Capcom talks Resident Evil 6 |
| January 27, 2012 at 8:28PM
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Earlier this week, executive producer Hiroyuki Kobayashi characterized Resident Evil 6 as being the largest project undertaken by Capcom so far. “Between the 150 staff members in Japan and everyone around the world, we have more than 600 people involved. A lot of work has gone into this game,” Kobayashi said. “Resident Evil 6 is by far and away the most ambitious game in the series.” Also, producer Yoshiaki Hirabayashi indicated that the game will be a blend of action and survival horror, which the team is calling “dramatic horror.” The latest instalment will feature a split plotline, with one thread focusing on Leon S. Kennedy in the US, and the other following Bioterrorism Security Assessment Alliance member Chris Redfield in China. The game is expected to arrive for the Xbox 360, PlayStation 3 and PC on November 20.
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Posted in News by Simon Moore | 2 Comments »
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Colonial Marines delayed again |
| January 27, 2012 at 8:14PM
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Gearbox has decided to make you wait even longer to see if anyone can hear you scream in space, announcing that Aliens: Colonial Marines has been delayed from a spring release to a tentative autumn 2012 one. According to an official statement from the developer, “Aliens: Colonial Marines is a process of creativity and invention, and those don’t necessarily follow the structure of an assembly line. While setting clear goals, deadlines and predictions is helpful, they are often subjective. We don’t want to sacrifice the creative process just for the sake of following a blueprint. We prefer to have the creative discovery shape that blueprint, because our goal is to make a great game.”
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Posted in News by Simon Moore | 2 Comments »
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Dawn of Fantasy PC review |
| January 26, 2012 at 8:29PM
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Publisher: 505 Games
Developer: Reverie World Studios
System requirements: Windows 2000/XP/Vista, 2.4 GHz Pentium IV or AMD CPU, 1 GB RAM (2 GB Vista), 1 GB hard-drive space, 256 MB GeForce 7600 graphics card or equivalent, DirectX 9.0-compatible sound card, Internet connection
Genre: RTS/MMO
ESRB rating: Teen
Release date: Available now
Review by Mindy Hartman
Those darn elves, orcs and humans are at it again: building cities, competing for resources and just plain refusing to get along. Dawn of Fantasy was released a little more than three months ago by developer Reverie World Studios as their first released game. Publisher 505 Games looks like they’re trying to branch out with this publication too, as their bread and butter seems to be cutesy animal games for the DS.
( read more… )
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Posted in PC Reviews by Michael Smith | 1 Comment »
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rComplex to debut on iOS in February |
| January 26, 2012 at 5:44PM
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rComplex, a tense, ominous platformer from 2009, is getting an HD overhaul in its upcoming debut on iOS devices. In this frenetic action game, you play an unnamed figure being constantly chased through seven levels of varied environments by a shadowy squid-like creature, with no immediate idea of what the enemy is or why it’s pursuing you. The game is being developed by InterWave Studios (Nuclear Dawn). InterWave general manager Igor Raffaele points out that the simplicity of the game’s controls aids the player in figuring out what’s going on. “With no gimmicks to distract from the intuitive control system, rComplex is all about survival and unraveling the mystery.” rComplex will be available for the Apple mobile platform at the end of February, with versions for Android, PC and Mac coming later in the year.
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Posted in News by Michael Smith | No Comments yet »
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THQ abandons kids gaming |
| January 25, 2012 at 9:22PM
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Today THQ announced that it would be refocusing its business strategy towards more profitable sectors. To do so, the publisher will be trimming its branches. Currently, that means its sizable kids entertainment wing. THQ has developed and published many games based on popular entertainment properties for children, such as Spongebob Squarepants, Avatar: The Last Airbender and AC-130 Gunships.
