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Posted on Friday, January 20, 2012 by | Comments 8 Comments


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Picture from Top Casual PC Games of 2011

Despite the proliferation of games designed for mobile platforms, the casual computer games market continues to flourish. The personal computer, because of its openness and ubiquitous presence, remains a primary development platform. So, while many other game sites still focus their attention exclusively on conventional big-budget AAA retail offerings, for your playing pleasure I have unearthed the very best hidden PC treasures that casual gaming has to offer. This represents the latest in a series of annual awards articles that now has continued for well over a decade, by far the longest consecutive casual-games award series anywhere.

To select the dozen 2011 award winners from an increasingly competitive field, I have spent many hours playing through hundreds of full registered games to discern their overall value. Interestingly, most of the winners emerge from developers outside of the United States. Moreover, because of the presence in many casual gaming homes of multiple computers (some of which lack online access), and the increasing use of intrusive and annoying copy-protection (DRM) schemes, I only tested offerings that had a single-player version that could be registered and played on an offline machine. I also considered only downloadable computer games, not ones played in a browser or on Facebook or Twitter.

The definition of the casual computer game has become quite murky, and some readers might disagree that all of this year’s award-winners belong in that category. The wide-ranging ways used to delineate casual games include the following: A low price point, a small or “indie” development team, and compact code size allowing quick downloads and having low minimum system requirements. They must appeal primarily to consumers who might often buy their games at places such as Target and Wal-Mart. They are games that stay-at-home moms play when they have a spare moment. They have low complexity and sophistication, often facilitating immediate play without having to read complex instructions. Specified game objectives should be easy to complete with mistake tolerance, hint systems, and/or the ability to exit and later continue at any point. The games should not include dark, bloody or morally objectionable material, they should have ports on mobile devices, and should include cute characters (such as cuddly creatures) or low-stress side activities (such as mini-games).

Picture from Top Casual PC Games of 2011

Xotic
Developer and Publisher: WXP Games (Seattle, Wash., USA)

First-person shooters have become increasingly complex, ultra-serious, and not at all aimed at casual gamers. In this context, this new item is extraordinarily refreshing: a fun, arcade-style FPS that combines shooting enemies with Pac-Man-like pickup accumulation. Instead of the typical, dreary, drab realistic shooter settings, Xotic’s gorgeous widescreen environments in its four-stage campaign are colorful, imaginative and eerily organic. Featured are “hard holograms,” a nice innovation allowing you not only to shield yourself, but also to climb to get a better vantage point or to find hidden pickups. Using an upgradable weapon with multiple firing modes, you can electrify enemies, obliterate Orb brains, trigger magnificent chain reactions and aerial combos, and cleanse the worlds of evil minions. Replay excitement escalates in this PhysX-supported game as you try hard to accumulate more points on each level.

Picture from Top Casual PC Games of 2011

Glowfish
Developer and Publisher: Mumbo Jumbo (Dallas, TX., USA)

Sometimes incredible games emerge that defy easy categorization, and Glowfish is one of them, although it fits somewhat into the action-adventure niche. Your goal is to explore fantastic and intricate underwater environments and try to save your fishy friends and Coralline from the clutches of the evil, menacing Dr. Urchin. Within the many dazzling levels, you and your assistants try to survive through an ever-increasing variety of obstacles and foes. One of the most creative means of attacking a larger enemy is to encircle it and cause it to shrink. The ultimate final battle with Dr. Urchin is an epic one. The music, sound effects and graphics are all excellent, cute but not saccharine, vibrant and bouncy. Along the way, you discover hidden nooks with secret surprises, along with many enticing bonuses. You can play with a gamepad or mouse and keyboard in full widescreen mode.

Picture from Top Casual PC Games of 2011

Capsized
Developer and Publisher: Alientrap (Saskatoon, Saskatchewan, Canada)

This outstanding two-dimensional platformer is heavily influenced by first-person shooter combat action. The backstory has your ship crash-landing on a strange planet, after which you have to make your way through untold hazards to save yourself and your crewmates. What immediately separates Capsized from run-of-the-mill platformers is the hand-drawn, mysterious, organic alien world, filled with the weirdest entities and topography you could possibly imagine. As you play, you begin to realize that beyond the visuals the designers have incorporated extremely clever use of physics so as to expand the range of ways you can accomplish any particular objective. There’s lots of exciting combat, physical puzzle solving, and modes of navigation to hard-to-access places, with the jetpack particularly noteworthy. You can play using the gamepad or mouse and keyboard in single player or co-op mode.

