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	<title>Comments on: Hands On with Kingdoms of Amalur: Reckoning</title>
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		<title>By: psycros</title>
		<link>http://www.avault.com/features/hands-kingdoms-amalur-reckoning/comment-page-1/#comment-112222</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Tue, 14 Feb 2012 01:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75934#comment-112222</guid>
		<description>Oh, and the phrase &quot;open world&quot; counts for a LOT with me, and I failed to point out that&#039;s part of my gripe: if their going to the trouble of crafting a large world, probably with strong lore and (from the sound of it) minimal limitations for a game of this type, why not go all they way?  Why not give Bethesda some competition?  That&#039;s all I&#039;m saying.  But I can see why they didn&#039;t, because an MMO is nearly always more profitable and the leap from a &quot;full&quot; RPG to a (neccesarily) limited online experience would be jarring.  I guess I&#039;m annoyed with how any franchise that goes MMO never goes back.  I hear talk of Elder Scrolls Online and I die a little inside.  If they can get you subscribing the developer has no motivation to create an offline experience anymore (unless its a simple smartphone game).</description>
		<content:encoded><![CDATA[<p>Oh, and the phrase &#8220;open world&#8221; counts for a LOT with me, and I failed to point out that&#8217;s part of my gripe: if their going to the trouble of crafting a large world, probably with strong lore and (from the sound of it) minimal limitations for a game of this type, why not go all they way?  Why not give Bethesda some competition?  That&#8217;s all I&#8217;m saying.  But I can see why they didn&#8217;t, because an MMO is nearly always more profitable and the leap from a &#8220;full&#8221; RPG to a (neccesarily) limited online experience would be jarring.  I guess I&#8217;m annoyed with how any franchise that goes MMO never goes back.  I hear talk of Elder Scrolls Online and I die a little inside.  If they can get you subscribing the developer has no motivation to create an offline experience anymore (unless its a simple smartphone game).</p>
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		<title>By: psycros</title>
		<link>http://www.avault.com/features/hands-kingdoms-amalur-reckoning/comment-page-1/#comment-112221</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Tue, 14 Feb 2012 00:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75934#comment-112221</guid>
		<description>Heck, I enjoyed Dungeon Siege way back in the day, although I burn out on games like that fairly quickly..have to take it in chunks, which doesn&#039;t lend itself to net play.  If any of my friends try it and like it I&#039;ll probably check it out.</description>
		<content:encoded><![CDATA[<p>Heck, I enjoyed Dungeon Siege way back in the day, although I burn out on games like that fairly quickly..have to take it in chunks, which doesn&#8217;t lend itself to net play.  If any of my friends try it and like it I&#8217;ll probably check it out.</p>
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		<title>By: Matthew Booth</title>
		<link>http://www.avault.com/features/hands-kingdoms-amalur-reckoning/comment-page-1/#comment-112216</link>
		<dc:creator>Matthew Booth</dc:creator>
		<pubDate>Mon, 13 Feb 2012 07:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75934#comment-112216</guid>
		<description>Sorry it&#039;s not you&#039;re style of game, psycros. It&#039;s a fun game that in the hands of a specific kind of gamer is a very enjoyable experience.

I won&#039;t defend it as a &quot;genuine RPG&quot; or even go into the subsequent MMO. What I will say is that its combat is getting a lot of high praise. If they can carry that over to the MMO that will be at least one good thing to say about it.</description>
		<content:encoded><![CDATA[<p>Sorry it&#8217;s not you&#8217;re style of game, psycros. It&#8217;s a fun game that in the hands of a specific kind of gamer is a very enjoyable experience.</p>
<p>I won&#8217;t defend it as a &#8220;genuine RPG&#8221; or even go into the subsequent MMO. What I will say is that its combat is getting a lot of high praise. If they can carry that over to the MMO that will be at least one good thing to say about it.</p>
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		<title>By: psycros</title>
		<link>http://www.avault.com/features/hands-kingdoms-amalur-reckoning/comment-page-1/#comment-112214</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Sat, 11 Feb 2012 23:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75934#comment-112214</guid>
		<description>Agree 1000% with Ian!  What is it with these absolutely forgettable game titles, with the inevitable secondary name?  Its like they think that gluing a pair of bland titles together with a colon makes for great marketing.  Ugh.  But above and beyond that - you have Salvatore, McFarlan and Rolston working together, and you go for an &lt;i&gt;action&lt;/i&gt; RPG?   Really??  Oh, wait, I forgot - their making an MMO follow-up.  Wouldn&#039;t want to humiliate the latest WoW clone by releasing it on the heels of a real RPG, right?</description>
		<content:encoded><![CDATA[<p>Agree 1000% with Ian!  What is it with these absolutely forgettable game titles, with the inevitable secondary name?  Its like they think that gluing a pair of bland titles together with a colon makes for great marketing.  Ugh.  But above and beyond that &#8211; you have Salvatore, McFarlan and Rolston working together, and you go for an <i>action</i> RPG?   Really??  Oh, wait, I forgot &#8211; their making an MMO follow-up.  Wouldn&#8217;t want to humiliate the latest WoW clone by releasing it on the heels of a real RPG, right?</p>
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		<title>By: Ian Davis</title>
		<link>http://www.avault.com/features/hands-kingdoms-amalur-reckoning/comment-page-1/#comment-112210</link>
		<dc:creator>Ian Davis</dc:creator>
		<pubDate>Sat, 11 Feb 2012 03:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=75934#comment-112210</guid>
		<description>I honestly didn&#039;t know this game was anything special until just recently. It might as well be titled &quot;Hero of Importance: Generic title&quot;</description>
		<content:encoded><![CDATA[<p>I honestly didn&#8217;t know this game was anything special until just recently. It might as well be titled &#8220;Hero of Importance: Generic title&#8221;</p>
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