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System requirements: Pentium III 700 MHz CPU, 128 MB RAM, 800×600 screen resolution, 25 MB hard drive space, DirectX 7.0, Windows 2000/ME/XP/Vista, sound card recommended
Genre: Casual game
Release date: Available now
Review by: Jason Pitruzzello
“Casual gamer” and “casual game” are two nearly obscene terms in the hard-core community. Often, when such terms are used, they’re spoken with disdain or outright derision and mockery. Yet, while casual games and the people who play them might seem relatively unimportant, the great irony of computer gaming is that offerings such as Minesweeper and Freecell are played more often and by more people than even blockbusters such as Half-Life and Starcraft, which sell millions of copies.
Yet, games like Freecell and Minesweeper come automatically installed with Windows. As such, when a casual offering like Dream Chronicles comes along, it must compete with free software and be engaging enough to justify its price tag. Is it worth your time and money to purchase this funimposing title which advertises itself as an “intriguing, dreamy mystery”?
To answer that question, I dove headfirst into the realm of Wish and its inhabitants. In Dream Chronicles, you play the role of Faye, whose husband, Fidget, has been whisked away via magical means by Lilith, a fairy intent on marrying him. In order to ensure she can keep your husband, Lilith has put the entire kingdom to sleep; only you remain awake. In order to rescue your husband and break the spell, you must solve a series of puzzles that will take you to Lilith’s mansion.
To this end, Dream Chronicles is set up as a series of puzzles viewed from a first-person perspective. You look at the three-dimensional world through the eyes of Faye, although at no point do you actually move or change your view in the same manner as first-person shooters. Instead, you’re presented with a static scene which poses certain puzzles that require solving. Once the puzzles are worked out, you transition to the next area. It’s a simple, no-frills setup.
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