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Posted on Wednesday, March 5, 2008 by | Comments 2 Comments


Picture from Video game ads to increase

Video game publishers want your money, and they’re willing to spend plenty of their own greenbacks to get it. According to an article on Adweek, which draws on information from researcher eMarketer, video game advertising is set to see spending double to $1 billion by 2012. The majority of growth will occur in casual Web-based games rather than in the more high-profile console game space.

According to a new eMarketer report, marketers last year spent more than $500 million on video game advertising of various forms, including ads which appear within games and advergames, or games built around a specific brand or product. Roughly 59 percent of that total was spent on pure in-game ads, while about 41 percent went to advergames. EMarketer forecasts that in-game advertising will surge by 120 percent by 2012, buoyed by a 133 percent surge in Web based games.

To be fair, console games are poised for a 91 percent growth spurt of their own over the next several years, but despite the growing popularity of services such as Xbox Live, a limited number of console games are played using an Internet connection, limiting the opportunity for ad placements in those games. Plus, the jury is still out on whether advertising will ever belong in certain types of games. For example, in science fiction and role-playing games, players tend to look down on the presence of corporate brands.

Source: Adweek

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This Comments RSS Feed 2 Comments:

Stan, the play games man | March 5th, 2008 at 10:33 AM Permalink to this Comment

Come to think of it….it does seem like I’ve been seeing lots of commercials on video games these days. Those were virtually non existent 10 years ago. wow…

Thanks!

Jonathan Salem Baskin | March 11th, 2008 at 6:44 AM Permalink to this Comment

I agree with Stan…wow…that’s a lot of money and a lot of attention, all directed at turning games into another channel for advertising. I also think that’s a misplaced strategy, and if it tracks with other channels for ads, as the number of ads goes up, their efficacy — and gamers’ willingness to endure them — will go down. Games will come into being (and online) that ban ads…perhaps gamers will pay for the honor of gaming without the intrusion of marketing.

As a brand marketer, I wonder whether businesses are missing the real value of gaming: namely, seeing it less as a distribution channel for ads, and more as a behavioral paradigm for how people interact. A game doesn’t have to be a place where you put your marketing campaign, but rather your marketing campaign could be itself a game.

I’ve written about an intriguing example of this at DIM BULB if you’d like to check it out: http://dimbulb.typepad.com/my_weblog/2008/03/web-surfing-tur.html

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