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	<title>Comments on: Sacred 2: Fallen Angel PC review</title>
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		<title>By: Andrew Clark</title>
		<link>http://www.avault.com/reviews/pc/sacred-2-fallen-angel-pc-review/comment-page-1/#comment-97886</link>
		<dc:creator>Andrew Clark</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:09:08 +0000</pubDate>
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		<description>It&#039;s worth checking all of the classes out, for sure. Have you experienced as many technical issues with the 360 version as I did with the PC? I&#039;m curious to know where the post production time was invested, and I have a feeling the consoles won out.</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth checking all of the classes out, for sure. Have you experienced as many technical issues with the 360 version as I did with the PC? I&#8217;m curious to know where the post production time was invested, and I have a feeling the consoles won out.</p>
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		<title>By: Clinton</title>
		<link>http://www.avault.com/reviews/pc/sacred-2-fallen-angel-pc-review/comment-page-1/#comment-97881</link>
		<dc:creator>Clinton</dc:creator>
		<pubDate>Wed, 08 Jul 2009 02:46:42 +0000</pubDate>
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		<description>Very true. It&#039;s very lowest-common denominator design, these RPG loot games. Hasn&#039;t stopped me from sinking in mad hours across multiple characters on the 360 version.

Great review. Short, precise and still informative.</description>
		<content:encoded><![CDATA[<p>Very true. It&#8217;s very lowest-common denominator design, these RPG loot games. Hasn&#8217;t stopped me from sinking in mad hours across multiple characters on the 360 version.</p>
<p>Great review. Short, precise and still informative.</p>
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