<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Max Damage to be reincarnated</title>
	<atom:link href="http://www.avault.com/news/max-damage-reincarnated/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.avault.com/news/max-damage-reincarnated/</link>
	<description>The Adrenaline Vault is an independent site providing uninfluenced and unbiased video game information.</description>
	<lastBuildDate>Wed, 22 May 2013 20:52:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Solo4114</title>
		<link>http://www.avault.com/news/max-damage-reincarnated/comment-page-1/#comment-112616</link>
		<dc:creator>Solo4114</dc:creator>
		<pubDate>Mon, 11 Jun 2012 13:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=76561#comment-112616</guid>
		<description>Well, there&#039;s the Galactic Civilizations franchise, Sword of the Stars, Sins of a Solar Empire, and I think there are a few others.  Granted, Firaxis won&#039;t be making any decent space 4X games any time soon (as far as I know, anyway), but that doesn&#039;t mean others can&#039;t make games which are just as good, if not better (I was disappointed by Civ5).</description>
		<content:encoded><![CDATA[<p>Well, there&#8217;s the Galactic Civilizations franchise, Sword of the Stars, Sins of a Solar Empire, and I think there are a few others.  Granted, Firaxis won&#8217;t be making any decent space 4X games any time soon (as far as I know, anyway), but that doesn&#8217;t mean others can&#8217;t make games which are just as good, if not better (I was disappointed by Civ5).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: psycros</title>
		<link>http://www.avault.com/news/max-damage-reincarnated/comment-page-1/#comment-112613</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Fri, 08 Jun 2012 15:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=76561#comment-112613</guid>
		<description>@Solo4114: if only more of those &quot;generic RPGs&quot; or shooters were actually &lt;i&gt;good&lt;/i&gt;, took full advantage of the PC&#039;s capabilities (co-op LAN play, tons of content, etc).  But I&#039;d still feel bad about never getting another quality 4x space game :/</description>
		<content:encoded><![CDATA[<p>@Solo4114: if only more of those &#8220;generic RPGs&#8221; or shooters were actually <i>good</i>, took full advantage of the PC&#8217;s capabilities (co-op LAN play, tons of content, etc).  But I&#8217;d still feel bad about never getting another quality 4x space game :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Solo4114</title>
		<link>http://www.avault.com/news/max-damage-reincarnated/comment-page-1/#comment-112610</link>
		<dc:creator>Solo4114</dc:creator>
		<pubDate>Fri, 08 Jun 2012 13:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=76561#comment-112610</guid>
		<description>I&#039;d bet it&#039;s that they lost their publisher.  A lot of these older games are, I suspect, viewed as risky investments in an industry that would rather make a generic RPG, shooter, or American football game.</description>
		<content:encoded><![CDATA[<p>I&#8217;d bet it&#8217;s that they lost their publisher.  A lot of these older games are, I suspect, viewed as risky investments in an industry that would rather make a generic RPG, shooter, or American football game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Davis</title>
		<link>http://www.avault.com/news/max-damage-reincarnated/comment-page-1/#comment-112609</link>
		<dc:creator>Ian Davis</dc:creator>
		<pubDate>Fri, 08 Jun 2012 01:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=76561#comment-112609</guid>
		<description>It&#039;s actually been in development for a few years now. I don&#039;t know why they&#039;re doing a kickstarter just now. Perhaps they&#039;re looking for some extra dosh. or maybe they lost their publisher.</description>
		<content:encoded><![CDATA[<p>It&#8217;s actually been in development for a few years now. I don&#8217;t know why they&#8217;re doing a kickstarter just now. Perhaps they&#8217;re looking for some extra dosh. or maybe they lost their publisher.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Spears</title>
		<link>http://www.avault.com/news/max-damage-reincarnated/comment-page-1/#comment-112608</link>
		<dc:creator>Mark Spears</dc:creator>
		<pubDate>Thu, 07 Jun 2012 17:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=76561#comment-112608</guid>
		<description>Either that, psycros, or they&#039;re planning to shave time off the development cycle by using an existing graphics engine.  (Or both, now that I think about it.)</description>
		<content:encoded><![CDATA[<p>Either that, psycros, or they&#8217;re planning to shave time off the development cycle by using an existing graphics engine.  (Or both, now that I think about it.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: psycros</title>
		<link>http://www.avault.com/news/max-damage-reincarnated/comment-page-1/#comment-112601</link>
		<dc:creator>psycros</dc:creator>
		<pubDate>Sat, 02 Jun 2012 05:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=76561#comment-112601</guid>
		<description>Hope the Murphy fans hit their goal..I played the original and got a lotta laughs.  Its remarkable that these popular and (for their time) fairly profitable franchises have had to resort to Kickstarter to get back in business.  It says volumes about who&#039;s running the publishers these days, and its nobody who respects either gamers or game developers.  It almost seems like the more substance or true fun factor a game offers the less chance it has of getting support.  I am stoked for a new Carmageddon - seems like one of them had co-op, too, which I seriously want to see in Reincarnation.  I&#039;m astounded at how aggressive their release date is.  I can only assume they&#039;ve been working on it as a labor of love for some time.</description>
		<content:encoded><![CDATA[<p>Hope the Murphy fans hit their goal..I played the original and got a lotta laughs.  Its remarkable that these popular and (for their time) fairly profitable franchises have had to resort to Kickstarter to get back in business.  It says volumes about who&#8217;s running the publishers these days, and its nobody who respects either gamers or game developers.  It almost seems like the more substance or true fun factor a game offers the less chance it has of getting support.  I am stoked for a new Carmageddon &#8211; seems like one of them had co-op, too, which I seriously want to see in Reincarnation.  I&#8217;m astounded at how aggressive their release date is.  I can only assume they&#8217;ve been working on it as a labor of love for some time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Solo4114</title>
		<link>http://www.avault.com/news/max-damage-reincarnated/comment-page-1/#comment-112600</link>
		<dc:creator>Solo4114</dc:creator>
		<pubDate>Fri, 01 Jun 2012 17:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=76561#comment-112600</guid>
		<description>For fans of vintage games, Project Fedora -- the Tex Murphy kickstarter thing -- is around $350K, and has about 14 days left to hit their $400K mark, I believe.  Chip in while you can!</description>
		<content:encoded><![CDATA[<p>For fans of vintage games, Project Fedora &#8212; the Tex Murphy kickstarter thing &#8212; is around $350K, and has about 14 days left to hit their $400K mark, I believe.  Chip in while you can!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- This Quick Cache file was built for (  www.avault.com/news/max-damage-reincarnated/feed/ ) in 0.12987 seconds, on May 23rd, 2013 at 3:37 pm UTC. -->
<!-- This Quick Cache file will automatically expire ( and be re-built automatically ) on May 23rd, 2013 at 4:07 pm UTC -->