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Developer Most Wanted Entertainment has begun seeking crowd funding for a sequel to the 2005 space combat strategy game Nexus: The Jupiter Incident. The new game, Nexus 2: The Gods Awaken, takes place 25 years after the events of the first story, in which Capt. Marcus Cromwell and a powerful AI named Angel led humanity against invading alien forces. Numerous levels of user support are available in the funding of Nexus 2. You can get your name on the closing credits for a single dollar, all the way up to a $10,000 contribution, which gets you a personalized copy of the game, in which your face and voice replace those of the story’s hero. More information can be found here.
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Nexus was a nice game.
I deplored it when I had to use the alien spaceship, because I loved the near-future designs of the corporate starships in the beginning of the game.
I loved being part of mega corporation battling other corporations for resources and knowledge. The ships looked very realistic and down to earth. I mean they looked like what we might see in the near future, with revolving parts to create gravity, forward facing exhausts for braking and stuff like that. Very cool and never done in a space RTS before.
I loved intercepting a suspect freighter of a Japanese mega corporation and I loved the realistic feel of approaching a space station in an asteroid field.
I feel that part of the game was over much too fast. When I got the alien ship I felt it lacked the gripping realism of the first part of the game. I felt no connection with the alien ship like I did with the metallic human constructs.
I would gladly buy this game if they would leave aliens out of it and make me gather intelligence and do battle in just our huge solar system against other mega corporations. I think that would make the game even more unique.
Homeworld is one of my favorite games, but I want this game to be different. No endless building of ships.
I would love to upgrade my ships engines, intel systems, ballistic weapons, energy weapons, missiles, defensive systems etc.etc.
I want to have to assign repair crews or having to return to port because the damage to my ship is to great to repair it myself.
I would like to start the game as a humble commander of a corvette and slowly get promoted to the bigger stuff, like frigates, destroyers and eventually get to command a small squad of 4 to 6 ships that I can upgrade also. I want the game to feel close and personal and I want the ships to stay with me unless they get destroyed or replaced by upgraded hulls of my choosing. I want to be able to manage crews, improve their performance by training them… Stuff like that.
If this is going to be another one of those MMO’s…….
Well, I am not interested in that at all.
I hate MMO’s. All of them.
No, not an MMO.
Those that know me know that I am nuts for the Nexus game. it was the only game I have ever created a fan page for. Of course it is gone now but still was viewable several years after I closed my earthlink account. Now only viewable on the waybackmachine.
Looking so forward to this game. I hope it hits the target.
Updated news from Vincent van Diemen
[quote]Ok, ladies and gentlepeople. We have just posted an update on the KS page. I will spill it to you though. First of all we have decided to support OSX for the game. Secondly I will be doing an AMA tomorrow, Oct 5, 2012, on Reddit. By popular request. Please check the full update on Kickstarter![/quote]
Source: https://www.facebook.com/groups/322566457842122/
The Nexus 2 AMA with producer Vincent van Diemen has kicked off and is now in progress. This is the very first time we’re doing this, so fingerd crossed all goed well.
http://www.reddit.com/r/AMA/comments/10zway/the_nexus_2_ama_with_producer_vincent_van_diemen/
Argos,
Actually, I liked it when you switched to a shielded ship after the first act of the original game. When you had the old-school ships in the first act, combat was slow but unforgiving. The puny old-school Terran slugthrowers were very weak, and there was no way to repair your hull mid-mission (you couldn’t even return to base for repairs for many of the early missions as well), so taking too many slugthrower hits early on meant a surely-failed mission later.
When you got shielded ships later, you could at least recharge your shields, though hull damage still couldn’t be repaired mid-mission (with the exception of the Angelwing). Combat was still slow but nowhere near as unforgiving as the first act of the game, since you could regain some of your strength by recharging your shields.
If you liked the playstyle of the first chapter of Nexus 1, please pledge for the development of Nexus 2 and leave a note that you want to see (and pay for) a prequel DLC campaign developed, involving only the megacorporations squabbling over our measly little solar system, with no aliens and no hyper-advanced technology. There are others in the comments thread of the Nexus 2 kickstarter campaign who share your sentiments, so you’ll be in good company there.
And thanks for keeping the fires of Nexus alive, Chip. Managed to convince anyone else to pledge for Nexus 2 lately?
@ Mazryonh
“Actually, I liked it when you switched to a shielded ship”
I had no problem with the fact that the alien ship was shielded. That was not the point I tried to make. What I loved about the early game was the realistic near future designs of the vessels. Nobody ever made a space RTS like that. And the fact that it was about mega corporations battling amongst each other had a great cyberpunk vibe.
“The puny old-school Terran slugthrowers were very weak”
That is simply a question of balancing. I did not mean to say that everything should be the same as in the original Nexus. There was a enough that could be enhanced and improved.
“and there was no way to repair your hull mid-mission”
Indeed that is one of the things that could be changed. I would love there to be some form of repair management during battles. I think it would be great if you could train your repair crews, make them more effective etc.
That can always be suggested.
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