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Posted on Tuesday, March 3, 2009 by | Comments 2 Comments


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Picture from Murder in the Abbey PC reviewMurder in the Abbey features a very cinematic presentation. Double-clicking on the desktop icon puts you directly into the action as Leonardo and Bruno ride their horse and donkey toward the abbey, only to have their journey interrupted by the aforementioned boulder, as dramatic music rises and falls in the background. What’s different is that the game does not go automatically to the main menu. Pressing the escape button takes you to the menu, where you can load and save games in progress and make basic alterations to audio and video settings.

The usual point-and-click conventions apply. Place the mouse cursor where you want Leonardo and Bruno to go and click the left mouse button. The cursor changes shape when something other than movement is possible, or when it passes over an exit point for the current scene. Double-clicking on the exit cursor moves the characters immediately to the new scene, which is a godsend because our heroes walk really slowly. Leonardo can speak to other characters when you right-click on them; dialogue can be skipped in the same way.

Picture from Murder in the Abbey PC reviewHandling inventory is more efficient than in some other adventure games. Moving the cursor to the top edge of the screen drops down the inventory pane, which features two large stained-glass windows where the items are placed as you find them. Dragging items to the inventory screen and left-clicking places them in preset spaces on the windows. Objects can also be combined on this screen when necessary, and right-clicking on them can sometimes provide additional information. Leonardo’s journal is also found here; clicking the book icon on the upper-right corner of the screen opens the journal, which contains a synopsis of the story so far.

Murder in the Abbey attempts to take a new visual and gameplay direction in the current stream of adventure titles, but is this trip one worth taking, or is it really just another journey down the same old highway? On to the numbers…

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This Comments RSS Feed 2 Comments:

Angriff | January 7th, 2010 at 9:18 AM Permalink to this Comment

I don’t know why the reviewer is allowed to do such work when he does not recognize humour genre from mystery-murder. I don’t know why he is reviewing a graphic adventure when he does not like dialogues at all. Dialogues are, in this game, part of the puzzles; but maybe he prefers to randomly apply objects from the inventory into objects in the scene, isntead of reading and understanding what all is about. I dont understand why he complains about the simplicity of the interface when it is exactly the same than most modern adventure graphics. Maybe he was expecting to see a radar or crouching-proning-standing position marker? About the sound, I tested both English and Spanish version and it is true that the voices are really badly done into English version, but that is UK Publishers fault and not Spanish developers one. For the voices in Spanish fit perfectly and have famous voices into it. Anyway, another proof of the reviewer ignorance are his complaints about Spanish accent into the UK version voices. OK, sir, I understand you are used to hear “English” German in Medal of Honor, “Russian” English in Modern Warfare, etc. but the truth is that in real life Germand, Russian and Spanish don’t talk in that idiotic way you see in the films. So, I recommend you to buy original versions from Spanish games and then, download the subtitles, so you will get a real Spanish version of it.
I don’t get why, saying that the score is great, you mark it 3/5.
About the difficulty, I agree it was way easier than classic games; but seeing the average quality in terms of plot and difficulty this game would surely deserve an 8.

I recommend this website to stop letting Call of Duty players review adventure games. The only good thing I can say about the guy is he finished the game. But I strongly encourage him to test international famed games like Discworld Noir or the first Gabriel Knight and check the amount of text they contain. If you didn’t like the script it is fine, but then I’d think you have no sense of humour (which is fine by me aswell, but wouldn’t allow you to test humour games, aight?). At last, it is very easy to mark down small companies because they aren’t call “BioWare” (for example) and then give games like Dragon Age, which is a step backwards in RPG world, a 5/5.

Michael Smith | January 7th, 2010 at 10:44 AM Permalink to this Comment

I’m glad that there really are people out there playing point-and-click adventure games, especially someone passionate enough to comment so long after a game was released. That said, let’s look at your comments one at a time:

There is some humor in the story, but this game is far from a comedy; somebody tries to kill you in the first five minutes, for heaven’s sake. This is a straight-ahead murder mystery that benefits from the occasional bit of gallows humor, something that these kinds of stories really need.

I’m a big fan of dialogue. In fact, I was playing and enjoying text-based adventure games all the way back to the days of the great Infocom text adventures of the 1990s. But it’s possible to have too much of a good thing, and this game has it. Adventure games are supposed to be about exploration, finding items and using them to solve puzzles, thereby advancing the plot. But if I spend more time reading subtitles than I do exploring, boredom sets in quickly. Ask Metal Gear Solid 4 fans what they’d like to see reduced in their favorite game, and most of them would say the (literally) hours of cinematics, no matter how high quality they are.

You misunderstand my interface comment. The simplicity of the interface is a positive thing. Adventure game interfaces can be cluttered with lots of unnecessary things, but this one was excellent. But an interface is more than just inventory screens. Having to page through an entire game’s worth of journal entries to get to the one you want to see is time consuming, especially near the end of a long game. Not being able to change camera perspective wouldn’t be a problem so long as I had unobstructed access to vital objects, but such isn’t the case here when characters you can’t control stand between you and an item. And having subtitles that don’t match the spoken dialogue is just lazy localization. Having a European edition of the game would’ve helped, it’s true, but unfortanately I can only evaluate the game that the publisher sends me.

As for the voice accents, my complaint is that none of the characters has a Spanish accent, which is odd considering where the game takes place. Movies can get away with this (Germans in World War II films were frequently portrayed by British actors who never attempted to affect a German accent), but it shouldn’t have been difficult for a European game designer to find Spanish actors who could speak fluent English for the voiceovers. Maybe the North American publisher had some input on this decision, but it was wrong, whoever made it.

And finally, shooter players can tell when a game is good or bad just as easily as anybody else. The real bottom line is how much fun the game is to play, and Abbey (in the form in which I received it) was just not much fun. And I can assure you, the size of the developer had no bearing on Abbey’s final score; if Dragon Age had sucked, our reviewer would not have hesitated to score it appropriately.

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