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Last week dozens of Mass Luminosity Facebook fans were intensively engaged in a contest to conduct an interview with CEO Angel Munoz. Over one hundred interview questions were submitted by fans around the globe, and the following ten questions were selected as a representation of the whole. As far as we know, this is the first instance of an open interview conducted via Facebook and then published on the Web.
Simon Grant: If you could have predicted 10 years ago how far graphics design and gaming would come, do you think anything would be different?
Angel Munoz: To answer your question properly I first needed to mentally transport myself back to 2001. This process took me a few minutes. In 2001, the following top FPS titles were launched: Halo, Max Payne, Return to Castle Wolfenstein and Red Faction. Comparing those games to today’s offerings, you could safely prognosticate that those top games of 2001 would be “discount bin” titles if released today. The evolution of game visuals has offered us a much more immersive and realistic experience, and fortunately, storytelling has not lost its primary placement in the hierarchy of components required to generate a good gaming experience.
Now to your question. Did I expect something different to develop by 2011? Well yes, but I was unrealistic. I expected a more precipitous evolution of technology based on my belief that it was transforming at an accelerating return. I was convinced that by now the fusion of artificial and human intelligence would’ve seen its first embryonic platform in video games.
Jordan Cheng: Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?
Angel Munoz: By 2020 we will be capable of full sensory immersion into video games. These experiences will be like nothing else in the history of humanity. I expect that this virtual hyper-reality will also be used to bring to light some of society’s most persistent issues, decipher scientific problems, connect us in ways that we can’t even imagine from our current perspective, and bring forth new forms of art and personal expression.
Jossie Mann: How do you view social gaming influencing the rest of the industry?
Angel Munoz: Social gaming is just an evolutionary step; I think that in just a few years all video games will have social integration. The powerful multipliers of that format are undeniable. But thinking beyond the headlines, I believe that the engineering of formulas that can predict human behavior, and the discovery of effective methodologies that implement meaningful punishment and reward systems into gaming will be our next frontier. Once these formulas are deciphered, games will significantly outpace all other forms of human entertainment.
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Thanks for reading the interview.
Question: Which of the Facebook submitted questions was your favorite? Why?
Great interviews and questions! This one in general posted my Forrest Baldwin was interesting because his question was simular to the question I was going to post but he worded quite a bit more effeciantly
Forrest Blandin: After the successes of NewWorld, Adrenaline Vault, CPL, CAL, Avault Podcast, and PlayBunker; where do you see Mass Luminosity in five years?
Angel Munoz: In five years we would love to see Mass Luminosity be a global force in the social interactions between companies and people. We also want to lead the way in offering people a sense of belonging to something special online, a community, or better yet, a tribe. Humans are tribal by nature, but somehow Facebook, Twitter and the others do not address this crucial human need. We think we can make some serious contributions in that realm.
And your response would have answered my question as well re: social interaction between companies and people and most of all this line:
“We also want to lead the way in offering people a sense of belonging to something special online, a community, or better yet, a tribe.”!
Thats why I was interested in Mass Luminosity in the first place and hoping that was your goal!! Thanks Angel and great questions from all the fans here!
Always been interested in where companies get their name from. So I’d choose Todd Evans question as a favorite. Had a feeling Mass Luminosity had something to do with astrophysics.
Very good questions and outstanding answers.
Mass Luminosity. Let us shine.
Great read. Mr Munoz certainly seems convinced of his ideals and what he can bring to the gaming industry which is very exciting. This particular question stuck out for me:
Matthew Hofbauer: Mr. Munoz, in the future when someone looks back at Mass Luminosity’s influence on the gaming community, what do you hope will be said of it?
Angel Munoz: Mass Luminosity truly brought the fun back to video gaming.
While I think video games are still fun, they can feel too repetitive or too broad at times. Thus this statement really leaves me hoping for the future!
enjoyed the interview Q/A thanks Avault and A.M.
As for my Favorite Question and Answer it had to be : Where do you expect the future of gaming to land ten years from now? A : I expect that this virtual hyper-reality will be also used to bring to light some of society’s most persistent issues, decipher scientific problems, connect us in ways that we can’t even imagine from our current perspective, and bring forth new forms of art and personal expression.
Simply because we have evidence have that helping Doctors today in ER rooms. plus the Hope to find cures for diseases and possibly further the help for disabled people with giving them human-like cybernetic implants. so it’d be great to be apart of a community that had a hand in achieving it!
Thanks again !
Excellent read. My favorite question was by Stephanie James who asked what inspires you to talk to the Little people. As gamers it is important for us to have a voice. Be it our own or an intermediary who can relay out concerns to the gaming industry.
I have to say that I agree with what Mr. Munoz said about being a couple years ahead of other CEO’s in the social network enviornment, however as a consumer it feels like you are many, many years ahead.
As a consumer in this day and age with most companies it feels like we have less and less input on the products that we use and want. I think a lot of people visit Mass Luminosity for the first time and honestly feel it is different, the comment “I also think that people can quickly read through most of the hyperbole that is thrown at them online, and appreciate an environment where the entire deck of cards is in full view, enabling them to engage in conversation with real people and not just double speaking company representatives.” is absolutely dead on, and I think has already made a difference with lot of people.
