|
|
 |
|
Anyone who has played Skyrim will tell you two things about it: It is great, and it has some pretty hilarious bugs. A simple YouTube search will bring up dozens of videos of various glitches, both humorous and game-breaking. Pete Hines, Bethesda’s Community Manager, promises on his Twitter that bug fixes are on the way, stating, “Takes a while to test/fix/regress. Hang in there.”
|
I’ve played about 28 hours and it’s been nearly bug free, better than any previous ES game on release. The only glitch I’ve personally experienced is NPC’s “glitching” a short distance (teleporting) while I’m in conversation, but nothing that affects gameplay at all.
I’ve seen the videos but if the game is so full of glitches I must have chosen the golden path to avoid them all unintentionally or something. I play as a Dark Elf Stealth Battlemage thingy focusing on destruction (FIRE!) and with conjured one handed swords as backup (hardly ever used that, my magic and shouts are enough for nearly all encounters especially when combined with some stealth tactics).
There seems to be a memory leak somewhere in the game. After a couple of hours of play, graphics gets a bit quirky like in the video. For me, when I go indoors, walls and floor don’t render correctly and I’m able to see what’s on the other side/downstairs. Restarting the game always makes this go away.
I wonder if console players are seeing this?
I reviewed this on the 360 and aside from one freeze which I mentioned in the review and a handful of NPCs “teleporting” a few inches from where they were originally standing – I have yet to experience any other bugs. This is after 50-ish hours of play; so a pretty good sample.
Also, I have it installed on the HD which supposedly should be causing an issue with the rendering but I haven’t encountered that either.
Running the PC version here and I don’t think I’ve been experiencing any bugs so far. Although, I sometimes get arrows stuck in me after combat that won’t go away, but I’m not sure if that’s a bug or a feature.
As far as the arrows, if it is the same as Oblivion, they stay until you are fully healed, then they go away. Supposed to indictate puling them out as you heal or somehting.
I’ve actually had incorrect rendering of walls/floor once I recall, maybe the same as you Peter, lots of (mostly) wall was suddenly a shaded purple instead of having textures. Annoying, but disappeared when I left the cave I was in and hasnt’ been back since.
fix the memory leak…seriously. after about 40 hours of gameplay the lag is UNBEARABLE on the PC.
You played for 40 hours in a row? o.O
Even with all the problems requiring patching, it’s pretty impressive that the game only weighs 6gb (from what I’ve heard).
Having played it through now I’ve only encountered one gamebreaking bug the whole time and that was Esbern’s lack of a voice (easily fixed by unpacking the VoicesExtra.bsa file BTW using BSA unpack which you can get from either Oblivion’s mod sites or Skyrim’s). I haven’t even encountered any of the increasingly common AMD/ATI problems several people claim to have
Sure there are some minor issues but when you consider the scope of the game it’s not surprising in the slightest, many of those issues can be resolved on the PC anyway by using the game’s console feature (commands can be found on the cheat site of your choice and at elderscrolls wiki).
And the game being only 6gig is true and a refreshing change from how so many PC versions of console games lately have been 14gig or more without actually being able to justify it in any noticeable way.
The game only being 6Gb is unfortunately just due to the horribly low res textures… I’m already running several texture mods that replaces the ugly default textures with high res ones. The effects and post processing in the game is fine, the textures can’t usually really take a close inspection unfortunately.
The purple walls, CTD problem can usually be fixed by using the 4Gb patch btw: http://www.skyrimnexus.com/downloads/file.php?id=1013
It allows Skyrim to use more memory (the CTDs and purple walls are apparently when the game runs out of memory) than the 2Gb maximum the unmodified exe uses. There may be ini-editing involved as well, can’t remember off the top of my head.
Post a Comment