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Mutant Mudds PC review

January 12, 2013 at 1:21PM

Picture from Mutant Mudds PC review

Publisher: Renegade Kid
Developer: Renegade Kid
System requirements: Windows XP/Vista/Win 7, 1.8 GHz CPU, 512 MB RAM, DirectX 9-compatible graphics card, 23 MB hard-drive space
Genre: Platformer
ESRB rating: Everyone
Release date: Available now

Retro-nostalgia is a many-layered cake. One one level, it can simply be a way to advertize that “I remember my childhood.” That’s why Walmart sells shirts with the NES controller over the word “addict,” despite the fact that whoever actually buys those shirts likely spends far more time yelling at 10-year-olds on Xbox Live than actually interacting with their NES. But rose-colored glasses aside, there’s a general feeling that gaming has lost something. Don’t be so ignorant to ignore that we’ve also gained so very much, but it’s OK to acknowledge that perhaps there’s something nestled within the pixels of a 2D platformer that you won’t find inside the quad-core renderings of a blockbuster game. It’s from here that Mutant Mudds comes. It has it’s own reason to exist, but it’s heart is in love with the past, for better or worse.

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Air Buccaneers PC review

January 12, 2013 at 11:28AM

Picture from Air Buccaneers PC review

Publisher: LudoCraft
Developer: LudoCraft
System requirements: Windows XP SP2/Vista/Win 7, 2.6 GHz CPU, 2 GB RAM, DirectX 9.0c-compatible graphics card, DirectX-compatible sound device, DirectX 9.0c, 1 GB hard-drive space
Genre: Action
ESRB rating: Not rated
Release date: Available now
Review by Peter Gore

One of my favorite all-time games combined tanks, combat and racing. Treadmarks was an indie multiplayer game that had you racing your tank against others in wide-open vistas and enclosed tracks, allowing for combat as well as a race to the finish line. It never made the big time, but it had a cult of online followers that still plays today, even 10 years after it was published. So when I was assigned to review Air Buccaneers, I was reminded of odd combinations that could work. Buccaneers have been known to have a cannon or two. How is any self-respecting pirate-buccaneer type going to plunder the high seas without one. But Vikings? I’ve seen my share of Viking movies (13th Warrior remains an eternal favorite), and I don’t remember Vikings having either cannons or gunpowder. And neither buccaneers nor Vikings had hot air balloons in which to tool around the skies. But Air Buccaneers throws the entire mish-mash into one place, creating a sort of “chocolate meets peanut butter” collision with the hopeful result of an entertaining gaming experience.

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In Memorium: Playstation: The Official Magazine

January 5, 2013 at 9:19AM

Picture from In Memorium: Playstation: The Official Magazine

Today’s advanced technology can be a double-edged sword. It can provide us with tools and experiences unimagined in previous generations. But it can also deprive us of some of the things we’ve come to cherish. Technology has recently claimed another victim in games journalism, and we’re all the worse for it.

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Our favorite games of 2012

January 5, 2013 at 9:13AM

Picture from Our favorite games of 2012

Time to roll up the carpet on gaming year 2012. It’s been a great one on all fronts, bookended by the releases of the Playstation Vita in February and the WiiU, the first shot to be fired in the upcoming next-generation console wars, in November. Our coverage leaned more towards the indie scene this year, but we still kept our toes in the AAA waters. Here are the favorite games our writers played this year (please note the use of the word “favorite,” rather than “best”). Feel free to chime in with yours. And have a happy and safe 2013!

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Most anticipated game of 2013

January 5, 2013 at 9:08AM

Picture from Most anticipated game of 2013

Blockbuster games are getting pretty amazing. Publishers can sink hundreds of millions of dollars into projects, confident that they’ll get their investment back a dozen times over. I mean, just look at some of the throwaway set pieces in Black Ops 2? Here’s a world, painstakingly sculpted out of pixels and wireframe, but you never touch it. It’s all backdrop to the man-shooting, because if you stop to look around and, god forbid, interact with the environment in a meaningful way, you might get bored or something. It’s clear that developers have amazing tools at their disposal. Isn’t it about time they use them?