I am honestly excited to see what the future brings and to also feel like we will be a part of it as well.
While most of the interview had interesting and particularly interest-piquing material, the most interesting question/answer combination I found was the question of why the decision of “Mass Luminosity” was named. While I am an engineer and love connections with physics, I also enjoyed how relative to the world that response was. Throughout multiple networks online, people are very easy lost. To generate a possibility for each person, for each individual to shine together with ideas, creativity, and diversity is fantastic, but moreover, building that into a gaming community with people otherwise burrying themselves in games and online entertainment, is extraordinary. I know so many with so much potential but not enough confidence to shine their light or brilliant ideas. This is a great way to engage our gaming community for the better of the community, but also for that social impact as mentioned in the answer about the social network with a “tribal” atmosphere. The basis of developing that ‘lumonous’ effect is an amazing concept, so often missed by so many big time online games and developers. So excited to even be a part of this awesome revolution!
Hi,
I really liked the question of Todd Evans,
because it has simply solved my confusion
Why the name Mass Luminosity?
this is the question which I was personally wants you to ask but missed the chance
Thanks to Todd for solving my Confusion
Mass-Luminosity rocks !!!
My favorite question and answer was:
Connie Herbort Green: Mr Munoz, on Twitter you were quoted as saying, “The difference between an impossible dream and an amazing accomplishment is relentless hard work and the determination to never give up.” You had a dream and followed it. You never gave up. Have you had to sacrifice anything to get where you are today?
Angel Munoz: The only way to operate in today’s society as an effective business leader is to be one hundred percent engaged in every moment of your day. You must bring to each situation the full inventory of all of your personal resources, so that instead of having to sacrifice anything your entire life is enhanced. The most important life lesson I have learned thus far is to bring the totality of my person to every second of the day. I privately refer to this as “being present,” but that term has been misused by new agers and other pseudo-spiritual types so I rarely speak of it in public. In all honesty, I enjoy focused hard work, but I also enjoy a casual conversation with a friend, watching a movie with my children and playing fan-made campaigns of Left 4 Dead 2 every other day.
Yes I completely agree with this. I believe that being present or engaged at the moment at hand is a very crucial quality of becoming a leader. Many times leaders only care to benefit themselves while leaving others around them. The word Leadership which in essence, to lead, has been misunderstood by many these days. To become an effective leader, we have to serve those whom are around us more than they do because leaders are like the shepherd of the flock. And the very fact that Angel mentioned that he enjoys every moments like having conversations, spending time with his children, and having a good time for himself, that reflects a leader who is humble and down-to-earth. I believe many leaders out there regardless of their fields should emulate his leadership qualities and to never give in regardless of what happens. And most importantly, to be honest, and humble in one’s service. All the best to Angel Munoz and to Mass Luminosity!
Connie Herbort Green’s question was my favorite. Your response where you talked about ” bring the totality of my person to every second of the day” touched me personally. This is something that I need to be doing in my life right now and you reminded me of this.
Keep up the awesome work you have done with Mass Luminosity. I love the amount of interaction you have with all of us on Facebook. It all feels completely genuine and not at all like a corporate front man trying to steal all my money.
The Question and answers which I LOVED THE Most and personally like was
Matthew Hofbauer: Mr. Munoz, in the future when someone looks back at Mass Luminosity’s influence on the gaming community, what do you hope will be said of it?
Angel Munoz: Mass Luminosity truly brought the fun back to video gaming.
YES!!! This is the whole thing about this world! Its All about having fun and letting go of yourself.. This is what MASS LUMINOSITY is doing. Its how you are able to connect with your FANS and how much you can help them get into the game and make them fall in love with their HOBBY! This is exactly the idea which angel munoz has and is following right now via MASS LUMINOSITY. I am proud to be a part of it and I know it will be the place where every gamer would want to be in and be a part of it
Mass Luminosity FTW!!!!
Great set of questions my fave is this one
Forrest Blandin: After the successes of NewWorld, Adrenaline Vault, CPL, CAL, Avault Podcast, and PlayBunker; where do you see Mass Luminosity in five years?
Angel Munoz: In five years we would love to see Mass Luminosity be a global force in the social interactions between companies and people. We also want to lead the way in offering people a sense of belonging to something special online, a community, or better yet, a tribe. Humans are tribal by nature, but somehow Facebook, Twitter and the others do not address this crucial human need. We think we can make some serious contributions in that realm.
Why! because of the community we all need it we need to belong as you say we are a tribe we have to have a sense of belonging
Great Interview
I really like all the questions and answers
Connie Herbort Green: Mr Munoz, on Twitter you were quoted as saying, “The difference between an impossible dream and an amazing accomplishment is relentless hard work and the determination to never give up.” You had a dream and followed it. You never gave up. Have you had to sacrifice anything to get where you are today?