Picture from Top Casual PC Games of 2011

Naval Warfare
Developer: Games Distillery (Bratislava, Slovakia)
Publisher: Just a Game (Berlin, Germany)

I have long missed the intense whimsical fun of the old Psygnosis classic Shipwreckers, but not anymore, thanks to this highly polished action-shooter with breathtaking panoramic views of naval battles. In a raging sea war, you engage in increasingly challenging large-scale operations involving enemies and allies fighting from above and below in ships, submarines and aircraft. Between missions you can unlock new ship types (each with unique tactical advantages), as well as a huge variety of weapons and ship upgrades. Occasionally you get to command small squadrons in your relentless pursuit of victory. Using mouse and keyboard or gamepad with intuitive controls, you can play alone, or cooperate or compete with other people locally on your computer. A fascinating backstory punctuated by entertaining dialogue and hand-drawn comic-book cutscenes really keep you glued to your seat.

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Other Features

Related posts:

  1. EA creates casual games division
  2. Top Casual PC Games of 2007
  3. Top Casual PC Games of 2009
  4. Top Casual PC Games of 2008
  5. Top Casual PC Games of 2010

This Comments RSS Feed 8 Comments:

psycros | January 22nd, 2012 at 2:39 AM Permalink to this Comment

Neat article! I love these kinds of informative little tour guides..I’d never heard of a single one of these games. Its ironic that the most powerful gaming platform sees very few releases which take full advantage of its superior hardware – including mouse and keyboard – but without requiring you to be online. The few we’re still getting seem to be mostly casual titles like ones in this piece. My hope is that over time we’ll start to see the cream of these smaller developers producing more serious and elaborate projects while staying hungry enough to keep the quality and innovation levels above average. Regardless, I can’t foresee a future where hard-core FPSs and strategy games are only made for consoles, so the ever-impending death of PC gaming should continue to remain exaggerated.

Michael Smith | January 22nd, 2012 at 8:41 AM Permalink to this Comment

I played the demo of Bastion on Xbox Live and now I have it on OnLive. I’ve played the first half hour or so and it’s charming, but with a little touch of dread. The combination of the catchy background music and the clever narration makes it a unique and fun game. You should definitely at least check out the demo.

Also, the developer of Xotic just gave away 1000 copies of it on their website the other day. They apparently had many more players interested than they had copies to give out, so that might be worth a look too. Can’t say any of the others in the article rang a bell for me, but they’re worth a look based on what Bob had to say about them.

Nice job again this year, Bob. Glad to see these kinds of games get a few minutes in the sun.

Gene Poschman | January 23rd, 2012 at 2:46 PM Permalink to this Comment

I think the casual game market continues to be successful because of the Independent Game Developer. The major platform developers have budgets that rival major motion picture producers, but they all seem to be locked on the same concepts needing to create bigger special effects that are more visual and spectacular.

The Casual Game Developer can concentrate on story, plot and puzzles, and provide the player a good time in a smaller window of time; I know because I am one. We have smaller budgets, but even in the hard economic times we have to look for creative ways to generate funding to get our projects done. Since we do not have a big return on our projects we are not pursued by the big money entrepreneurs.

Nonetheless, I expect casual games to continue to be successful in this market.

Bob Mandel | January 25th, 2012 at 10:36 AM Permalink to this Comment

Thanks to all of you for your thoughtful comments on my annual awards feature! It makes all the incredible work of testing all the games worth it.

The death of PC gaming, both for hardcore AAA titles and for small indie titles, has been grossly exaggerated by those who have become enamored with console and mobile platforms. I found that this year there were far more worthy contenders for my awards than ever before, yet I keep reading uninformed reports in reputable print and online sources that the only casual PC games being released these days are hidden-object games.

The biggest joy for me in doing this series year after year is to be able to show our readers that there is a treasure trove of really high-quality but-not-so-visible offerings out there, involving high production values, great gameplay, and considerable innovation. They provide a very welcome respite from the “me-too” releases we see today from the well-publicized AAA titles….

Bob

albert | January 29th, 2012 at 8:17 AM Permalink to this Comment

thanks! this is one list that i look forward to every year from avault.

Ravenus | January 29th, 2012 at 9:21 AM Permalink to this Comment

Another fantastic value-filled entry from Bob Mandel. We need to hear more often from you, Bob. Full fledged reviews of some of these games would be more interesting than yet another SoE awarded review for the latest Call of Duty.

Justin | July 26th, 2012 at 11:17 PM Permalink to this Comment

Good games, but some of these aren’t very casual…..

Federico | November 17th, 2012 at 7:04 PM Permalink to this Comment

Hi Bob

I’m Federico, one of the creators of The Balbarian.
I sent you two emails with the promo code but I think you didn’t receive them. So I decided to post a comment to tell you that.
Did you check the spam folder? I already had the same problem with other people.
I hope to find a way to send you the promo code!
And great article, it’s good to know that there are people like you supporting the indie developers. Thank you!

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