The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Posted on Tuesday, April 7, 1998 by | Comments No Comments yet


Pages: 1 2 3 4

Review by: Jordan Thomas
Published: April 7, 1998

Picture from Die by the Sword PC review
The Frenzy.

You know it, and you’ve felt it. It is the phenomenon that courses through our veins as gamers, and propels us to deny food, sleep, and sometimes even more sundry indulgences for the pursuit of the next challenge. For some, it is the next level, with the ludicrously tough opponents and the heavy-caliber powerups. For others, it is the drive to conquer a puzzle or complete an impossible mission objective. And for still another breed, it is bloodlust; the thrill of battle. I am one of these.

Last weekend, I sacrificed my prime work hours, from about six p.m. to three or four in the morning. Something was driving me on, burning my mind deep into the night. That sensation came from a kind of obsessive enjoyment I’ve only derived from rare works of creativity. A smattering of novels here, and a precious few games there. The reason for my binge? I was dueling with horrendous beasts, immersed in the most realistic melee combat system I’ve ever experienced. And of course, the title that so possessed me was Die by the Sword.

I could go off about the glories of the VSIM system for hours, but I will refrain from ranting for a moment, to explain the way it works. Die by the Sword has all of the technical complexity of an arcade fighting game, but achieves that thrill through a far more elegant means. The VSIM engine allows you to engineer your moves in real-time, rendering the animations frame-by-frame in accordance with the maneuvers that you control directly. By keyboard, joystick, or — my personal favorite — the mouse, you are able to directly manipulate the motions of your character’s arm and weapon in 3D space. The result? Brutal, chaotic swordfights that appear and behave realistically, down to tangled weapons, severed limbs, and wrenching re-direction of attacks.

This game is about visceral melee duels, spread through a third-person adventure mode as well as a diverse arena. The beauty of the physics engine is that it was designed specifically with these bloody combat encounters in mind. Within the same completely customizable control set, you can execute a huge variety of your own stylistic attacks. Furthermore, you learn to angle your weapon to parry the strikes of your cunning opponents as well. And finally, you’re granted four hotkey-driven custom move slots, so that your particular battle attitude is reflected directly onscreen. A simple arcade-style method of control is available, for beginning players who find the complexity of VSIM confusing. But die hard melee enthusiasts will settle for nothing less than the smooth, albeit initially unfamiliar beauty of mouse control.

I played with my left hand controlling body movements such as running, dodging, and jumping, and my right sliding the mouse gracefully into deadly sword-arcs onscreen. I found myself simply riveted by the feel of actual collision and force. Speaking of force, I tried the title with my new force-feedback MS Sidewinder stick, and while I still prefer the mouse, the tactile effect was astonishing! You can feel the weight and collision of the blade. Definitely worth experiencing. The interface has a lot of separate controls, so be prepared to configure it into your preferred set. But once you’ve established your own hardware link with the VSIM architecture, complete freedom of control is yours to enjoy.

Pages: 1 2 3 4

Related Reviews

Related posts:

  1. Broken Sword: The Smoking Mirror PC review

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
Ian Davis on Eador: Masters of the Broken World PC reviewYes, many. You’ll be eaten alive even at...
chip on New consoles going FTP?Well, I already have plans to get the new PS4. F2P is a nice bonus for...
psycros on Eador: Masters of the Broken World PC reviewThis sounds fascinating but fairly punishing....
psycros on New consoles going FTP?I laugh at these stupid, greedy companies. Please, drive more gamers...
Adam on New consoles going FTP?FTP doesn’t do much for me, but it makes sense to have it...
Argos on New consoles going FTP?I am not into FTP if it means any one of these things: always online,...
Marco on New consoles going FTP?When someone says FTP, I think file transfer protocol. In any case,...
St0mp on Need for Speed: Most Wanted PC reviewYou do not get the full game. You spend 60$ for a track...
Fatima on Dawn of Fantasy PC reviewIncredible! This blog looks just like my old one! It’s on a...
Bo on My Country reviewI’ve been playing for 5 days now and i like to play the game before i go...
Recommend this on The Witcher 2 PC reviewHi there every one, here every person is sharing such...
Celia on Japanese airlines ban DS and PSPHave you ever thought about adding a little bit more than just...
Lisa on Dawn of Fantasy PC reviewThis website was… how do I say it? Relevant!! Finally I have...
Solo4114 on Bioshock Infinite PC reviewI smell a DLC opportunity…
Ian Davis on Bioshock Infinite PC reviewWow. Can’t unsee that! Now I’m imagining a barber...

 
To the Top
QR Code Business Card