The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Posted on Tuesday, July 26, 2011 by | Comments 5 Comments


Picture from Tomb Raider PS3 preview

Preview by: Mark Turcotte

It seemed like a moment of deja vu this past winter when it was revealed that there would be yet another entry into the 15 year-old Tomb Raider series. The announcement was accompanied by reasons for why this game was going to be the return of Lara, but somehow they all seemed eerily familiar, recalling things that had been said about Lara’s previous 8 sequels. As I walked into Square’s demo room to see what Lara’s new adventure had in store, I had few expectations. When I walked out I was convinced that Lara was finally back and that next year’s Tomb Raider would be the game that fans have been waiting for.

With this Tomb Raider, Crystal Dynamics scrapped everything they knew about Lara Croft and started from scratch. Gone is the seasoned adventurer whom we’ve all come to know, and instead we’re presented with a young woman, vulnerable and trying to survive. Survival is the key to this new game, and I probably heard the word survival 10 to 15 times throughout the 40 minute demo. We began with Lara’s boat crashing, and her falling to the bottom of a cave. A gruesome injury awaited her at the bottom with a bone gouging her side. A quick time event (QTE) forced her to pull the bone out and left her bleeding and in need of medical assistance. From there we saw Lara find a way out of the cave by solving environmental puzzles and using the physics of water and fire.

Picture from Tomb Raider PS3 previewAt one point a native of the island attacks Lara and the game went back into a QTE to have her kick him off. The developer purposely failed the QTE and allowed Lara to be killed. What proceeded to happen was one of the most gruesome and disturbing deaths I’ve ever seen in a video game. The man jabbed her in the stomach, and then got very close to her face whispering, “It will all be over soon.” He hushed her and put his knife to her neck. I was both shocked at the violence that the scene contained and how I felt when it happened. This scene showed again, that survival is the key. This Tomb Raider game is much more lethal than any before it. The environment, characters, and creatures in it are deadly and it’s your job to make sure Lara survives.

The developer continued where he left off and this time successfully completed the QTE event. Lara survived and after a few more puzzles was able to escape the cave somewhat unscathed. One thing I noticed was how fluid her movements seemed to be. One of the problems, for me at least, with the majority of the Tomb Raider games was that controlling Lara always seemed a little robotic. This time, her movement seemed much more free flowing and the camera seemed more dynamic and didn’t look to be much of a hinderance like in some previous installments. In a third person action game this is key. After completing that segment the developer proceeded to a section later in the game that had Lara fighting wolves and trying to save a companion. We learned that she is not alone on this island and that the survival of both Lara and her crew will come down to the success of the actions she takes.

Picture from Tomb Raider PS3 previewThe most striking thing about the game was its presentation. I think the team at Crystal Dynamics played a lot, and I mean A Lot of the Uncharted series. The cinematic flare that this game has not only draws you into the story, but also adds a beautiful environment and main character at that. In just 40 minutes I developed an attachment to this new Lara, and began to get a sense of things to come. Most of this was presented in her on screen actions and reactions to what was going on around her, something that the Uncharted series has perfected. The addition of meaningful and cinematic QTE events adds to the tension and overall story that this game is trying to present. It almost felt like there was a little bit of Heavy Rain inspiration thrown in.

I was blown away by the direction that Crystal Dynamics is taking the Tomb Raider series. It’s exactly what fans have been wanting, and possesses what will surely draw in new players. It seems as if development teams that have attempted this before had just made another Tomb Raider game and never caught up to the current state of action games. The titles always seemed a little dated with their controls and mechanics. This Tomb Raider not only looks to be the best entry since the original, but appears to be setting itself up for one of the biggest and maybe successful releases of 2012. Lara may have been lost on many adventures over the past 15 years, but come next year she will have found her way back.

Related Previews

Related posts:

  1. GameTap releases Tomb Raider retrospective
  2. Tomb Raider details starting to trickle
  3. Tomb Raider Legend PC review
  4. Lara Croft to make her Wii debut
  5. Tomb Raider: Anniversary in stores

This Comments RSS Feed 5 Comments:

ThisIsAwesome | July 27th, 2011 at 1:19 AM Permalink to this Comment

I am so excited for this! It definitely looks much more gruesome than the other games. That death scene seems a bit much for me; I hope you can click and bypass the video cutscenes. I still cant wait. It looks awesome!