Angel Munoz: The only way to operate in today’s society as an effective business leader is to be one hundred percent engaged in every moment of your day. You must bring to each situation the full inventory of all of your personal resources, so that instead of having to sacrifice anything your entire life is enhanced. The most important life lesson I have learned thus far is to bring the totality of my person to every second of the day. I privately refer to this as “being present,” but that term has been misused by new agers and other pseudo-spiritual types so I rarely speak of it in public. In all honesty, I enjoy focused hard work, but I also enjoy a casual conversation with a friend, watching a movie with my children and playing fan-made campaigns of Left 4 Dead 2 every other day.
I truly believe that to be a leader you really have to know what your doing. You can’t lead a team of military into combat if you have never done it before. If you want to lead, know all the ins and outs and go forward full speed. You really need to know what your doing and what your talking about.
What a great concept to have multiple interviewers. I really liked the question about the inclusion of other senses into future gameplay. I have to admit I never even thought of anything beyond sight, sound and touch. I guess it wasn’t that long ago that only sight and sound was used. So why not include more senses as we progress forward. I can not imagine a game where I had to wear a device that fed either my nose or tongue with stimuli.
My favorite question is the one asked by Stephanie James. I play fighting games, so I know that the people that play the game and the way the game bring them together are more important than the game itself. Angel’s answer about bringing our feedback to the companies that power our games and devices is exactly what any gamer should want to hear. In return, those companies’ frankness and honesty when addressing us is greatly appreciated and goes a long way.
“How do you view social gaming influencing the rest of the industry?”
This question is bigger than its length in words. A very important question and concept to keep in mind when analyzing the growth of the gaming industry. The age of single-player games is almost to a close and now we see most games incorporating chat rooms, chat windows, or voice chat to stimulate the social needs of gamers. Co-op modes and multiplayer platerforms require social engagement in order to progress as a team. I liked how Angel Munoz replied with “social gaming is just an evolutionary step.” Angel sees social gaming as a building block or extra piece to the puzzle to be concretely integrated across all gaming platforms. It is just a step, but, like all staircases, the foundation steps are what hold the most weight and allow the stairs to climb. I see this the same way in the gaming world.
Todd Evans: Why the name Mass Luminosity?
Asked the perfect question. I think a lot of us have wondered and speculated on where the name derived from. Learning the reasoning lets us know more about someone who is very attuned to the changes being made everyday.
Dana Wales
I chose Jordan Cheng’s question. I have always been facinated in what the future will hole. Being of capable of full sensory immersion into video games would bring new meaning to visual art form.
My favorite question was Forrest Blandin – about where Mass Luminosity would be in five years. Angel Munoz reply of “We also want to lead the way in offering people a sense of belonging to something special online, a community, or better yet, a tribe. Humans are tribal by nature, but somehow Facebook, Twitter and the others do not address this crucial human need.” was perfect, as addressing the tribal need people feel should be forefront of any endevour.
i love Todd Evans question. Its interesting to know Mass Luminosity originated from beyond the cosmos just like life. I could visualize Mass Luminosity (like the sun) spreading light toward all in all cracks and corners of the globe, interconnecting every gamers around the planet with a something special.
My favorite question was:
Stephanie James: Angel, you’ve been in the business and gamer worlds for quite a while. What inspires you to talk to the little people, be it casuals or hardcore, and bring our opinions, thoughts, and desires closer to the corporations?
I feel many times the gamers are not thought about. It is all about the big buck. To many times games ship and need patches day 1 or a DLC. Games should ship ready to play and enjoy.
I really liked the answer Munoz gave about if people will embrace 3d gaming. I think he gave a great cyberpunk answer “I expect that this virtual hyper-reality will be also used to bring to light some of society’s most persistent issues” Is right up in there in Shirow Masamune and P. Dick. I hope that one day many of our disagreements and misconceptions of each other can be one day solved in a hyper realistic virtual world.
My favorite question was by Stephanie James. I liked it because it’s a creative and intelligent question, and a creative answer. Mr. Munoz seems like a very humble and appreciative person for a CEO….I like his attitude. He recognizes the value of his “client’s” opinions and input. Thank you.
Angel, you’ve been in the business and gamer worlds for quite a while. What inspires you to talk to the little people, be it casuals or hardcore, and bring our opinions, thoughts, and desires closer to the corporations?
Angel Munoz: I’m probably just a few years ahead of the crowd as far as the role of a CEO in our new social networked environment. Although I enjoy the interactions, they also help me understand the motivations and life realities of the individuals in our growing online community. This information allows me to advise companies on how to evolve their products into real solutions for the people that use them. The companies that have recently partnered with us (especially AMD and Logitech) are seeking this feedback and seem honestly excited to be part of the process. I also think that people can quickly read through most of the hyperbole that is thrown at them online, and appreciate an environment where the entire deck of cards is in full view, enabling them to engage in conversation with real people and not just double speaking company representatives.
I must say, the first question was my favorite, entirely because of the use of the word “embryonic” by Angel in the answer. The most interesting question was the one posed by Jordan Chang concerning 2-D and 3-d gaming in the future. I found the response very thought provoking. And while I do think the timeline for full sensory immersion into video games is a bit on the enthuastic side, I do think it will happen within my lifetime, certainly within the next 20 years (unless the world ends on Oct. 21, like Harold Camping says it will)
Jordan Cheng’s question about the future of gaming was particularly interesting.
i like that your answer spoke to what was possible, and also that you knew the future would be more expansive, more profound, than you could currently envision…
you didn’t constrain yourself, your ideas, nor anyone else’s.
your answer certainly has an element of the visionary in it…
i liked the question that Jordan Cheng ask about where will gaming will be in 10 years. your answer was very clear, consise and dead on. who would have thought ten years ago where gaming would be now?
