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Posted on Thursday, July 30, 2009 by | Comments 5 Comments


Picture from Killing Floor PC review

Publisher: Tripwire
Developer: Tripwire
System requirements: Windows 2000/XP/Vista, 1.2 GHz or equivalent CPU, 512 MB RAM, 2 GB free hard-drive space, 64 MB DX9-compatible video card, DX8.1-compatible sound card
Genre: First Person Shooter
Release date: Available now

Imagine you’re walking alone in a dark, abandoned building with blood smeared on the walls. You can barely see and your flashlight battery is about to run out as you hear things that are not human all around you. Hearing your squadmate’s gunshots and screams in the background makes you want to crawl into a ball and hide from this nightmare. Tripwire Interactive lets you experience this horror from the comfort of your PC in Killing Floor.

You are part of a squad that is sent in to kill zombies. These zombies are “Specimens” from a secret government cloning project that has gone horribly wrong. The machines that cloned these specimens were never shut off, sending the undead running across England. These monsters range from mindless naked humans to bigger ones with chainsaws for arms.

Picture from Killing Floor PC reviewKilling Floor is a first-person shooter with survival horror elements. The missions are set in various locations, from a decimated London to a creepy, abandoned farmhouse. Every time you kill a monster you get experience points and eventually gain levels and unlock perks, character-specific abilities such as Field Medic, Support Specialist, Sharpshooter, Commando, Berserker (melee) and Firebug.

Killing Floor gives a survival horror fan like me a reason to smile. The perks system gives each player a unique skill set for each game. Your squad has to work with your perk abilities to survive. This sometimes means you’re the guy who has to weld a door shut so your squad can focus on another door. Occasional darkness and a limited-use flashlight help to give the game a good horror sense. It’s really easy to be surrounded and eaten when you don’t work as a team, which adds a lot of suspense.

Picture from Killing Floor PC reviewThere is one thing I really didn’t like about this game. About once or twice during each wave it goes into a slow-motion mode for a few seconds. I feel that this takes away from the game; sometimes I’d be running to heal a squadmate and the slow motion would kick in. This is an unnecessary feature that should be removed.

Killing Floor is a game that’s a little bit different every time you play it. This variety is sure to be enhanced by the future DLC packages planned by Tripwire. If you enjoy first-person shooters or survival horror games, I see no reason why this game shouldn’t be part of your collection.

Our Score: Picture from Killing Floor PC review
Our Recommendation: Picture from Killing Floor PC review

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This Comments RSS Feed 5 Comments:

Jeoff | June 20th, 2011 at 3:51 PM Permalink to this Comment

Wow… Did you even play this game? There is no such thing as exp in this game. You have different classes like you said, but you go up levels by performing certain actions. For instance the sharpshooter needs to make x amount of headshots to go up to the next level. Each level then gives bonuses when using that class. Bonuses are anything from extra ammo capacity to recoil reduction or cheaper prices in the store.

You also failed to mention that each “game” is split up into 11 waves. Each of 10 waves getting progressively harder until the final wave when the “boss” come, aided with a bunch of his minions.

The slow mo is annoying at times, but it is earned through placing tricky headshots or slicing off heads with a melee weapon. This slow down gives a HUGE advantage for anyone as it allows them to line up multiple shots and take out a ton of creatures quickly.

You really should review a game by playing through a bunch of it. Not spending two hours as the medic and then sitting down to write a review. If you had actually played this game it would have gotten 5 out of 5 stars. My Steam account can attest to this game being great (currently sitting at 103 hours played… Most of my friends have even more time invested).

Don’t count on me recommending this site to anyone for reviews EVER, if you can’t even play a game before you review it. Shame on you!

Alaric | June 20th, 2011 at 5:03 PM Permalink to this Comment

LOL! Yea, Watts, shame on you for giving four (and not five) stars to a game that some guy played a lot. =))) You’ve brought ruin to us all, because that guy will not recommend our site to anyone. EVER.

chip | June 20th, 2011 at 5:12 PM Permalink to this Comment

I played Starflight for over 100 hours in one week on my Amiga. Same with M1 -Tank Platoon and Battle Isles.

matthew booth | June 21st, 2011 at 2:49 PM Permalink to this Comment

@Jeoff -

suc·cinct/səkˈsiNGkt/
Adjective: (esp. of something written or spoken) Briefly and clearly expressed.

AVault’s goal is not to detail every detail and nuance of a game we review. Our goal is to provide a short and easily read review aimed and letting our readers know if a game is worth their money, or if it should be skipped.

A 5/5 rating assumes that a game is practically flawless or was so enjoyable, and flaws are overlooked. Everything we do is subjective on our own opinions and not influenced by peer-reviews or ratings websites like Metacritic.

I encourage you to read more reviews and see the variety of authors and reviews we offer before you dismiss the entire website.

I personally thought Watt’s review was adequate and did a good job supporting the game and the developer with a 4/5 “Buy It” rating. As a fan of the survival-horror genre I’d be more likely to purchase this game after reading his review.

Patrick Watts | August 7th, 2011 at 6:26 PM Permalink to this Comment

@Jeoff –I did play this game for more than two hours and the medic was my favorite class. I didn’t play 103 hours but I played more than enough time required by avault to write a review. Booth above summed it up clearly in regards to you saying I failed to mention the game split up into waves.

“AVault’s goal is not to detail every detail and nuance of a game we review. Our goal is to provide a short and easily read review aimed and letting our readers know if a game is worth their money, or if it should be skipped.”

Please email me at patrick@avault.com if you have any pointers in writing future reviews.

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