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	<title>Comments for The Adrenaline Vault</title>
	<atom:link href="http://www.avault.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.avault.com</link>
	<description>The Adrenaline Vault is an independent site providing uninfluenced and unbiased video game information.</description>
	<lastBuildDate>Tue, 14 May 2013 10:40:50 +0000</lastBuildDate>
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	<item>
		<title>Comment on New consoles going FTP? by chip</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118616</link>
		<dc:creator>chip</dc:creator>
		<pubDate>Tue, 14 May 2013 10:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118616</guid>
		<description>Well, I already have plans to get the new PS4. F2P is a nice bonus for something I had already planned on getting.</description>
		<content:encoded><![CDATA[<p>Well, I already have plans to get the new PS4. F2P is a nice bonus for something I had already planned on getting.</p>
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		<title>Comment on Eador: Masters of the Broken World PC review by psycros</title>
		<link>http://www.avault.com/reviews/pc/eador-masters-broken-world-pc-review/comment-page-1/#comment-118614</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Tue, 14 May 2013 03:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77571#comment-118614</guid>
		<description>This sounds fascinating but fairly punishing.  Are there various difficulty levels for those of us who aren&#039;t that great at turn-based games?</description>
		<content:encoded><![CDATA[<p>This sounds fascinating but fairly punishing.  Are there various difficulty levels for those of us who aren&#8217;t that great at turn-based games?</p>
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		<title>Comment on New consoles going FTP? by psycros</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118609</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Sun, 12 May 2013 23:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118609</guid>
		<description>I laugh at these stupid, greedy companies.  Please, drive more gamers back to the PC and render yourselves irrelevant.  We&#039;ll start seeing more games born on PC and taking full advantage of the superior hardware and user experience.</description>
		<content:encoded><![CDATA[<p>I laugh at these stupid, greedy companies.  Please, drive more gamers back to the PC and render yourselves irrelevant.  We&#8217;ll start seeing more games born on PC and taking full advantage of the superior hardware and user experience.</p>
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		<title>Comment on New consoles going FTP? by Adam</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118608</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 12 May 2013 22:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118608</guid>
		<description>FTP doesn&#039;t do much for me, but it makes sense to have it available on consoles as well as PCs.  Some FTP games do fremium right, but a many are just pay2win (with varying degrees of shamelessness), and that sends me packing.  Though, I can see certain MOBAs/ARPGs would benefit from being on a console with console controls.

I just hope this doesn&#039;t mean that the single player aspect of games is going to go neglected next generation.  I don&#039;t always want to spend my gaming time in an online fragbox or group grind-fest.</description>
		<content:encoded><![CDATA[<p>FTP doesn&#8217;t do much for me, but it makes sense to have it available on consoles as well as PCs.  Some FTP games do fremium right, but a many are just pay2win (with varying degrees of shamelessness), and that sends me packing.  Though, I can see certain MOBAs/ARPGs would benefit from being on a console with console controls.</p>
<p>I just hope this doesn&#8217;t mean that the single player aspect of games is going to go neglected next generation.  I don&#8217;t always want to spend my gaming time in an online fragbox or group grind-fest.</p>
]]></content:encoded>
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		<title>Comment on New consoles going FTP? by Argos</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118607</link>
		<dc:creator>Argos</dc:creator>
		<pubDate>Sun, 12 May 2013 18:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118607</guid>
		<description>I am not into FTP if it means any one of these things: always online, multi player only, MMO.
Not interested in any of that.</description>
		<content:encoded><![CDATA[<p>I am not into FTP if it means any one of these things: always online, multi player only, MMO.<br />
Not interested in any of that.</p>
]]></content:encoded>
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		<title>Comment on New consoles going FTP? by Marco</title>
		<link>http://www.avault.com/news/consoles-ftp/comment-page-1/#comment-118606</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Sun, 12 May 2013 17:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77580#comment-118606</guid>
		<description>When someone says FTP, I think file transfer protocol. 

In any case, I&#039;m hoping on two things for next gen consoles:

1. Heavily concentrate on digital distribution of all games and (most importantly),
2. Apply heavy price discounts to those games (e.g. prices relfected in Steam, Gamersgate, Greenmangaming, etc).

