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Posted on Monday, November 12, 2007 by | Comments 4 Comments


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Publisher: Activision
Developer: Splash Damage and id Software
System: PC
Minimum requirements: Pentium 4 2.8 GHz or AMD Athlon XP 2800+processor (Pentium 4 3.0 GHz or equivalent for Windows Vista); 512MB RAM (768MB for Windows Vista); 128MB NVIDIA GeForce 5700 or ATI Radeon 9700; 100% DirectX 9.0c compatible sound card; 750MB of free hard drive space, plus 200MB for Windows swap file; Broadband connection and service required for full gameplay and downloads; Windows XP/Vista (Windows 95/98/ME/2000 are unsupported
Genre: First-person shooter
Release date: Available now
Review by: Michael Smith

Picture from Enemy Territory: Quake Wars PC review It’s a marvelous time to be a PC gamer. In the last half of this year alone, no fewer than a half-dozen top-shelf, AAA games are being released, making 2007 a gamer’s paradise lost since the late 1990s. Included in this embarrassment of riches is Enemy Territory: Quake Wars, id Software and developer Splash Damage’s first-person, squad-based shooter that incorporates a major technological advance likely to revolutionize PC gaming.

Dark days have arrived for humanity in 2060. An alien menace known as the Strogg has arrived and is systematically wiping out Earth’s cities and recycling its inhabitants for food and spare body parts. But all is not lost, as a determined organization of soldiers known as the Global Defense Force (GDF) has vowed to drive the invaders back out into the depths of space from whence they came. Intense battles have begun on several worldwide fronts, and both sides need recruits to help them achieve their ultimate objectives.

Picture from Enemy Territory: Quake Wars PC review ETQW is more or less a prequel, taking place shortly before the events of 1997′s Quake II, in which the GDF tracks the Strogg back to their home planet after forcing them to flee Earth. The game offers three modes of play: Objective (taking place on a single map), Campaign (three maps for each of four scenarios) and Stopwatch (an interesting variation in which the two armies take turns attacking and defending, then compare the time it takes to complete their objectives).

Before diving into ETQW‘s online experience, I decided to take on the computer-controlled bots in the game’s offline mode. The well-organized menu screen walked me through the setup, allowing me to select a game mode and one of five difficulty levels, including a Custom setting that provides the ability to set the skill and tactical proficiencies of the bots. Bot matches accommodate up to 16 players, defined by sliders that permit either balanced or unbalanced sides. Also, time limits for the maps can be changed from the default value of 20 minutes.

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  4. Enemy Nations PC review
  5. Commandos: Behind Enemy Lines PC review

This Comments RSS Feed 4 Comments:

Michael Smith | November 13th, 2007 at 11:20 AM Permalink to this Comment

Thanks, Jason. Here’s another indication of lack of player support for Quake Wars: I was recently at a 256-player LAN party in which Quake Wars was supposed to be played, but in the 11 hours I was there, not a single server popped up. As for online, it was getting strange seeing the bot named Database Dan and other bots whose names I recognized from the offline mode showing up on every server I played on.

Ron | March 26th, 2008 at 10:29 PM Permalink to this Comment

Recently purchased ETQW. Like the game. Trying to find out if there are others having problems with the game while playing online. My player freezes, repeats movements alot, and can’t change weapons rapidly during the game. Very frustating. I have new pc with above the requirements for the game. Not sure if it is my system or with game. Can you give input on this?

Thanks

Michael Smith | July 11th, 2008 at 8:53 AM Permalink to this Comment

I never had the problems you mention while playing online. You might want to check the game’s official forums for others who might have found them. http://community.enemyterritory.com/forums/

joe | January 6th, 2010 at 5:00 PM Permalink to this Comment

i am just wondering how do i set up a lan game coz me and my twin got the game ready to play on lan but i can get a game up can anyone help me ??

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