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Posted on Saturday, January 28, 2012 by | Comments 3 Comments


Picture from Batman: Arkham City PC review

Publisher: Warner Bros. Interactive
Developer: Rocksteady
System requirements: Windows XP/Vista/Win 7, 2.4 GHz Core2Duo/Athlon X2 4800 or better CPU, GeForce 8800GT/ATI 3850 HD or better graphics card, 2 GB RAM, 17 GB hard-drive space
Genre: Action
ESRB rating: Teen
Release date: Available now

Developers take their careers in their own hands when they set out to make a superhero game. If they want the legions of comic-book fanboys to give their game their seal of approval, it has to be almost perfect. All of the canonical i’s have to be dotted and the t’s have to be crossed, over and above the things that the rest of the gaming public want to see (good story, great graphics, etc). Rocksteady accomplished this with Batman: Arkham Asylum back in 2010. Now they’re trying to make lightning strike twice in the same place with the sprawling action/adventure Batman: Arkham City. In most ways, they’ve succeeded. In some others, not so much.

Since the conclusion of Asylum, Gotham City leadership decided to adopt the Escape From New York theory of criminal rehabilitation: they built a wall around a large section of the city and turned all of their criminals loose inside to fend for themselves, under the watchful eye of prison administrator Hugo Strange and his private security army. For some reason, billionaire playboy/industrialist Bruce Wayne has been arrested and sent to Arkham City. After a hearty welcome from his fellow inmates, Wayne finds his way to a waiting storage container, dons the iconic batsuit and begins his search for Strange, who can be heard periodically counting down to something called Protocol 10. But before the search can begin in earnest, Bats has to come to the aid of his old pal Catwoman, who’s suspended over a vat of acid by a group of thugs.

Picture from Batman: Arkham City PC reviewFrom this point, you have the run of the city. You can go anywhere, do practically anything (except escape to the outside world). You’ll run into some of your favorite DC villains, and even help some of them (Mr. Freeze is pining for his kidnapped wife, so you try to find her in exchange for his scientific expertise). Of course, no Batman game would be complete without his primary adversary, the Joker, and the Riddler has scattered 440 (!) glowing question marks throughout the city for you to collect. And from time to time, you leave Batty behind and guide Catwoman through a side story of her own.

Artistically, very few games can hold a batsignal to Arkham City. The art direction is stunningly beautiful and amazingly detailed, from the views atop the various structures to the unkempt squalor of the city streets. Combat is almost completely melee-based (Batman has an aversion to firearms), and the fight animations are the smoothest you’ll find in any game; I’ve never been good at hand-to-hand fighting, and even I managed to learn to use the dozens of unlockable combat abilities and takedown moves (not to mention those wonderful toys). The open-world concept is similar to the one found in inFamous. Side quests become available as you travel around the city. You can choose to ignore all of them and stick to the story quests, but you’d be missing some of the most interesting parts of the game. But if you do choose to speed through the main story, you can go back and do the side quests after you complete the final boss battle (and watch the 21 minutes of closing credits). Actually, there is a veritable mountain of content in this game, including the challenge modes that you unlock as you progress. Nick Arundel and Ron Fish’s soundtrack is sufficiently brassy and effective, with more than a few Danny Elfman influences present. And let’s not forget the outstanding voice work (once again) by Kevin Conroy as Batman, Mark Hamill as the Joker (somewhat underused this time but still entertaining), and “It’s that voice guy again” Nolan North as the Penguin. Also, fans of the TV show Castle might recognize the sultry tones of Stana Katic as Talia al Ghul.

Picture from Batman: Arkham City PC reviewUnfortunately, with all of this freedom to explore there are bound to be a few hiccups here and there. The most annoying of these is the constantly respawning enemies. Those of you who’ve played Far Cry 2 will recall wiping out all of the baddies at a remote crossroads, only to come back five minutes later and have to fight all of them again. So it is with Arkham City. You can choose not to fight (being able to reach a rooftop in seconds is a big advantage that you don’t have in Far Cry 2), but there are times when engaging multiple times is unavoidable. The Riddler trophies are much more difficult to grab in City than they are at the Asylum. Some of them are inaccessible unless you’re far enough into the game to unlock particular gadgets. But more troubling than how tough they are to acquire is that you are required to grab all 400 of the Batman-targeted trophies to complete one of the side quests (the other 40 trophies can only be picked up by Catwoman). The issue of collectables has been a touchy one with me. There are tons of them in the Uncharted games, but you don’t lose anything by not finding them. The blast shards in inFamous at least add strength to your character. But to close off one of the Arkham City side quests to those who don’t want to scour the city for green question marks strikes me as ill-advised. All this does is artificially lengthen the game, to the point where I got tired of swinging from building to building like Spider-Man, searching for a trophy that I can’t get because I don’t have the right gadget. Oh, and about that chalk outline on the ground where Bruce Wayne’s parents died. After all these years, you’d think it might’ve faded a bit by now…

In 2010, Rocksteady made a pie that everyone loved to eat from the first slice. So, they figured that it would be great to bake a bigger pie, so folks would eat that much more of it. And we gobbled it up just as they planned, and so we should. Batman: Arkham City is an unparalleled artistic achievement, with great melee combat, an interesting (though wandering) story and lots of gameplay options. But it really is possible to have too much of a good thing, which is why Arkham Asylum will always be the better game. Sometimes just a slice is better than the whole thing.

Our Score: Picture from Batman: Arkham City PC review
Our Recommendation: Picture from Batman: Arkham City PC review

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This Comments RSS Feed 3 Comments:

Michael Smith | January 28th, 2012 at 11:48 AM Permalink to this Comment

Yes, I know. “Why give it five stars if you had problems with it?” As in the past, we’re pretty much limited by the Avault scoring policy, which doesn’t include half stars. Arkham City is much too good to drop it to four stars (which Metacritic would call an 80), but it has enough problems that it shouldn’t be five stars. With that in mind, I bumped it to five. I liked far more of it than I didn’t. But if we were scoring with numbers, it would be a solid 90.

Jason Pitruzzello | January 28th, 2012 at 12:28 PM Permalink to this Comment

Well, I think of it in slightly different terms.

When was the last time you played or reviewed a game that was perfect, anyway? No bugs at all? Nothing ever caused frustration? Of course not. So I don’t begrudge a 5 star rating on a game that has some problems.

We can create a new Avault category if the industry gives us a perfect game. I think it will be called The Thisgamedoesntreallyexist Award.

Vapus | February 14th, 2012 at 8:42 PM Permalink to this Comment

2 Great Games . While the The asylum had a much more linear feel, It was better paced by a more focused agenda on the story imo. However i LOVE being batman, such a large erea full of adventures to get into.. The epitomy of this would be a GTA sized map , and even more details !!! Perfect enviroment for Nex gen maybe ? {Im a pc gamer but i can hope cant I ? }

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