If that can be done, I bet piracy will go down and game sales will go up. I can&#039;t even remember the last time I used my optical drive to install software on my PC. The same should be done against consoles.</description>
		<content:encoded><![CDATA[<p>When someone says FTP, I think file transfer protocol. </p>
<p>In any case, I&#8217;m hoping on two things for next gen consoles:</p>
<p>1. Heavily concentrate on digital distribution of all games and (most importantly),<br />
2. Apply heavy price discounts to those games (e.g. prices relfected in Steam, Gamersgate, Greenmangaming, etc).</p>
<p>If that can be done, I bet piracy will go down and game sales will go up. I can&#8217;t even remember the last time I used my optical drive to install software on my PC. The same should be done against consoles.</p>
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		<title>Comment on Need for Speed: Most Wanted PC review by St0mp</title>
		<link>http://www.avault.com/reviews/pc/speed-wanted-pc-review/comment-page-1/#comment-118587</link>
		<dc:creator>St0mp</dc:creator>
		<pubDate>Wed, 08 May 2013 15:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77426#comment-118587</guid>
		<description>You do not get the full game. You spend 60$ for a track to buy more addons. the way EA game has this thing set up is you need to pay over 200$ to get the full game. You do NOT get your moneys worth at all for this. unless you feel that the game is worth 200+$!?? i swear my first 48 hours of playing the first 8-12 cars i found was buy this add on to be able to drive it. i do not even play it no more already because of this.</description>
		<content:encoded><![CDATA[<p>You do not get the full game. You spend 60$ for a track to buy more addons. the way EA game has this thing set up is you need to pay over 200$ to get the full game. You do NOT get your moneys worth at all for this. unless you feel that the game is worth 200+$!?? i swear my first 48 hours of playing the first 8-12 cars i found was buy this add on to be able to drive it. i do not even play it no more already because of this.</p>
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		<title>Comment on Dawn of Fantasy PC review by Fatima</title>
		<link>http://www.avault.com/reviews/pc/dawn-fantasy-pc-review/comment-page-1/#comment-118535</link>
		<dc:creator>Fatima</dc:creator>
		<pubDate>Fri, 26 Apr 2013 01:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75735#comment-118535</guid>
		<description>Incredible! This blog looks just like my old one! It&#039;s on a entirely different topic but it has pretty much the same layout and design. Outstanding choice of colors!</description>
		<content:encoded><![CDATA[<p>Incredible! This blog looks just like my old one! It&#8217;s on a entirely different topic but it has pretty much the same layout and design. Outstanding choice of colors!</p>
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		<title>Comment on My Country review by Bo</title>
		<link>http://www.avault.com/blogs/teplitsky/my-country-review/comment-page-1/#comment-118532</link>
		<dc:creator>Bo</dc:creator>
		<pubDate>Thu, 25 Apr 2013 17:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=71615#comment-118532</guid>
		<description>I&#039;ve been playing for 5 days now and i like to play the game before i go looking for the answers, i found this article 1st... read a couple more and I agree with your opinion.
Just a couple small tweaks and this game could be EASY and Enjoyable. I am just looking for something to play thats fun and allows me to advance at a steady pace, not like a rocket shooting to the top, or a snail in a 10 mile marathon. I will try for a bit longer, maybe an update will come... thnx for your article.
Bo</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing for 5 days now and i like to play the game before i go looking for the answers, i found this article 1st&#8230; read a couple more and I agree with your opinion.<br />
Just a couple small tweaks and this game could be EASY and Enjoyable. I am just looking for something to play thats fun and allows me to advance at a steady pace, not like a rocket shooting to the top, or a snail in a 10 mile marathon. I will try for a bit longer, maybe an update will come&#8230; thnx for your article.<br />
Bo</p>
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		<title>Comment on The Witcher 2 PC review by Recommend this</title>
		<link>http://www.avault.com/reviews/pc/witcher-2-pc-review/comment-page-1/#comment-118526</link>
		<dc:creator>Recommend this</dc:creator>
		<pubDate>Wed, 24 Apr 2013 15:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=67602#comment-118526</guid>
		<description>Hi there every one, here every person is sharing such know-how, therefore it&#039;s nice to read this blog, and I used to pay a quick visit this blog everyday.</description>
		<content:encoded><![CDATA[<p>Hi there every one, here every person is sharing such know-how, therefore it&#8217;s nice to read this blog, and I used to pay a quick visit this blog everyday.</p>
]]></content:encoded>
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		<title>Comment on Japanese airlines ban DS and PSP by Celia</title>
		<link>http://www.avault.com/news/japanese-airlines-ban-ds-and-psp/comment-page-1/#comment-118522</link>
		<dc:creator>Celia</dc:creator>
		<pubDate>Tue, 23 Apr 2013 19:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=1142#comment-118522</guid>
		<description>Have you ever thought about adding a little bit more than just your articles?
I mean, what you say is fundamental and all.
Nevertheless think about if you added some great images or 
videos to give your posts more, &quot;pop&quot;! Your content is excellent but with pics and videos, this blog could certainly be one of the best in its field.
Good blog!</description>
		<content:encoded><![CDATA[<p>Have you ever thought about adding a little bit more than just your articles?<br />
I mean, what you say is fundamental and all.<br />
Nevertheless think about if you added some great images or<br />
videos to give your posts more, &#8220;pop&#8221;! Your content is excellent but with pics and videos, this blog could certainly be one of the best in its field.<br />
Good blog!</p>
]]></content:encoded>
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		<title>Comment on Dawn of Fantasy PC review by Lisa</title>
		<link>http://www.avault.com/reviews/pc/dawn-fantasy-pc-review/comment-page-1/#comment-118473</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Wed, 17 Apr 2013 22:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75735#comment-118473</guid>
		<description>This website was... how do I say it? Relevant!! Finally I have found something that helped me.
Cheers!</description>
