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Posted on Friday, May 4, 2012 by | Comments 5 Comments


Picture from Tribes: Ascend PC preview

Publisher: Hi-Rez Studios
Developer: Hi-Rez Studios
System requirements: Windows XP SP2/Vista/Win 7, 2.4 GHz Core2Duo/2.7 GHz Athlon X2 or better CPU, 2 GB RAM (XP)/3 GB RAM (Vista/Win 7), 512 MB graphics card with Shader Model 3.0 support, DirectX-compatible sound device, 10 GB hard-drive space
Genre: FPS
ESRB rating: Teen
Release date: 2012

My my, what an exciting time to be a gamer. The Internet has created a host of independently developed games, digital distribution and F2P are chipping away at the $60 price point, and Kickstarter is busting up the traditional publishing model. Now, developer Hi-Rez Studios has rescued the Tribes license. Tribes 2, featuring class-based team play and pinpoint-accurate weapons, was a game before its time. Even now, years after officially being shut down, you can still find players skiing around base defenses on community servers. As unique as it is, Tribes has never truly been emulated. Soon it will come to the masses in the form of a free-to-play online shooter. Thankfully, this release is looking to be more second coming than blasphemy.

In Tribes, movement is king, and not a bit of it has been watered down for Ascend. It’s all about using the land to boost your momentum. Activate frictionless “ski” mode when going down a slope, and hit the jetpack on the other side. Time it right (most of the weapons, especially the signature “spinfuser,” require precision) and you quickly become a heavily armed bullet. In Ascend you have a game that looks like it’s from 2012, but it plays uncannily like the 2001 classic. In fact, two of the original maps make a revised comeback.

Picture from Tribes: Ascend PC previewWhile the current game modes include staples such as Team Deathmatch, Arena, and Capture and Hold, Tribes: Ascend doesn’t truly get started until you launch Capture the Flag. Unlike most other CTFs, you have an entire base ecosystem to manage. Radar systems detect intruders, who are shot by turrets, which are powered by a generator buried deep inside the base. If a single infiltrator can sneak in and take out the generator, all the defenses go down, making the flag vulnerable. Teamwork isn’t just recommended, it’s a must.

The best news is that Tribes: Ascend is free to play. You’re given three basic classes from which to choose, and from there you can unlock more classes and loadouts by earning in-game credit. It’s not too hard to get the stuff you want after a few hours of play, but dropping some real-world cash isn’t out of the question either. Already there’s much more equipment available than in previous iterations, so we’ll see if balance becomes a concern. Tribes: Ascend is in open beta right now, so feel free to check it out for yourself before it launches sometime later this year.

Related Previews

Related posts:

  1. Tribes: Ascend accepting beta applications
  2. Tribes: Aerial Assault PS2 review
  3. Starsiege Tribes PC review
  4. Tribes 2 PC review
  5. Tribes: Vengeance PC review

This Comments RSS Feed 5 Comments:

Solo4114 | May 8th, 2012 at 8:41 AM Permalink to this Comment

Finally! I loved the first Tribes game back when I was in college. Never played Tribes 2, although I heard it was good, too.

I think the FPS segment of gaming is ripe for something truly different, and Tribes could very well be it. Team-focused, class-based gameplay with stock weapons (hopefully not too many unlocks). Plus, having an open, colorful setting rather than yet another drab urban center or desert/mountain landscape will be a nice change of pace.

Sean | May 28th, 2012 at 9:11 PM Permalink to this Comment

So far, it is running well. Been playing for a bit. The unlocks can be achieved with money or xp, so it has the Free to Play as well as if people want to spend money. Overall, been well, but there are a few who seem to have jumped on very early in beta, and have the ability to massively swing matches (as the rest of us are fairly new, comparatively). Interested to see how it keeps going.

Solo4114 | May 30th, 2012 at 8:41 AM Permalink to this Comment

Hmm. “A few who got on early can massively swing matches.” Sounds like balance problems, potentially. It’s one thing if the guy’s just GOOD because he’s played longer. It’s another if the gear is what’s giving him the edge. Are these early-adopters just good, or far better equipped?

Sean | June 12th, 2012 at 10:02 AM Permalink to this Comment

Bit of both. Part of it comes in with the FTP idea, that if you spend real money, you can get extra parts quickly, or a booster that doubles your experience earned for a bit.

Part of it may also be the fact I am not a die-hard FPS grinder with a guild behind me. I am noticing they are limiting servers (in a effort to keep it full?) but unless you are on at night, you only have a few options if you don’t like the people you are playing with to get into a new game. Again, not sure if it is balance, or a lack of population right now.

Solo4114 | November 21st, 2012 at 8:12 AM Permalink to this Comment

Anyone still playing this? I’ve been enjoying it lately, but I’m definitely noticing some of the balance problems. It’s still fun, but I’m not sure how much life this game’s got in it long-term.

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