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Last week dozens of Mass Luminosity Facebook fans were intensively engaged in a contest to conduct an interview with CEO Angel Munoz. Over one hundred interview questions were submitted by fans around the globe, and the following ten questions were selected as a representation of the whole. As far as we know, this is the first instance of an open interview conducted via Facebook and then published on the Web.
Simon Grant: If you could have predicted 10 years ago how far graphics design and gaming would come, do you think anything would be different?
Angel Munoz: To answer your question properly I first needed to mentally transport myself back to 2001. This process took me a few minutes. In 2001, the following top FPS titles were launched: Halo, Max Payne, Return to Castle Wolfenstein and Red Faction. Comparing those games to today’s offerings, you could safely prognosticate that those top games of 2001 would be “discount bin” titles if released today. The evolution of game visuals has offered us a much more immersive and realistic experience, and fortunately, storytelling has not lost its primary placement in the hierarchy of components required to generate a good gaming experience.
Now to your question. Did I expect something different to develop by 2011? Well yes, but I was unrealistic. I expected a more precipitous evolution of technology based on my belief that it was transforming at an accelerating return. I was convinced that by now the fusion of artificial and human intelligence would’ve seen its first embryonic platform in video games.
Jordan Cheng: Where do you expect the future of gaming to land ten years from now? Will it still be 2-D, or do you believe that it will fully embrace the 3-D concept and possibly even include more senses?
Angel Munoz: By 2020 we will be capable of full sensory immersion into video games. These experiences will be like nothing else in the history of humanity. I expect that this virtual hyper-reality will also be used to bring to light some of society’s most persistent issues, decipher scientific problems, connect us in ways that we can’t even imagine from our current perspective, and bring forth new forms of art and personal expression.
Jossie Mann: How do you view social gaming influencing the rest of the industry?
Angel Munoz: Social gaming is just an evolutionary step; I think that in just a few years all video games will have social integration. The powerful multipliers of that format are undeniable. But thinking beyond the headlines, I believe that the engineering of formulas that can predict human behavior, and the discovery of effective methodologies that implement meaningful punishment and reward systems into gaming will be our next frontier. Once these formulas are deciphered, games will significantly outpace all other forms of human entertainment.
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