( read more… )
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Posted in News by Michael Smith | 1 Comment »
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LEGOS set to brick up Minecraft |
| January 25, 2012 at 9:03PM
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The best way to describe the hit indie game Minecraft to a stranger is that it’s like exploring and building in a world made of LEGOs. Naturally, this has caught the eye of The LEGO Group itself. Initially proposed last December, the project has garnered official approval. An official release states, “We’re happy to announce that the Minecraft project on LEGO CUUSOO has passed the LEGO review and we are now developing a concept that celebrates the best aspects of building with the LEGO system and in Minecraft.” CUUSOO is a site where LEGO fans can campaign for their favorite designs to become retail products.
It might be awhile before players can start indulging in real-world Minecraft fantasies, according to LEGO. “We can’t wait to show it to you—but we aren’t ready just yet. These things take time, so we appreciate your patience.“ Hopefully we’ll see an adorable LEGO creeper leaping through a steampunk Death Star before too long!
— Ian Davis
Source: LEGO Cuusoo
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Posted in News by Michael Smith | 1 Comment »
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CounterStrike: Global Offensive PC preview |
| January 25, 2012 at 8:36PM
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Publisher: Valve
Developer: Hidden Path Entertainment
System requirements: Windows XP/Vista/Win 7, 3.0 GHz Pentium IV or better CPU, 128 MB graphics card with Pixel Shader 2.0 support, 1 GB RAM (2 GB for Vista/Win 7), DirectX 9.0c-compatible sound device, 3 GB hard-drive space
Genre: Shooter
ESRB rating: Not rated at press time
Release date: Q1 2012
Preview by: Ian Davis
Certain gaming communities are more resistant to change then others. Some, like certain players who seem to always answer certain calls of certain obligations, pile onto the latest annual release as if it were the last doughnut in the precinct. Counterstrike gamers are of a heartier breed. CS has seen two releases since its commercial debut in 2000, each with its own slow-and-steady patch schedule along the way. The changes have been minor, but not always accepted. For reference, CS has a player base so hardcore that they not only know what a tick-rate is, but they also have strong opinions about them. With Defense of the Ancients (DOTA) 2 on the way, Valve seems to be willing to tackle all the tricky classics. Thus, this one is being recast into Counterstrike: Global Offensive. So how can Valve update this FPS pillar without being an iconoclast?
( read more… )
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Posted in Previews by Michael Smith | No Comments yet »
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Sauropod Studio announces Castle Story |
| January 24, 2012 at 10:07PM
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What do you get when you cross Minecraft with castles and Legos? Well, you could get one cool idea, or you could get Castle Story. While the game is still in the early phases, it’s shaping up to be a really awesome game. An early trailer has been released showing many of the ideas being incorporated into the game, and while everything is not there yet (a la early Minecraft), it still shows a lot of promise. Check out the demonstration trailer. So many great games in the works. With 2012 supposed to be the end of the world, at least I’ll die with a smile on my face and a game on the screen.
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Posted in News by Chip Henson | No Comments yet »
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X-COM: Enemy Unknown announced |
| January 24, 2012 at 9:59PM
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Did I not just say 2012 will be known as the year of the X-COM? Well, here it is! A real X-COM game that’s not an FPS is on the way from developer Firaxis. Not only did we get the great news of the game, but a whole series of pictures to peruse. X-COM was one of the first games that I purchased for my Amiga and PC. While the sequels failed to live up to the original, I have high hopes for this one.
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Posted in News by Chip Henson | 7 Comments »
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No trailer for Star Command…yet |
| January 24, 2012 at 9:44PM
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This little gem is coming for the iPhone and Android sometime in 2012. You design and control a spaceship and explore the galaxy, meeting and blowing new species to bits. You also hire and manage your crew. Generally, you attempt to take over the universe, with a view style and gameplay very reminiscent of X-COM (aka UFO: Enemy Unknown) and a graphic style similar to Escape from the Planet of the Robot Monsters.
( read more… )
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Posted in News by Chip Henson | 1 Comment »
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Let’s Play: Crusader Kings 2 |
| January 23, 2012 at 10:48PM
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Alright, strategy gamers. I finally got the chance to build a video of me playing Crusader Kings 2. Luckily, the video displays the game as it appeared on my monitor, and not what I looked like while playing it (which would be disturbing and not as much fun).
