The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Posted on Sunday, July 19, 1998 by | Comments No Comments yet


Pages: 1 2 3

Review by: Chris Harding
Published: July 19, 1998


What would happen if you took all the good stuff from the Tomb Raider franchise, combined it with a successful story line such as Ian Livingstone’s Fighting Fantasy series, and then added a multiplayer feature? That is, in essence, the question that begs answering when playing Eidos’ latest foray into the action adventure world, Deathtrap Dungeon. A few years ago a small game developer called Core, a sexy and sophisticated game heroine named Lara, and one hell of an aggressive marketing plan put Eidos Interactive on the map. The game, as you all know, was Tomb Raider. Soon after the original Tomb Raider’s release, Eidos affiliate Asylum Studios began working on Deathtrap Dungeon, a Tomb Raider-like game set in the Fighting Fantasy world. Eidos appeared to have the dog by the tail; they could do no wrong. However, last year’s release of Tomb Raider 2, although wildly successful, was received by many as lacking the style and overall design that made the first so innovative and fun. When Eidos failed to show Deathtrap Dungeon at this year’s E3, I was afraid it was because the game wasn’t living up to expectations. A few weeks ago, with some reservation, I picked up my copy of the game.


Licensing the world of Deathtrap Dungeon was a smart choice. Games Workshop founders Steve Jackson and Ian Livingstone created the Fighting Fantasy series in 1982, which is where Deathtrap Dungeon gets its origins. To date, the books and related materials associated with Fighting Fantasy have sold over 15 million copies, and the transition to the computer screen couldn’t have been more fitting. The game begins with a rendered introduction sequence that sets the stage for what lies ahead. For a long time, the evil Baron Sukumvit has ruled the city of Fang. Years ago the Baron built an immense labyrinth of traps and snares, and then filled it with ghouls and creatures of unheard of evil; he named this place Deathtrap Dungeon. Anyone that opposed the Baron was immediately thrown into the Dungeon, and no one has ever escaped. Soon the Baron got bored. Having dispatched the dregs of Fang to the Dungeon, he needed some excitement. So the Baron decided to advertise, offering 10,000 gold pieces to the first hero that could conquer the depths of Deathtrap Dungeon. Offering an equal amount of treasure to those that would inhabit his house of horribles, many vile and depraved creatures have set up shop deep within the dungeon walls. The Baron has even attracted a Red Dragon named Meklor to serve as champion and guard over the treasure. The game begins by giving you the option of choosing between two characters. The female character, Red Lotus, is an obvious attempt by Eidos to ride on the coattails of Lara Croft. The male character is a Conan-like warrior named Chaindog. The differences in advantages of the two characters are as expected: Lotus is sleek and fast, but not as strong; Chaindog is all brute force, lacking the speed and grace his counterpart excels in.


The first level of the dungeon, Spire, gets you acquainted with your character’s movement; running, jumping, and fighting. From there you will navigate over 20 tortuous environments filled with countless fiends and traps. Navigating the dungeon is simple in premise; progress through each level of the dungeon by gaining access through locked doors and portcullises. The object is to find the exit to the next level, eventually leading to the duel with the Red Dragon Meklor. Sounds simple, right? The levels of Deathtrap Dungeon are as monstrous as the monsters that inhabit them. Thankfully, the game starts you off slowly. The are ten levels in the game, with most levels having more than one section; hence the 20 environments. The dungeon makeup is quite diverse. The transition from one level to the next can be stark, sometimes making the dungeon seem disjointed. I would have rather seen more gradual changes from level to level. This is however, a minor complaint, as it is something you get used to as the game progresses.

Pages: 1 2 3

Related Reviews

Related posts:

  1. Dungeon Keeper PC review
  2. Dungeon Keeper: Deeper Dungeons PC review

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
psycros on Hands On with Kingdoms of Amalur: ReckoningAgree 1000% with Ian! What is it with these...
Ian Davis on Bethesda updates Skyrim for consolesAs a PC gamer, I like the longer console cycle. I used...
Vapus on Bethesda updates Skyrim for consolesOh yes .. PLENTY of life left in The P$3 and Xbox360...
Ian Davis on Hands On with Kingdoms of Amalur: ReckoningI honestly didn’t know this game was...
Marcus Spears on Crazy Machines 2 Complete PC reviewHere’s the manual (for Crazy Machines 2,...
Kromag on Falling out of love with BioWareWell, with ME3 coming out, I wonder if this bioware ban will...
psycros on Steam Workshop debuts with Skyrim modsL4D was fantastic. Didn’t like the sequel nearly...
Steve on RedMere HDMI Cable reviewWhat was the length of the cables they sent you? I’ve seen up...
Matthew Booth on Steam Workshop debuts with Skyrim modsLeft 4 Dead has a pretty healthy mod community....
Ian Davis on Steam Workshop debuts with Skyrim modsI’ve been using the Nexus downloader myself,...
psycros on Steam Workshop debuts with Skyrim modsIf you don’t want to mess with Steam...
Alaric on Ubisoft games to go dark next weekSay “NO” to drugs.
vmxa on Sword of the Stars II PC reviewI dislike the tech tree in the original. It was impossible to...
psycros on Sword of the Stars II PC reviewI’d argue that the original SOTS, while playable, was...
Atomic.Bitch on Ubisoft games to go dark next weekSorry dudes – the bitch has to speak out in...

 
To the Top
QR Code Business Card