		<content:encoded><![CDATA[<p>This website was&#8230; how do I say it? Relevant!! Finally I have found something that helped me.<br />
Cheers!</p>
]]></content:encoded>
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		<title>Comment on Bioshock Infinite PC review by Solo4114</title>
		<link>http://www.avault.com/reviews/pc/bioshock-infinite-pc-review/comment-page-1/#comment-118465</link>
		<dc:creator>Solo4114</dc:creator>
		<pubDate>Tue, 16 Apr 2013 13:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77531#comment-118465</guid>
		<description>I smell a DLC opportunity...</description>
		<content:encoded><![CDATA[<p>I smell a DLC opportunity&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bioshock Infinite PC review by Ian Davis</title>
		<link>http://www.avault.com/reviews/pc/bioshock-infinite-pc-review/comment-page-1/#comment-118455</link>
		<dc:creator>Ian Davis</dc:creator>
		<pubDate>Mon, 15 Apr 2013 21:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77531#comment-118455</guid>
		<description>Wow. Can&#039;t unsee that! Now I&#039;m imagining a barber shop quartet singing Dust in the Wind.</description>
		<content:encoded><![CDATA[<p>Wow. Can&#8217;t unsee that! Now I&#8217;m imagining a barber shop quartet singing Dust in the Wind.</p>
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		<title>Comment on Bioshock Infinite PC review by Solo4114</title>
		<link>http://www.avault.com/reviews/pc/bioshock-infinite-pc-review/comment-page-1/#comment-118454</link>
		<dc:creator>Solo4114</dc:creator>
		<pubDate>Mon, 15 Apr 2013 17:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77531#comment-118454</guid>
		<description>Am I crazy, or is the statue in the first picture the same guy from the cover of Kansas&#039; debut album?</description>
		<content:encoded><![CDATA[<p>Am I crazy, or is the statue in the first picture the same guy from the cover of Kansas&#8217; debut album?</p>
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		<title>Comment on Pacific General PC review by Richard</title>
		<link>http://www.avault.com/reviews/pc/pacific-general-pc-review/comment-page-1/#comment-118453</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 15 Apr 2013 16:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=11776#comment-118453</guid>
		<description>It&#039;s hard to find a strategy-based game at the operational level.  This one is fairly good, if older.  The submarine action is not at all accurate, however.  WWII subs were hard to detect and did not attack destroyers, at least not successfully (one exception).  Also, the PBY was the most successful anti-submarine weapon the allies had, but can&#039;t even attack subs in the game.  Finally, subs are extremely vulnerable in shallow water, which is not reflected in the game.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to find a strategy-based game at the operational level.  This one is fairly good, if older.  The submarine action is not at all accurate, however.  WWII subs were hard to detect and did not attack destroyers, at least not successfully (one exception).  Also, the PBY was the most successful anti-submarine weapon the allies had, but can&#8217;t even attack subs in the game.  Finally, subs are extremely vulnerable in shallow water, which is not reflected in the game.</p>
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		<title>Comment on Resident Evil 6 PC review by Ian Davis</title>
		<link>http://www.avault.com/reviews/pc/resident-evil-6-pc-review/comment-page-1/#comment-118432</link>
		<dc:creator>Ian Davis</dc:creator>
		<pubDate>Fri, 12 Apr 2013 20:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77521#comment-118432</guid>
		<description>I really appreciate this take on RE6. Capcom&#039;s twisted plenty of panties by shifting the francise, but I like that you took it for what it was, even if it&#039;s still underwhelming. Good analysis!</description>
		<content:encoded><![CDATA[<p>I really appreciate this take on RE6. Capcom&#8217;s twisted plenty of panties by shifting the francise, but I like that you took it for what it was, even if it&#8217;s still underwhelming. Good analysis!</p>
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		<title>Comment on Resident Evil 6 PC review by psycros</title>
		<link>http://www.avault.com/reviews/pc/resident-evil-6-pc-review/comment-page-1/#comment-118421</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Fri, 12 Apr 2013 02:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77521#comment-118421</guid>
		<description>Hopefully the modders can fix much of what&#039;s wrong.</description>
		<content:encoded><![CDATA[<p>Hopefully the modders can fix much of what&#8217;s wrong.</p>
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		<title>Comment on In Memorium: Playstation: The Official Magazine by GameAdrenaline.com</title>
		<link>http://www.avault.com/blogs/smith/memorium-playstation-official-magazine/comment-page-1/#comment-118420</link>
		<dc:creator>GameAdrenaline.com</dc:creator>
		<pubDate>Thu, 11 Apr 2013 23:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77205#comment-118420</guid>
		<description>I hadn&#039;t heard that OPM was going away, but it&#039;s a shame because it was always one of the better gaming publications.  In reality, there&#039;s really no reason for the print versions of most of these industry magazines any longer.  When all of the same articles and information is available in free, or paid subscription, formats on the official websites, why pay $20 a year for a paper copy?  Losing all these publications that have been in print for so long is a shame, but inevitable.</description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t heard that OPM was going away, but it&#8217;s a shame because it was always one of the better gaming publications.  In reality, there&#8217;s really no reason for the print versions of most of these industry magazines any longer.  When all of the same articles and information is available in free, or paid subscription, formats on the official websites, why pay $20 a year for a paper copy?  Losing all these publications that have been in print for so long is a shame, but inevitable.</p>
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		<title>Comment on XCOM: Enemy Unknown PC review by Ymarsakar</title>
		<link>http://www.avault.com/reviews/pc/xcom-enemy-unknown-pc-review/comment-page-1/#comment-118419</link>
		<dc:creator>Ymarsakar</dc:creator>
		<pubDate>Thu, 11 Apr 2013 16:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=77353#comment-118419</guid>
		<description>&quot;I had an alien surrounded by all six of my fighters and it took almost all of them to finally bring it down, since half of them missed their target from close range.&quot;

