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Publisher: Sparkplay Media
Developer: Sparkplay Media
System requirements: Windows XP/Vista/Win 7; 1.7 GHz Pentium III or better CPU; 1 GB RAM for Win XP (1.5 GB for Vista/Win 7); 128 MB graphics card with Shader Model 2.0; Broadband Internet connection
Genre: MMORPG
Release date: 2010
When anybody refers to a browser-based MMO, a couple of things come to mind: stripped and limited. Unlike their retail software counterparts, these games can lack the depth that MMOs such as World of Warcraft possess. Sparkplay Media is hoping to bridge this gap with Earth Eternal. Touted as the “real browser MMO,” Earth weaves together elements of other MMOs and community internet boards such as Facebook, Twitter, etc, to create a promising game that is accessible even when you are not at your home computer.
The world of Eternal Earth takes a cue from “Planet of the Apes.” This time, though, the apes are not the only ones running the planet. This alternate universe, as you can see beautifully displayed, is located in a post-humanity Europe. The familiar relics of its fallen inhabitants remain, but the world has definitely changed. Twenty-two animal races now run the show, ranging from foxes to Yetis. Yes, Yetis! Choosing a race is merely for aesthetic appeal, but the meat of their abilities lies within the four available classes: Knight, Mage, Druid and Rogue. The class system in Earth Eternal is rather flexible. You start by selecting one of the primary classes, and as you gain experience you acquire a secondary and a tertiary class. For example, a Knight can eventually acquire Druid and Mage abilities. There is a “soft’ level cap, so this indicates an infinite number of combinations.
Earth Eternal is what you would expect any current MMO to be. As you walk through the vast land (trust me, it’s big), you go from area to area completing objectives and acquiring items. As you venture through the quests, you gain experience and Heroism, a statistic that affects items such as luck, item drops and extra HP as you destroy monsters. When you die, you are given the choice of losing one of three items: coins, temporary health or Heroism. When you need a break from the main quest, you can go to your grove. These can be available for personal or clan use. They are fully customizable by altering the terrain or even adding furniture. Sparkplay has indicated there will be a player-vs-player mode, but there is no clear date when this might be available.
The currency of Earth Eternal is credit. As you venture through the world, you gain credit, but you can also acquire it in other ways. You can participate in a variety of Internet-based surveys, or you can purchase it with your hard-earned cash. Credit unlocks ability points and specific game items. It is important to note that in-game items are purchased with actual money, and can be acquired as you progress in the game. Buying these items only gives you an edge for a short time.
Sparkplay is clearly attempting to build an impressive MMO for your Internet browser. Since I started to play, I’ve found myself at work during my breaks wanting to play a little more. Earth Eternal is still in beta, but don’t hesitate to give it a try (Mac owners might have to wait a little longer). The game is free to play, so just mosey on down to your local gaming parlor and boot it up; you might just find your next MMO addiction. Did I mention it is free?
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I’ve been playing off and on for maybe about a year. Even though it is still BETA it is still pretty fun.
i was a beta tester for this game, its a pretty fun game for free.
Did you get your beta flag?
Not a bad preview overall but it does have a few glaring errors that make it seem like you didn’t actually play the game.
22 animal races [deamons, sylvans, grumkin, cyclops and clockwork would likely take issue with that ^_^]
Being able to take a 2nd and 3rd class on, that’s taken from very old data and unless they are bringing that in later is wrong. We can take skills from all 4 classes with no direct multi-classing possible (you take a main class and have access to publicly available skills from each of the others with core class skills locked to just the class itself.)
Credit being the currency, no that’s gold/silver/copper with credits being the CashShop’s currency. You use g/s/c to buy most things in the game and credits for a few bonus’. You can get credits the way you describe but also through the credit exchange where players buy and sell credits to one another for g/s/c.
Cool, just a few things..
“When you die, you are given the choice of losing one of three items: coins, temporary health or Heroism.”
-Not exactly: The first option costs “a lot” but will only remove a fraction of your heroism (luck and heroism are basically the same thing). The next costs a little less but you will loose even more heroism. Finally, the last costs nothing but you will loose ALL heroism and be temporarily weak for a few minutes.
“When you need a break from the main quest, you can go to your grove. These can be available for personal or clan use.”
-Not available yet. (:
“As you venture through the world, you gain credit…”
-Eh, you can earn in-game money like silver/gold which can be used to buy credits (the “Credit Exchange”)… but you don’t earn credits playing the actual game.
no, chip, i got my bet hat and some free in game money though for participating. I was a bad beta tester, they schedule bad times for me to play.
I was hit and miss as well. They always seem to schedule during the few hour of sleep I get just before work
I still have some snowballs and candy canes from the Christmas season.
Yeah how much did you really play Mr. Michael Moody?
The review kinda gives ya a rough idea, but I think maybe you should spend some more hours in game before publishing a review. Great game. So good.
(I’m not saying the review was bad, I liked it, just seemed a little ignorant thats all :-/)
@ Damanta: That’s actually a really good question, so I’m glad you asked. Except in instances where the preview build we receive from the publisher is too short to enable more than a couple of hours of play, all of our reveiwers and previewers are required to spend 8 hours getting to know a title before they begin the writing process.
Yea! Except for me! I hate games so I can’t be bothered to play them. I just read other people’s reviews and plagiarize the hell out of them. That’s just how I roll.
@Alaric: LMAO!!!
Hush you, Ice Lord
Shhhh…Alaric they will get rid of half the staff if you reveal our secret!
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