Publisher: Paradox Interactive
Developer: Taleworlds
System: PC
Minimum requirements: Pentium 766 MHz or compatible processor; Windows 98/ME/2000/XP/Vista; Direct3D accelerator
Genre: RPG
Release date: September 16, 2008
Review by: Jason Pitruzzello
It is an image that has become symbolic of both gaming and literature: an armed warrior atop a horse, battling against enemies. Fantasy novels and RPGs make use of such images in their artwork, from covers to books to interior pictures, as do more historical and less fantastic medieval games and literature. Yet, when it comes to CRPGs that are set in either a fantasy or a medieval setting, we often find horses relegated to a means of fast travel, and mounted combat occurs rarely, if at all. The vast groups of armed warriors, wizards and wandering bards to be found in blockbuster games such as Oblivion and Neverwinter Nights fight and die on foot, no matter how realistic, well done or complicated the combat systems for these games are. Now, for those looking for a more comprehensive model of combat, one that puts cavalry in its rightful place, there is Mount and Blade, a new CRPG in development by Taleworlds that I have had the privilege of previewing during the past two weeks.
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