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Posted on Monday, June 18, 2007 by | Comments 5 Comments


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Publisher: Got Game Entertainment
Developer: Frictional Games
System: PC
System requirements: Pentium 1 GHz; 256 MB RAM; Windows 2000/XP/Vista; 3D graphics acceleration.
Genre: Survival horror
Release date: Available now
Review by: Bob Mandel

Picture from Penumbra: Overture PC review Many games have emerged in recent years in the survival-horror genre, including Clive Barker’s Undying, Scratches and the Alone in the Dark and Resident Evil series. But none of them combined the action of first-person shooters with the puzzle solving and exploration of adventure titles. Now Frictional Games, a small Swedish development team, has released Penumbra: Overture — Episode One, which attempts to combine elements of horror, first-person combat and adventure.

Penumbra started out as a very scary tech demo which didn’t do well in the game contest for which it was made. While it gained popularity when it was released to the public, it had little in the way of story or cohesiveness. In this ultra-competitive world of gaming, is it possible for a limited group to make a successful game? And could the unique blending of adventure and FPS gameplay work? These were the questions on my mind when I began to play Penumbra.

This release is the first of three episodes. Although this first episode’s story is unclear, clues and tidbits will intrigue and frighten you. The basic premise of the game is that after your father’s death, you follow clues he left to a remote location in Greenland, where you crawl into a hatch to escape the bitter cold. A character called “Red” guides you as you venture ever deeper, and promises you the answers you seek. But can he be trusted? The game also gives you outstanding between-level text transitions that explain how the main character, Phillip, feels about the section you just played.

Picture from Penumbra: Overture PC review The level design is intriguing. When you enter a new area, it often seems like a vast network of tunnels to explore instead of a predictable series of rooms. Each area is used for a certain function, which you can learn by reading the papers strewn about and the items you find within the labyrinthine network. Although the majority of the game takes place indoors within one complex, and the level design makes you feel claustrophobic and scared, the rooms vary a lot, so each one feels fresh.

The enemies you face will keep you on the edge of your seat. Although just three types appear in the game, each one is different in every way. There are drooling, glowing-eyed dogs that howl into the night; ubiquitous, yet deadly, spiders that hatch from pulsating eggs and swarm all over you; and gray rockworms, frightening behemoths that can’t be killed and burst through steel doors to hunt you down. When you see their gaping maws full of razor-sharp teeth, run, or you’ll soon be a tasty snack.

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  1. Got Game ships Penumbra: Overture

This Comments RSS Feed 5 Comments:

allen | June 19th, 2007 at 4:35 AM Permalink to this Comment

Actually, it’s not unique. The first survival horror FPS I saw was Resident Evil Survivor. :)

Bear | June 19th, 2007 at 9:19 AM Permalink to this Comment

Excellent review, and I must say you hit it right on.

gToon | June 19th, 2007 at 11:15 AM Permalink to this Comment

Excellent review. The game is everything you say it is. I’d also like to point out that they have a Linux version of the game
that works flawlessly on my Ubuntu Studio set up. The support at the Penumbra website is very good.

You are right. This game is outstanding.

Ravenus | June 19th, 2007 at 2:12 PM Permalink to this Comment

Typical detailed and polished Bob Mandel review. Great going, Bob! :)

I’d like to see a little more pizazz on the review page, though, i.e. gifs for the stars instead of plain text for everything.

yves | June 21st, 2007 at 11:54 AM Permalink to this Comment

There’s also a Mac version in beta right now of which the demo is being tested by IMG readers, including myself, and I have to say after this review, I can’t wait to play it through.

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