Mike Ockizard | July 27th, 2011 at 9:42 PM Permalink to this Comment

Uggh, did you really just compare this with Heavy Rain? This was my most anticipated game until hearing that. The only thing that could ruin a great idea like this, is the horrible semi interactive game “crutch” that is known as the QTE. Nothing kills the immersion and says “hey this is just a stupid game!” more than seeing giant, colorful flashing buttons on the screen saying press now or sit back and watch a movie.

Are developers still incapable of making actual interactive segments that look and play well? UC seems to have a lot of great moments like those, but I don’t seem to remember them resorting to QTEs constantly, if at all. The truck segment in UC2 is a good example. They could have simply had you follow button prompts, but instead gave the player control over where and how fast you ran, how well you shot, etc. In the end, it may have always resulted in either your death or the truck exploding, but it was interactive and it FELT like I was in control, and not just some pre-determined video playing out.

I was really hoping that the new TR game would limit the QTEs to the beginning, or at the bare minimum one every hour or so, but this article makes it sound like they are relying fairly heavy on them. If that is the case I think I will just go rent a good movie, and avoid the occasional game that takes place here between the “Heavy Rain” style semi interactive entertainment moments

Turks | July 28th, 2011 at 6:22 AM Permalink to this Comment

I understand your concern over the QTE’s. I’m not a big fan of them either but in the context they were used in the demo, they fit in. Sure the truck scene in Uncharted 2 didn’t just rely on a QTE but a segment like pulling a bone out of your abdomen just wouldn’t work any other way without the QTE. If they forced you to do anything else it would probably really take you out of the moment and feel more like a minigame.

Trust me when I say that this game looked fantastic, more so just because of the new, darker tone their adding to the series. Don’t forget also that there is a long ways to go before its release. They’re currently shooting for Fall 2012 so a lot can change between now and then including gameplay mechanics.

Mike Ockizard | July 29th, 2011 at 9:12 PM Permalink to this Comment

I guess that doesn’t sound too bad Turks. I still will always hate QTE’s though. I do love the darker, more mature tone. I just hope there is enough dynamic gameplay and exploration to offset the QTE’s and keep it still feeling fresh.

JimBlogger | July 30th, 2011 at 12:29 PM Permalink to this Comment

As usual this game looks freeking awesome.

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
chip on New consoles going FTP?Well, I already have plans to get the new PS4. F2P is a nice bonus for...
psycros on Eador: Masters of the Broken World PC reviewThis sounds fascinating but fairly punishing....
psycros on New consoles going FTP?I laugh at these stupid, greedy companies. Please, drive more gamers...
Adam on New consoles going FTP?FTP doesn’t do much for me, but it makes sense to have it...
Argos on New consoles going FTP?I am not into FTP if it means any one of these things: always online,...
Marco on New consoles going FTP?When someone says FTP, I think file transfer protocol. In any case,...
St0mp on Need for Speed: Most Wanted PC reviewYou do not get the full game. You spend 60$ for a track...
Fatima on Dawn of Fantasy PC reviewIncredible! This blog looks just like my old one! It’s on a...
Bo on My Country reviewI’ve been playing for 5 days now and i like to play the game before i go...
Recommend this on The Witcher 2 PC reviewHi there every one, here every person is sharing such...
Celia on Japanese airlines ban DS and PSPHave you ever thought about adding a little bit more than just...
Lisa on Dawn of Fantasy PC reviewThis website was… how do I say it? Relevant!! Finally I have...
Solo4114 on Bioshock Infinite PC reviewI smell a DLC opportunity…
Ian Davis on Bioshock Infinite PC reviewWow. Can’t unsee that! Now I’m imagining a barber...
Solo4114 on Bioshock Infinite PC reviewAm I crazy, or is the statue in the first picture the same guy...

 
To the Top
QR Code Business Card