I am a huge follower of Mass Luminosity and Angel. I really enjoy that he takes time out of his day to respond to fans through social media, it is something that I think not enough executives do, and I greatly appreciate it. I believe that he has a great grip on where the gaming industry is going and I will gladly “+follow” him there!
Thanks,
Dan
Nice! i liked the question of Jordan Cheng, i’d love to play games in 3-D immersion, its a very interesting question
and i didnt think about other applications for it than gaming, but your answer taught me that i’m just too obsesive about gaming and that i should get that Mouse nao! hehe
cheers!
I particularly like the question about what is the worst thing he experienced as a CEO, although he did not provide a specific example, I appreciate his ability to recognize the contributions of other people even though he’s steering the ship.
The idea of full sensory emersion of gaming is v ery intriguing and enlightening. Thanks Mass Luminosity and Logitech. Done
Jordan Cheng: Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?
Angel Munoz: By 2020 we will be capable of full sensory immersion into video games. These experiences will be like nothing else in the history of humanity. I expect that this virtual hyper-reality will be also used to bring to light some of society’s most persistent issues, decipher scientific problems, connect us in ways that we can’t even imagine from our current perspective, and bring forth new forms of art and personal expression.
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Why this one? I almost hope not, but it’s probably true. We’ve advanced so far already, I don’t know if higher levels of technology is a good thing or not at this point in time. I sort of welcome it, but sort of not. It’ll just make humanity more slothful than it already is.
I liked the question “Why the name Mass Luminosity?” simply because it’s always nice to know how a name gets formed and the meaning of it. I really like how he equate stars to a mass social experience heh.
I found the question “Why the name Mass Luminosity?” interesting because it was a peek into Mr. Munoz other interest and something else he is still passionate about. The question also gave you insight into how Mass Luminosity got its extremely unique name and its originating inspiration. Overall some great interview questions and it was a very interesting read.
Great interview. My favorite question was the one on the origin of the co’s name.
Dear Mr.Munoz, I’m glad you answered my question. I’m always fascinated by people who live life on their terms and are called winners. The lucky ones who strike out on their own and manage to find that ever-elusive work/life balance. I have a job that I don’t like but it pays the bills and I’m always looking for real-life inspiring people who’re ‘living the dream’, the dream is unique and personal to each person and I’m glad and honored to have your answer to my question. Hope I get to live the dream too, someday,
I liked the reason behind the name (and its always a good question because it tends to cut to the meat of why someone started a business – or at least can be a good story).
The whole idea of being a brighter light due to increased mass is a great analogy for a social networking business.
For the discussion of Where gaming will be headed in 10 years (or further), I find your response extremely optimistic, especially considering your statement in a previous statement regarding the graphics change from 2001-2011.
While I don’t believe that you are wrong or that the technology couldn’t be at least starting by then, I personally have become reserved and cynical in the progression of technology in relation to gaming. Processing power, whether graphical or intelligence related, is continually to expand exponentially, but in terms of user interface, I have yet to even see 3D or 7.1 surround systems to make a big impact. I find it hard to believe that hyper-reality will be fully sold well until we get the two traditional senses to a state of maturation where 3D and Surround Sound are seemless and consistent. Once that Audio-visual connection is perfected and kinesthesis is solid, then I will start buying into the other senses and expanding from there.
Lastly, I do agree that we will see new forms of art and sciences benefitting from new technologies.
Hopefully I am wrong and new tech is embraced at a more rapid rate than my cynical sensibilities will allow me to believe.
My favorite question was the one about the difference between an impossible dream and an amazing accomplishment. It brought to mind feelings on how thin the line can be between them. And Angel’s answer about giving the totality of yourself to every situation is so true and breaks through that line.
**Stephanie James: Angel, you’ve been in the business and gamer worlds for quite a while. What inspires you to talk to the little people, be it casuals or hardcore, and bring our opinions, thoughts, and desires closer to the corporations?***
That was my favorite question you answered and I think you gave a great answer! So many companies if they don’t ‘talk’ to people of all different levels often lose sight of what they need to provide to keep themselves interesting and useful.
My favorite question was Todd Evans: Why the name Mass Luminosity?
because I was too interested in this issue and I really enjoyed your complete answer, thank you.
My favorite question is why did you pick the name Mass Luminosity. Origin stories about how things begin are interesting and you were able to tell a little bit more yourself and the hobby of following astrophysics/stars.
gaming is changing with the era … its not about the graphics its also about gameplay concept and ever evolving and combining new genre …. my favorite question was the influence of social gaming … gaming does improves our concentration as well as hand eye cooordination for many of us it works as stress buster many researchers are conducting research on development of intellectual behaviour of gamers versus normal humans …. even games like sims and warcraft are helping us to socialize with persons from alll over the world….
