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Posted on Friday, December 23, 2011 by | Comments 5 Comments


Pages: 1 2 3

Picture from Eds Game of the Year 2011

Written by: Ed Humphries

Damn this assignment.

While I always look forward to these year end “Best Of” blogs, this year’s deadline put me at a slight disadvantage as my favorite game of the year wasn’t slated to hit shelves until three days before the Editors’ concrete due date. Yeah, that’s right – I’m planning on picking a game I haven’t played one second of as my favorite game of the year. I’ll get to that in a moment.

Just to cover my bases, I decided to select a runner-up (or several) for consideration as my favorite games of 2011. And that distinction of “Favorite” over “Best” is key – as I was able to journey through the world of Skyrim, and as taken as I was by that game, it is not among the top tier favorites in my book – even if it is one of the “Best” games I played all year.

Picture from Eds Game of the Year 2011Over the last few years, I’ve used this space to spotlight Indie titles. While I absolutely adore many of the top-tier AAA big budget behemoths that jockey for shelf space from late summer to the winter solstice, I’ve felt that so many truly satisfying game experiences were mined by creative small-scale developers; as if what they lacked in resources they made up with pure heart and inspiration. This love for the form was evident in every moment of Limbo and Braid and Shadow Complex; among so many others.

This year, I fell hard for Bastion – one of the big XBLA Summer of Arcade releases. My review was glowing and for good reason. While the game was a dungeon crawler/action RPG at its core – it took so many stylish chances that made me feel like I was journeying through a brave new world. That’s half the reason I game. In fact, that’s the game design in a nutshell – with your character, “the Kid”, set loose in a world devastated by some unseen calamity. As you explore your surroundings, ticking items off a rapidly growing ‘To Do’ list, the game world rebuilds itself around you and every action and reaction is commented upon by the gruff, soulful Narrator. All of this builds to a pivotal final choice – one that brought to mind the closing moments of Braid; where suddenly I saw the game, and my actions, in a whole new light. This was one of my favorite experiences of the year and it’s nice to see this renaissance of independent game design continue to flourish.

On the retail front, there were three sequels that sucked me into their world. All three come from different genres but they share common DNA – with their game design steeped in the importance of setting atmosphere to create a mood. That’s a key element that eludes so many games and when it’s crafted just right, really serves to sweep a gamer away.

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Related News

Related posts:

  1. Mindy’s Game of the Year 2011 – Dragon Age 2
  2. Ian’s Game of the Year 2011 – Bastion
  3. Michael’s Game of the Year 2011 – Skyrim
  4. BioShock wins game of the year
  5. Arkham Asylum gets BAFTA Game of the Year

This Comments RSS Feed 5 Comments:

fsffg | December 31st, 2011 at 3:07 PM Permalink to this Comment

yeaa

Zingam | January 1st, 2012 at 5:54 PM Permalink to this Comment

Wow! This site exists still? I thought it perished long time ago. I used to read it weekly!

Zingam | January 1st, 2012 at 6:05 PM Permalink to this Comment

Skyrim and Game of the Years in the same sentence is such a incomprehensible nonsense. Seriously, I like adventure game but Skyrim… it’s nothing but nice terrain. It’s bad, it’s derivative, it’s boring and it lacks gameplay. Walking around mindlessly, stupid quests, completely unintegrated into the main story, simplistic combat – seriously that’s not a good gameplay, that’s hardly any gameplay at all.

Most of these AAA titles these days are: meh! Do people really lack good taste for games or… I just don’t know. I can understand why people like certain games but games like Modern Warefare and Skyrim… these are not games. They are more like a lame interactive movie. I used to like cutscenes to such extend that I hated games with bad cutscenes. But these days the games seem to be mostly cutscenes with nothing in between. And the cutscenes are hardly any good feature film at all.

Ed | January 4th, 2012 at 6:32 AM Permalink to this Comment

Did you read my whole article? It’s 3 pages long (you have to click on the page numbers which are kind of hard to see in a layout which I admit is a bit wonky). Anyway – get to page 3 for my pick for Favorite Game of the Year.

Admiral Frosty | January 4th, 2012 at 9:55 PM Permalink to this Comment

Zingam, I’m sorry that games are popular things that have live-action tv spots. If it helps, you can load up an Amiga emulator and pretend that you’re the only one with taste.

There’s a really fun indie rpg that you’d love, but it’s really obscure, you probably haven’t heard of it.

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