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Posted on Monday, February 18, 2008 by | Comments 2 Comments


Pages: 1 2

Publisher: Activision
Developer: Cauldron
System: PC
Minimum requirements: Pentium 4 2.5 GHz processor; 512 MB RAM; Radeon x800 or Nvidia GeForce 6800; 3.3 GB uncompressed hard drive space; DirectX 9.0c compatible sound card; Windows XP or Vista
Genre: First-person shooter
Release date: Available now
Review by: Michael Smith

Picture from Soldier of Fortune: Payback PC review I’m as bloodthirsty as any other first-person shooter fan. For us, Havok physics is the finest invention in the history of PC gaming, allowing us to do tasty things like beat a villain to death with his own severed limbs. Joining the hardcore shooter fray is Slovakian developer Cauldron’s Soldier of Fortune: Payback, the third entry into the controversial paramilitary action franchise.

Payback bucks the current trend of sky-high system requirements; I played most of the game on an Alienware notebook with an ATI Radeon X1800 video card and a mere 1 GB of RAM, and it ran very smoothly, even at a 1440×900 widescreen resolution. A patch was released almost concurrently with the game that makes it playable for Windows Vista users, but players with XP-based rigs should also apply the patch, as it smoothes out some graphics issues in the original code.

Picture from Soldier of Fortune: Payback PC review You play as mercenary Thomas Mason, who’s been hired to escort an important prisoner out of a Middle Eastern town crawling with Arab fighters. Mason achieves his objective, only to be betrayed by a fellow groundpounder-for-hire who’s turned to the dark side. This leads to 13 more levels in which you pursue the leaders of a mysterious international terrorist organization through various settings in Africa, Asia and Eastern Europe.

Each new scenario begins with a weapon-selection screen. You can outfit Mason with three firearms from a selection of 32 real-world weapons, including the classic M16A3 and AK-47 assault rifles, the ever-reliable M249 SAW machine gun, plus three types of sniper rifles, four grenades and 15 handguns, some of which you can duel-wield. Each of the rifles can also be enhanced with accessories including sniper scopes, a silencer and a snap-on handgrip for added control.

Picture from Soldier of Fortune: Payback PC review Once Mason is completely kitted out, he receives a mission briefing from Decker, his headquarters controller, whom Mason continually annoys by calling her “boss lady.” And then the carnage begins as Mason is turned loose against a virtually unending parade of enemies in locales such as desert villages and jungle camps, leading to the inevitable encounter with an end-level boss (sometimes more than one) who’s much tougher to put down than the average grunt. Payback was designed with the Xbox 360 in mind, so the infamous checkpoint saving system is utilized. Shooter veterans playing at Normal difficulty level can expect to finish the game in 10 hours or less, although the scarcity of checkpoints at vital moments can extend the completion time.

On the multiplayer side, Payback includes five maps taken from the single-player campaign in a selection of the usual modes, including deathmatch, team deathmatch and elimination, with a maximum of 12 players per match. Players can host a match or join one in progress, and their characters can be customized with various skins and weapon loadouts. LAN play is also available.

It’s been six years since the last game in the series, Soldier of Fortune: Double Helix. Is Payback worth the wait or should publisher Activision have allowed the series to go out guns blazing in 2002? On to the numbers…

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Related Reviews

Related posts:

  1. Activision announces Soldier of Fortune: Payback
  2. Soldier of Fortune PC review
  3. Soldier of Fortune II: Double Helix PC review
  4. Gore: Ultimate Soldier PC review

This Comments RSS Feed 2 Comments:

OmegaBob | February 20th, 2008 at 2:05 AM Permalink to this Comment

Wow! I know I won’t be purchasing this title anytime soon… even if (when) it hits the bargin bin… which it porb will do any day now.

Caver | February 29th, 2008 at 11:06 AM Permalink to this Comment

I was quite disappointed with this dreadful release as well. If you are looking for a way to revisit the excitement and feel of the original SoF games, you won’t find it here.

I don’t mind playing on rails, but when I do, I expect memorable sequences, a finely scripted story, excellent enemy placement, good AI, creative level design and intriguing puzzles. This title offers none of that. The AI is some of the worst I’ve seen in years! Granted, you can see the seeds of good ideas here and there, but nothing seems fleshed out.

If you really want to try it out, I recommend renting it. It isn’t worth the purchase price.

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