That happens more in reality than you may realize. Adrenaline makes a person&#039;s dexterity based skills null or useless. One either has to control adrenaline or train to compensate for its effects.

&quot;There are five bases spread out across the globe, so why is my base the only one sending troops out to fight? It would seem a waste of resources to create the other four outposts and not use them. &quot;

user design interface issue. At the end game in XCOm, managing 2+ bases, plus alien assault defenses, got to be quite a big chunk of time investment. Firaxis put a lot of work modeling the one base, and just put everything there. They already said this in an interview that making more bases to clone the base UI, would just mean more clicks to do the exact same thing. Those who played XCOM for 5+ in game years can pretty much understand how a lot of the fun is in the tactical combat, not the base micromanagement. The base micro is for realistic atmospheric value, certainly.

This was a relatively simpler, easier to play game than XCOM Enemy unknown. I liked the actual story line and personalities involved. I sort of already knew the technological path I needed to go on from Enemy Unknown and they faithfully reproduced the strategic consequences of not being able to capture enemies to unlock new tech. Without new tech at a certain point, your interceptors do not have the capability to shoot down battleship class enemies, thus those enemies start taking over your allied nations funding you, sending you on a death spiral basically that could last 1-3 years depending. It just reminded me a lot of the old XCOm, but with a newer, more efficient UI. I think I find the new one more fun to play, if only because I didn&#039;t have to do all the load ups and setups every time I wanted to play a combat mission. But that also means some of the depth and difficulty is lost. The lower we go emotionally, the higher we climb in victory.</description>
		<content:encoded><![CDATA[<p>&#8220;I had an alien surrounded by all six of my fighters and it took almost all of them to finally bring it down, since half of them missed their target from close range.&#8221;</p>
<p>That happens more in reality than you may realize. Adrenaline makes a person&#8217;s dexterity based skills null or useless. One either has to control adrenaline or train to compensate for its effects.</p>
<p>&#8220;There are five bases spread out across the globe, so why is my base the only one sending troops out to fight? It would seem a waste of resources to create the other four outposts and not use them. &#8221;</p>
<p>user design interface issue. At the end game in XCOm, managing 2+ bases, plus alien assault defenses, got to be quite a big chunk of time investment. Firaxis put a lot of work modeling the one base, and just put everything there. They already said this in an interview that making more bases to clone the base UI, would just mean more clicks to do the exact same thing. Those who played XCOM for 5+ in game years can pretty much understand how a lot of the fun is in the tactical combat, not the base micromanagement. The base micro is for realistic atmospheric value, certainly.</p>
<p>This was a relatively simpler, easier to play game than XCOM Enemy unknown. I liked the actual story line and personalities involved. I sort of already knew the technological path I needed to go on from Enemy Unknown and they faithfully reproduced the strategic consequences of not being able to capture enemies to unlock new tech. Without new tech at a certain point, your interceptors do not have the capability to shoot down battleship class enemies, thus those enemies start taking over your allied nations funding you, sending you on a death spiral basically that could last 1-3 years depending. It just reminded me a lot of the old XCOm, but with a newer, more efficient UI. I think I find the new one more fun to play, if only because I didn&#8217;t have to do all the load ups and setups every time I wanted to play a combat mission. But that also means some of the depth and difficulty is lost. The lower we go emotionally, the higher we climb in victory.</p>
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