The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Posted on Wednesday, June 29, 2011 by | Comments 2 Comments


Picture from Red Faction Armageddon PC review

Publisher: THQ
Developer: Volition
System requirements: Windows XP, Vista, or Windows 7; 2GHz Dual Core Processor (Intel Core 2 Duo or AMD Athlon X2) or higher; 2 GB RAM; 7.5 GB free disk space; 320 MB Graphics Memory with shader model 3.0; DirectX 9 compatible sound card; DirectX 9 (10/11 recommended)
Genre: Third Person Shooter
ESRB rating: Mature
Release date: Available

It’s been 2 years since Volition developed Red Faction Guerrilla. It focused on open world gameplay, but this time around Volition has opted for linear gameplay and in-your-face weaponry in Red Faction Armageddon. It’s an interesting gamble given the success and positive feedback that surrounds the previous title, but it seems to be a gamble based on a desire to create a story and game mechanics that not only live up to the Red Faction name, but moves it forward. Does it work? Keep reading to find out.

Red Faction Armageddon takes place a half century after the events in Guerrilla. Our protagonist, Darius Mason, failed to prevent a terrorist attack from destroying a terraformer that made the surface of Mars habitable. Forced into an underground city called Bastion, he makes his living as a contractor for dangerous mining jobs. On his last contract, Darius was deceived, and opened a shaft into an ancient Marauder temple. This deception freed an alien race that is swarming the colonies and threatening all human life on Mars. Now Darius must purge the planet of the alien race and restore his reputation.

Picture from Red Faction Armageddon PC reviewSome of the most notable mechanics in Armageddon are the destructible environments, diverse weaponry, and use of your Nano Forge to either rebuild structures or unleash powerful energy attacks. Regarding your environment, if it’s not a huge mountainside or the wall of a cavern, you can destroy it. In the later stages of the game, destroying your environment can be a pivotal strategy in dispersing groups of aliens or a single Berserker. If you destroy an essential bridge you can use your Nano Forge to rebuild it after you’ve purged the alien threat. Red Faction Armageddon also features some intense weaponry including the magnet gun, singularity cannon and pulse grenade launcher. Each weapon has its own place in your alien extermination strategy. The magnet gun is great for bringing down a building on a group of enemies. If, on the other hand, you want to preserve the surrounding structures, the pulse grenade launcher will only damage organic materials. The game also features some vehicular combat on land, air and molten lava.

Despite the cosmic carnage, the majority of the levels in Red Faction Armageddon are repetitive, predictable and linear. It’s obvious that the title was designed and developed for a console and that PC features were added for compatibility. While the game’s graphics were satisfactory for casual gameplay, there are obvious deficiencies in environmental textures and animations (e.g. lava waterfalls and rock formations). At first the destructive environments seemed to be a pure gimmick, but as I progressed I began to see distinct combat advantages to having them. Having them in a linear game, however, meant that the rebuilding of structures with your Nano Forge, while initially cool, became a necessary annoyance. My other complaint is the power balance of the weapons. Rarely did I feel intimidated by any of the alien enemies. My magnet gun and rocket launcher made me a veritable one-man army. I could have increased the difficulty level, but even at a medium difficulty, I felt the weapons should have been balanced to require a varied approach to combat. I found myself using the magnet gun almost exclusively.

Picture from Red Faction Armageddon PC reviewDespite the wealth of complaints I have against Red Faction Armageddon, I still enjoyed it, and found my self relishing in my ability to bring a building down on my foes. I don’t regret paying full price for the game primarily because I’m easy to please. I appreciate great graphics, but do not require them. I prefer open-world environments but I won’t forgo a title that insists on linearity. When I take my total hours of gameplay divided by the price I paid, the per hour of entertainment was relatively cheap. (Try going to a concert or movie and only spending $6/hour.)

I realize that Red Faction Guerrilla was lacking in the story department, but what I experienced in Red Faction Armageddon feels the result of creating a console game with a flashy veneer instead of attempting to create a compelling story with an innovative foundation. Again, I have no major complaints with any of the mechanics, but I would like to have seen less predictability in the narrative, greater exploration of options and more variation in combat tactics. There was a lot of potential for this game but Volition played it safe and developed it for casual gamers. This might be sufficient for those who want to kill a few hours before going to bed, but if you’ve built a substantial gaming PC, the deficiencies will be too obvious to ignore.

Our Score: Picture from Red Faction Armageddon PC review

Our Recommendation: Picture from Red Faction Armageddon PC review

Related Reviews

Related posts:

  1. Red Faction: Armageddon on Play N Trade TV
  2. Midway ships Mortal Kombat: Armageddon for Wii
  3. Red Faction: Guerrilla PC review
  4. THQ announces Red Faction: Guerrilla
  5. Heroes of Might and Magic III: Armageddon’s Blade PC review

This Comments RSS Feed 2 Comments:

matthew booth | June 30th, 2011 at 11:50 AM Permalink to this Comment

subscribing to comments (if any)

Matthew Booth | June 30th, 2011 at 9:06 PM Permalink to this Comment

I’d also like to mention the multiplayer modes. RF:A comes with two: 1) Ruin and 2) Infestation. Neither of these are competitive multiplayer. Infestation is a cookie cutter horde mode and Ruin gives you the chance to earn as many points as possible by destroying as much as possible in a given amount of time. I played both of these modes and they offer little else than what is experienced in the singleplayer campaign. If you’re into co-op that’s great, but with the weapons and destroyable environment, a competitive multiplayer mode could have been a lot of fun.

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
chip on New consoles going FTP?Well, I already have plans to get the new PS4. F2P is a nice bonus for...
psycros on Eador: Masters of the Broken World PC reviewThis sounds fascinating but fairly punishing....
psycros on New consoles going FTP?I laugh at these stupid, greedy companies. Please, drive more gamers...
Adam on New consoles going FTP?FTP doesn’t do much for me, but it makes sense to have it...
Argos on New consoles going FTP?I am not into FTP if it means any one of these things: always online,...
Marco on New consoles going FTP?When someone says FTP, I think file transfer protocol. In any case,...
St0mp on Need for Speed: Most Wanted PC reviewYou do not get the full game. You spend 60$ for a track...
Fatima on Dawn of Fantasy PC reviewIncredible! This blog looks just like my old one! It’s on a...
Bo on My Country reviewI’ve been playing for 5 days now and i like to play the game before i go...
Recommend this on The Witcher 2 PC reviewHi there every one, here every person is sharing such...
Celia on Japanese airlines ban DS and PSPHave you ever thought about adding a little bit more than just...
Lisa on Dawn of Fantasy PC reviewThis website was… how do I say it? Relevant!! Finally I have...
Solo4114 on Bioshock Infinite PC reviewI smell a DLC opportunity…
Ian Davis on Bioshock Infinite PC reviewWow. Can’t unsee that! Now I’m imagining a barber...
Solo4114 on Bioshock Infinite PC reviewAm I crazy, or is the statue in the first picture the same guy...

 
To the Top
QR Code Business Card