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A truly bad Santa

December 30, 2012 at 8:59AM
Picture from A truly bad Santa

Every year we receive a number of clever trailers from game publishers around the holidays, but this one from Wargaming.net was exceptional. Check it out; this is one Santa you don’t want to meet in a dark alley. Many thanks to our friends at Wargaming, and happy new year to all!



Trauma PC review

December 25, 2012 at 8:20AM

Picture from Trauma PC review

Publisher: Krystian Majewski
Developer: Krystian Majewski
System requirements: Windows XP/Vista/Win 7/Mac OSX Leopard, DirectX 5, 2.0 GHz dual-core CPU, 200 MB hard-drive space
Genre: Adventure
ESRB rating: Not rated
Release date: Available now

Math classes occupy similar places in my life where dentist appointments are usually found. It’s not that I can’t do math (my weekends of Dungeons and Dragons prove that much), but when it comes to the classroom, all the joy leaves me. One day I stumbled upon Godel, Escher, Bach: An Eternal Golden Braid by Douglas Hofstadter, quite by accident. I barely even knew what it was about, only that it sounded interesting and had Escher pictures in it. Soon, enthralled by stories about pretty high-end mathematical theories, the nature of numbers, and formalized logic, I was enraged. Why hadn’t my teachers showed me how beautiful math truly was? I felt like I had been eating grape skins and wasn’t told about the fine wine next to it.

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Jason’s favorite games of 2012

December 23, 2012 at 10:45AM

Picture from Jasons favorite games of 2012

First of all, let me just say this: when talking about favorite games of the year, I can only talk about stuff I’ve played. I missed a number of titles that came out this year because of scheduling conflicts and budget considerations, so I don’t want anyone to look at me and say, “Why did you forget X?”, because I might not have had a chance to play it. People might claim that PC gaming is dying, but there’s still more than I have time to play floating around out there.

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BreakQuest: Extra Evolution PS Vita review

December 16, 2012 at 9:57AM

Picture from BreakQuest: Extra Evolution PS Vita review

Publisher: Beatshapers
Developer: Nurium Games
Genre: Puzzle
ESRB rating: Everyone
Release date: Available now

In these days when a high premium is placed on innovation, face-melting graphics and cinematic plots, it’s oddly comforting to spend a few hours with a good, old-fashioned gaming concept. Developer Nurium Games has provided us with just such a respite with BreakQuest: Extra Evolution, a shout-out to the long-gone days when all you needed in a game was a fire button and a joystick (and a stack of coins).

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A Game of Dwarves PC review

December 1, 2012 at 9:50AM

Picture from A Game of Dwarves PC review

Publisher: Paradox Interactive
Developer: Zeal Game Studio
System requirements: Windows Vista/Win 7, Dual Core 2.4 GHz or better CPU, 4 GB RAM, Nvidia GeForce 8000/AMD Radeon 2000 or better graphics card with Shader Model 4 support, DirectX-compatible sound device, DirectX 10, 3 GB hard-drive space, broadband Internet connection
Genre: Strategy
ESRB rating: Not rated
Release date: Available now

What would it be like to run a kingdom of dwarves? This is the central question posed by A Game of Dwarves. As it turns out, it takes some real effort to run a kingdom of short, ill-tempered, mythological sentient beings with a penchant for digging their way through the world. In the tradition of memorable games such as Dungeon Keeper, A Game of Dwarves asks you to manage your people, build them a home that satisfies their needs, and lead them to victory against their enemies, while digging to find riches and materials for them to use and trade.

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Magical Drop V PC review

November 29, 2012 at 10:36AM

Picture from Magical Drop V PC review

Publisher: UTV Ignition Entertainment
Developer: Golgoth Studio
System requirements: Windows XP/Vista/Win 7/Win 8, 2 GHz Intel Core2Duo or better CPU, 2 GB RAM, GeForce 8800 GT or better graphics card, DirectX 9.0c-compatible sound device, DirectX 9.0c, 500 MB hard-drive space
Genre: Puzzle
ESRB rating: Not rated
Release date: Available now

Review by: Peter Gore

I’m not a puzzle guy. Oh sure, I’ve had Tetris on my cell phone as a time-waster, but I never joined the cult of Bejeweled or any of the similar knockoffs that have come along. So when I received Magical Drop V to review, two questions sprang to mind: How am I going to review a game of a type I know nothing about, and what do you suppose happened to Magical Drop I through IV?