I liked the first question on the 2nd page from Stephanie James…….your answer shows how important the consumers (gamers) are.Good to know that companies still give value to what we think.Its pretty influencial and warming when someone stands out to this extent for a cause thats as simple as “making gaming better and fun”…..Angel,People may idolize you in years to come in both business and gaming fields.
What inspires you to talk to the little people, be it casuals or hardcore, and bring our opinions, thoughts and desires closer to the corporations?
This is my favourite answer, because it shows someone who is willing to listen. Listening is a disappearing art, at time, and corporations suffer because they do not know what their clients really want. I am so glad that Angel takes the time to get the real answers from real people.
Thanks for the great giveaway. ~Pauline
I liked the question “Why the name Mass Luminosity?” simply because it’s always nice to know how a name gets formed and the meaning of it. I really like how he equate stars to a mass social experience
My favourite question:
Jossie Mann: How do you view social gaming influencing the rest of the industry?
Angel Munoz: Social gaming is just an evolutionary step; I think that in just a few years all video games will have social integration. The powerful multipliers of that format are undeniable. But thinking beyond the headlines, I believe that the engineering of formulas that can predict human behavior, and the discovery of effective methodologies that implement meaningful punishment and reward systems into gaming will be our next frontier. Once these formulas are deciphered, games will significantly outpace all other forms of human entertainment.
Because theres FINALLY someone who isn’t crapping his pants, thinking that social FB gaming will suddenly ruin the “classic” games market. Ain’t gonna happen folks, get those pitchforks back to your barn.
My Favorite Question:
Jossie Mann: How do you view social gaming influencing the rest of the industry?
Angel Munoz: Social gaming is just an evolutionary step; I think that in just a few years all video games will have social integration. The powerful multipliers of that format are undeniable. But thinking beyond the headlines, I believe that the engineering of formulas that can predict human behavior, and the discovery of effective methodologies that implement meaningful punishment and reward systems into gaming will be our next frontier. Once these formulas are deciphered, games will significantly outpace all other forms of human entertainment.
The rise of Social Games is suddenly spotted but we can see more clones than actually interesting games. There are few interesting and they are countable. Mere Social Network Integration in a game isn’t going to be a cool enough solution. The games should be designed to make the best of these integration rather than sharing achievements. Agree with Angel that game developers need to crack the formulas for adding significant role for social elements in the games. Until then, those features would remain just add-ons.
Hi! My favorite question was: Being CEO is all about decisions and projects. I know most of the time you have to decide between things that might or might not bring success. Usually, with your experience, nothing bad can happen, but you have to calculate the risks of failure. What was the most unpleasant experience of your life as CEO?
And the answer that was given was so raw, and so honest, that I was really impressed. You didn’t make yourself sound perfect, that you run the perfect company and have perfect ideas. I really appreciate an honest answer, versus one that makes the interviewee sound like the perfect person.
Thanks!
My favorite question was “Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?” You said you expect full sensory immersion by 2020. I think we’ll get there, but I will be amazed if it’s that quick.
My favorite answer was to this question, “Angel, you’ve been in the business and gamer worlds for quite a while. What inspires you to talk to the little people, be it casuals or hardcore, and bring our opinions, thoughts, and desires closer to the corporations?”
I think it’s awesome to know that we have a voice and that it is heard and you haven’t forgotten about us.
I liked the question, “Why the name Mass Luminosity?”.
It was an interesting piece of fact where the company name derived from.
I liked the question from Adrian Augustin and the answer of Mr Angel Munoz.
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This really shows that even if the CEO is a great man with great ideas this could mean nothing without the power of a team. Even if some business ideas seem right or wrong every team member deserves to be listened and with everybody`s effort, success will come. The key to success is to find a good business idea, and finally when the work is done, together with bright people and bright ideas all you need is perseverance and for sure the expected results will appear.
My favorite question was> How do you view social gaming influencing the rest of the industry? The questions is a very interesting view of how gaming is going to progress. I love the answer cause it is a great view of our future with technology and social gaming
Favorite question was “Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses” Great question! Excellent answer! I believe the same, in the next 20 years the technology in gaming will be so great that we wouldn’t even be able to fathom it right now.
I really like the honesty I hear in Mr. Munoz’s answers, and I really agree with him on the future of gaming interfaces; “By 2020 we will be capable of full sensory immersion into video games.” I think games have done much to drive immersion, and the Da Vinci I tested showed more than a little gaming roots in the dual display / 3D setup they are using. I think the hyper reality that gaming is beginning to introduce is going to change many areas of science for the better, and that’s not counting the Folding@Home that every gamer I know is running on their boxen…
My fav is this question Mr Munoz, on Twitter you were quoted as saying, “The difference between an impossible dream and an amazing accomplishment is relentless hard work and the determination to never give up.” You had a dream and followed it. You never gave up. Have you had to sacrifice anything to get where you are today? because your answer is like the American Dream. You didn’t sacrifice you did it for fun basically.
i like the one on how you say your opinion on social gaming. because i agree
nice nice
My favorite answer from Angel was to the question from Stephanie James:
Angel, you’ve been in the business and gamer worlds for quite a while. What inspires you to talk to the little people, be it casuals or hardcore, and bring our opinions, thoughts, and desires closer to the corporations?
