Pages: 1 2 3
Publisher: PlayFirst
Developer: KatGames
System: PC
System requirements: Pentium III 700 MHz CPU, 128 MB RAM, 800×600 screen resolution, 25 MB hard drive space, DirectX 7.0, Windows 2000/ME/XP/Vista, sound card recommended
Genre: Casual game
Release date: Available now
Review by: Jason Pitruzzello
“Casual gamer” and “casual game” are two nearly obscene terms in the hard-core community. Often, when such terms are used, they’re spoken with disdain or outright derision and mockery. Yet, while casual games and the people who play them might seem relatively unimportant, the great irony of computer gaming is that offerings such as Minesweeper and Freecell are played more often and by more people than even blockbusters such as Half-Life and Starcraft, which sell millions of copies.
Yet, games like Freecell and Minesweeper come automatically installed with Windows. As such, when a casual offering like Dream Chronicles comes along, it must compete with free software and be engaging enough to justify its price tag. Is it worth your time and money to purchase this funimposing title which advertises itself as an “intriguing, dreamy mystery”?
To answer that question, I dove headfirst into the realm of Wish and its inhabitants. In Dream Chronicles, you play the role of Faye, whose husband, Fidget, has been whisked away via magical means by Lilith, a fairy intent on marrying him. In order to ensure she can keep your husband, Lilith has put the entire kingdom to sleep; only you remain awake. In order to rescue your husband and break the spell, you must solve a series of puzzles that will take you to Lilith’s mansion.
To this end, Dream Chronicles is set up as a series of puzzles viewed from a first-person perspective. You look at the three-dimensional world through the eyes of Faye, although at no point do you actually move or change your view in the same manner as first-person shooters. Instead, you’re presented with a static scene which poses certain puzzles that require solving. Once the puzzles are worked out, you transition to the next area. It’s a simple, no-frills setup.
Pages: 1 2 3
|
There must be something wrong with my computer because this game does not work for me. In the playhouse, I am unable to use the screwdriver to undo the screws in the trapdoor. I am told I need the screwdriver to undo the screws, but when I move the screwdriver over the screws, I am told that I cannot use that object there!!!!! Any suggestions?
I need help getting out of the library. I can’t figure out how to charge the crystal. help?!
I had the same problem and found out that u have to click on the screws with the mouse pointer and not with the screwdriver. I was clicking on the screws with the screwdriver and getting no results but completely bya ccident i discovered the mouse pointer thing…even those few mm make a difference on some things like that.
Hi Linda,
I was just looking for some hints on a puzzle in this game too and saw your request…if you have not yet figured it out, you need to put all the books in their respective places on the shelf, as well as the globe that is hidden in the picture, needs to be placed in the proper place on the shelf as well.
Once you have put all the books and the globe in place the book that disapeared in the beginning of that puzzle will pop back onto a shelf, click on it, this opens it and place the crystal inside. It will then charge.
Hope that helps!
Cheers!
Hello Anyone…
I am hoping that maybe someone here can help me figure out a puzzle. I am on the level where I have to find weights and must find objects that match the weights on the pillars infront of the village gate. I have found objects that weigh the correct #, but when I place them on the corresponding pillar, nothing happens.
The message that pops up after each item was placed was either something about not seeing the number anymore, still being able to see the number and one more stating that the object placed on the pillar holds it in just the right place.
So, there are only so may objects I am allowed to pick up and only a couple of objects are correct. The scale is useless as it can give me a matching weight but when I place the object it gives one of the messages that basically states it’s the wrong one.
Anyone have any hints of suggestions to figure out what object goes where? Anything would be much appreciated
Thanks a bunch!!
Happy Puzzling!!
I need help getting out the second library after i find the eight cards. what do I do with them?!
To charge the crystal you need to find the new book after placing the old book in the correct spots. Then place the new book on the floor and click it again to open it. After that when you click on the crystal ball another doorway opens.
i can’t seem to get up the staircase that is in the dark. i push the lantern shape buttons only to have the lights come on for a bit. but i can’ t seem to figure out what to do next.
turn on the lights by pushing in order. One button flashes the lights once, one twice, one three times and the last 4 times.
Also, in the second library with the 8 cards, click on a pot and a star pattern will appear to the right. Place the cards on the pattern.
Does any one know how to get out the front door in level 9?
Im at the level with the weights. I cant seem to find them all. Any suggestions?
Hi. I can’t find the star pattern that is upposed to appear. Can someone help me?
for the level with the cards…
How do you remeber which keys to press for on the piano.it goes so fast.they were all pretty easy.until that really long one…Anyone have any ideas?
please help me find out where Im to put the 8 cards IM lost
How can you get the stairs to work on level 17?
I can’t get the pictures to show up. I have them placed, but what next? When I click on them I see the pictures and they play the piano, but how do I get out?
How do I turn all the lights on at the sametime in the playhouse in the daughter’s room?
Post a Comment