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Installation of RTK XI is fast and simple (I had a CD copy, but it is only available for retail as an online download). The game begins with an introductory cinematic that is like a tapestry in motion, featuring subtle colors, seemingly hand-drawn animation and a sweeping music score. The main menu, set against a tranquil scene featuring a cascading waterfall, offers the usual options and an intensive, eight-part tutorial that introduces new players to all of RTK XI’s intricacies.
RTK XI ships with 16 scenarios based upon various periods from 184 to 251 AD. Eight of them are general empire-builders in which you choose a warlord, who you can customize in numerous ways, including name, appearance, parentage, siblings, and even friends and attitudes toward colleagues. Alternatively, you can select one of the many available pre-loaded historical characters. The other eight scenarios are more focused on specific generals and campaigns, and are designed to be more newbie-friendly. Each begins with a cut scene that offers historical details and basic conditions for victory.
RTK XI is played on a detailed 3-D map of China that can be scrolled in all directions by moving the mouse pointer to any edge of the screen. The map can also be rotated 360 degrees horizontally and approximately 45 degrees vertically by moving the mouse while holding down the right mouse button. Rolling the scroll wheel zooms the view back slightly and forward so close that you can see individual soldiers sparring outside their barracks. The map is divided into rectangular spaces that indicate possible paths of motion for all of your units. Maximum movement per turn is determined by the type of unit and the terrain through which it moves. Soldiers from all units in a combat move are eliminated during each battle; units are destroyed when all soldiers attached to the unit are killed. Defeating an enemy army can sometimes give you the option of employing its commander, taking him prisoner, releasing him or executing him. Also, commanders can sometimes settle battles through one-on-one duels, and new generals can be recruited via debates. Duels and debates are real-time contests of martial or intellectual skill with their own rules (and their own tutorials as well).
Fans of the strategy genre in general, and of the RTK series in particular, will find much to like about this new chapter in the franchise. It’s deep, with a stylish look and an incredibly simple-to-use interface, but will its emphasis on micromanagement turn off newcomers? On to the numbers…
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