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Posted on Saturday, March 7, 2009 by James Dolbeare | Comments 2 Comments


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Picture from Imagine Teacher DS reviewOther games are based on the subject being taught. When teaching music, you’re asked to repeat a sequence of taps on a xylophone similar to the old Simon game. In geography, you have to pin a flag to its matching country on a map.

Each day is broken up into morning and afternoon sessions. Each session is focused on a specific subject, per the agenda you set at the beginning of the week, but you can change the schedule on any given day. After class, you can tutor one student in a subject of your choosing. The game keeps stats on each student so you can see in which subjects they’re weak, and at which they excel.

Picture from Imagine Teacher DS reviewYou can also earn extra points by cleaning the classroom to customize the appearance of the class with items you purchase from the teacher’s lounge. Since there’s nothing else on which to spend your money, you can feel free to spend liberally without worrying about having to make the rent.

Overall, Imagine Teacher feels like a love sim with mini-games plugged into it. It’s always great to see a game focused on building relationships rather than destroying them (not to mention the people involved in them). However, the relationship between students and teacher in the game is peripheral at best, and feels pretty mechanical in its application. At its core, Imagine Teacher is predominantly a collection of mini-games built around an academic theme.

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Lily Garrett | April 9th, 2009 at 6:46 AM Permalink to this Comment

i think the over all scores that you have given are poor. The game is much better than you say it is.

James Dolbeare | October 2nd, 2009 at 8:08 PM Permalink to this Comment

You’re certainly entitled to your opinion. It’s always important to consider not only what I’m saying, but who is saying it: my opinion is that of man who started gaming in 1988. This game wasn’t made to appeal to me, so my review is probably going to sound harsh to somebody it was made for.

Still, I try to be fair. I’m like the English teacher nobody wants unless they care more about becoming a good writer than they do about getting a good grade. I only praise games when they really impress me, because I want that praise to mean a lot.

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