Written by: Bob Mandel
During the last month, the world of computer gaming has been abuzz over the blockbuster release of BioShock, developed with loving attention to detail by 2K Boston and 2K Australia and published by 2K Games. Eagerly anticipated for months, this title received universally rave reviews for its story, gameplay, graphics, audio and overall quality, exceeding even the existing high expectations. The offering constitutes a fresh and creative contribution to the competitive first-person shooter genre. Prior to its release, many observers hoped it would revive the sagging PC gaming industry (even though it also appeared on the Xbox 360).
However, instead of this anticipated boost, the actual repercussions have gone in the opposite direction. Blogs and forum rants proliferated, revealing a huge range of complaints about technical glitches on certain computers and about inability of legitimate purchasers to run the game due to copy protection issues. Praise for the incredible nature of the offering itself was virtually lost in the shuffle. A dark cloud began to hang over the release, with many purchasers so frustrated by the experience that they vowed never to buy any PC game ever again. Drawing from this experience, this article will explore the long-term implications for PC game developers and consumers.
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