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Posted on Wednesday, July 13, 2011 by | Comments 5 Comments


Picture from Civilization World PC review

Publisher: 2K Games
Developer: Firaxis Games
Genre: Simulation/Social
ESRB rating: Not rated
Release date: Available Now
Review by: Michael Rabalais

When I told my friends I had been assigned to review the Civilization Facebook game, their reaction was to laugh in my face. Social games aren’t especially well received by the hardcore gamer community, and after wiping the tears from my still wet eyes, I promised myself I would remain resolute in providing an objective and thorough review of a product I had never envisioned myself playing. Civilization World is a game I played on Facebook. It doesn’t get much more objective than that.

The biggest divide between CivWorld and a standard Civilization game is its social focus. Whereas a standard Civilization game would have you side with a civilization, such as the Egyptians or the Romans, CivWorld puts you in control of a single city and its output. At any point you can choose to join or leave a nation, though you can stay independent throughout the campaign should you feel so inclined. Imagine it as dedicated micromanagement in a larger Civ game. Players oversee the production of several exports, including food (used to increase population), production (used to build structures), culture (used to create famous generals or philosophers and the like), gold (used in a social marketplace) or science (used to advance technology). At any point you can change real money into CivBucks, which can be used to purchase these production elements piecemeal.

Picture from Civilization World PC reviewThis is where the game’s social trappings set it apart. Any gold, science or culture you manufacture is added to a communal bank for your civilization. Achieving any major task, such as inventing writing or literacy, becomes a task for your entire civilization. Any food or production you acquire will benefit your city directly. Alongside these basic social interactions are more in-depth minigames to further increase your country’s gain. These can range from puzzle solving games, to mazes with a limited number of moves.

I actually found myself really impressed with CivWorld’s social aspects. While making teams out of each civilization may seem like an obvious design decision, it’s a well thought out and implemented one. I felt proud of my civilization, the Chinese, as we steamrolled the African League during prehistory. I checked in on my country’s stats with bated breath, hoping we had maintained our lead. If nothing else, CivWorld will get you invested in your team. When my civ’s leader assigned me the position of cultural minister for a brief period, I felt truly driven to achieve on China’s behalf. It certainly isn’t what I expected.

Picture from Civilization World PC reviewUnfortunately, making a social Civilization comes with its fair share of faults. Calling a Civ game slow is an understatement, and CivWorld is no exception. I found fault with the game’s pacing. Because I have important things to do I was never at my computer to see major events play out. I never saw an era change, or a big technology developed. As a result, I never felt especially satisfied by any of my achievements in game. I couldn’t gauge my individual contribution to any cause. When games like Farmville show you tangible rewards within hours of playing, it’s tough to justify playing a game like CivWorld that denies you that very basic pleasure.

It’s definitely easy to be cynical about Facebook games. Zynga has made some less than PR friendly statements about their business practices, and the rate at which microtransactions are presented can be a real drag. Despite all that, CivWorld is surprisingly fun, if not a little unfulfilling at times. Also, it’s free to play. Giving it a shot will only cost you your dignity.

Our Score: Picture from Civilization World PC review

Our Recommendation: Picture from Civilization World PC review

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  4. 2K announces Civilization IV: Colonization
  5. Civilization 2 PC review

This Comments RSS Feed 5 Comments:

Solo4114 | July 14th, 2011 at 7:36 AM Permalink to this Comment

“At any point you can change real money into CivBucks, which can be used to purchase these production elements piecemeal.”

This, along with other problems that I saw in Civ5, and my overall frustration with the lack of detail and “gameyness” of the franchise, is why I play Europa Universalis III now.

psycros | July 14th, 2011 at 8:24 PM Permalink to this Comment

This, along with other problems that I saw in Civ5, and my overall frustration with the lack of detail and “gameyness” of the franchise, is why I play Europa Universalis III now.

Hmm..may have to check that out. I play Civ 4 all the time, even with its imbalances and the odd behavior added by the final patch.

Michael Rabalaisq | July 14th, 2011 at 8:25 PM Permalink to this Comment

I think it’s fair that Firaxis make their game a little less realistic to appeal to social gamers. If Farmville was even a little bit like this, http://www.giantbomb.com/quick-look-farming-simulator-2011/17-3554/ , then nobody would ever play it. Ever. I can understand where you’d come from on a mainstream Civ game though. They’ve definitely tried to make it more accessible.

Michele White | July 14th, 2011 at 11:32 PM Permalink to this Comment

@ Michael: get thee a gravatar ;)

http://en.gravatar.com/

Solo4114 | July 15th, 2011 at 6:11 AM Permalink to this Comment

Civ 4 was, in my opinion, the peak of the series. It’s still a solid game that’s a lot of fun to play Civ 5 I got as a gift for Xmas this year and was sorely disappointed by it. I gather they’ve improved some things, but the whole game just feels poorly conceived and cobbled together, hamstrung by the 1UPT restriction.

Europa Universalis 3 is more realistic (but not 100% slavish to history), and focuses more on things that I’m interested in.

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