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If you’re reading this news report on a PC, chances are you also play games on the same machine. If so, UBS analyst Benjamin Schachter believes you’re part of a shrinking minority. In a 92-page report on the video game industry, Schachter predicts gloom for the PC gaming market, Game Daily editor James Brightman reports:
“PC gaming has been declining in importance over the past few years as sales have been falling about 10%-15% per year in the U.S. Aside from high profile hits such as the Vivendi’s MMORPG, World of Warcraft, there have simply been fewer drive titles. As the console gaming experience continues to improve versus PC gaming, we expect continued slow growth in the PC space. With Internet connectivity growing among the consoles, better graphics, and access to large HDTV’s, there are fewer areas where PC gaming can offer consumers a superior experience. At the end of the day, there will likely always be a market for PC games, but we do not look at the PC market as a growth driver.”
With the typical budget of a PC game ranging from $1 million to $20 million, according to Wikipedia, the risks are high for publishers and developers. Does this mean we’ll see a return to the days when small-scale teams produced more modest titles? Will PC game fans have fewer Triple A games to enjoy? What other ramifications exist? Discuss below.
Source: Game Daily
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