Having someone to communicate with, and act as an intermediate voice between players and game & accessory developers is something that has been needed for a long time. Yes, people have written to devs about this or that, and sometimes an article has been published, but as Angel says, with Mass Luminosity, “all the cards are on the table”. ML has partnered with some fantastic companies, and we get to give our input, feed ideas off each other, AND we know this is relayed to the companies.
A big thanks to Angel and the rest of his folks for the great work they are doing.
Jordan Cheng: Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?
I thought her answer about gaming moving into a “full immersion” experience.
was astute.
Reinforces my beliefs that 3D will be a short, somewhat tortured, side trip in most forms of entertainment. I remember “Jaws 3D” as one of the most bizarre movies – content and ’3D’ technology. From what I have seen, current 3D movies aren’t much of a step up from that film. Of course, Jaws 3D, one of the most movies ever made. So that may be influencing me…
Fave question was Jordan Cheng’s question about 3-D, because I’m very interested in the future of gaming, the advancement in graphics, imaging and whether 3-D is going to be the future or whether it is just a passing fancy.
My favorite question and answer was based on the question “What was the most unpleasant experience of your life as CEO?”
At his heart, Angel Munoz is an entrepreneur, and while it’s not that entrepreneurs can’t be CEOs, but a lot of adjustment is necessary. Angel answered the question honestly and humbly, and he really let himself be vulnerable to a question that lets him be vulnerable, something that a lot of CEOs might not be willing to do.
But like a good CEO, he knows his weakness and how to address that weakness, and as long as there’s a solution to the problem, he is in good hands. I wish the best for his company to really be able to succeed in the social gaming market and to really be able to hit his goal of being a global player within five years!
My favourite question, specifically because of the answer was that of Todd Evans regarding the origin of the Mass Luminosity name. The answer resonated with me because so much of who we are and what we do as adults and contributing members of society is rooted in who we were and what dreams we had as children. I think that the current and future success of Mass Luminosity serve as encouragement to all of us to think back to what we wanted out of life and how we thought we could contribute to our world before reality got to us, and to look for what piece of that dream we can still bring to life.
Congratulations Angel on your continued success!
Todd Evans: Why the name Mass Luminosity?
Angel Munoz: As a young child in New York City, I always aspired to be an astrophysicist. I’m still a voracious reader of the subject. The name Mass Luminosity is derived from this interest. In astrophysics, the mass–luminosity relation is an equation giving the relationship between a star’s mass and its luminosity. Therefore, the more mass certain classes of stars have the more luminosity, which by the way is a measurement of brightness. One of the core founding principles of our new company is to democratize information by facilitating the transformation of content consumers into content providers. This very interview is an example of that principle in action. The ultimate goal of Mass Luminosity is to create massive social network experiences that give us all a chance to shine.
When I was younger I was very much into Astronomy and though through a very misfortunate event I was unable to finish that goal I can appriciate the relationship of what you are talking about. I respect and admire your use of your dreams into your company.
My favorite question and answer would be the one below here because everyone has dreams, but not all has the courage to follow it. Sometimes in order to accomplish our dreams, one had to give up many things in life.
Connie Herbort Green: Mr Munoz, on Twitter you were quoted as saying, “The difference between an impossible dream and an amazing accomplishment is relentless hard work and the determination to never give up.” You had a dream and followed it. You never gave up. Have you had to sacrifice anything to get where you are today?
Angel Munoz: The only way to operate in today’s society as an effective business leader is to be one hundred percent engaged in every moment of your day. You must bring to each situation the full inventory of all of your personal resources, so that instead of having to sacrifice anything your entire life is enhanced. The most important life lesson I have learned thus far is to bring the totality of my person to every second of the day. I privately refer to this as “being present,” but that term has been misused by new agers and other pseudo-spiritual types so I rarely speak of it in public. In all honesty, I enjoy focused hard work, but I also enjoy a casual conversation with a friend, watching a movie with my children and playing fan-made campaigns of Left 4 Dead 2 every other day.
The future of gaming seems spot on. Full sensory involvement in gaming seems logical. I personally think that it will happen before 2020.
I really liked the question about the inclusion of other senses into future gameplay. I never thought of anything beyond sight, sound and touch. I guess it wasn’t that long ago that only sight and sound was used. So why not include more senses as we progress forward. I can not imagine a game where I had to wear a device that fed either my nose or tongue with stimuli.
I was most intrigued by Connie Herbort Green’s question, I am always inspired by those who chase their dreams and eventually catch them.
By far my favorite question/ answer was where they think the future of gaming is going. I love to read the perspective of industry guys who are in the trenches everyday and see and use things us normal people have no idea about. Sometimes its even a hint of things to come in the near future which is exciting to think!!
My favorite question was Mine!! mjust kidding my faorite was by Matthew Hofbauer
“Matthew Hofbauer: Mr. Munoz, in the future when someone looks back at Mass Luminosity’s influence on the gaming community, what do you hope will be said of it?
