pay over 200$ to get the full game. You do NOT get your moneys worth at all for this. unless you feel that the game is worth 200+$!?? i swear my first 48 hours of playing the first 8-12 cars i found was buy this add on to be able to drive it. i do not even play it no more already because of this.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dawn of Fantasy PC review by Fatima</title>
		<link>http://www.avault.com/reviews/pc/dawn-fantasy-pc-review/comment-page-1/#comment-118535</link>
		<dc:creator>Fatima</dc:creator>
		<pubDate>Fri, 26 Apr 2013 01:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75735#comment-118535</guid>
		<description>Incredible! This blog looks just like my old one! It&#039;s on a entirely different topic but it has pretty much the same layout and design. Outstanding choice of colors!</description>
		<content:encoded><![CDATA[<p>Incredible! This blog looks just like my old one! It&#8217;s on a entirely different topic but it has pretty much the same layout and design. Outstanding choice of colors!</p>
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	<item>
		<title>Comment on My Country review by Bo</title>
		<link>http://www.avault.com/blogs/teplitsky/my-country-review/comment-page-1/#comment-118532</link>
		<dc:creator>Bo</dc:creator>
		<pubDate>Thu, 25 Apr 2013 17:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=71615#comment-118532</guid>
		<description>I&#039;ve been playing for 5 days now and i like to play the game before i go looking for the answers, i found this article 1st... read a couple more and I agree with your opinion.
Just a couple small tweaks and this game could be EASY and Enjoyable. I am just looking for something to play thats fun and allows me to advance at a steady pace, not like a rocket shooting to the top, or a snail in a 10 mile marathon. I will try for a bit longer, maybe an update will come... thnx for your article.
Bo</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing for 5 days now and i like to play the game before i go looking for the answers, i found this article 1st&#8230; read a couple more and I agree with your opinion.<br />
Just a couple small tweaks and this game could be EASY and Enjoyable. I am just looking for something to play thats fun and allows me to advance at a steady pace, not like a rocket shooting to the top, or a snail in a 10 mile marathon. I will try for a bit longer, maybe an update will come&#8230; thnx for your article.<br />
Bo</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Witcher 2 PC review by Recommend this</title>
		<link>http://www.avault.com/reviews/pc/witcher-2-pc-review/comment-page-1/#comment-118526</link>
		<dc:creator>Recommend this</dc:creator>
		<pubDate>Wed, 24 Apr 2013 15:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=67602#comment-118526</guid>
		<description>Hi there every one, here every person is sharing such know-how, therefore it&#039;s nice to read this blog, and I used to pay a quick visit this blog everyday.</description>
		<content:encoded><![CDATA[<p>Hi there every one, here every person is sharing such know-how, therefore it&#8217;s nice to read this blog, and I used to pay a quick visit this blog everyday.</p>
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		<title>Comment on Japanese airlines ban DS and PSP by Celia</title>
		<link>http://www.avault.com/news/japanese-airlines-ban-ds-and-psp/comment-page-1/#comment-118522</link>
		<dc:creator>Celia</dc:creator>
		<pubDate>Tue, 23 Apr 2013 19:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=1142#comment-118522</guid>
		<description>Have you ever thought about adding a little bit more than just your articles?
I mean, what you say is fundamental and all.
Nevertheless think about if you added some great images or 
videos to give your posts more, &quot;pop&quot;! Your content is excellent but with pics and videos, this blog could certainly be one of the best in its field.
Good blog!</description>
		<content:encoded><![CDATA[<p>Have you ever thought about adding a little bit more than just your articles?<br />
I mean, what you say is fundamental and all.<br />
Nevertheless think about if you added some great images or<br />
videos to give your posts more, &#8220;pop&#8221;! Your content is excellent but with pics and videos, this blog could certainly be one of the best in its field.<br />
Good blog!</p>
]]></content:encoded>
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		<title>Comment on Dawn of Fantasy PC review by Lisa</title>
		<link>http://www.avault.com/reviews/pc/dawn-fantasy-pc-review/comment-page-1/#comment-118473</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Wed, 17 Apr 2013 22:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75735#comment-118473</guid>
		<description>This website was... how do I say it? Relevant!! Finally I have found something that helped me.
Cheers!</description>
		<content:encoded><![CDATA[<p>This website was&#8230; how do I say it? Relevant!! Finally I have found something that helped me.<br />
Cheers!</p>
]]></content:encoded>
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		<title>Comment on Bioshock Infinite PC review by Solo4114</title>
		<link>http://www.avault.com/reviews/pc/bioshock-infinite-pc-review/comment-page-1/#comment-118465</link>
		<dc:creator>Solo4114</dc:creator>
		<pubDate>Tue, 16 Apr 2013 13:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77531#comment-118465</guid>
		<description>I smell a DLC opportunity...</description>
		<content:encoded><![CDATA[<p>I smell a DLC opportunity&#8230;</p>
]]></content:encoded>
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		<title>Comment on Bioshock Infinite PC review by Ian Davis</title>
		<link>http://www.avault.com/reviews/pc/bioshock-infinite-pc-review/comment-page-1/#comment-118455</link>
		<dc:creator>Ian Davis</dc:creator>
		<pubDate>Mon, 15 Apr 2013 21:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77531#comment-118455</guid>
		<description>Wow. Can&#039;t unsee that! Now I&#039;m imagining a barber shop quartet singing Dust in the Wind.</description>
		<content:encoded><![CDATA[<p>Wow. Can&#8217;t unsee that! Now I&#8217;m imagining a barber shop quartet singing Dust in the Wind.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Bioshock Infinite PC review by Solo4114</title>
		<link>http://www.avault.com/reviews/pc/bioshock-infinite-pc-review/comment-page-1/#comment-118454</link>
		<dc:creator>Solo4114</dc:creator>
		<pubDate>Mon, 15 Apr 2013 17:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77531#comment-118454</guid>
		<description>Am I crazy, or is the statue in the first picture the same guy from the cover of Kansas&#039; debut album?</description>
		<content:encoded><![CDATA[<p>Am I crazy, or is the statue in the first picture the same guy from the cover of Kansas&#8217; debut album?</p>
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		<title>Comment on Pacific General PC review by Richard</title>
		<link>http://www.avault.com/reviews/pc/pacific-general-pc-review/comment-page-1/#comment-118453</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 15 Apr 2013 16:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=11776#comment-118453</guid>
		<description>It&#039;s hard to find a strategy-based game at the operational level.  This one is fairly good, if older.  The submarine action is not at all accurate, however.  WWII subs were hard to detect and did not attack destroyers, at least not successfully (one exception).  Also, the PBY was the most successful anti-submarine weapon the allies had, but can&#039;t even attack subs in the game.  Finally, subs are extremely vulnerable in shallow water, which is not reflected in the game.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to find a strategy-based game at the operational level.  This one is fairly good, if older.  The submarine action is not at all accurate, however.  WWII subs were hard to detect and did not attack destroyers, at least not successfully (one exception).  Also, the PBY was the most successful anti-submarine weapon the allies had, but can&#8217;t even attack subs in the game.  Finally, subs are extremely vulnerable in shallow water, which is not reflected in the game.</p>
]]></content:encoded>
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