I spend a lot of time blabbing in voice-overs in these videos, but before you start watching, you should keep some things in mind. First, this was played on version 0.78 of the game engine. It’s still in beta; the current version floating around in press copies is 0.80. The game has already changed in some slight ways since I encoded this video and posted it. Second, it did have a glaring bug at the beginning, which has since been fixed. You see William the Conqueror ask Harold Godwinson of England for a white peace a few seconds after the start of the video. This kind of changes things, since the famous conqueror doesn’t even try to make good on his claims to the English throne. Aside from that, things proceed in a plausible way, but I don’t want to hear any complaints relating to William. I know he should have invaded England, the designers know it, and everyone with a high-school education in either the US or the former British Empire should know it. The AI just didn’t know it, but that has been fixed.
Oh, and don’t bother asking me why certain troop types do certain things, or why certain buildings cost a certain amount. These things are still changing, so don’t sweat that stuff. Instead, sit back, listen, watch, and then ask me intelligent things, such as “Why did the AI just send the entire Holy Roman Empire into the oblivion of a civil war?” or “Holy Machiavellian politics Batman, why did you just spend 10 years crushing your own vassals?”
The video is broken up into three separate chunks. They can be found here, here and here.
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Posted in Features by Jason Pitruzzello | 2 Comments »
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Top Casual PC Games of 2011 |
| January 20, 2012 at 9:39PM
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Despite the proliferation of games designed for mobile platforms, the casual computer games market continues to flourish. The personal computer, because of its openness and ubiquitous presence, remains a primary development platform. So, while many other game sites still focus their attention exclusively on conventional big-budget AAA retail offerings, for your playing pleasure I have unearthed the very best hidden PC treasures that casual gaming has to offer. This represents the latest in a series of annual awards articles that now has continued for well over a decade, by far the longest consecutive casual-games award series anywhere.
( read more… )
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Posted in Features by Bob Mandel | 6 Comments »
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Jurassic Park PC review |
| January 5, 2012 at 4:45PM
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Publisher: Telltale Games
Developer: Telltale Games
System requirements: Windows XP SP3/Vista/Win 7/Mac OS 10.6, 1.8 GHz Pentium IV or better CPU (2.0 GHz for Mac), 2 GB RAM, 256 MB graphics card, DirectX 9.0c, DirectX 8.1-compatible sound device, 2 GB hard-drive space
Genre: Adventure
ESRB rating: Teen
Release date: Available now
Written by: Michael Smith
For years, game designers have been trying to merge cinematic storytelling with interactive gameplay. Developer Telltale, known mostly for comic point-and-click adventures such as the Sam and Max and Wallace and Gromit series, goes darker and more adult with Jurassic Park, their harrowing and occasionally infuriating attempt to reach gaming immersion nirvana.
( read more… )
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Posted in PC Reviews, Reviews by Michael Smith | 2 Comments »
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Chip’s most anticipated game of 2012 |
| January 5, 2012 at 4:33PM
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Written by: Chip Henson
Back in 2004, I had the pleasure of going to E3 and seeing new games like Silent Hunter 3 and Darkwatch, and consoles like the Phantom and the PSP. Hidden away in the basement area, Kentia Hall, a game called Nexus: The Jupiter Incident was being shown. It featured stunning graphics and seemed like it was made exclusively for fans of the space genre. The game’s creation went through a lot of problems, though, and a release was looking grim.
( read more… )
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Posted in News by Michael Smith | 13 Comments »
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Jason I’s most anticipated game of 2012 (kind of) |
| January 3, 2012 at 5:27PM
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Mass Effect 3. I’m not going to sugar coat it, or pretty it up with words. My most anticipated game of 2012 is, hands down, Mass Effect 3. Why the plain reveal? I feel ME3 is a very popular “most anticipated game” choice, and chances are, you are already feeling anything I could describe. I don’t want to leave you with nothing, though, so I’m going to change it up and report on my most anticipated gaming… thing of 2012.
( read more… )
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Posted in News by Michael Smith | No Comments yet »
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