Angel Munoz: Mass Luminosity truly brought the fun back to video gaming.”
I really hope Mass Luminosity can bring the gaming world together and put the fun back into our games!!!
Jordan Cheng: Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?
Angel Munoz: By 2020 we will be capable of full sensory immersion into video games. These experiences will be like nothing else in the history of humanity. I expect that this virtual hyper-reality will be also used to bring to light some of society’s most persistent issues, decipher scientific problems, connect us in ways that we can’t even imagine from our current perspective, and bring forth new forms of art and personal expression.
the future is awesome
hi my favourite question is
-If you could have predicted 10 years ago how far graphics design and gaming would come, do you think anything would be different?
because I often think of the difference between past and present and it all seems so amazing
chiara ciofolo
Return to Castle Wolfenstein I believe is the greatest first person shooter ever. Best part is when you install it , no disc required. So I have to disagree with Angel Munoz that game is done. My all time favorite and yes I love today’s titles
great interview
i lik this question “How do you view social gaming influencing the rest of the industry?”
Stephanie James’ question for Mr. Munoz is my favorite:
“Angel, you’ve been in the business and gamer worlds for quite a while. What inspires you to talk to the little people, be it casuals or hardcore, and bring our opinions, thoughts, and desires closer to the corporations?”
Angel’s answer here illustrates the disconnect that often exists between we, the gamers & customers, and the corporations in the tech industry. His assessment of how customers value honesty from the companies they buy from rings very true with me. I appreciate having “the entire deck of cards in full view,” as he put it. That communicates to me the company puts enough trust in me as a consumer to objectively evaluate their product against the competition and still have confidence that I will pick theirs. To extend his metaphor a little further, when a company tries to be a “card shark” by showing me only what they want me to see, that indicates to me two things: 1)They value the quick sale over their integrity, and 2)They are not confident enough in their product to let me objectively evaluate it. That is why I am so very happy to see that Logitech and AMD have decided to “show their hands” to us by partnering with Mass Luminosity. I wish much success to all of them in their new venture, and thank Mr. Munoz for helping to make gaming fun again by reconnecting gamers with the companies they support.
I liked all the questions that were chosen and thought the interview was refreshing to have the question proposed from the Mass Luminosity community.
The question I liked the most was from :Stephanie James: Angel, you’ve been in the business and gamer worlds for quite a while. What inspires you to talk to the little people, be it casuals or hardcore, and bring our opinions, thoughts, and desires closer to the corporations? as well as Angel’s response especially regarding getting involved with real people in the online community. personally I have not ever considered myself to be a serious gamer of any type. But rather a more casual type player that likes to have a bit of fun. Being a part of the daily type stuff shared by Angel in FB is fun a way of ‘checking’; with some of the other regular posters there.This simply encourages me to set along some quality fun ‘game time’.and ride along with the online community.
I liked the question and answer from Stephanie James. Mr Munoz is assuring that the company will be successful with forward thinking and getting input from users. This is critical to the success of any company,.
I think my favorite question and answer, would be the question posed by Jordan Chang.
Everyone loves to speculate on the future of gaming, and technology, and to hear from someone that is smart and pretty deep in the gaming community that he thinks in less than 10 years that we will have full sensory video games is pretty exciting. It would completely change the way we game. I also respect that fact that Mr. Munoz did not stop the answer with only concerning video games, but also that he thinks that an advance like this could be used to help solve some of the worlds problems, change how we can communicate with technology, help the sciences, etc. With an answer like that, you can’t help but be excited for what the future will bring.
I really liked the question “Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?” and your reply to that question. I like it because I agree with you. I can imagine it being similar to gaming in that movie Gamer.
The question I found most interesting was the one posed by Jordan Cheng:
“Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?”
I am glad to see that I am not the only one that believes that games will become more interactive in the future, using not just a player’s sight to link them to the game. I don’t think it will take 10 years for this to happen though, but it is coming. At a gaming conference last year there was a company demoing an inflatable dome that projected game images on the inside with the player standing in the center with a weapon(controller) that simulated a real weapon. The experience was amazing the level of detail and the ability to physically move and look around your environment without a bulky headset to keep the playing field in front of you was incredible. These types of games are coming especially with PCs getting faster and more powerful every few months and I really like that Angel sees it coming too, I am so excited and really can’t wait till these kinds of game become mainstream.
I like the question about your experience as a CEO. I believe it’s definitely a good idea to not let your EGO get in the way of being a focused and effective CEO. The “tribe” has spoken
My favorite question was:
Adrian Augustin: Being CEO is all about decisions and projects. I know most of the time you have to decide between things that might or might not bring success. Usually, with your experience, nothing bad can happen, but you have to calculate the risks of failure. What was the most unpleasant experience of your life as CEO?