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The Walking Dead Episodes 2-5 PC review

November 25, 2012 at 1:29PM

Picture from The Walking Dead Episodes 2 5 PC review

Publisher: Telltale Games
Developer: Telltale Games
System requirements: Windows XP SP3/Vista/Win 7/Mac Snow Leopard, 2 GB Pentium IV or better CPU, 3 GB RAM (4 GB for Mac), 512 MB graphics card, DirectX 9.0c, 2 GB hard-drive space
Genre: Adventure
ESRB rating: Mature
Release date: All five episodes available now

Many players complain about the stories in games, or the lack of them. These folks should be flocking to The Walking Dead, Telltale’s five-part odyssey through graphic novelist Robert Kirkman’s zombified universe. You’ll find more honest-to-god storytelling in a single episode of this series than in any three AAA releases. But is all of this narrative emphasis too much of a good thing?

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Edna and Harvey: Harvey’s New Eyes PC review

November 22, 2012 at 10:32AM

Picture from Edna and Harvey: Harveys New Eyes PC review

Publisher: Daedalic Entertainment
Developer: Daedalic Entertainment
System requirements: Windows 2000/XP/Vista/Win 7, 2 GHz single-core/1.8 GHz dual-core or better CPU, 256 MB OpenGL 2.0-compatible graphics card, 1.5 GB RAM (2 GB for Vista/Win 7), DirectX 9.0c-compatible sound device, 3.5 GB hard-drive space
Genre: Point-and-click adventure
ESRB rating: Not rated
Release date: Available now

It seems that everyone at the convent has a problem with poor little Lilli. She comes across as such a quiet and sweet girl. The kind that would never think of firing a blunderbuss in close proximity to someone just to set off their anxiety…at least, not out of malice. Actually, the outside observer would say a gal like Lilli is always doing what she’s told or going out of her way to help a friend—even if that means using a chainsaw to get the job done. So why, no matter how hard she tries, is there always someone waiting to chastise or dream-crush her? Always a fellow student, the resident bully, or worse: Mother Superior herself. It’s enough to make someone do horrible, horrible things, maybe without realizing it.

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Resident Evil 6 Xbox 360 review

November 22, 2012 at 9:19AM

Picture from Resident Evil 6 Xbox 360 review

Publisher: Capcom
Developer: Capcom
Genre: Shooter
ESRB rating: Mature
Release date: Available now

Forty-six hours. What can you do in 46 hours? Watch 46 episodes of your Law and Order series of choice. Drive most of the way across the US (at a law-abiding 60 mph, of course). Watch Wagner’s Ring cycle of operas three times. For me, 46 hours was how long it took to get through Capcom’s new apocalyptic zombie opus, Resident Evil 6. It was a dark, repetitive, sometimes frustrating journey that I’m unlikely to take again.

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Tryst PC review

November 19, 2012 at 8:10AM

Picture from Tryst PC review

Publisher: BlueGiant Interactive
Developer: BlueGiant Interactive
System requirements: Windows XP/Vista/Win 7, dual-core or better CPU, 512 MB nVidia 9500 GT/Radeon 3650 or better graphics card, 2 GB RAM, DirectX 10, 6 GB hard-drive space, broadband Internet connection
Genre: RTS
ESRB rating: Not rated
Release date: Available now

RTS games are not going away; no matter what else happens in the strategy portion of the gaming industry, they’re going to continue to be produced. Bringing something new to the genre is difficult and, in many cases, unnecessary. Those looking for the adrenaline rush to be found in RTS games are looking for a good experience, even if it’s very similar to the last 10 games they’ve played. Tryst strives to give players this experience. Despite its odd name, Tryst is another RTS game that brings standard gameplay to the table. Relying on fast action rather than novelty to keep players interested, it’s a game that goes through the motions without being phenomenal.

( read more… Picture from Tryst PC review )





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