Angel Munoz: The premise of your question is absolutely correct. As CEO you spend great amounts of time envisioning the future, deploying resources to make that future a reality and then hoping you did not delude yourself in the process. My unpleasant experiences have occurred mostly by not understanding that I’m more of an entrepreneur and less of a CEO. I am always passionate about my ideas and that tends to make me quite combustible. To make matters worse, I tend to see all good ideas as my own and can give little, if any, recognition to the valuable contributions of other team members. This causes issues in all aspects of an enterprise, and can easily result in bitter resentment and backstabbing as people just try to assert their own personalities. The solution to this is simple though: keep the drive to perfection, but allow others to improve upon your own ideas and systems. One of the great advantages of the aging process is the time you can apply to internalizing these lessons and quantifying their impact, so you can avoid living an entire life as the victim of a vicious circle.
I like this one the most because in your personal and professional life once you recognize your strengths and “weaknesses” the next thing is to put steps in place in your life to grow from them and not let them hurt you. Mr. Munoz is like so many other people in business today that are afraid to share ideas and get input for so many reasons and when they do get the input and help from others they forget to say thank you and recognize their contributions. That can destroy a business. Mr. Munoz saw this and changed it. Even if you have to make it a conscious effort everyday to not go back to that bad habit the effort is well worth it in the end. I wish everyone could see this “light” and grow from it.
loved it all !!!
I personally like the question ” Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?” I like that question and answer because the idea of being able to transport are selves into a virtual reality has been a though in the heads of scientist for a long time and a video game that can project to all 5 senses and recreate a new world before us can unlock at lot of possibilities even outside of video gaming.
My favourite question and answer by far has to be
“Matthew Hofbauer: Mr. Munoz, in the future when someone looks back at Mass Luminosity’s influence on the gaming community, what do you hope will be said of it?
Angel Munoz: Mass Luminosity truly brought the fun back to video gaming.”
I think that the focus on bringing back the fun into video games is so much more important than striving for better graphics, dynamics or aesthetics. while all these things do lead to a more enjoyable game if the focus is not solely on creating a fun environment for the gamer then i don’t think that the company making these games is truly providing for their consumers. Mr. Munoz’s outlook on video games is one that i would love to see adopted by a wider population so that we really can bring the fun back into gaming.
The most interesting question to me was the one about the origin of the name Mass Luminosity. The explanation was informative, but the phrase – create massive social network experiences that give us all a chance to shine – seems very relevant to the site.
I remember many years ago seeing a commercial from Sony teasing about what the PS9 would be like. Some sort of interfacing technology that we would breathe in and control with our brain. I too would like to see that technology in action Mr. Munoz
My favorite answer is the one to Adrian Augustin’s question, especially the understanding (advice) that one should be aware of other’s (and one’s own) perspectives, feelings, and tendencies while working successfully together to reach a goal. Having and promoting such would be useful transferable skills applicable to many occupations.
Amazing interview indeed, the “Deep Rao” question about “the” dream was very good
I like the honesty in the answer to “What was the most unpleasant experience of your life as CEO?”
“I tend to see all good ideas as my own and can give little, if any, recognition to the valuable contributions of other team members.”
I think a lot of people become like this over time with when your surrounded with success, but at least you realize it. Its definitely not that your ideas ever become bad or stale its just that there’s always somebody out there who can look at the same project from a completely different viewpoint and offer fresh insights or even sometimes simple things that we can forget or take for granted overtime.
I think the 3-D gaming question was one of the best because of the importance of senses in the entertainment business and how important it will be in the coming future.
I liked mine for obvious reasons, but Adrian Augustin’s was my favorite simply because the answer showed Angel as a human being, intelligent but flawed like the rest of us.
This one statement is probably more human than anything else said, “To make matters worse, I tend to see all good ideas as my own and can give little, if any, recognition to the valuable contributions of other team members.” Being human is one thing, we all have our own character foibles, it is the ability to recognize these traits in ourselves and our strive to better our actions that defines us.
If we removed this element, Mass Luminosity would be nothing more than a standard paint-by-numbers corporation. You lose the creativity and drive. Without it, looking back, one wouldn’t be able to say, “Mass Luminosity truly brought the fun back to video gaming.”
My fav is:“The difference between an impossible dream and an amazing accomplishment is relentless hard work and the determination to never give up.” You had a dream and followed it. You never gave up. Have you had to sacrifice anything to get where you are today?
Because his answer rings to how I live…..hard work with an occasional beer with friends and some bike riding with my kids.
“Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?”
This question and answer I found to be the best because it is something I am
curious about as well. The gaming world evolves so much but it hasn’t yet
truly hit the 3-D world. It is interesting to see other peoples perspective
on it and I hope that we do see it by 2020.
As a whole the interview was great. Awesome questions and great
answers.
My favorite question and answer was:
Connie Herbort Green: Mr Munoz, on Twitter you were quoted as saying, “The difference between an impossible dream and an amazing accomplishment is relentless hard work and the determination to never give up.” You had a dream and followed it. You never gave up. Have you had to sacrifice anything to get where you are today?
His answer was an interesting point of view that usually doesn’t come out on paper unless asked. He got where he is today through dedication and I think that’s a testiment for all others to follow.
Todd Evans question. Its interesting to know Mass Luminosity originated from beyond the cosmos just like life.
“Are you living the dream, Mr. Munoz, and loving what you do now?” was my favorite question and answer because it shows the sincerity that Angel Munoz has about the love of the company.
full sensory immersion wow I’m for that
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